Talk:The Legend of Zelda: Link's Awakening/Archive 1
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Archive 1 |
DX section
The DX section is terribly written - every sentence is an NPOV violation. No actualy information was cut, just opinionated praise. Khanartist 00:59, 2005 Jun 17 (UTC)
- if that's what you believe, then lets rewrite it so it is no longer a NPOV violation. --ZeWrestler 02:42, 17 Jun 2005 (UTC)
DX Split
Should the DX section be split into its own article for the game? I mean, I'd say it's different enough to warrant separation. -- A Link to the Past 23:03, July 10, 2005 (UTC)
- Um, er, um... I'd say not. They only added color, the Camera Shop (and its GB Printer functionality), the Color Dungeon, and, um, changed some sprites slightly (most notable with the Genie in Bottle Grotto). That's about it, right? GarrettTalk 23:27, 10 July 2005 (UTC)
- Yeah, but look at the 2-in-1 Super Mario Bros./Duck Hunt - that survived a VfD, and that was just a combo cartridge. Can we at least say that if the DX section gets big enough, that it could and should be moved? -- A Link to the Past 23:48, July 10, 2005 (UTC)
- Oh! I thought you were talking about doing a split right now! Well yes, if it grows it could certainly be divided. GarrettTalk 23:53, 10 July 2005 (UTC)
- Yeah, but look at the 2-in-1 Super Mario Bros./Duck Hunt - that survived a VfD, and that was just a combo cartridge. Can we at least say that if the DX section gets big enough, that it could and should be moved? -- A Link to the Past 23:48, July 10, 2005 (UTC)
-No there's definitely no need for a second article for DX. The vast majority of the information would need to be repeated, as it is the same information. DX is not a game in it's own right, merely an enhanced version of the original; The best, or "collector's" edition. It's better just to talk about the two games as if they are one, only referencing them separately when needing to be deliberate; -and the context will make it clear of which version is referred to in those instances.Zixor 12:41, 28 June 2007 (UTC) Speaking further on the matter of context: It's probably best that we only bother to mention that something is from the DX version when it can't be easily deduced that this is the case. For example, a color screen shot is obviously from the DX version, so saying so is probably redundant. Zixor 23:21, 6 July 2007 (UTC)
Screen Jump Glitch
Should we include the screen jump glitch as part of this article? It's one of the most well-known aspects of the game. The Pokemon games have their own articles regarding Glitch City and Missingno., so Screen Jump should at least be mentioned here.
- Sure, but I can't say I could help - I was never able to pull the glitch off. >.> -- A Link to the Past 08:59, July 19, 2005 (UTC)
- I've added the information under the DX section, as it was a significant fix for the release. Honestly, why can't programmers leave such bugs in? Makes it more fun :P Grayda 04:01, 16 May 2007 (UTC)
I removed this sentence:
It has also been reported that if this glitch is used too much, the game will become permanently corrupted, causing the game to show only sprites and nothing else.
This is very dubious; the game uses read-only memory! Equalpants 18:03, 29 December 2005 (UTC)
- I don't know that "overuse" of the glitch can cause permanant corruption. However, I do know that using that glitch for certain things CAN randomly result in a totally corrupted game.
- Here's what happened to my first Link's Awakening game:
- I played the game as normal, gaining all the hearts and heart pieces up till Eagle's Tower. I then used the jump glitch to fight the Eagle's Tower boss *without* lowering the Tower, and grabbed the heart. I saved and quit, then played the tower as normal. Lo and behold, I was able to fight the boss like normal that time, and grabbed an *additional* heart, one I was not supposed to have. I played the game as normal until I beat Turtle Rock, after which... I grabbed the heart, which pushed my heart total over the limit. The game began to suddenly beep like crazy, so I saved and quit. From that point onward, the game was totally corrupted, literally only showing Link on a blank screen. (unsigned comment by User:Doom127 (Talk)
- "game" meaning that save file? Or the game program? I think thats what we're having trouble with. You couldn't start a new file and have it be OK? -- WikidSmaht (talk) 00:39, 11 January 2006 (UTC)
- I haven't attempted to actually "corrupt" a game in a long time, but with my original Zelda LA game, here's what happened.
- I gained too many hearts, saved and quit. Turned the game off, removed the cartridge. Turned the game back on again. Opening screen (the scene with the ship) was ok, but when I pushed Start to enter the game select screen... nothing. Everything was totally blank, except for Link himself. No matter what file was entered, it didn't alleviate the problem. A person could try erasing every file on their cartridge, but that would be insanely frustrating, losing all that work, would it not? So we should still have some message of warning in there. Daniel Davis 08:40, 13 January 2006 (UTC) (Doom127)
- Well, since the file select screen displays hearts next to the filename, I'm not surprised that that screen has the same problem. I do think that it's important to determine whether or not deleting the glitched file fixes the problem, as I suspect it would. I don't see why you talk about deleting all the files, only one file would be causing the problem. -- 24.218.198.104 20:31, 13 January 2006 (UTC)
- Because the problem doesn't *stay* on the File Select Screen; even if you choose a different save and try to play it, the screen stays blank. Daniel Davis 23:54, 13 January 2006 (UTC) (Doom127)
- Hmm... probably because once it glitched, the program couldn't recover until the system was rebooted. Or the save file really did mess with things... But I still have a hard time believing the game was corrupted so that it wouldn't recover if the file was deleted. Maybe I'll pick up a used copy for $5 and try it. Oy... so much work. DAMN I forgot, a used copy might be from a newer batch that can't screen warp. Any ideas? -- WikidSmaht (talk) 23:04, 19 January 2006 (UTC)
- You could try testing the game in the store before you buy it. If you find one where the glitch works, you can try a "no sword" game. :) Daniel Davis 00:54, 21 January 2006 (UTC) (Doom127)
- Hmmm... In my experience, gamestop keeps the NES games in a bin, but the GB ones beind glass( probably so they can't be slipped into your pocket). -- WikidSmaht (talk) 12:47, 21 January 2006 (UTC)
- Which is why you have to ask the clerk something along the lines of "Good sir (or madame), I would like to test this used gameboy game out in order to make sure it is the version I have been seeking." The vast majority of game store owners will happily oblige, so long as you have your system with you. Don't be shy about it. Boldness rewards. Daniel Davis 17:01, 21 January 2006 (UTC) (Doom127)
- Hmmm... In my experience, gamestop keeps the NES games in a bin, but the GB ones beind glass( probably so they can't be slipped into your pocket). -- WikidSmaht (talk) 12:47, 21 January 2006 (UTC)
- You could try testing the game in the store before you buy it. If you find one where the glitch works, you can try a "no sword" game. :) Daniel Davis 00:54, 21 January 2006 (UTC) (Doom127)
- Hmm... probably because once it glitched, the program couldn't recover until the system was rebooted. Or the save file really did mess with things... But I still have a hard time believing the game was corrupted so that it wouldn't recover if the file was deleted. Maybe I'll pick up a used copy for $5 and try it. Oy... so much work. DAMN I forgot, a used copy might be from a newer batch that can't screen warp. Any ideas? -- WikidSmaht (talk) 23:04, 19 January 2006 (UTC)
