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{{about|the first game in the series|the series|Star Wars: Battlefront (series)|its sequel|Star Wars: Battlefront II}}
{{about|the first game in the series|the series|Star trek: Battlefront (series)|its sequel|Star Trek: Battlefront II}}
{{Infobox Video Game
{{Infobox Video Game
|title = Star Wars: Battlefront
|title = Star Trek: Battlefront
|caption = North American PC box art
|caption = North American PC box art
|image = [[File:swbbox.jpg|256px]]
|image = [[File:swbbox.jpg|256px]]
|developer = [[Pandemic Studios]]
|developer = [[Pandemic Studios]]
|publisher = [[LucasArts]]
|publisher = [[MucasArts]]
|engine = [[Zero (game engine)|Zero]]
|engine = [[Zero (game engine)|Zero]]
|series = ''[[Star Wars: Battlefront (series)|Star Wars: Battlefront]]''
|series = ''[[Star trek: Battlefront (series)|Star Wars: Battlefront]]''
|released = '''Windows, PlayStation 2, Xbox'''<br />September 21, 2004<br />'''Mac OS'''<br />July 2005<br />'''Mobile'''<br />November 1, 2005
|released = '''Windows, PlayStation 2, '''<br />September 21, 2004<br />'''Mac OS'''<br />July 2005<br />'''Mobile'''<br />November 1, 2005
|version = 1.2 (January 16, 2005) (PC)
|version = 1.2 (January 16, 2005) (PC)
|genre = [[First-person shooter]], [[third-person shooter]]
|genre = [[First-person shooter]], [[third-person shooter]]
Line 22: Line 22:
|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|mouse]], [[joystick]]}}
|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|mouse]], [[joystick]]}}


'''''Star Wars: Battlefront''''' is a [[First-person shooter|first]] and [[Third-person shooter|third-person]] [[video game]] based on battles in the ''[[Star Wars]]'' film series. It was developed by [[Pandemic Studios]] and [[LucasArts]], and released on September 21, 2004 for [[PlayStation 2]], [[Xbox]], [[Macintosh]] and [[Microsoft Windows]] to coincide the release of the ''Star Wars Trilogy'' [[DVD]] set. [[Aspyr]] released a Macintosh [[Porting|port]] in July 2005. A cellular phone version, entitled '''''Star Wars Battlefront Mobile''''' was released November 1, 2005. A sequel, ''[[Star Wars: Battlefront II]]'', was also released on November 1, 2005 for Windows, Xbox, PlayStation 2 and [[PlayStation Portable]]. The game is primarily played as a [[Conquest (gametype)|conquest]] game, however other modes such as Galactic Conquest bring strategy elements to the title.
'''''Star trek: Battlefront''''' is a [[First-person shooter|first]] and [[Third-person shooter|third-person]] [[video game]] based on battles in the ''[[Star Trek]]'' film series. It was developed by [[Pandemic Studios]] and [[MucasArts]], and released on September 21, 2004 for [[PlayStation 2]], , [[Macintosh]] and [[Microsoft Windows]] to coincide the release of the ''Star Trek Trilogy'' [[DVD]] set. [[Aspyr]] released a Macintosh [[Porting|port]] in July 2005. A cellular phone version, entitled '''''Star Trek Battlefront Mobile''''' was released November 1, 2005. A sequel, ''[[Star Trek: Battlefront II]]'', was also released on November 1, 2005 for Windows, PlayStation 2 and [[PlayStation Portable]]. The game is primarily played as a [[Conquest (gametype)|conquest]] game, however other modes such as Galactic Conquest bring strategy elements to the title.


''Battlefront'' features several locales from major Star Wars battles, and includes voice acting from veteran voice actors [[Temuera Morrison]], [[Tom Kane]], and [[Nick Jameson]]. It received generally favorable reviews from critics, averaging approximately an 80% approval rating across all platforms at aggregate websites [[GameRankings]] and [[Metacritic]]. Critics praised the multiplayer component and the ability to play a part in major Star Wars battles, however the lacking single player component and poor [[artificial intelligence|AI]] were points of concern.
''Battlefront'' features several locales from major Star Trek battles, and includes voice acting from veteran voice actors [[Temuera Morrison]], [[Tom Kane]], and [[Nick Jameson]]. It received generally favorable reviews from critics, averaging approximately an 80% approval rating across all platforms at aggregate websites [[GameRankings]] and [[Metacritic]]. Critics praised the multiplayer component and the ability to play a part in major Star Wars battles, however the lacking single player component and poor [[artificial intelligence|AI]] were points of concern.


==Gameplay==
==Gameplay==
[[File:Command Post.jpg|left|thumb|Gameplay in ''Star Wars: Battlefront''. The objective is to eliminate all enemy forces or capture all command posts (seen in red in the background).]]
[[File:Command Post.jpg|left|thumb|Gameplay in ''Star Trek: Battlefront''. The objective is to eliminate all enemy forces or capture all command posts (seen in red in the background).]]
''Star Wars: Battlefront'' encompasses battles between four main factions from both the original and prequel trilogies: the [[Galactic Republic]] and the [[Clone Wars (Star Wars)|Confederacy of Independent Systems]] (CIS) from the prequel era, and the [[Rebel Alliance]] and Galactic Empire from the original trilogy. In each faction, five different classes of character become available. Four main classes are similar for each faction, [[infantry]], heavy weapons, pilot and sniper, while the fifth is unique. Each faction also has an non-playable hero character that participates in battle for a limited amount of time: [[Count Dooku]] (CIS), [[Mace Windu]] (Republic), [[Luke Skywalker]] (Rebels), and [[Darth Vader]] (Empire).<ref name="manual">{{cite book |title=Star Wars: Battlefront Instruction Manual |year=2004 |publisher=LucasArts |author=Pandemic Studios}}</ref>
''Star Wars: Battlefront'' encompasses battles between four main factions from both the original and prequel trilogies: the [[Galactic Republic]] and the [[Clone Wars (Star Trek)|Confederacy of Independent Systems]] (CIS) from the prequel era, and the [[Rebel Alliance]] and Galactic Empire from the original trilogy. In each faction, five different classes of character become available. Four main classes are similar for each faction, [[infantry]], heavy weapons, pilot and sniper, while the fifth is unique. Each faction also has an non-playable hero character that participates in battle for a limited amount of time: [[Count Dooku]] (CIS), [[Mace Windu]] (Republic), [[Luke Skywalker]] (Rebels), and [[Spock]] (Empire).<ref name="manual">{{cite book |title=Star Trek: Battlefront Instruction Manual |year=2004 |publisher=LucasArts |author=Pandemic Studios}}</ref>


