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The Ico & Shadow of the Colossus Collection

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The Ico & Shadow of the Colossus Collection
European cover art
Developer(s)SIE Japan Studio
Team Ico
Bluepoint Games[3]
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation 3
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The Ico & Shadow of the Colossus Collection (known in PAL regions as Ico & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two older PlayStation 2 games for the PlayStation 3. The two games, Ico and Shadow of the Colossus, were developed by SIE Japan Studio and its division Team Ico, and who assisted in the remastering alongside Bluepoint Games, providing support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.

Games

Within Ico, the player controls a boy named Ico, cursed by being born with horns on his head, and locked away in a remote empty castle by his village. Ico manages to free himself and comes across a young frail girl, Yorda, who is chased by shadow-like creatures that try to drag her to a different realm. Ico helps Yorda to escape, ultimately discovering that her mother, the Queen that resides in the castle is trying to use Yorda to extend her own life.

Shadow of the Colossus is considered a spiritual sequel to Ico, and later stated by its creator, Fumito Ueda, as a prequel set in the same world as Ico.[4][5] The player controls a young man named Wander seeking to bring life back to the body of Mono, a woman that he cared for, by completing the task of killing sixteen monolithic beasts that wander the landscape. With his horse Agro, Wander locates each lair and destroys the beasts, slowly being overcome with dark energy, but fueled on by the opportunity to reunite with Mono.

Remastered features

The core game and story for both Ico (2001) and Shadow of the Colossus (2005) remains unchanged with the remastered versions. For the remastering, both games have had a graphics overhaul to allow them to support modern high-definition displays up to 1080p. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second; the original PlayStation 2 version of Shadow was noted for pushing the limits of the older console and often suffered from framerate losses.[6] Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing as evidenced by the large landscapes.[7] Both games in the collection support 7.1 surround sound.[8]

Ico's remastering is based on the European version, which features additional content that did not make it into the North America release of the original game, as well as some altered puzzles from these original releases. Specifically, upon completing of the game, the player can restart the game to see the English translations of the mysterious language that Yorda, the player-character's companion, uses, and a two-player mode with the second player in control of Yorda.[9] Though there was consideration for inclusion of PlayStation Move motion control support,[10] the final game does not ship with it.

The collection includes bonus content, including two XMB Dynamic Themes and exclusive video content for Ico, Shadow of the Colossus, and Ueda's next game, The Last Guardian.[11]

Development

Prior to the announcement of the Collection, two other remastered collections of PlayStation 2 games had been made for the PlayStation 3: the God of War collection, and the Sly Cooper collection. There had been strong interest by Fumito Ueda, the project lead for both Ico and Shadow, to prepare such a collection for the Team Ico games.[12] Initially, Ueda was not "too excited" about porting the games, given that they were designed specifically for the PlayStation 2 hardware.[13] Ueda also noted that such a conversion may be difficult due to the complexities Team Ico had to create to push the technical limits of the PlayStation 2, but felt that it was still possible.[14] As the PlayStation 3 became more popular, and PlayStation 2 consoles became rare, Ueda reconsidered his position as to allow other consoles to see these games.[13] Ueda noted that such a release would depend on Sony's executives.[12]

Work on the conversion for the collection was done by Bluepoint Games, who had previously performed the remastering for the God of War collection.[15] The staff of Team Ico assisted in the process. Ueda considered Bluepoint Games as "real craftsmen" in this porting effort, through their understanding of the fundamentals of Ico and Shadow and passion for the games.[13] Though Ueda wanted the ports to provide stereoscopic 3D imaging, he praised Bluepoint for their work in fine tuning the 3D effect, taking advantage of the scale and camera provided by the existing games; Ueda stated that the developers "made it into something beyond what I imagined".[13] There was consideration to add new game content to both games. One example Ueda noted was adding in several colossi that were cut from the PlayStation 2 version of Shadow. Ultimately, Ueda and the team decided not to include this, being concerned that such additions may be considered "half-baked" by players, and instead opted to stay "faithful to the base work".[13]

The collection was formally announced at the 2010 Tokyo Game Show.[16] In the months prior, the collection's existence was hinted by industry rumors and appearances of the collection on on-line vendor catalogs.[17]

In North America and Europe/PAL regions, the two games were released as a single collection.[18] This version also features a reversible cover insert, with the original PlayStation 2 cover arts for both games on the inner side of the case. Because of the criticism of Ico's original North American cover art, the North American version of the collection used the European/Japanese cover by Ueda. However, bilingual copies from Canada do not include the reversible artwork, they have a blank white interior.[19]

In Japan, they were released as separate titles,[20] though retailers sold a boxed collector's set containing both games and additional material.[21]

Reception

The collection received strong positive praise from critics on release, not only based on the original titles but on the improvements made in the high definition port.[25]