- Because the problem doesn't *stay* on the File Select Screen; even if you choose a different save and try to play it, the screen stays blank. Daniel Davis 23:54, 13 January 2006 (UTC) (Doom127)
- Well, since the file select screen displays hearts next to the filename, I'm not surprised that that screen has the same problem. I do think that it's important to determine whether or not deleting the glitched file fixes the problem, as I suspect it would. I don't see why you talk about deleting all the files, only one file would be causing the problem. -- 24.218.198.104 20:31, 13 January 2006 (UTC)
- I gained too many hearts, saved and quit. Turned the game off, removed the cartridge. Turned the game back on again. Opening screen (the scene with the ship) was ok, but when I pushed Start to enter the game select screen... nothing. Everything was totally blank, except for Link himself. No matter what file was entered, it didn't alleviate the problem. A person could try erasing every file on their cartridge, but that would be insanely frustrating, losing all that work, would it not? So we should still have some message of warning in there. Daniel Davis 08:40, 13 January 2006 (UTC) (Doom127)
Sales figures
Can anyone get the sales figures for this game? I find it hard to believe that Link's Awakening outsold Pokémon. -- A Link to the Past 08:59, July 19, 2005 (UTC)
- It's such an excellent game, and so are the Pokémon RPGs. I cannot, however, tell you the sale figures. Would the sales figures include both the original and DX?--realwingus 05:17, 27 August 2005 (UTC)
- Perhaps, but then we'd have to include Pokemon Yellow. - A Link to the Past (talk) 07:23, August 27, 2005 (UTC)
- I think that this link would be sufficient evidence to refute that, yes? The Missing Link 02:00, 28 August 2005 (UTC)
- Perhaps, but then we'd have to include Pokemon Yellow. - A Link to the Past (talk) 07:23, August 27, 2005 (UTC)
Chibi
Just wondering where you got the basis for that from. It seems like the intro is standard Zelda artwork/animation style. The ingame animation style of Link's Awakening seems to be imitative of LTTPs, only with a much smaller color pallette; I don't see a foundation for describing it as Chibi. Think you could clarify your research a bit for us all? Daniel Davis 08:31, 19 December 2005 (UTC) (Doom127)
Chain Chomps
Answering the question of another editor, Chain Chomps were indeed present in A Link To The Past. They were an enemy in Turtle Rock, guarding several treasure chest areas. They were bloody annoying too; one bite would remove a good portion of Link's health. Daniel Davis 12:19, 23 December 2005 (UTC) (Doom127)
Unnecessary information
I believe the trade sequence and the Easter egg procedure are not necessary. Wikipedia is not an instruction manual. Please remove it. -- ReyBrujo 01:46, 2 May 2006 (UTC)
- The trading sequence is a very important part of the story, and also established trading as an important mechanic in Zelda games. The Easter eggs( though I’d prefer a better term) are also relevant, in establishing the tone and how it differs from previous games in the series. This info should not be removed. -- WikidSmaht (talk) 03:06, 2 May 2006 (UTC)
- That information is already found in The Legend of Zelda: Link's Awakening wikibook, and it fits better a Wikibook; see Trading Sidequest and Five-Finger Discount. I agree in a small trivia entry about both informations, but they can't be in Wikipedia as it contradicts the Wikipedia official policy. -- ReyBrujo 04:00, 2 May 2006 (UTC)
- Even the Glitches section can be shortened, as the Wikibook already has an entry for them all, see Glitches. -- ReyBrujo 04:02, 2 May 2006 (UTC)
- That information is already found in The Legend of Zelda: Link's Awakening wikibook, and it fits better a Wikibook; see Trading Sidequest and Five-Finger Discount. I agree in a small trivia entry about both informations, but they can't be in Wikipedia as it contradicts the Wikipedia official policy. -- ReyBrujo 04:00, 2 May 2006 (UTC)
- There is a need for that section though- misuse of the glitch will result in a complete ruination of all save data, if not the entire game itself. It is in the best interests that readers be aware of it. Daniel Davis 05:03, 2 May 2006 (UTC)
- Hmmm... well, seeing as other articles like Xbox 360 has a section about glitches, I guess I was wrong. However, the main point (Wikipedia is not an instruction manual) stands. -- ReyBrujo 11:17, 2 May 2006 (UTC)
- There is a need for that section though- misuse of the glitch will result in a complete ruination of all save data, if not the entire game itself. It is in the best interests that readers be aware of it. Daniel Davis 05:03, 2 May 2006 (UTC)
- If you feel it can be pared down, please do. The glitch exists because it can damage the game if used, and thus needs to be at least mentioned. But otherwise I agree with you in that it doesn't neccesarily NEED to be in there. Daniel Davis 17:23, 2 May 2006 (UTC)
- Oh, you have already convinced me to I should not remove the glitch. I am not checking how people is feeling about removing the trade sequence and the Easter egg, as the same information can be found in the old Wikibook. -- ReyBrujo 17:35, 2 May 2006 (UTC)
- So? Wikibooks are allowed to have some information that overlaps with Wikipedia. The story is a notable characteristic of a game, and the trading is an important part of the story plus, as I mentioned before, it established trading as an important mechanic in Zelda games. The Easter Eggs section should receive a better name, and not be a “how-to”, but the inclusion of these scenes, possibilities, vignettes, etc. is an important part of the game’s unique character. -- WikidSmaht (talk) 09:46, 4 May 2006 (UTC)
- I agree that detailing the entire sequence is unnecessary. This isn't a strategy guide. -- Steel359 20:29, 4 May 2006 (UTC)
- So? Wikibooks are allowed to have some information that overlaps with Wikipedia. The story is a notable characteristic of a game, and the trading is an important part of the story plus, as I mentioned before, it established trading as an important mechanic in Zelda games. The Easter Eggs section should receive a better name, and not be a “how-to”, but the inclusion of these scenes, possibilities, vignettes, etc. is an important part of the game’s unique character. -- WikidSmaht (talk) 09:46, 4 May 2006 (UTC)
- Oh, you have already convinced me to I should not remove the glitch. I am not checking how people is feeling about removing the trade sequence and the Easter egg, as the same information can be found in the old Wikibook. -- ReyBrujo 17:35, 2 May 2006 (UTC)
- If you feel it can be pared down, please do. The glitch exists because it can damage the game if used, and thus needs to be at least mentioned. But otherwise I agree with you in that it doesn't neccesarily NEED to be in there. Daniel Davis 17:23, 2 May 2006 (UTC)
- Please, WikidSmaht, read Wikipedia is not an instruction manual. Also, see that it is an official policy, not something optional. Things like combos in fighting games, walkthroughs in adventure games and things like that are not suitable for Wikipedia. -- ReyBrujo 21:22, 4 May 2006 (UTC)
- While the ENTIRE trading sequence step by step isn't needed here, we can still include a mention of the sequence itself. I've pared the paragraph down to its essentials (what the trading sequence is and what it accomplishes) and placed it in the Easter Egg section where it goes. If anyone can find a better spot for it, go right ahead. —The preceding unsigned comment was added by Doom127 (talk • contribs) .