Gameplay in ''Battlefront'' is [[Conquest (gametype)|conquest-based]]. Each faction has a finite amount of reinforcements, and each is given control of a set number of command posts in a given level.<ref name="1up interview">{{Cite web |url=http://www.1up.com/features/star-wars-battlefront-interview |publisher=[[1UP.com]] |title=Star Wars Battlefront Interview |accessdate=May 15, 2012}}</ref> The object is to either eliminate enemy forces or capture and hold all command posts simultaneously for 20 seconds. Several ground and air vehicles are available on the battlefield. These range from the hulking [[Walker (Star Wars)#All Terrain Armored Transport (AT-AT)|AT-AT]] to the fast [[speeder bike]] and vary based on the level. There are more than 25 vehicles in-game. Some larger vehicles also function as mobile command posts, which cannot be captured, but are lost if the vehicle is destroyed. In addition, some maps have indigenous forces. These can be neutral to both factions, such as [[List of Star Wars species (F–J)#|Jawas]], hostile to one faction, such as Wookies, or hostile to both factions, such as [[Tusken Raiders]]. Command posts belonging to hostile natives can also be captured to minimize their presence.<ref name="manual" />
Gameplay in ''Battlefront'' is [[Conquest (gametype)|conquest-based]]. Each faction has a finite amount of reinforcements, and each is given control of a set number of command posts in a given level.<ref name="1up interview">{{Cite web |url=http://www.1up.com/features/star-trek-battlefront-interview |publisher=[[1UP.com]] |title=Star Trek Battlefront Interview |accessdate=May 15, 2012}}</ref> The object is to either eliminate enemy forces or capture and hold all command posts simultaneously for 20 seconds. Several ground and air vehicles are available on the battlefield. These range from the hulking [[Walker (Star Trek)#All Terrain Armored Transport (AT-AT)|AT-AT]] to the fast [[speeder bike]] and vary based on the level. There are more than 25 vehicles in-game. Some larger vehicles also function as mobile command posts, which cannot be captured, but are lost if the vehicle is destroyed. In addition, some maps have indigenous forces. These can be neutral to both factions, such as [[List of Star Trek species (F–J)#|Jawas]], hostile to one faction, such as Wookies, or hostile to both factions, such as [[Tusken Raiders]]. Command posts belonging to hostile natives can also be captured to minimize their presence.<ref name="manual" />


The Microsoft Windows and Macintosh versions of ''Star Wars: Battlefront'' can be played [[Online game|online]] with up to 64 players on via [[local area network]] (LAN) or over the internet via [[GameSpy]].<ref name="gamespot interview">{{Cite web |url=http://www.gamespot.com/star-wars-battlefront/videos/star-wars-battlefront-developer-interview-6098917/ |publisher=[[GameSpot]] |title=Star Wars Battlefront Developer Interview |accessdate=May 15, 2012 |date=May 20, 2004}}</ref> The PlayStation 2 and Xbox versions can accommodate up to 32 players or can be played in splitscreen mode with two players. The PlayStation 2 version utilizes specialized GameSpy servers, while the Xbox utilized Microsoft's [[Xbox Live]] network.<ref name="gamespot interview" /> Xbox online play is no longer available as the original [[Xbox Live]] servers were shut down on April 15, 2010.<ref name="xboxlive shutdown">{{cite web |url=http://kotaku.com/5516616/today-the-original-xbox-live-dies |title=Today, The Original Xbox Live Dies |first=Luke |last=Plunkett |publisher=[[Kotaku]] |date=2010-04-14 |accessdate=2010-07-20}}</ref>
The Microsoft Windows and Macintosh versions of ''Star Trek: Battlefront'' can be played [[Online game|online]] with up to 64 players on via [[local area network]] (LAN) or over the internet via [[GameSpy]].<ref name="gamespot interview">{{Cite web |url=http://www.gamespot.com/star-wars-battlefront/videos/star-wars-battlefront-developer-interview-6098917/ |publisher=[[GameSpot]] |title=Star Wars Battlefront Developer Interview |accessdate=May 15, 2012 |date=May 20, 2004}}</ref> The PlayStation 2 and Xbox versions can accommodate up to 32 players or can be played in splitscreen mode with two players. The PlayStation 2 version utilizes specialized GameSpy servers, while the Xbox utilized Microsoft's [[Xbox Live]] network.<ref name="gamespot interview" /> Xbox online play is no longer available as the original [[Xbox Live]] servers were shut down on April 15, 2010.<ref name="xboxlive shutdown">{{cite web |url=http://kotaku.com/5516616/today-the-original-xbox-live-dies |title=Today, The Original Xbox Live Dies |first=Luke |last=Plunkett |publisher=[[Kotaku]] |date=2010-04-14 |accessdate=2010-07-20}}</ref>


===Single player modes===
===Single player modes===
While the game is played similarly in every mode, each is a unique scenario which utilizes mode-specific features to further extend gameplay. Three modes are presented to the player: Campaign, which serves as the game's story mode, Galactic Conquest, in which the player must conquer planets, and Instant Action, which allows the player to select the battle they wish to play and adjust settings such as reinforcements to their liking.<ref name="gamespot interview" />
While the game is played similarly in every mode, each is a unique scenario which utilizes mode-specific features to further extend gameplay. Three modes are presented to the player: Campaign, which serves as the game's story mode, Galactic Conquest, in which the player must conquer planets, and Instant Action, which allows the player to select the battle they wish to play and adjust settings such as reinforcements to their liking.<ref name="gamespot interview" />


Campaign groups several battles together in a set order loosely based on the historical campaign of either the [[Clone Wars (Star Wars)|Clone Wars]] or the [[Galactic Civil War]]. As ''[[Star Wars Episode III: Revenge of the Sith|Episode III]]'' had not been released at the time, the Clone Wars campaign ends with the Battle of [[Kashyyyk]]. Footage from the five films then released are used as cutscenes between battles.<ref name="official site">{{Cite web |url=http://www.lucasarts.com/games/swbattlefront/ |publisher=[[LucasArts]] |accessdate=May 15, 2012 |title=Star Wars: Battlefront official website}}</ref> The player starts the campaign as either a member of the Separatist army or an [[Stormtrooper (Star Wars)|Imperial Stormtrooper]]. Around halfway through the chosen campaign the perspective switches to the Clone Troopers or Rebels. To maintain continuity, missions prior to the battle of [[List of Star Wars planets (E–G)#Geonosis|Geonosis]] pit the Separatists against native forces only, and for the first two missions the [[Battle droid#Super battle droids|super battle droid]] is unavailable, replaced with a standard battle droid.<ref name="official site" />
Campaign groups several battles together in a set order loosely based on the historical campaign of either the [[Clone Trek (Star Trek)|Clone Trek]] or the [[Galactic Civil War]]. As ''[[Star Trek Episode III: Revenge of the Sith|Episode III]]'' had not been released at the time, the Clone Trek campaign ends with the Battle of [[Kashyyyk]]. Footage from the five films then released are used as cutscenes between battles.<ref name="official site">{{Cite web |url=http://www.mucasarts.com/games/swbattlefront/ |publisher=[[MucasArts]] |accessdate=May 15, 2012 |title=Star Trek: Battlefront official website}}</ref> The player starts the campaign as either a member of the Separatist army or an [[Stormtrooper (Star Wars)|Imperial Stormtrooper]]. Around halfway through the chosen campaign the perspective switches to the Clone Troopers or Rebels. To maintain continuity, missions prior to the battle of [[List of Star Wars planets (E–G)#Geonosis|Geonosis]] pit the Separatists against native forces only, and for the first two missions the [[Battle droid#Super battle droids|super battle droid]] is unavailable, replaced with a standard battle droid.<ref name="official site" />


