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Octaga/X3DSite[edit] and site were 404 when i checked

What means "fully supported" in the sentence: "Flux Studio (see also Flux (software)) Free authoring tool (modeling, animating, scripting) for creating X3D content - fully supported" ?

Flux Player 2.0 and Flux Studio 2.0 final released[edit]

Wikipedia article: Flux (software)

Look here:

Flux Player 2.0 and Flux Studio 2.0 are no longer beta and are now released in final version, that is freely downloadable for personal and academic use.

Tony Parisi is main developer of Labyrinth, WorldView and Flux. WorldView is by default available on Windows 2000 and Office 2000 CD's. That fact confirms Microsoft's promoting Tony Parisi's VRML/X3D line of software by default, making it factual standard for VRML/X3D, as Internet Explorer is factual standard for HTML. For reference look here:

Flux Studio imports and exports VRML and X3D successfully.—The preceding unsigned comment was added by (talk) 11:22, 5 March 2007 (UTC).

Flux site is now here: and provides Flux 2.1 final, including all earlier versions. (talk) 15:47, 10 September 2008 (UTC)


Wikipedia is not a directory of everything that exists or has existed. Wikipedia articles are not:

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So i will remove most of the many links here present. ALoopingIcon 08:53, 6 July 2007 (UTC)

I agree that the article needs more content, yet all the links seem highly relevant and provide the missing information, and it is structured much like the VRML article. Until there is more actual content, I'd refrain from killing too many links.Nazlfrag 14:36, 19 September 2007 (UTC)
After adding replacement link directory such as X3D I removed all these unneeded links from article, because they are accessible from this Open Directory Project replacement. Wikinger (talk) 16:17, 11 December 2007 (UTC)
Nicely done, it was a mess really. Nazlfrag (talk) 16:23, 18 January 2010 (UTC)

Example code[edit]

Please add a sample example code kind of like "hello world". -- Frap (talk) 22:34, 15 March 2008 (UTC)

I already added such code. (talk) 18:58, 15 August 2008 (UTC)
I've added the HelloWorld.x3d example, hope that is OK. Don (talk) 21:53, 11 October 2008 (UTC)
HelloWorld examples were replaced by external links because their example code is updated very often. (talk) 09:24, 9 June 2009 (UTC)

Open Directory Project Links[edit]

The DMOZ search template, and by implication all DMOZ search links, is being considered for deletion because it violates WP:ELNO #9. Anyone interested in discussing the fate of Open Directory Project (DMOZ) search links is invited to join the discussion at Wikipedia:Templates for deletion#Template:Dmoz2. Qazin (talk) 05:57, 8 November 2008 (UTC)


Unity3D isn't an alternative to X3D. ColinKinloch (talk) 21:18, 9 September 2013 (UTC)

How is O3D an alternative to X3D, the former being an API and the latter and file format? —Preceding unsigned comment added by (talk) 09:57, 17 August 2009 (UTC)

WebGL isn't so much an alternative as it is a display technology -- as the article above notes, WebGL can even be used to display X3D via that X3DOM thing. As such, I've removed it from the alternatives section. freakified (talk) 00:10, 15 December 2010 (UTC)

Edit request from, 27 October 2010[edit]

{{edit semi-protected}} Please delete the section "Example documents of X3DV code" and its two links.

While an X3DV file is a valid X3D file, the syntax of X3DV files (known as Classic VRML) is actually just a VRML file with an X3D header. The syntax looks nothing like an X3D file. I think it is confusing to the reader that there are two different syntaxes, one that looks like X3D and the other that looks like VRML. I'm not making a judgment about X3D vs. X3DV files, just the inclusion of X3DV files as examples on this page. Only X3D examples should be included. (talk) 15:36, 27 October 2010 (UTC)

Not done: X3DV does not have its own article, so t seems the examples are on this related page. To me, this seems like an appropreiate place for X3DV examples. Thanks, Stickee (talk) 23:32, 29 October 2010 (UTC)
X3DV does not need its own article. X3DV is just a way to have backwards compatibility with VRML, but essentially an X3DV file IS a VRML file with the only difference being the header lines. As a compromise, I think X3DV should be mentioned in the article, but the examples are still not necessary and potentially confusing because they don't look like X3D files at all. Here is a link to the the specs for X3DV files and ClassicVRML [1] This reference at the very bottom indicates that ClassicVRML is the same as VRML 2.0 [2] .x3dv is mentioned in the box at the top of the page. I would change the order so that .x3d is first as this is the primary file type and extension. (talk) 13:30, 1 November 2010 (UTC)
OK, I've removed the examples section for X3DV and changed the order of file extensions in the infobox. Is that OK with you? Thanks, Stickee (talk) 22:56, 2 November 2010 (UTC)

Dead links[edit]

The external links to the NIST logo and VRML and X3D Plugin Detector are dead. Please delete them. (talk) 03:57, 1 May 2014 (UTC)

The three links to NIST content on are still dead. Please delete them. (NIST logo, VRML and X3D Plugin Detector, X3DOM example). 2601:141:C101:239E:6993:3A54:37CB:237A (talk) 02:52, 18 August 2015 (UTC)

Article locked for editing for four years?![edit]

Isn't that overkill? (talk) 19:33, 16 February 2015 (UTC)

External links modified[edit]

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