- Step to step instructions are not right, but a general description is fine enough. Note that I own this game (not the DX but the normal Game Boy version) and really love it, but I try to be neutral and do what I do with other articles (in example, Animal Crossing: Wild World, Mortal Kombat, etc). -- ReyBrujo 02:20, 5 May 2006 (UTC)
Chickens Easter Egg
I've added an easter egg for the "attacking chickens" joke. The one where, if you attack a chicken constantly, a flock of chickens will attack you. 67.188.172.165 22:22, 14 July 2006 (UTC)
- If I recall correctly, that happened before in The Legend of Zelda: A Link to the Past. -- ReyBrujo 01:24, 15 July 2006 (UTC)
- That capability has existed in most Zelda games... Michael 06:57, 30 July 2006 (UTC)
- No, not really. At time of release this was only the SECOND game in the series to do it. Utils 08:14, 15 June 2007 (UTC)
- That capability has existed in most Zelda games... Michael 06:57, 30 July 2006 (UTC)
Glitches
While playing the game, I came across a few glitches. For example, if something was not done in correct order or done incorrectly, one could go no further in the game. Did anyone else notice such glitches? Michael 08:48, 30 July 2006 (UTC)
Here's a very infamous glitch: Get the boomerang then buy another shovel. Then, when you get the fire rod, the rod won't be in your inventory because there isn't enough space for it. So don't buy 2 shovels. (You're able to but 2 shovels because, you buy the first shovel, you trade it away, and then it appears in the shop again because you don't have it.) --Ephraim225 20:40, 5 December 2006 (UTC)
Link's Awakening contains the most abundant source of glitches and bugs I've ever seen in any one game. To list them all would more than double the article's length. Vizierde 19:06, 7 May 2007 (UTC)
Its not really a glitch but what about including the ability to steal from the shop owner in Mabe Village?Kou Nurasaka 18:07, 30 May 2007 (UTC)
Screen Jump Glitch and "Freaky World" glitch.
I was just reading the bit about the glitch in the game, but I see nothing confirming any of it. Yes, I know the Screen Jump Glitch works in the original game, but what about for the DX Version?
Also, should we include the glitch where if you jump off the top-left hand corner of the First Nightmare's platform with the Roc's feather and keep the Roc's feather button pressed whilst presing left, will enable you to access the Freaky World?
Wolf ODonnell 11:52, 16 August 2006 (UTC)
- I think the real question to be asking here is why do we even have a glitches section in the first place? -- Steel 11:54, 16 August 2006 (UTC)
- I agree with Steel. We need to remove this section, as it is completely unnecessary. Grendel 16:15, 29 September 2006 (UTC)
Hidden features
I'd like to do a big edit of this section, move a few things into a Trivia section and cut out a bunch of stuff. There is a lot of information there that is appropriate for a game wiki, not Wikipedia. Sraan 04:20, 6 October 2006 (UTC)
- I made the changes, let me know what you think. Sraan 00:56, 9 October 2006 (UTC)
Chronology
Is there any solid information on this game's chronology? Some people say it's a direct sequel to LttP while others say it folows OoT. And if LttP gets a chronology section, why not LA? Does it say anything in the manual? CeeWhy2 08:06, 27 December 2006 (UTC)
- I don't know if there's any other source of information regarding the chronology but there's certainly nothing in the manual (for the original game, I imagine the DX one is the same though). All it says is that "you", meaning Link, have been training abroad after fulfilling an an ancient prophecy of a Legendary Hero and destroying Ganon. You're returning home when you get shipwrecked on Koholint. I think the LttP connection came about because there was no other clear connection and Zelda chronology wasn't that complex then and because of a similar depiction of Link, particularly in the official artwork. I personally suspect that it was OoT as that's the only time we know of Link traveling after completing an adventure. But that's only speculation and certainly can't have been what was intended at the time.
- That was basically a long winded way of saying, I don't know. There probably should be some kind of note on the chronology but a lot of it would have to be speculation unless anyone can find some official info. Corbo 12:11, 27 December 2006 (UTC)
- I obtained a manuscript of the manual. Here it is, for your perusal.
- Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decide to journey away from Hrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland. Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the sea spray from the deck of the ship that carried you home to Hyrule. But your homecomming was not to be. Suddenly a squall struck your ship, and though you valiantly fought the waves, a lighting bolt reduced you ship to splinters. Your world faded to black as you sunk into the darkness of the storm-tosses sea with the remains of your craft. But in the cold darkness if the deep, you heard a comforting voice that reminded you of home. It was a voice of Princess Zelda!
- "You're going to be all right!" the voice said. "What a relief!"
- You opened your eyes to find Princess Zelda standing over you-or was it ?!
- Actually, it turned out to be a woman named Marin. She explained that you had drifted with the wreckage of your ship to the shores of Koholint Island. This mysterious island was unique for the gigantic egg which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg.
- You set out in search of your sword and other gear that might have washed up on the beach with you. As you stood in the surf with your recovered sword, a strange owl suddenly appeared and hooted this riddle:
- "Awaken the Wind Fish and all will be answered."
- "What is the Wind Fish?" you wonder... And what did its awakening portend? Your most mysterious adventure yet, following the riddle of the Wind Fish though the uncharted island of Koholint, is about to unfold.
- Hmm... I can see a definite connection. It mentions that the Link in this game filled the prophecy of the "Legendary Hero". Now, if I remember correctly, the hero spoken of in LttP, whose prophecy you fulfill in that game, was known as the "Hero of Legend". Both "Hero of Legend" and "Legendary Hero" are written pretty much the same way in Japanese, as well as the fact that this game was released soon after LttP, the two being the same Link would make sense. In addition to this, it mentions that the Ganon in this Link's past quest was reduced to ashes. There were only two games in which Ganon was reduced to ashes in the end; LttP and the original LoZ. And since the story arc of the original game was already rounded off by AoL, that means that LA could have only succeeded LttP. CeeWhy2 08:09, 28 December 2006 (UTC)
- It's pretty much confirmed that this game takes place after A Link to the Past. First off, the art is identical (though this doesn't stop the Links from Wind Waker and the Four Swords games being different, and in the Adventure of Link he is older than his previous appearance). Secondly, in BS The Legend of Zelda: Ancient Stone Tablets, Link is away on a journey, the same one in Link's Awakening. I'm pretty sure, though, that Ganon doesn't get reduced to ashes in A Link to the Past, that seems to be an oversight on Nintendo's part. The only other game that might make sense would be the Oracle games (which used the same Link sprite if I recall correctly, and ended with Link on a boat, but doesn't explain Ancient Stone Tablets). Of course, it's also possible that Oracles takes place between those games since the Triforce is together, but it's a different Princess Zelda and Link appears younger. 208.101.140.76 19:54, 26 July 2007 (UTC)
It seems to me that there IS uncertainty; Certainly I'M not convinced. I definitely want to know more about this subject, but as it stands, the chronology remains unconfirmed in this forum. Zixor 22:19, 26 July 2007 (UTC)
Ocarina
Would it be worth noting that this Zelda game was the first to feature the ocarina and not a flute for the musical instrument? The instrument played a much larger part in this game than previous Zelda games. Does it deserve a mention? DajoKatti 18:46, 9 February 2007 (UTC)
No... no it doesn't... --TheGreenLink 19:22, 20 February 2007 (UTC)
- Additionally, I think that it's not really a notable feat in this case, since ALttP already used an Ocarina, but called it a Flute. - A Link to the Past (talk) 14:48, 9 March 2007 (UTC)
What IS notable, is that this is the first Zelda game where you can play more than one song or tune on an instrument. The first 3 games had only 1 tune when you played the flute. This game had 3 you could learn on the ocarina, in addition to the first tune which did nothing exept serve as a way to let Marin know that you had the ocarina.Link's Awakening 20:26, 23 March 2007 (UTC)
- That is a trivial fact, though. - A Link to the Past (talk) 21:38, 23 March 2007 (UTC)
Japanese Links
Why are there Japanese links at the bottom of a page in the English Wikipedia?