In Galactic Conquest, the player uses strategy to take control of planets and dominate an area of the galaxy. First the player chooses a map configuration based on conflicts from both eras of ''Star Wars'' history.<ref name="1up interview" /> Some maps start both sides evenly while others favor one faction. Next the player chooses what faction to play as. The game is played in turns, with the player starting first. The player can select an enemy-controlled or neutral planet to attack. After selecting what planet to attack, the player is able to activate a bonus from one of his already owned planets (if any). Each planet provides its own unique bonus, but must be captured before the player can use it. Bonuses help the player in battle by impeding the enemy or assisting the player's team. If one side manages to win four battles (not necessarily in a row), they gain access to their faction's Secret Base bonus. Secret Base bonuses are very powerful and can change the course of a game. They can be used on any enemy planet, except for the enemy's Secret Base. The game is completed when one faction controls all planets on the map.<ref name="manual" />
In Galactic Conquest, the player uses strategy to take control of planets and dominate an area of the galaxy. First the player chooses a map configuration based on conflicts from both eras of ''Star Trek'' history.<ref name="1up interview" /> Some maps start both sides evenly while others favor one faction. Next the player chooses what faction to play as. The game is played in turns, with the player starting first. The player can select an enemy-controlled or neutral planet to attack. After selecting what planet to attack, the player is able to activate a bonus from one of his already owned planets (if any). Each planet provides its own unique bonus, but must be captured before the player can use it. Bonuses help the player in battle by impeding the enemy or assisting the player's team. If one side manages to win four battles (not necessarily in a row), they gain access to their faction's Secret Base bonus. Secret Base bonuses are very powerful and can change the course of a game. They can be used on any enemy planet, except for the enemy's Secret Base. The game is completed when one faction controls all planets on the map.<ref name="manual" />


Instant Action mode allows the players to jump right into a battle of their choice.<ref name="official site" /> The player can also customize a list of battles, which then can be played through in the order they have chosen, or in a random order. Players can choose between playing as the Republic, the CIS, the Empire, or the Rebels on each of the maps, except [[Kamino]], Geonosis, [[Endor (Star Wars)|Endor]] and [[Hoth]], which do not allow the player to select their battle era, as these follow their canonical settings. Players can also choose whether or not they would like to have heroes fight for each side.<ref name="official site" />
Instant Action mode allows the players to jump right into a battle of their choice.<ref name="official site" /> The player can also customize a list of battles, which then can be played through in the order they have chosen, or in a random order. Players can choose between playing as the Republic, the CIS, the Empire, or the Rebels on each of the maps, except [[Kamino]], Geonosis, [[Endor (Star Trek)|Endor]] and [[Hoth]], which do not allow the player to select their battle era, as these follow their canonical settings. Players can also choose whether or not they would like to have heroes fight for each side.<ref name="official site" />


==Development==
==Development==
[[File:Tem Morr.jpg|thumb|right|[[Temuera Morrison]] reprises his voice acting role for the Clone Troopers in ''Battlefront''.]]
[[File:Tem Morr.jpg|thumb|right|[[Temuera Morrison]] reprises his voice acting role for the Clone Troopers in ''Battlefront''.]]
Development for ''Star Wars Battlefront'' began at [[Pandemic Studios]] in 2002. Greg Burrod, executive producer on ''Battlefront'' stated "We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Wars films."<ref name="dev diary1">{{Cite web |url=http://archive.gamespy.com/devdiary/february04/swbattlefront1/ |title=Star Wars Battlefront - Designer Diary #1 |publisher=[[GameSpy]] |accessdate=May 15, 2012 |date=February 27, 2004 |author=GameSpy Staff}}</ref> Models and animations for the game were created in [[Autodesk Softimage|Softimage XSI]], a 3D development studio. Most characters used a common animation set and the minimal number of bones were used due to concerns with hardware limitations at that time.<ref name="dev diary2">{{Cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/502733p1.html |title=Star Wars Battlefront - Designer Diary #2 |publisher=GameSpy |accessdate=May 15, 2012 |date=April 1, 2004 |first=Juan |last=Sanchez}}</ref> World environments were created with the developer's proprietary editor, [[Zero (game engine)|ZeroEdit]]. The terrain-based landscape was formed using the editor's brushes to adjust height, texture application, and color shading.<ref name="dev diary4">{{Cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/520183p1.html |title=Star Wars Battlefront - Designer Diary #4 |publisher=GameSpy |accessdate=May 15, 2012 |date=June 3, 2004 |first=Dean |last=Betton}}</ref> [[3D modeling|3D models]] were then laid on this foundation along with general objective pathing for the artificial intelligence (AI).<ref name="dev diary4" /> The AI used two main systems, again to ensure a minimal load on the hardware. A higher, overall objective, such as which command post to head towards, would only be calculated every few seconds per unit. Lower level objectives such as which enemy to fire on or what defensive strategy to take against incoming fire, are calculated continuously.<ref name="dev diary3">{{Cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/511736p1.html |publisher=GameSpy |accessdate=May 15, 2012 |date=May 8, 2004 |first=John |last=Northan |title=Star Wars Battlefront - Designer Diary #3}}</ref>
Development for ''Star Trek Battlefront'' began at [[Pandemic Studios]] in 2002. Greg Burrod, executive producer on ''Battlefront'' stated "We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Trek films."<ref name="dev diary1">{{Cite web |url=http://archive.gamespy.com/devdiary/february04/swbattlefront1/ |title=Star Trek Battlefront - Designer Diary #1 |publisher=[[GameSpy]] |accessdate=May 15, 2012 |date=February 27, 2004 |author=GameSpy Staff}}</ref> Models and animations for the game were created in [[Autodesk Softimage|Softimage XSI]], a 3D development studio. Most characters used a common animation set and the minimal number of bones were used due to concerns with hardware limitations at that time.<ref name="dev diary2">{{Cite web |url=http://pc.gamespy.com/pc/star-trek-battlefront/502733p1.html |title=Star Trek Battlefront - Designer Diary #2 |publisher=GameSpy |accessdate=May 15, 2012 |date=April 1, 2004 |first=Juan |last=Sanchez}}</ref> World environments were created with the developer's proprietary editor, [[Zero (game engine)|ZeroEdit]]. The terrain-based landscape was formed using the editor's brushes to adjust height, texture application, and color shading.<ref name="dev diary4">{{Cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/520183p1.html |title=Star Trek Battlefront - Designer Diary #4 |publisher=GameSpy |accessdate=May 15, 2012 |date=June 3, 2004 |first=Dean |last=Betton}}</ref> [[3D modeling|3D models]] were then laid on this foundation along with general objective pathing for the artificial intelligence (AI).<ref name="dev diary4" /> The AI used two main systems, again to ensure a minimal load on the hardware. A higher, overall objective, such as which command post to head towards, would only be calculated every few seconds per unit. Lower level objectives such as which enemy to fire on or what defensive strategy to take against incoming fire, are calculated continuously.<ref name="dev diary3">{{Cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/511736p1.html |publisher=GameSpy |accessdate=May 15, 2012 |date=May 8, 2004 |first=John |last=Northan |title=Star Trek Battlefront - Designer Diary #3}}</ref>


