The Game (King novel)
Author | Laurie R. King |
---|---|
Language | English |
Series | Mary Russell |
Genre | Detective fiction |
Publisher | St. Martin's Press |
Publication date | 2004 |
Publication place | United States |
Media type | Print (hardback & paperback) |
ISBN | 0-553-80194-5 |
OCLC | 52948593 |
813/.54 22 | |
LC Class | PS3561.I4813 G36 2004 |
Preceded by | Justice Hall |
Followed by | Locked Rooms |
The Game is the seventh book in the Mary Russell series by Laurie R. King, which focuses on the adventures of Russell and her partner and, later, husband, an aging Sherlock Holmes.
Plot
Kimball O'Hara, the "Kim" of the famous Rudyard Kipling novel, has disappeared. Fearing a geopolitical crisis in the making, Mycroft Holmes sends his brother and Mary to India to uncover what happened. En route, they encounter the insufferable Tom Goodheart—a wealthy young American who has embraced Communism—traveling with his mother and sister to visit his maharaja friend, Jumalpandra ("Jimmy"), an impossibly rich and charming ruler of the (fictional) Indian state of Khanpur. With some local intelligence supplied by Geoffrey Nesbit, an English agent taught by Kim, and accompanied by Bindra, a resourceful orphan, the couple travel incognito as native magicians. Ultimately, their journey intersects with the paths of the Goodhearts, Jimmy, and the enigmatic Kim.
Timeline
The book takes place in the early weeks of 1924, a few weeks after the events of Justice Hall.
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