-I agree. They really aren't very useful at all, so I'm taking them off. Zixor 13:25, 28 June 2007 (UTC)
Much work to be done
Much work needs to be done on this page. I'll probably get to it in a couple of months, after I finish with the preceeding games. Zixor 12:47, 28 June 2007 (UTC).
Outside references omissions
These were some recent omissions (those in bold) made to the Outside references section, presumably meant to make it more encyclopedic:
1)"Perhaps because Koholint Island exists only as a dream, it is populated by numerous references to and characters from other Nintendo titles." 2)"Additionally, although less obviously to Western players, the character of Prince Richard is from the Japan-only game Kaeru no Tame ni Kane wa Naru (For the Frog the Bell Tolls), the engine from which Link's Awakening was built on."
Now, I personally never saw anything wrong with these fragments, and I actually liked them; but I can understand why some might feel that they're misplaced or unneeded. I admit that I've only been editing on Wikipedia for about a month, and I'm still trying to figure out exactly what Wikipedia is, and what kind of content we're trying to promote. My current feeling is this: The basic idea behind an article is to relay unbiased, helpful (toward understanding) information to a person who may not initially know anything about the subject matter, and to do so in a way that remains interesting and relatively accurate.
As for these specific examples, I feel they meet this criteria. The supposition about the reason behind the inclusion of other Nintendo characters in the game, while maybe not proven, seems viable. I don't think it's the case that theories of this nature are unwanted, and I think that this explanation is better than none.
Regarding the phrase, "although less obviously to Western players": I can certainly understand why some might find this unnecessary. -And yes, truthfully it adds very little in terms of actual information, as it may already be obvious that a Japanese game wouldn't be known of by Westerners (although this isn't necessarily the case); but it does serve other functions. Just as something like formatting or punctuating might enhance an article without actually providing any new information, this small assertion does the same thing, simply by acknowledging that the reader is likely to have been previously unaware of it. This is in contrast, say, to the bit about the inclusion of characters from the Mario series, which may have been more obvious to players. The line accomplishes a lot on the way of connecting with the reader, which is a good way to relay information.
So, in conclusion, omission of this except in the article doesn't change much in the way of information, but it does contribute to it's expression, and the "dream theory" is a good assumption which provides a reasonable explanation where before there was none. As such, I think they should be reinserted. Zixor 23:37, 8 July 2007 (UTC)
- Unfortunately, we try not to include supposition of any kind. The fact that a theory is viable does not mean that it is true or canon. As such, we attempt to only include material that has reliable sources when editing. Without sources, this information has no value and can be misleading, even when it is made clear that it is only a theory. You could look up Wikipedia:Original Research for more information. --Niroht | Smoke signals 00:44, 9 July 2007 (UTC)
revelation
The article says that after Link enters the egg and defeats the nightmare, it is revealed to him that the island is merely a dream of the wind fish. As I recall, this revelation comes much earlier in the game. It's been a while since I played, but I'm sure I remember him making this discovery on a stone tablet, or something to that effect. Any comments? --Tjonp 18:55, 2 August 2007 (UTC) Yes, these plot points are certainly no secret.
- Yeah, it's revealed that the Island is a dream of the Wind Fish in the desert portion of the Face Shrine, but it isn't too clear. I'll write in that it's revealed there, but clarified at the end of the game. --Niroht | Smoke signals 16:50, 3 August 2007 (UTC)
Action Adventure vs. RPG
Link's Awakening is an Action Adventure game. Every source cited in the page refers to the game as either Action, Adventure, or Action-Adventure. None call it an RPG.
If you look at the RPG wiki page and the Action-adventure wiki page, you can clearly see that Link's Awakening is not RPG. There is only one possible story outcome, and Link's actions do not affect how the story plays out. Link cannot be characterized and is the same for every game. There is very little RPG element of the game.
If you can find a reliable source that says Link's Awakening is an RPG, then cite it on the page. Until then, you have no evidence to support your claim, while there is a lot of evidence that supports the Action-Adventure genre. DajoKatti 03:20, 4 October 2007 (UTC)
- As with the rest of the Zelda games, it is an action-adventure RPG. You play a role, (Link,) making it a role-playing game. In saying that there are very few elemts normally expected in RPGs, you are only partially correct. The battle system is not turn-based (which is NOT necessarily a defining feature of RPGs), but you still go through towns, intereact with people, fight enemies, collect treasure, etc. The only difference is the battle system, which does not exclude it from being a role-playing game; it merely further defines what type of RPG it is. SRPGs have a different battle system than most other RPGs, yet they are still considered RPGs; the same is true for games like the Tales series.
- Your statement that Link's actions don't influence how the story plays out is also wrong. The only real story in the game is that the Wind Fish wakes up, making Koholint disappear. Link's entire quest is the fulfillment of this; thus the entire story is influenced by Link. ChaosMaster 00:07, 3 December 2007 (UTC)
- I know this is a very late reply to this discussion, but I think your counterarguments are pretty weak. To say that playing the role of Link makes this a role-playing game is faulty logic since, by extension, any game in which you assume the role of a specific character would be an RPG. The same could be said for your argument that Link's actions affect the story--while true, any game that features a playable character and even a paper-thin plot would met the same criteria. To sum up, calling the Zelda games RPGs based on that logic is as good as calling Super Mario Bros. an RPG because you play a role (Mario) whose actions (fighting Goombas and Koopas) affects the outcome of the story (Peach is saved). Jeff Silvers (talk) 22:59, 6 April 2008 (UTC)
22A version
Nintendo released a version that fixed the select button warp exploit before the DX version. This cartridge had "22A" stamped onto the label instead of simply "22". I have all three versions, but I don't think I can post it because it's original research by definition... -- Myria (talk) 21:37, 24 November 2007 (UTC)
- Yeah, that's definitely good information that I'd love to see in the article. Zixor (talk) 17:53, 25 November 2007 (UTC)
- However, it is original research at this point. Unless there is a reliable secondary source that discusses this, we can't use it. Pagrashtak 22:14, 5 December 2007 (UTC)
- Yeah, that's definitely good information that I'd love to see in the article. Zixor (talk) 17:53, 25 November 2007 (UTC)
Zelda
I do believe that Link's Awakening IS the only Zelda game not to feature Zelda at all... Majora's Mask as a one pop-in, and the Oracle of Seasons games requires you to play both to see her, but she is in there... correct me if I'm wrong, but I think I'm right... ya? 163.153.64.30 18:34, 21 March 2007 (UTC)
As far as my knowledge goes, that's correct. I think that Zelda may be mentioned the manual under the Story page, but she's not anywhere in the actual game. It kinda depends what you mean by "feature" though. Maybe we should change the wording to "the only Zelda game where Princess Zelda is never seen during the game." DajoKatti 20:29, 21 March 2007 (UTC)
- Well, technically, she's never seen during MM - only in flashbacks predating MM. - A Link to the Past (talk) 20:39, 21 March 2007 (UTC)
- True, although she's still "in the game" because of that one cut scene. It's kind of an obscure factoid, which is why I suggest changing the wording so that it doesn't seem like all the other games revolve around Zelda. DajoKatti 21:30, 21 March 2007 (UTC)
- In the very beginning, Link mistakenly calls Marin 'Zelda'. Although it is a reference, Zelda does not appear in this game at all. Maybe that's why they included the bonus track that plays if you enter 'ZELDA' as a name? —The preceding unsigned comment was added by Vizierde (talk • contribs) 19:04, 7 May 2007 (UTC).