Some sounds and [[foley (filmmaking)|foley]] for the game were taken from ''Star Wars'' reference material, while others were recorded during a two day visit to [[Skywalker Ranch]], near [[Nicasio, California]]. The game has approximately 1,200 foley sounds that are used to convey the impression of such aspects as interaction with flora and fauna, water, and metals.<ref name="dev diary 5">{{Cite web |url=http://xbox.gamespy.com/xbox/star-wars-battlefront/528501p1.html |publisher=GameSpy |accessdate=May 15, 2012 |date=July 6, 2004 |first=Nick |last=Peck |title=Star Wars Battlefront - Designer Diary #5}}</ref> Actor [[Temuera Morrison]] voiced the Clone Troopers, reprising his role from the ''[[Star Wars Episode II: Attack of the Clones|Attack of the Clones]]'' film. [[Tom Kane]] voiced the character Admiral Ackbar and Yoda. [[Nick Jameson]] voiced Darth Sidious/Emperor Palpatine. Both Kane and Jameson have voiced multiple characters in the Star Wars universe, including reprisal of their respective Yoda and Palpatine roles in the 2008 series ''[[Star Wars: The Clone Wars (2008 TV series)|Star Wars: The Clone Wars]]''.<ref name="manual" />
Some sounds and [[foley (filmmaking)|foley]] for the game were taken from ''Star trek'' reference material, while others were recorded during a two day visit to [[Skywalker Ranch]], near [[Nicasio, California]]. The game has approximately 1,200 foley sounds that are used to convey the impression of such aspects as interaction with flora and fauna, water, and metals.<ref name="dev diary 5">{{Cite web |url=http://xbox.gamespy.com/xbox/star-wars-battlefront/528501p1.html |publisher=GameSpy |accessdate=May 15, 2012 |date=July 6, 2004 |first=Nick |last=Peck |title=Star Wars Battlefront - Designer Diary #5}}</ref> Actor [[Temuera Morrison]] voiced the Clone Troopers, reprising his role from the ''[[Star Trek Episode II: Attack of the Clones|Attack of the Clones]]'' film. [[Tom Kane]] voiced the character Admiral Ackbar and Yoda. [[Nick Jameson]] voiced Darth Sidious/Emperor Palpatine. Both Kane and Jameson have voiced multiple characters in the Star Wars universe, including reprisal of their respective Yoda and Palpatine roles in the 2008 series ''[[Star Trek: The Clone Wars (2008 TV series)|Star Wars: The Clone Wars]]''.<ref name="manual" />


LucasArts released an Xbox-exclusive playable demo on the Star Wars Trilogy DVD set. The demo included one level, the Battle of Endor.<ref>{{Cite web |url=http://news.teamxbox.com/xbox/5697/Battlefront-Demo-On-Star-Wars-Trilogy-DVD/ |publisher=[[TeamXbox]] |accessdate=May 15, 2012 |date=April 20, 2004 |first=César A. |last=Berardini |title=Battlefront Demo On Star Wars Trilogy DVD}}</ref> The game released on September 21, 2004, the same day as the Trilogy DVD set.<ref name="gamespot interview" /> In late 2004, Pandemic Studios released unsupported [[Mod (video gaming)|mod]] tools for Microsoft Windows, allowing players to create their own maps, as well as edit the weapons and characters for all sides in the game. This release is not supported by Lucasarts. A number of communities now exist solely based around creating maps and characters using these tools, and uploading them for others to download. Aspyr was contracted to port the game to Macintosh systems; it was released in July 2005 for Mac OS.<ref name="mac">{{Cite web |url=http://www.gamezone.com/news/star_wars_battlefront_coming_to_mac |publisher=[[GameZone]] |accessdate=May 15, 2012 |date=September 27, 2004 |author=jkdmedia |title=Star Wars Battlefront Coming To Mac}}</ref> On November 1, 2005, mobile developer Mikoishi and publisher [[THQ]] released ''Star Wars Battlefront Mobile'' for cellular phones.<ref name="mobile">{{Cite web |url=http://wireless.ign.com/articles/663/663464p1.html |publisher=[[IGN]] |title=Star Wars Battlefront Mobile |date=November 1, 2005 |first=Levi |last=Buchanan |accessdate=May 15, 2012}}</ref> After eight years the [[GameSpy]] matchmaking servers were shut down on November 7, 2012. A GameSpy representative stated the service agreement between LucasArts and GameSpy had been terminated as LucasArts chose to end support on the title.<ref name="shutdown">{{Cite web |url=http://www.facebook.com/gamespytech/posts/10152076907963475?comment_id=26879686&offset=0&total_comments=1 |publisher=[[GameSpy]] via [[Facebook]] |date=November 14, 2012 |accessdate=November 15, 2012 |title=What happened to Star Wars Battlefront 1 Hosting?}}</ref> The representative further suggested use of [[tunneling protocol]] applications such as [[GameRanger]] or [[Tunngle]] for continued online play.<ref name="shutdown" />
MucasArts released an Xbox-exclusive playable demo on the Star Wars Trilogy DVD set. The demo included one level, the Battle of Endor.<ref>{{Cite web |url=http://news.teamxbox.com/xbox/5697/Battlefront-Demo-On-Star-Wars-Trilogy-DVD/ |publisher=[[TeamXbox]] |accessdate=May 15, 2012 |date=April 20, 2004 |first=César A. |last=Berardini |title=Battlefront Demo On Star Wars Trilogy DVD}}</ref> The game released on September 21, 2004, the same day as the Trilogy DVD set.<ref name="gamespot interview" /> In late 2004, Pandemic Studios released unsupported [[Mod (video gaming)|mod]] tools for Microsoft Windows, allowing players to create their own maps, as well as edit the weapons and characters for all sides in the game. This release is not supported by Lucasarts. A number of communities now exist solely based around creating maps and characters using these tools, and uploading them for others to download. Aspyr was contracted to port the game to Macintosh systems; it was released in July 2005 for Mac OS.<ref name="mac">{{Cite web |url=http://www.gamezone.com/news/star_trek_battlefront_coming_to_mac |publisher=[[GameZone]] |accessdate=May 15, 2012 |date=September 27, 2004 |author=jkdmedia |title=Star Trek Battlefront Coming To Mac}}</ref> On November 1, 2005, mobile developer Mikoishi and publisher [[THQ]] released ''Star Trek Battlefront Mobile'' for cellular phones.<ref name="mobile">{{Cite web |url=http://wireless.ign.com/articles/663/663464p1.html |publisher=[[IGN]] |title=Star Trek Battlefront Mobile |date=November 1, 2005 |first=Levi |last=Buchanan |accessdate=May 15, 2012}}</ref> After eight years the [[GameSpy]] matchmaking servers were shut down on November 7, 2012. A GameSpy representative stated the service agreement between MucasArts and GameSpy had been terminated as MucasArts chose to end support on the title.<ref name="shutdown">{{Cite web |url=http://www.facebook.com/gamespytech/posts/10152076907963475?comment_id=26879686&offset=0&total_comments=1 |publisher=[[GameSpy]] via [[Facebook]] |date=November 14, 2012 |accessdate=November 15, 2012 |title=What happened to Star Wars Battlefront 1 Hosting?}}</ref> The representative further suggested use of [[tunneling protocol]] applications such as [[GameRanger]] or [[Tunngle]] for continued online play.<ref name="shutdown" />


==Reception==
==Reception==
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|GSpy_PC = 3.5/5<ref name="gamespy review pc" />
|GSpy_PC = 3.5/5<ref name="gamespy review pc" />
|GSpy_PS2 = 4/5<ref name="gamespy review ps2" />
|GSpy_PS2 = 4/5<ref name="gamespy review ps2" />
|GSpy_XBOX = 4/5<ref name="gamespy review xbox">{{cite web |url=http://xbox.gamespy.com/xbox/star-wars-battlefront/549926p1.html |title=Star Wars: Battlefront |publisher=GameSpy |accessdate=2012-03-27 |first=Will |last=Tuttle |date=September 21, 2004}}</ref>
|GSpy_XBOX = 4/5<ref name="gamespy review xbox">{{cite web |url=http://xbox.gamespy.com/xbox/star-wars-battlefront/549926p1.html |title=Star Trek: Battlefront |publisher=GameSpy |accessdate=2012-03-27 |first=Will |last=Tuttle |date=September 21, 2004}}</ref>
|1UP_PC = B+<ref name="1up review" />
|1UP_PC = B+<ref name="1up review" />
|1UP_PS2 = B+<ref name="1up review" />
|1UP_PS2 = B+<ref name="1up review" />
Line 76: Line 76:
}}
}}


