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With a quick look, the Basic premise section is out of date, taking into consideration the changes of Unreal Engine 3. The world doesn't start off as a full mass anymore, BSP geometry is largely discouraged since many years ago (while the section focuses a lot in describing exactly how one can do a lot of stuff with this kind of geometry) and generally needs improvemenet. Is there anyone willing to correct it or rewrite it? I could do it myself, but I'd prefer somebody who knows the engine more. TEO64X 16:56, 29 July 2008 (UTC)
Does this need to have a separate article?. Should we merge it?. --SkyWalker (talk) 07:18, 4 October 2008 (UTC)
I'm not convinced either way. On the one hand, the current article is rather short, and merging seems to be the best thing. On the other hand, similar articles (like QuakeC and ZZT-oop) have sections about the actual scripting language, with code example and details. If somebody does that to UnrealScript, it would merrit a separate article.
So I'd say: merge if nobody (wants to) expand it. (I don't know UnrealScript, so I can't volunteer.) --DanielPharos (talk) 15:09, 5 October 2008 (UTC)