Well probably Phantom Hourglass but I'm not 100% sure. The character Tetra is present and in Wind Waker, Tetra did turn out to be Zelda but only as a transformation. Here Tetra's just... Tetra. No transformation. Dunno if it counts but just thought I'd mention it. —Preceding unsigned comment added by 24.46.117.40 (talk) 01:44, 1 January 2009 (UTC)
US version censored?
I'm just asking this out of curiosity (I'm from Germany). The German version of Link's Awakening DX was censored compared to the original greyscale Game Boy version. Like, in the original version the mermaid lost her bikini and you had to find it (When you dived close to her she said something like "You filthy boy!"). Also, the enemies who looked like condoms said things like "Always use condoms!!!". All these funny things were cut out in the DX release (like, the mermaid lost her bracelet instead of her bikini). So, what's about the US version? Was it censored, too? 84.59.119.191 14:30, 12 October 2007 (UTC)
- There were no lost bikinis or condom references in the American versions, so yes, I guess it was censored. --- RockMFR 14:32, 12 October 2007 (UTC)
- Maybe someone should work that into the article? Does someone know how it was in the original japanese version? I guess the condom reference was just put in by the translator Moyse, who is known for his funny translations... 84.59.119.191 14:42, 12 October 2007 (UTC)
- Smells like bullshit schoolyard rumors to me!Utils 03:41, 3 December 2007 (UTC)
- Maybe someone should work that into the article? Does someone know how it was in the original japanese version? I guess the condom reference was just put in by the translator Moyse, who is known for his funny translations... 84.59.119.191 14:42, 12 October 2007 (UTC)
- Have you actually played the "uncensored" version you're talking about on a real cartridge? I know there's a ROM hack floating around on the internet with adult themes, but that's not at all a legit version of the game. DajoKatti 05:28, 3 December 2007 (UTC)
- Yes, I played it on a real cartridge (german greyscale version). The mermaids bikini-top and the condom referrences are definitively in. You could also hear different musics on the title screen by entering eather "ZELDA" or "MOYSE" as the player name ("ZELDA" resulted in a variation of the main theme and "MOYSE" gave you a strange techno music) 88.68.210.136 (talk) 01:32, 8 January 2008 (UTC)
- I have the original US version of the game (for Game Boy), and don't really remember all that thing. I knew about ZELDA, but MOYSE does nothing. -- ReyBrujo (talk) 03:32, 8 January 2008 (UTC)
- Yes, I played it on a real cartridge (german greyscale version). The mermaids bikini-top and the condom referrences are definitively in. You could also hear different musics on the title screen by entering eather "ZELDA" or "MOYSE" as the player name ("ZELDA" resulted in a variation of the main theme and "MOYSE" gave you a strange techno music) 88.68.210.136 (talk) 01:32, 8 January 2008 (UTC)
- The US version was censored compared to the Japanese or European version! The DX version was based on the US version. So all Japanese or European DX versions are censored too.
Link to a comparison of the different versions (only in German): [http://www.schnittberichte.com/schnittbericht.php?ID=3918 --88.65.81.96 (talk) 19:59, 22 June 2008 (UTC)
- There's definitely a difference there (the ones in the DX game are clearly talking about in-game events such as stuff underwater or vultures...the originals sound stoned by comparison. Anyone up for checking to see if these lines are accurate in the Japanese version?--Kung Fu Man (talk) 20:32, 22 June 2008 (UTC)
- Alright I had a friend that speaks japanese translate what's being said in the Jap version of the game...and it's nothing like that for that thing:
"Uh, what ? Oh well, have a nice day..."
"Whatever..."
"Right, I get it"
"Still talking to me ? Okay I see what you're doing. I don't mind playing with kids."
Basically, you're bothering him by talking to him is all his text is saying :P--Kung Fu Man (talk) 21:20, 22 June 2008 (UTC)
- As an extra bit though, I can confirm the bikini top was the original item you got with the fishing hook in the japanese version. I'll work on getting a translation of the text said so it can be cited.--Kung Fu Man (talk) 21:41, 22 June 2008 (UTC)
That's how it is: the bikini top and the bare breasted paint modell were in the original version (and in the european version). But the messages "Always use a condom!" and "Stop war, give peace a chance!" were only present in the german version (Those crazy translators!). If you are interested in what you missed you can see it at the bottom of this page: http://artemis251.fobby.net/unused.php 84.59.209.190 (talk) 15:42, 6 October 2008 (UTC)
Looks like they also removed the bare breasts of the nude model: http://farm3.static.flickr.com/2767/4151933214_a4063d60b1.jpg 37.247.88.134 (talk) 14:09, 22 May 2015 (UTC)
GA Review
- It is reasonably well written.
- a (prose): b (MoS):
- a (prose): b (MoS):
- It is factually accurate and verifiable.
- a (references): b (citations to reliable sources): c (OR):
- a (references): b (citations to reliable sources): c (OR):
- It is broad in its coverage.
- a (major aspects): b (focused):
- a (major aspects): b (focused):
- It follows the neutral point of view policy.
- Fair representation without bias:
- Fair representation without bias:
- It is stable.
- No edit wars etc.:
- No edit wars etc.:
- It is illustrated by images, where possible and appropriate.
- a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
- a (images are tagged and non-free images have fair use rationales): b (appropriate use with suitable captions):
- Overall:
- Pass/Fail:
- Pass/Fail:
Comments:
- There is a citation needed tag under "development" that needs to be addressed.
- The link for cucco leads to List of recurring characters in The Legend of Zelda series which in turn does not discuss cuccos at all (at least not that I could tell), which means the link should be dealt with someone (most likely removed).
- There's a little too much white space after the end of "DX version," which needs to be cleaned up, most likely by moving the picture.
- Under "Reception," "'legend that fits in the palm of your hand" requires'" requires a direct citation, even if it is the same one that is used at the end of the sentence.