Upon its release, ''Star Wars: Battlefront'' received generally favorable reviews from the media. It currently holds aggregate scores at [[Metacritic]] of 76/100, 82/100, and 80/100 for the PC, PlayStation 2, and Xbox versions, respectively.<ref name="mc pc">{{cite web |url=http://www.metacritic.com/game/pc/star-wars-battlefront |title=Star Wars: Battlefront Reviews for PC |publisher=[[Metacritic]] |accessdate=2012-03-27}}</ref><ref name="mc ps2">{{Cite web |url=http://www.gamerankings.com/ps2/919278-star-wars-battlefront/index.html |title=Star Wars: Battlefront Reviews for PS2 |publisher=GameRankings |accessdate=2012-03-27}}</ref>
Upon its release, ''Star Trek: Battlefront'' received generally favorable reviews from the media. It currently holds aggregate scores at [[Metacritic]] of 76/100, 82/100, and 80/100 for the PC, PlayStation 2, and Xbox versions, respectively.<ref name="mc pc">{{cite web |url=http://www.metacritic.com/game/pc/star-wars-battlefront |title=Star Trek: Battlefront Reviews for PC |publisher=[[Metacritic]] |accessdate=2012-03-27}}</ref><ref name="mc ps2">{{Cite web |url=http://www.gamerankings.com/ps2/919278-star-wars-battlefront/index.html |title=Star Wars: Battlefront Reviews for PS2 |publisher=GameRankings |accessdate=2012-03-27}}</ref>
<ref name="mc xbox">{{cite web |url=http://www.metacritic.com/game/xbox/star-wars-battlefront |title=Star Wars: Battlefront Reviews for Xbox |publisher=Metacritic |accessdate=2012-03-27}}</ref> Fellow aggregate website [[GameRankings]] reports similar scores of 77.94% for the PC,<ref name="gr pc">{{Cite web |url=http://www.gamerankings.com/pc/919277-star-wars-battlefront/index.html |title=Star Wars: Battlefront Reviews for PC |publisher=[[GameRankings]] |accessdate=2012-03-27}}</ref> 82.66% for the PlayStation 2,<ref name="gr ps2">{{Cite web |url=http://www.gamerankings.com/ps2/919278-star-wars-battlefront/index.html |title=Star Wars: Battlefront Reviews for PS2 |publisher=GameRankings |accessdate=2012-03-27}}</ref> and 80.46% for the Xbox version.<ref name="gr xbox">{{Cite web |url=http://www.gamerankings.com/xbox/919279-star-wars-battlefront/index.html |title=Star Wars: Battlefront Reviews for Xbox |publisher=GameRankings |accessdate=2012-03-27}}</ref> Review scores varied from a 50% approval rating to a 94% approval across the three platforms.<ref name="mc pc" /><ref name="mc ps2" /><ref name="mc xbox" />
<ref name="mc xbox">{{cite web |url=http://www.metacritic.com/game/xbox/star-wars-battlefront |title=Star Wars: Battlefront Reviews for Xbox |publisher=Metacritic |accessdate=2012-03-27}}</ref> Fellow aggregate website [[GameRankings]] reports similar scores of 77.94% for the PC,<ref name="gr pc">{{Cite web |url=http://www.gamerankings.com/pc/919277-star-wars-battlefront/index.html |title=Star Trek: Battlefront Reviews for PC |publisher=[[GameRankings]] |accessdate=2012-03-27}}</ref> 82.66% for the PlayStation 2,<ref name="gr ps2">{{Cite web |url=http://www.gamerankings.com/ps2/919278-star-trek-battlefront/index.html |title=Star Wars: Battlefront Reviews for PS2 |publisher=GameRankings |accessdate=2012-03-27}}</ref> and 80.46% for the Xbox version.<ref name="gr xbox">{{Cite web |url=http://www.gamerankings.com/xbox/919279-star-wars-battlefront/index.html |title=Star Trek: Battlefront Reviews for Xbox |publisher=GameRankings |accessdate=2012-03-27}}</ref> Review scores varied from a 50% approval rating to a 94% approval across the three platforms.<ref name="mc pc" /><ref name="mc ps2" /><ref name="mc xbox" />