During the week of its release, the game was the top selling game across all platforms in both North American and Japan, based on sales data from Amazon.com.[26]

References

  1. ^ Joscelyne, Svend (2011-06-03). "Team ICO Remakes Dated for Japan". SPOnG. Retrieved 2011-06-03.
  2. ^ Lynch, Phil (2011-06-07). "ICO & Shadow of the Colossus Classics HD Coming 28 September". Sony Computer Entertainment Europe. Retrieved 2011-06-07.
  3. ^ Sid Shuman (December 10, 2010). "Shadow of the Colossus in 3D: Eyes On, Hands On". PlayStation Blog. Sony Computer Entertainment Japan. Retrieved December 9, 2010.
  4. ^ GameSpot site staff, ed. (2005). "The Long-Awaited Spiritual Successor to ICO Arrives Mid-February in Europe". GameSpot. Retrieved July 1, 2006.
  5. ^ McNamara, Andy; Berghammer, Billy (2006). "Colossal Creation: The Kenji Kaido and Fumito Ueda Interview". Game Informer. Archived from the original on April 27, 2006. Retrieved July 9, 2006. {{cite web}}: Unknown parameter |lastauthoramp= ignored (|name-list-style= suggested) (help)
  6. ^ Leadbetter, Richard (2011-09-08). "Ico/Shadow of the Colossus: PS2 vs. PS3". Eurogamer. Retrieved 2011-09-10.
  7. ^ Gallagher, James (2010-09-16). "Fumito Ueda Interview". Sony Computer Entertainment of Europe. Retrieved 2010-09-16.
  8. ^ Banks, David (2011-09-08). "Two Classic Games Get Facelifts and a PlayStation 3 Release". Wired. Retrieved 2011-09-08.
  9. ^ a b Juba, Joe (2011-09-08). "Ico and Shadow of the Colossus Collection". Game Informer. Retrieved 2011-09-10.
  10. ^ Anderson, Joe (2010-09-19). "PS3 Ico and Shadow of the Colossus may support Move". VG247. Retrieved 2010-09-19.
  11. ^ Orry, Tom (2011-07-21). "Ico & Shadow of the Colossus PS3 to include bonuses". Videogamer.com. Retrieved 2011-08-01.
  12. ^ a b Leone, Matt (2009-09-25). "Fumito Ueda Wants To See ICO and Shadow of the Colossus on PS3". 1UP.com. Retrieved 2010-05-26.
  13. ^ a b c d e Gifford, Kevin (2011-09-14). "Fumito Ueda Reflects on Ico, Shadow of the Colossus Remakes". 1UP.com. Retrieved 2011-09-14.
  14. ^ Tolito, Stephan (2009-09-29). "Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports". Kotaku. Retrieved 2010-05-26.
  15. ^ Leadbetter, Richard (2011-09-10). "Tech Analysis: Ico and Shadow of the Colossus Collection HD". Eurogamer. Retrieved 2011-09-10.
  16. ^ Orland, Kyle (2010-09-13). "Retail Listing, Media Report Point To Team Ico PS3 Collection". Gamasutra. Retrieved 2010-09-14.
  17. ^ Pigna, Kris (2010-05-26). "Ico, Shadow of the Colossus HD Collection Rumored for Q1, 2011". 1UP.com. Retrieved 2010-05-26.
  18. ^ Shuman, Sid (2010-09-16). "Ico and Shadow of the Colossus Collection hits PS3 Spring 2011 with 3D". Sony Computer Entertainment of America. Retrieved 2010-09-16.
  19. ^ McElroy, Griffin (2011-09-08). "Ico and Shadow of the Colossus has reversible boxart, Last Guardian not at TGS". Joystiq. Retrieved 2011-09-10.
  20. ^ Gantayat, Anoop (2010-09-14). "Ico and Shadow of the Colossus Remakes Confirmed". IGN. Retrieved 2010-09-14.
  21. ^ Spenser (2011-06-17). "Ico And The Shadow Of The Colossus In A Deluxe Package Just For Japan". Siliconera. Retrieved 2011-06-18.
  22. ^ "The Ico and Shadow of the Colossus Collection (PS3)". Metacritic. Retrieved 2011-09-10.
  23. ^ Dorlan, Christian (2011-09-08). "Ico & Shadow of the Colossus Collection HD - Review". Eurogamer. Retrieved 2011-09-10.
  24. ^ Clements, Ryan (2011-09-08). "Ico & Shadow of the Colossus Collection Review". IGN. Retrieved 2011-09-10.
  25. ^ Cowan, Danny (2011-09-28). "Critical Reception: The ICO & Shadow of the Colossus Collection". Gamasutra. Retrieved 2011-09-28.
  26. ^ Cowan, Danny (2011-09-30). "Saling The World: ICO & Shadow of the Colossus Collection Heads Domestic Charts". Gamasutra. Retrieved 2011-09-30.