To allow for these changes to be made, I am putting the article on hold for a period of up to seven days, after which it may be failed without further notice. Thank you for your work thus far. Cheers, CP 00:52, 10 December 2007 (UTC)
- Looks like everything has been taken care of. It feels like it's a little short, but I suppose that's just because I really love this game... can't think of anything that could be added that wouldn't be crufty or trivial. Besides, GA is meant for shorter articles anyhow. Anyhow, I will be passing the article now. Congratulations and thank you for your hard work! Cheers, CP 16:46, 10 December 2007 (UTC)
Deluxe editions
The paragraph implies that all deluxe games are released in black hybrid carts compatible with the GB and GBC. In the case of Super Mario Bros., the cart is clear and not backwards compatible. I tried to fix this, but apparently somebody doesn't understand that. hbdragon88 (talk) 23:07, 24 January 2008 (UTC)
- I've got no beef with your changes; it should probably be reworded to state that some, including LA were. David Fuchs (talk) 23:10, 24 January 2008 (UTC)
Images
The article really ought to use images from the Game Boy version, and have one image demonstrating what LADX looks like. - 96.2.27.142 (talk) 03:28, 15 February 2008 (UTC)
Glitches
Given how many itterations of the game have gone by and fixed some of the glitches along the way, could we work that info into the article somehow?--Kung Fu Man (talk) 12:07, 18 March 2008 (UTC)
- There are no reliable sources which discuss them. Der Wohltemperierte Fuchs (talk) 12:30, 18 March 2008 (UTC)
- Actually there are to an extent. Nintendo Power mentioned both the Screen Warp glitch and the fisherman pond traveling glitch at the very least, both of which saw fixes in later versions. That's a foot in the door at the very least.--Kung Fu Man (talk) 12:46, 18 March 2008 (UTC)
- Yes, but one source doesn't make a section. It's common consensus at WP:VG that glitches generally falls into gamecruft status and shouldn't be added. Der Wohltemperierte Fuchs (talk) 12:48, 18 March 2008 (UTC)
- Understood. Guess I'm thinking more along the lines of software being updated and important bits from that vs console hardware >.<' --Kung Fu Man (talk) 12:58, 18 March 2008 (UTC)
- Yes, but one source doesn't make a section. It's common consensus at WP:VG that glitches generally falls into gamecruft status and shouldn't be added. Der Wohltemperierte Fuchs (talk) 12:48, 18 March 2008 (UTC)
- Actually there are to an extent. Nintendo Power mentioned both the Screen Warp glitch and the fisherman pond traveling glitch at the very least, both of which saw fixes in later versions. That's a foot in the door at the very least.--Kung Fu Man (talk) 12:46, 18 March 2008 (UTC)
I'm someone who came to the page to see if these were mentioned, and weren't. I know the Screen Warp glitch was a big deal when it was discovered, and Nintendo did fix it for re releases. —Preceding unsigned comment added by 24.171.242.84 (talk) 13:42, 22 January 2011 (UTC)
Merge in Characters article
Please look it over before voicing an opinion List of characters in The Legend of Zelda: Link's Awakening As you can see, it is basically a stub, and if we add at most a sentence or two more to this article, we will then have a full treatment of the characters of this game, and eliminate a stub that has no notability. Judgesurreal777 (talk) 19:29, 3 April 2008 (UTC)
- I think Owl could be dealt with sparingly here, and mostly merged to recurring. Marin and Tarin as well - all are major characters, but only an overview is needed. Link's section could be gutted as well. However, the Wind Fish and Shadow Nightmares are essentially the plot of the game, and besides the cameo bit for Kirby, all of their info should be needed in the LA article itself. They would probably integrate best to the Plot section, since they are more plot elements than actual characters.
- After that, I think that the Mr. Write, Richard, and Wind Fish cameo/source bits should be mentioned somewhere, possibly in a section talking about the allusions to other games. But yeah, a merger seems reasonable.Not even Mr. Lister's Koromon survived intact. 19:36, 3 April 2008 (UTC)
- The Shadow Nightmares need a better mention - as it is, they aren't even given their group name. Also, there are several circular redirects now that need to be removed.
- I also noticed that the nihongo for certain bits is incorrectly displayed, with the "?". It needs to actually use a {{nihongo}} tag.Not even Mr. Lister's Koromon survived intact. 18:21, 6 April 2008 (UTC)
US Release Date
That release date is false. I got Link's Awakening for Christmas 1993, and furthermore, the Nintendo Power issue with the review in it is from July 1993. Phediuk (talk) 21:47, 15 May 2008 (UTC)
- Zelda.com says August 1993, though even that might be a bit later than the actual release date. Does the NP issue say anything concrete? --- RockMFR 22:20, 15 May 2008 (UTC)
Refs
References Nos. 28 and 34 must be checked, its format its against WP:VER. OboeCrack (talk) 13:28, 26 March 2009 (UTC)
- In this phrase "When the player brings most of the shells to a shrine, he receives a more powerful sword which shoots beams", can we mention that the amount of seashells that you must bring is 20 from the 25 seashells that are available to collect? OboeCrack (talk) 15:16, 26 March 2009 (UTC)
- Is such detail really useful to the reader? Wikipedia is not a game guide. Haipa Doragon (talk • contributions) 16:34, 26 March 2009 (UTC)
- Ok. Have you checked references Nos. 27, 28, and 34? OboeCrack (talk) 17:16, 26 March 2009 (UTC)
- No, I neither speak Japanese nor have access to the other two. Haipa Doragon (talk • contributions) 18:44, 26 March 2009 (UTC)
- You didn't understand, Done I corrected the format. OboeCrack (talk) 16:50, 27 March 2009 (UTC)
- No, I neither speak Japanese nor have access to the other two. Haipa Doragon (talk • contributions) 18:44, 26 March 2009 (UTC)
- Ok. Have you checked references Nos. 27, 28, and 34? OboeCrack (talk) 17:16, 26 March 2009 (UTC)
- Is such detail really useful to the reader? Wikipedia is not a game guide. Haipa Doragon (talk • contributions) 16:34, 26 March 2009 (UTC)
Cameos
I have noticed that there are more cameos, such as Kirby ([1]), Wart ([2]) or Yoshi ([3]). Should we mention them? Just in order to give a complete information. OboeCrack (talk) 17:16, 26 March 2009 (UTC)
- Yeah, as long as a source is provided. YouTube isn't considered a reliable source. Haipa Doragon (talk • contributions) 18:46, 26 March 2009 (UTC)
Use of template
It would be a good idea to use {{VG Reviews}} in order to place all the scores. What do we need to make it FA? OboeCrack (talk) 14:19, 27 March 2009 (UTC)
Doubt
What's the meaning of Dim Boy in this phrase: "Complaints with the game included the graphics, which William Burrill dismissed as "Dim Boy graphics [that are] nothing to write home about.""??, OboeCrack (talk) 12:20, 28 March 2009 (UTC)
- Probably a derogatory play on "Game Boy". Hermione1980 14:01, 28 March 2009 (UTC)
Info for censoring
Zensur
Bei der Game Boy Color-Version wurde das Spiel von Nintendo leicht zensiert, um damit einige anrüchige und zweideutige Szenen aus dem Spielinhalt zu entfernen:[4]
- Bei der Übersetzung der Original-Version erlaubte sich der Übersetzer der deutschen Fassung, der damalige Chefredakteur der hauseigenen Zeitschrift Club Nintendo, Claude M. Moyse, einen Scherz, der bei Nintendo auf Ungemach stieß. Wenn man als Spieler die gegnerischen Elektroblobs mit dem Zauberpulver der Hexe bestäubt, geben diese Sätze von sich wie „Nie ohne Kondom“, „Gib mir deinen Saft, ich geb dir meinen“, „Irgendwelche Sorgen, Nöte oder Probleme“ und Stop the war! Give peace a chance!. Bei der fünf Jahre späteren DX-Fassungen wurden diese Sätze durch „harmlosere“ ersetzt.
- Im Spiel macht Link die Bekanntschaft mit einer Meerjungfrau. Im Original beklagt sie sich, sie hätte beim Schwimmen ihr Bikinioberteil verloren. In der Neuauflage vermisst sie jedoch eine weniger brisante Perlenkette. Aufgrund dieser Änderung fehlen auch weitere Folgescherze, wie der Kommentar der Nixe („Hey! Laß das, Du Strolch!“) zum Versuch Links, beim Tauchen ihre nackten Brüste zu sehen. Bereits das Finden des Oberteils, gestaltet sich in der Neuauflage anders. Fällt im Original noch der Kommentar „Dein Angelhaken ist nun ein sexy Bikini-Oberteil! - Wow! Sabber...“, wurde auch dieser Satz in einen harmloseren geändert.
- Im Tierdorf befindet sich in einem Haus ein Krokodil-Künstler, der ein weibliches Nilpferd, das in ein Handtuch gewickelt ist und schamhaft posiert, malt. In der DX-Fassung fehlt diese Pose. Stattdessen sitzt die Nilpferddame plump auf dem Boden der Hütte.