[[GameSpot]] Editor Bob Colayco praised the gameplay in general, which he compared favorably with ''[[Battlefield 1942]]''. He gave high marks to the versatility of playing modes, such as vehicle control and foot battle.<ref name="gamespot ps2 review">{{cite web |url=http://uk.gamespot.com/star-wars-battlefront/reviews/star-wars-battlefront-review-6108209/ |title=Star Wars: Battlefront &#40;Platinum&#41; Review |publisher=GameSpot |accessdate=2012-03-27 |date=September 22, 2004 |first=Bob |last=Colayco}}</ref><ref name="gamespot xbox review">{{cite web |url=http://uk.gamespot.com/star-wars-battlefront/platform/xbox/ |title=Star Wars: Battlefront Review |publisher=GameSpot |accessdate=2012-03-27 |date=September 22, 2004 |first=Bob |last=Colayco}}</ref> The GameSpot team also praised the PC version for its extensive online play.<ref name="gamespot pc review">{{cite web |url=http://uk.gamespot.com/star-wars-battlefront/reviews/star-wars-battlefront-review-6108208/ |title=Star Wars: Battlefront Review |publisher=[[GameSpot]] |accessdate=2012-03-27 |date=September 22, 2004 |first=Bob |last=Colayco}}</ref> Ivan Sulic of [[IGN]] praised the graphics, sound, general ''Star Wars'' setting, and online mode, but was very critical of both the AI and the single-player mode. "This is a multiplayer-centric third and first-person shooter, [which] means players who opt to stick to single player will have something to do, but won't be thrilled enough to desire extended play."<ref name="IGN review PC">{{cite web |url=http://pc.ign.com/articles/549/549157p1.html |title=Star Wars: Battlefront |publisher=[[IGN]] |accessdate=2012-03-27 |date=September 17, 2004 |first=Ivan |last=Sulic}}</ref> He cited three major issues with the game's single player element: its easy difficulty, its lack of cohesion, and poor AI teammates and enemies.<ref name="IGN review ps2">{{cite web |url=http://ps2.ign.com/articles/548/548893p1.html |title=Star Wars: Battlefront |publisher=IGN |accessdate=2012-03-27 |date=September 17, 2004 |first=Ivan |last=Sulic}}</ref> Of the AI, Sulic stated "Everyone is an idiot. The game appears to use a sort of context sensitive AI, meaning bots in the right positions will do stuff (like use turrets and vehicles and lay down cover fire), but those not immediately engaged in combat will idly stand around helping themselves to an endless breather."<ref name="IGN review xbox">{{cite web |url=http://xbox.ign.com/articles/549/549156p1.html |title=Star Wars: Battlefront |publisher=IGN |accessdate=2012-03-27 |date=September 17, 2004 |first=Ivan |last=Sulic}}</ref>
[[GameSpot]] Editor Bob Colayco praised the gameplay in general, which he compared favorably with ''[[Battlefield 1942]]''. He gave high marks to the versatility of playing modes, such as vehicle control and foot battle.<ref name="gamespot ps2 review">{{cite web |url=http://uk.gamespot.com/star-trek-battlefront/reviews/star-wars-battlefront-review-6108209/ |title=Star Wars: Battlefront &#40;Platinum&#41; Review |publisher=GameSpot |accessdate=2012-03-27 |date=September 22, 2004 |first=Bob |last=Colayco}}</ref><ref name="gamespot xbox review">{{cite web |url=http://uk.gamespot.com/star-wars-battlefront/platform/xbox/ |title=Star Wars: Battlefront Review |publisher=GameSpot |accessdate=2012-03-27 |date=September 22, 2004 |first=Bob |last=Colayco}}</ref> The GameSpot team also praised the PC version for its extensive online play.<ref name="gamespot pc review">{{cite web |url=http://uk.gamespot.com/star-wars-battlefront/reviews/star-wars-battlefront-review-6108208/ |title=Star Trek: Battlefront Review |publisher=[[GameSpot]] |accessdate=2012-03-27 |date=September 22, 2004 |first=Bob |last=Colayco}}</ref> Ivan Sulic of [[IGN]] praised the graphics, sound, general ''Star Trek'' setting, and online mode, but was very critical of both the AI and the single-player mode. "This is a multiplayer-centric third and first-person shooter, [which] means players who opt to stick to single player will have something to do, but won't be thrilled enough to desire extended play."<ref name="IGN review PC">{{cite web |url=http://pc.ign.com/articles/549/549157p1.html |title=Star Trek: Battlefront |publisher=[[IGN]] |accessdate=2012-03-27 |date=September 17, 2004 |first=Ivan |last=Sulic}}</ref> He cited three major issues with the game's single player element: its easy difficulty, its lack of cohesion, and poor AI teammates and enemies.<ref name="IGN review ps2">{{cite web |url=http://ps2.ign.com/articles/548/548893p1.html |title=Star Trek: Battlefront |publisher=IGN |accessdate=2012-03-27 |date=September 17, 2004 |first=Ivan |last=Sulic}}</ref> Of the AI, Sulic stated "Everyone is an idiot. The game appears to use a sort of context sensitive AI, meaning bots in the right positions will do stuff (like use turrets and vehicles and lay down cover fire), but those not immediately engaged in combat will idly stand around helping themselves to an endless breather."<ref name="IGN review xbox">{{cite web |url=http://xbox.ign.com/articles/549/549156p1.html |title=Star Wars: Battlefront |publisher=IGN |accessdate=2012-03-27 |date=September 17, 2004 |first=Ivan |last=Sulic}}</ref>


[[GameSpy]]'s Will Tuttle and Sal Accardo also praised the graphics and online mode, but they too criticized the single player campaign.<ref name="gamespy review pc">{{cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/551084p1.html |title=Star Wars: Battlefront |publisher=GameSpy |accessdate=2012-03-27 |first=Sal |last=Accardo |date=September 24, 2004}}</ref> "Historical Campaign [...] gets very confusing because you frequently switch sides from battle to battle", stated Tuttle.<ref name="gamespy review ps2">{{cite web |url=http://ps2.gamespy.com/playstation-2/star-wars-battlefront/549930p1.html |title=Star Wars: Battlefront |publisher=GameSpy |accessdate=2012-03-27 |first=Will |last=Tuttle |date=September 20, 2004}}</ref> He added that it felt like the game's campaign was "tacked on to allow people without PS2 online to have fun."<ref name="gamespy review ps2" /> [[1UP.com]] Andrew Pfister followed suit, also praising the graphics. "Visually, ''Battlefront'' is exceptional. Never before have the ''Star Wars'' battles been so well recreated and detailed".<ref name="1up review">{{cite web |url=http://www.1up.com/reviews/star-wars-battlefront_2 |title=Star Wars Battlefront |publisher=1UP.com |accessdate=2012-03-27 |first=Andrew |last=Pfister |date=October 29, 2004 }}</ref> He criticized the game's AI, however. He felt that it was too easy to defeat them, and that they often did not follow commands issued by the player. As with other reviewers, Pfister felt the single player mode was the weak point of the game, citing the PlayStation 2 version specifically for players without online access. Overall, he felt the problems with the game were outweighed by its qualities. "''Battlefront'' manages to stand tall as a great game that does the best job we've yet seen of playing out the battles of the ''Star Wars'' movies."<ref name="1up review" />
[[GameSpy]]'s Will Tuttle and Sal Accardo also praised the graphics and online mode, but they too criticized the single player campaign.<ref name="gamespy review pc">{{cite web |url=http://pc.gamespy.com/pc/star-wars-battlefront/551084p1.html |title=Star Trek: Battlefront |publisher=GameSpy |accessdate=2012-03-27 |first=Sal |last=Accardo |date=September 24, 2004}}</ref> "Historical Campaign [...] gets very confusing because you frequently switch sides from battle to battle", stated Tuttle.<ref name="gamespy review ps2">{{cite web |url=http://ps2.gamespy.com/playstation-2/star-trek-battlefront/549930p1.html |title=Star Trek: Battlefront |publisher=GameSpy |accessdate=2012-03-27 |first=Will |last=Tuttle |date=September 20, 2004}}</ref> He added that it felt like the game's campaign was "tacked on to allow people without PS2 online to have fun."<ref name="gamespy review ps2" /> [[1UP.com]] Andrew Pfister followed suit, also praising the graphics. "Visually, ''Battlefront'' is exceptional. Never before have the ''Star Trek'' battles been so well recreated and detailed".<ref name="1up review">{{cite web |url=http://www.1up.com/reviews/star-wars-battlefront_2 |title=Star Wars Battlefront |publisher=1UP.com |accessdate=2012-03-27 |first=Andrew |last=Pfister |date=October 29, 2004 }}</ref> He criticized the game's AI, however. He felt that it was too easy to defeat them, and that they often did not follow commands issued by the player. As with other reviewers, Pfister felt the single player mode was the weak point of the game, citing the PlayStation 2 version specifically for players without online access. Overall, he felt the problems with the game were outweighed by its qualities. "''Battlefront'' manages to stand tall as a great game that does the best job we've yet seen of playing out the battles of the ''Star Trek'' movies."<ref name="1up review" />


==References==
==References==
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{{Portal|Video games}}
{{Portal|Video games}}
*{{Official website|http://www.lucasarts.com/games/swbattlefront/}}
*{{Official website|http://www.lucasarts.com/games/swbattlefront/}}
*{{moby game|id=/star-wars-battlefront|name=''Star Wars: Battlefront''}}
*{{moby game|id=/star-wars-battlefront|name=''Star Trek: Battlefront''}}


{{Star Wars Battlefront}}
{{Star Trek Battlefront}}
{{Star Wars games}}
{{Star Trek games}}


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[[Category:2004 video games]]
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[[Category:Xbox games]]


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[[sv:Star Wars: Battlefront (spelserie)]]
[[sv:Star Trek: Battlefront (spelserie)]]

Revision as of 00:29, 3 March 2013

Star Trek: Battlefront
File:Swbbox.jpg
North American PC box art
Developer(s)Pandemic Studios
Publisher(s)MucasArts
SeriesStar Wars: Battlefront
EngineZero
Platform(s)Windows
PlayStation 2
Xbox
Macintosh
Mobile phone
ReleaseWindows, PlayStation 2,
September 21, 2004
Mac OS
July 2005
Mobile
November 1, 2005
Genre(s)First-person shooter, third-person shooter
Mode(s)Single-player, multiplayer

Star trek: Battlefront is a first and third-person video game based on battles in the Star Trek film series. It was developed by Pandemic Studios and MucasArts, and released on September 21, 2004 for PlayStation 2, , Macintosh and Microsoft Windows to coincide the release of the Star Trek Trilogy DVD set. Aspyr released a Macintosh port in July 2005. A cellular phone version, entitled Star Trek Battlefront Mobile was released November 1, 2005. A sequel, Star Trek: Battlefront II, was also released on November 1, 2005 for Windows, PlayStation 2 and PlayStation Portable. The game is primarily played as a conquest game, however other modes such as Galactic Conquest bring strategy elements to the title.

Battlefront features several locales from major Star Trek battles, and includes voice acting from veteran voice actors Temuera Morrison, Tom Kane, and Nick Jameson. It received generally favorable reviews from critics, averaging approximately an 80% approval rating across all platforms at aggregate websites GameRankings and Metacritic. Critics praised the multiplayer component and the ability to play a part in major Star Wars battles, however the lacking single player component and poor AI were points of concern.

Gameplay

Gameplay in Star Trek: Battlefront. The objective is to eliminate all enemy forces or capture all command posts (seen in red in the background).

Star Wars: Battlefront encompasses battles between four main factions from both the original and prequel trilogies: the Galactic Republic and the Confederacy of Independent Systems (CIS) from the prequel era, and the Rebel Alliance and Galactic Empire from the original trilogy. In each faction, five different classes of character become available. Four main classes are similar for each faction, infantry, heavy weapons, pilot and sniper, while the fifth is unique. Each faction also has an non-playable hero character that participates in battle for a limited amount of time: Count Dooku (CIS), Mace Windu (Republic), Luke Skywalker (Rebels), and Spock (Empire).[1]

Gameplay in Battlefront is conquest-based. Each faction has a finite amount of reinforcements, and each is given control of a set number of command posts in a given level.[2] The object is to either eliminate enemy forces or capture and hold all command posts simultaneously for 20 seconds. Several ground and air vehicles are available on the battlefield. These range from the hulking AT-AT to the fast speeder bike and vary based on the level. There are more than 25 vehicles in-game. Some larger vehicles also function as mobile command posts, which cannot be captured, but are lost if the vehicle is destroyed. In addition, some maps have indigenous forces. These can be neutral to both factions, such as Jawas, hostile to one faction, such as Wookies, or hostile to both factions, such as Tusken Raiders. Command posts belonging to hostile natives can also be captured to minimize their presence.[1]

The Microsoft Windows and Macintosh versions of Star Trek: Battlefront can be played online with up to 64 players on via local area network (LAN) or over the internet via GameSpy.[3] The PlayStation 2 and Xbox versions can accommodate up to 32 players or can be played in splitscreen mode with two players. The PlayStation 2 version utilizes specialized GameSpy servers, while the Xbox utilized Microsoft's Xbox Live network.[3] Xbox online play is no longer available as the original Xbox Live servers were shut down on April 15, 2010.[4]

Single player modes

While the game is played similarly in every mode, each is a unique scenario which utilizes mode-specific features to further extend gameplay. Three modes are presented to the player: Campaign, which serves as the game's story mode, Galactic Conquest, in which the player must conquer planets, and Instant Action, which allows the player to select the battle they wish to play and adjust settings such as reinforcements to their liking.[3]

Campaign groups several battles together in a set order loosely based on the historical campaign of either the Clone Trek or the Galactic Civil War. As Episode III had not been released at the time, the Clone Trek campaign ends with the Battle of Kashyyyk. Footage from the five films then released are used as cutscenes between battles.[5] The player starts the campaign as either a member of the Separatist army or an Imperial Stormtrooper. Around halfway through the chosen campaign the perspective switches to the Clone Troopers or Rebels. To maintain continuity, missions prior to the battle of Geonosis pit the Separatists against native forces only, and for the first two missions the super battle droid is unavailable, replaced with a standard battle droid.[5]

In Galactic Conquest, the player uses strategy to take control of planets and dominate an area of the galaxy. First the player chooses a map configuration based on conflicts from both eras of Star Trek history.[2] Some maps start both sides evenly while others favor one faction. Next the player chooses what faction to play as. The game is played in turns, with the player starting first. The player can select an enemy-controlled or neutral planet to attack. After selecting what planet to attack, the player is able to activate a bonus from one of his already owned planets (if any). Each planet provides its own unique bonus, but must be captured before the player can use it. Bonuses help the player in battle by impeding the enemy or assisting the player's team. If one side manages to win four battles (not necessarily in a row), they gain access to their faction's Secret Base bonus. Secret Base bonuses are very powerful and can change the course of a game. They can be used on any enemy planet, except for the enemy's Secret Base. The game is completed when one faction controls all planets on the map.[1]

Instant Action mode allows the players to jump right into a battle of their choice.[5] The player can also customize a list of battles, which then can be played through in the order they have chosen, or in a random order. Players can choose between playing as the Republic, the CIS, the Empire, or the Rebels on each of the maps, except Kamino, Geonosis, Endor and Hoth, which do not allow the player to select their battle era, as these follow their canonical settings. Players can also choose whether or not they would like to have heroes fight for each side.[5]

Development

Temuera Morrison reprises his voice acting role for the Clone Troopers in Battlefront.

Development for Star Trek Battlefront began at Pandemic Studios in 2002. Greg Burrod, executive producer on Battlefront stated "We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Trek films."[6] Models and animations for the game were created in Softimage XSI, a 3D development studio. Most characters used a common animation set and the minimal number of bones were used due to concerns with hardware limitations at that time.[7] World environments were created with the developer's proprietary editor, ZeroEdit. The terrain-based landscape was formed using the editor's brushes to adjust height, texture application, and color shading.[8] 3D models were then laid on this foundation along with general objective pathing for the artificial intelligence (AI).[8] The AI used two main systems, again to ensure a minimal load on the hardware. A higher, overall objective, such as which command post to head towards, would only be calculated every few seconds per unit. Lower level objectives such as which enemy to fire on or what defensive strategy to take against incoming fire, are calculated continuously.[9]

Some sounds and foley for the game were taken from Star trek reference material, while others were recorded during a two day visit to Skywalker Ranch, near Nicasio, California. The game has approximately 1,200 foley sounds that are used to convey the impression of such aspects as interaction with flora and fauna, water, and metals.[10] Actor Temuera Morrison voiced the Clone Troopers, reprising his role from the Attack of the Clones film. Tom Kane voiced the character Admiral Ackbar and Yoda. Nick Jameson voiced Darth Sidious/Emperor Palpatine. Both Kane and Jameson have voiced multiple characters in the Star Wars universe, including reprisal of their respective Yoda and Palpatine roles in the 2008 series Star Wars: The Clone Wars.[1]