Anyone to translate? 130.206.68.1 (talk) 11:42, 18 May 2009 (UTC)
- It's interesting, but looking the site over it doesn't look like it meets reliable source requirements. My german is sketchy at best, I'll try and find a decent translator. --Der Wohltemperierte Fuchs (talk) 14:57, 18 May 2009 (UTC)
- Citing the game itself might do the trick, since we can just cite the dialog. The squids by the way apparently only say that kinda stuff in the German version. In Japanese they talk in a rather stoned manner, had someone translate the dialog awhile back. The biggest change between the Japanese and US releases ended up being the bikini top for the mermaid changed to a necklace...can't recall though if that was left as a necklace in the Japanese DX version.--Kung Fu Man (talk) 16:16, 18 May 2009 (UTC)
- ...and judging from the shots on the page apparently it was!--Kung Fu Man (talk) 16:17, 18 May 2009 (UTC)
- New images if you want, tough is not a reliable source: [5] OboeCrack (talk) 12:58, 20 May 2009 (UTC)
Ideas
Should we mention Kirby, Wart or Yoshi. Yoshi can be included because is metioned in the reference for the trading sequence: Yoshi doll. So we can citate the reference for the trading sequence.DoneFor Wart and Kirby is a little bit more difficult.Not very important.Can we add an image to compare both versions? Such as: this oneOboeCrack (talk) 08:13, 19 May 2009 (UTC)- Well, only if they're cited, of course. As for images comparing the visual styles, I think the existing images do that comfortably; the main difference is just the colour. Haipa Doragon (talk • contributions) 13:49, 19 May 2009 (UTC)
- I've done that with yoshi giving a game citation reference. I think it should be enough. OboeCrack (talk) 11:37, 20 May 2009 (UTC)
- Well, only if they're cited, of course. As for images comparing the visual styles, I think the existing images do that comfortably; the main difference is just the colour. Haipa Doragon (talk • contributions) 13:49, 19 May 2009 (UTC)
More info
I found this on http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Link%27s_Awakening:
One addition to the was an entirely new dungeon, based on color. The Color Dungeon made use of the Game Boy Color's capabilities to deliver puzzles based on color. The reward for beating the color-based puzzles is the choice of a red or blue-colored tunic, which offer a boost in offensive power or resistance to damage, respectively. The Red Tunic allowed Link to become more powerful (the equivalent of always holding a Piece of Power), while the Blue Tunic raised his defense (the equivalent of always holding a Guardian Acorn).
Another new feature of the DX version was a Camera Shop and photo album. Certain actions trigger cutscenes in which the Camera Shop owner would appear and take a picture. The pictures could be viewed in the player’s photo album at the Camera Shop, and printed using the Game Boy Printer. This feature included the addition of an invisible Zora in the Animal Village as one of the triggers.
The DX version also contains a Super Game Boy enhanced border and color palette. The original game does not have those features, since it was released a year before the peripher.
Can we add some of this information? 130.206.68.1 (talk) 18:32, 20 May 2009 (UTC)
- Wikia's hardly a reliable source. Do any such sources exist to back up this information? Haipa Doragon (talk • contributions) 18:51, 20 May 2009 (UTC)
languages
Can we mention that it was released in Japanese, as well as translated into English, French and German. (not in Spanish and other languages) 81.37.18.131 (talk) 10:48, 22 May 2009 (UTC)
LA and the Zelda timeline
Why at the beginning of the plot paragraph does it state that this game takes place immediately after LttP? There's no concrete evidence whatsoever to say that. In fact, going by in game events, it's most likely that LA follows the Oracle games due to the dual-game ending. Thoughts? -- DUR (talk) 16:02, 13 October 2009 (UTC)
- Um, the manual, Nintendo Power and player's guides all say it takes places after ALttP.--Kung Fu Man (talk) 16:13, 13 October 2009 (UTC)
Reception on music
Game music of the day: Link's Awakening | GamesRadar - For anybody interested in adding it. Blake (Talk·Edits) 13:53, 14 April 2010 (UTC)
3DS virtual console
Will be one of the games available on the 3DS virtual console, it was announced today Tphi (talk) 15:11, 29 September 2010 (UTC)
Erroneous/Awkward translation of the Japanese title
The Japanese expression yume o miru shima is awkwardly translated. Japanese does not (and cannot) express that shima is the agent of the subordinate clause - it merely states that “in some respect to the island, a dream is dreamt”. The island can be anything from agent over location to a closer description of the word yume “dream” (cf. the sentence shima no yume o miru - “(someone) dream(s) about the island”). Considering the story, the last option seems most appropriate and I already changed the translation accordingly in the German version of the article. However, since I'm not a native speaker of English, and since their is a difference between the German present participle and the English gerund, I don't want rush it. In my opinion, “The Island of Dreaming”, “The Dreamt Island” or “The Island Dreamt About” seems to be a better translation. Comments? --FAeR (talk) 23:41, 20 November 2010 (UTC)
- "The Dream Island" probably is the most natural-sounding way to write the title, but to have it less ambiguous and to convey what was originally meant, something along the lines of "The Dreamed-Up Island" would work better. Prime Blue (talk) 12:55, 16 January 2011 (UTC)
Third time's the charm (FA push)?
It looks like this article has greatly improved since I tried to get it to FA, and critically now has a lot more on development, enough I think to merit meeting FA criteria. Here's the issues I see with it that might stand in the way:
- Some sections are unreferenced, partly because they were shuffled around, I think. Ex:
- "An enemy from the Mario series called Chomp was included as a result of an SRD programmer implementing the ability for Link to grab the Chomp and take it for a walk. The inclusion of characters from other series is described by Tezuka as a result of the game being developed in an unrestrained way. Tezuka joked that these inclusions made Link's Awakening like a parody of The Legend of Zelda series."
- "While Tezuka cannot fully recall why the developers worked on the game as a side project, he suggests that it was because they had a lot that they still wanted to do with the series, Tezuka especially because he joined the development of A Link to the Past in the middle."
- Some elements in the development section, especially, need to be juggled around, to avoid a laundry list of facts.
- I'm not entirely certain File:Linksawakening-overworld.png will pass muster with NFCC, I'll see about improving its rationale.
- I'm going to see about finding more sources via LexisNexis and online databases I didn't have access to originally.
- Copyediting will be required, hopefully not too much.
- As a precaution I'm going to archive all the URLs to prevent further linkrot.
Any other thoughts? Der Wohltemperierte Fuchs(talk) 16:18, 12 January 2011 (UTC)
- The Iwata Asks article mentions that some development information made its way into the japanese player's guide...I'm going to try and track down a copy of it and see what I can add if anything. I'll work on a region difference paragraph soon too.--Kung Fu Man (talk) 17:27, 12 January 2011 (UTC)
- What I saw immediately is that we have a free image of Aonuma on the page though he was not involved in the development. The Yoshiaki Koizumi one would be more appropriate here. I'll try to give the article a more thorough look in a few days. :-) Prime Blue (talk) 00:38, 13 January 2011 (UTC)
Regarding the screenshot (sorry been busy), I'm not too keen on using the colored side-scrolling image over the original black and white image. For readers at a glance, it gives the wrong impression about the game compared to the text beside it, and if anything I'd be more keen to remove the other shot instead.--Kung Fu Man (talk) 15:02, 18 January 2011 (UTC)
- I kind of agree. One thing that I hadn't considered before now is scratching the sidescroller and replacing the straight b&w image with a side-by-side comparison of the differences between them, taking similar screenshots and overlaying them. Der Wohltemperierte Fuchs(talk) 21:17, 18 January 2011 (UTC)
- I don't have strong feelings towards either image, I just figured that two non-free images that are not terribly different will pose a problem at an FA nomination. You could of course try it with two, though. Prime Blue (talk) 02:03, 19 January 2011 (UTC)
- What if we were to take a screen capture of Link's Awakening DX to match the GB one we currently have, and demonstrate the difference between the two versions? - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 06:22, 19 January 2011 (UTC)
- That's what I'm thinking. Problem is I have to get to the third level :P Give me some time... Der Wohltemperierte Fuchs(talk) 21:35, 22 January 2011 (UTC)
- I am not sure comparison images between the original version and DX version will be enough to satisfy the non-free content policy if the article is nominated. This normally makes sense for remakes with updated graphics, but in this case the differences are quite marginal since the actual sprites were retained (here's a quick mockup comparison: [6], [7]). If you really go with two screenshots, I'd make them as different and as useful and descriptive as possible to avoid complaints at the FA nomination. Prime Blue (talk) 13:17, 23 January 2011 (UTC)
- No, what I was trying to do was physically merge two identical scenes (the same screen) into the same dimensions we have now. I'm not sure if it will look to janky, but then we're essentially creating a single non-free image with less portions used; I think that would fly better than two entirely separate images as you say. Der Wohltemperierte Fuchs(talk) 15:33, 23 January 2011 (UTC)
- Several non-free images from different sources edited to one single still count as separate, I think. At least that's what I've gathered from previous discussions. Prime Blue (talk) 16:15, 23 January 2011 (UTC)
- Yeah, but if they equal the same amount as one non-free, I don't think there's any issue. Der Wohltemperierte Fuchs(talk) 17:01, 23 January 2011 (UTC)
- Several non-free images from different sources edited to one single still count as separate, I think. At least that's what I've gathered from previous discussions. Prime Blue (talk) 16:15, 23 January 2011 (UTC)
- No, what I was trying to do was physically merge two identical scenes (the same screen) into the same dimensions we have now. I'm not sure if it will look to janky, but then we're essentially creating a single non-free image with less portions used; I think that would fly better than two entirely separate images as you say. Der Wohltemperierte Fuchs(talk) 15:33, 23 January 2011 (UTC)
- I am not sure comparison images between the original version and DX version will be enough to satisfy the non-free content policy if the article is nominated. This normally makes sense for remakes with updated graphics, but in this case the differences are quite marginal since the actual sprites were retained (here's a quick mockup comparison: [6], [7]). If you really go with two screenshots, I'd make them as different and as useful and descriptive as possible to avoid complaints at the FA nomination. Prime Blue (talk) 13:17, 23 January 2011 (UTC)
- That's what I'm thinking. Problem is I have to get to the third level :P Give me some time... Der Wohltemperierte Fuchs(talk) 21:35, 22 January 2011 (UTC)
- What if we were to take a screen capture of Link's Awakening DX to match the GB one we currently have, and demonstrate the difference between the two versions? - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 06:22, 19 January 2011 (UTC)
- I don't have strong feelings towards either image, I just figured that two non-free images that are not terribly different will pose a problem at an FA nomination. You could of course try it with two, though. Prime Blue (talk) 02:03, 19 January 2011 (UTC)
- ←There, I swapped in File:The Legend of Zelda Link's Awakening platform comparison.png. The problem is the image overlaps the header where it is, and if we shift it right the director image faces the wrong way, but oh well. Der Wohltemperierte Fuchs(talk) 00:58, 24 January 2011 (UTC)
- Ah, sorry. Didn't know what you had in mind. The current image might not cause any problems. If by header you mean the link to the gameplay section of the series article, I'd remove that anyway since it doesn't tell the reader that much more beyond what is currently in the article. Prime Blue (talk) 15:15, 24 January 2011 (UTC)
Development section expansion and cleanup
I found the developer interviews from the player's guides, so I used these to expand the development section. I also noticed several factual errors while reading the section and comparing it to the original sources. Corrected those, too (one of the more glaring ones was a mistranslation from the Japanese "Iwata Asks" interview, which said that Twin Peaks was about "a small number of characters" – which everyone who has seen the series will find pretty funny, I guess, as it is notorious for its overwhelmingly large cast). Development should be pretty comprehensive now. Prime Blue (talk) 19:40, 5 June 2011 (UTC)
EU Release Date
It currently says December 1993, and cites one of the Ask Iwata interviews. I clearly remember getting this game for my Birthday in October 1993 in the UK. Obviously the Iwata article has a good degree of respectability, but isn't infallible as the people involved may not have been directly connected to NOE at the time.
I know there are pics of an Autumn 1993 front cover of Total! magazine floating around online that might verify the earlier date and I will try and find one. If anyone else can find a source for a late September/Early October 1993 date please update the article. — Preceding unsigned comment added by 194.80.66.154 (talk) 13:15, 19 August 2011 (UTC)
The game's place in the series' chronology
In the Plot section, the article says that this comes right after A Link to the Past. While it may be cited, it's currently incorrect; the Hyrule Historia book says it goes, to quote the Chronology section of the The Legend of Zelda series, "Link fails to defeat Ganon, leading into A Link to the Past, Oracle of Seasons & Oracle of Ages, Link's Awakening, The Legend of Zelda and Adventure of Link." In fact, if you see then Linked Ending of the Oracle games, it shows Link heading off in a boat, which directly ties into the intro of Link's Awakening. 76.64.3.245 (talk) 08:34, 13 February 2012 (UTC)
- The article says "after", but doesn't specify beyond that. It's still correct. Der Wohltemperierte Fuchs(talk) 14:15, 13 February 2012 (UTC)
Alternate source link
Discusses the afterschool club WhisperToMe (talk) 02:00, 11 April 2012 (UTC)
Featured Article of the Day June 6, 2013
I think we should try to get this excellent game as the featured article of the day for this day. It will be the 20th anniversary of its first release. Support?Judgesurreal777 (talk) 17:49, 29 March 2013 (UTC)
- Sounds good to me. Der Wohltemperierte Fuchs(talk) 17:54, 29 March 2013 (UTC)
Vandalism?
This might need a silverlock because of random Spanish. Here's stuff from the English Wikipedia Article: "is a 1993 action-adventure video game desarrollado por Nintendo Entertainment Analysis and Development y publicado por Nintendo para el Game Boy." or "It is one of the few los juegos de Zelda not to take place in the fictional land of Hyrule" Thebombzen (talk) 22:33, 6 June 2013 (UTC)
Congrats on FA!
I'm very pleased to see Link's Awakening as a featured article. This barnstar is for all users who made that happen. Just copy and paste it for yourself—you've earned it. Congratulations! --BDD (talk) 23:40, 6 June 2013 (UTC)
Release dates
Link's Awakening DX in the USA: 01.12.1998 - backed up by web.archive.org/web/20011005155238/nintendo.com/games/specific_category.jsp?genreId=6
That source also says that ALttP was released on 01.04.1992 (not 13.04.1992 as the main article says). So either the ALttP article is wrong or nintendo.com is wrong. -91.63.235.104 (talk) 12:48, 1 February 2014 (UTC)
Is anyone able to verify this diff?
Hello, all. By any chance, is anyone able to verify this diff? Unfortunately, I don't have access to the reference that follows. I'm assuming good faith here, but, seeing as this is a featured article, I'm also inclined to believe the claim is fully supported by the cited source. Thanks in advance. —zziccardi (talk) 17:13, 20 May 2015 (UTC)
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