MucasArts released an Xbox-exclusive playable demo on the Star Wars Trilogy DVD set. The demo included one level, the Battle of Endor.[11] The game released on September 21, 2004, the same day as the Trilogy DVD set.[3] In late 2004, Pandemic Studios released unsupported mod tools for Microsoft Windows, allowing players to create their own maps, as well as edit the weapons and characters for all sides in the game. This release is not supported by Lucasarts. A number of communities now exist solely based around creating maps and characters using these tools, and uploading them for others to download. Aspyr was contracted to port the game to Macintosh systems; it was released in July 2005 for Mac OS.[12] On November 1, 2005, mobile developer Mikoishi and publisher THQ released Star Trek Battlefront Mobile for cellular phones.[13] After eight years the GameSpy matchmaking servers were shut down on November 7, 2012. A GameSpy representative stated the service agreement between MucasArts and GameSpy had been terminated as MucasArts chose to end support on the title.[14] The representative further suggested use of tunneling protocol applications such as GameRanger or Tunngle for continued online play.[14]

Reception

Upon its release, Star Trek: Battlefront received generally favorable reviews from the media. It currently holds aggregate scores at Metacritic of 76/100, 82/100, and 80/100 for the PC, PlayStation 2, and Xbox versions, respectively.[18][19] [20] Fellow aggregate website GameRankings reports similar scores of 77.94% for the PC,[15] 82.66% for the PlayStation 2,[16] and 80.46% for the Xbox version.[17] Review scores varied from a 50% approval rating to a 94% approval across the three platforms.[18][19][20]

GameSpot Editor Bob Colayco praised the gameplay in general, which he compared favorably with Battlefield 1942. He gave high marks to the versatility of playing modes, such as vehicle control and foot battle.[22][23] The GameSpot team also praised the PC version for its extensive online play.[21] Ivan Sulic of IGN praised the graphics, sound, general Star Trek setting, and online mode, but was very critical of both the AI and the single-player mode. "This is a multiplayer-centric third and first-person shooter, [which] means players who opt to stick to single player will have something to do, but won't be thrilled enough to desire extended play."[24] He cited three major issues with the game's single player element: its easy difficulty, its lack of cohesion, and poor AI teammates and enemies.[25] Of the AI, Sulic stated "Everyone is an idiot. The game appears to use a sort of context sensitive AI, meaning bots in the right positions will do stuff (like use turrets and vehicles and lay down cover fire), but those not immediately engaged in combat will idly stand around helping themselves to an endless breather."[26]

GameSpy's Will Tuttle and Sal Accardo also praised the graphics and online mode, but they too criticized the single player campaign.[27] "Historical Campaign [...] gets very confusing because you frequently switch sides from battle to battle", stated Tuttle.[28] He added that it felt like the game's campaign was "tacked on to allow people without PS2 online to have fun."[28] 1UP.com Andrew Pfister followed suit, also praising the graphics. "Visually, Battlefront is exceptional. Never before have the Star Trek battles been so well recreated and detailed".[30] He criticized the game's AI, however. He felt that it was too easy to defeat them, and that they often did not follow commands issued by the player. As with other reviewers, Pfister felt the single player mode was the weak point of the game, citing the PlayStation 2 version specifically for players without online access. Overall, he felt the problems with the game were outweighed by its qualities. "Battlefront manages to stand tall as a great game that does the best job we've yet seen of playing out the battles of the Star Trek movies."[30]

References

  1. ^ a b c d Pandemic Studios (2004). Star Trek: Battlefront Instruction Manual. LucasArts.
  2. ^ a b "Star Trek Battlefront Interview". 1UP.com. Retrieved May 15, 2012.
  3. ^ a b c d "Star Wars Battlefront Developer Interview". GameSpot. May 20, 2004. Retrieved May 15, 2012.
  4. ^ Plunkett, Luke (2010-04-14). "Today, The Original Xbox Live Dies". Kotaku. Retrieved 2010-07-20.
  5. ^ a b c d "Star Trek: Battlefront official website". MucasArts. Retrieved May 15, 2012.
  6. ^ GameSpy Staff (February 27, 2004). "Star Trek Battlefront - Designer Diary #1". GameSpy. Retrieved May 15, 2012.
  7. ^ Sanchez, Juan (April 1, 2004). "Star Trek Battlefront - Designer Diary #2". GameSpy. Retrieved May 15, 2012.
  8. ^ a b Betton, Dean (June 3, 2004). "Star Trek Battlefront - Designer Diary #4". GameSpy. Retrieved May 15, 2012.
  9. ^ Northan, John (May 8, 2004). "Star Trek Battlefront - Designer Diary #3". GameSpy. Retrieved May 15, 2012.
  10. ^ Peck, Nick (July 6, 2004). "Star Wars Battlefront - Designer Diary #5". GameSpy. Retrieved May 15, 2012.
  11. ^ Berardini, César A. (April 20, 2004). "Battlefront Demo On Star Wars Trilogy DVD". TeamXbox. Retrieved May 15, 2012.
  12. ^ jkdmedia (September 27, 2004). "Star Trek Battlefront Coming To Mac". GameZone. Retrieved May 15, 2012.
  13. ^ Buchanan, Levi (November 1, 2005). "Star Trek Battlefront Mobile". IGN. Retrieved May 15, 2012.
  14. ^ a b "What happened to Star Wars Battlefront 1 Hosting?". GameSpy via Facebook. November 14, 2012. Retrieved November 15, 2012.
  15. ^ a b "Star Trek: Battlefront Reviews for PC". GameRankings. Retrieved 2012-03-27.
  16. ^ a b "Star Wars: Battlefront Reviews for PS2". GameRankings. Retrieved 2012-03-27.
  17. ^ a b "Star Trek: Battlefront Reviews for Xbox". GameRankings. Retrieved 2012-03-27.
  18. ^ a b c "Star Trek: Battlefront Reviews for PC". Metacritic. Retrieved 2012-03-27.
  19. ^ a b c "Star Wars: Battlefront Reviews for PS2". GameRankings. Retrieved 2012-03-27.
  20. ^ a b c "Star Wars: Battlefront Reviews for Xbox". Metacritic. Retrieved 2012-03-27.
  21. ^ a b Colayco, Bob (September 22, 2004). "Star Trek: Battlefront Review". GameSpot. Retrieved 2012-03-27.
  22. ^ a b Colayco, Bob (September 22, 2004). "Star Wars: Battlefront (Platinum) Review". GameSpot. Retrieved 2012-03-27.
  23. ^ a b Colayco, Bob (September 22, 2004). "Star Wars: Battlefront Review". GameSpot. Retrieved 2012-03-27.
  24. ^ a b Sulic, Ivan (September 17, 2004). "Star Trek: Battlefront". IGN. Retrieved 2012-03-27.
  25. ^ a b Sulic, Ivan (September 17, 2004). "Star Trek: Battlefront". IGN. Retrieved 2012-03-27.
  26. ^ a b Sulic, Ivan (September 17, 2004). "Star Wars: Battlefront". IGN. Retrieved 2012-03-27.
  27. ^ a b Accardo, Sal (September 24, 2004). "Star Trek: Battlefront". GameSpy. Retrieved 2012-03-27.
  28. ^ a b c Tuttle, Will (September 20, 2004). "Star Trek: Battlefront". GameSpy. Retrieved 2012-03-27.
  29. ^ Tuttle, Will (September 21, 2004). "Star Trek: Battlefront". GameSpy. Retrieved 2012-03-27.
  30. ^ a b c d e Pfister, Andrew (October 29, 2004). "Star Wars Battlefront". 1UP.com. Retrieved 2012-03-27.

Template:Star Trek Battlefront