Jump to content

Total War: Pharaoh

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by OceanHok (talk | contribs) at 15:29, 13 June 2023 (+ cover art). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Total War: Pharaoh
Developer(s)Creative Assembly Sofia
Publisher(s)Sega
Director(s)Maya Georgieva
Todor Nikolov
Designer(s)Milcho Vasilev
SeriesTotal War
Platform(s)macOS
Windows
ReleaseOctober 2023
Genre(s)Turn-based strategy, real-time tactics
Mode(s)Single-player, multiplayer

Total War: Pharaoh is an upcoming turn-based strategy real-time tactics video game developed by Creative Assembly Sofia and published by Sega. Part of the Total War series, Pharaoh is set in the New Kingdom of Egypt and its surrounding areas near the Late Bronze Age collapse. The game is set to be released for Windows PC in October 2023. Feral Interactive will publish the game's macOS version.

Gameplay

Total War: Pharaoh is a turn-based strategy real-time tactics video game. In the game, the player can choose from eight leaders, representing the game's three factions: Ancient Egypt under Ramesses III, the Canaanites in Canaan (near modern-day Levant), and the Hittite Empire under Šuppiluliuma II in Anatolia. New to the series is unit stance. Units in the game can now advance, hold (or forming a shield wall or a spear wall), and fall back. When unit falls back, they will retreat and slowly cede ground while maintaining formation and facing forward.[1] Units armour will also degrade, causing them to become progressively more vulnerable during confrontations. As with Troy, environments and armour will affect unit movement. For instance, heavier unit will become exhausted faster, and become bogged down in mud. Natural disasteres will impact the terrain. For instance, a thunderstorm may create more mud and create a harsh conditions for heavy units, while a sandstorm will drastically reduce visibility, rendering archers useless. Fire will also spread across the battlefield, destroying buildings and killing units caught in it. As the players progress in the game, they will be able to recruit units that are more adept to Egypt's harsh weather and terrain conditions.[2] Siege battles also underwent changes. Each settlement now has three capture points, with each bringing a unique boost to the army that controls it. For instance, one victory point may boost an army's morales, while another may boost their stamina.[3]

As the game is set in a tumultuous period of time, the game world will becoming progressively more dangerous. The player needs to guide their civilization through this period of political hardship. Prosperity will result in the game's being brighter visually and will boost production. However, as regions become politically unstable, settlements will be attacked by the Sea Peoples more frequently, and natural disasters will become more intense, ultimately leading to the late Bronze Age collapse.[4]

Development

The game was developed by Creative Assembly Sofia, which had previously worked on Total War Saga: Troy. Described as a fully-fledged historical Total War game, the team stripped away the more fantastical elements founded in games such as Total War: Warhammer and Total War: Three Kingdoms for an experience that is more grounded in reality.[5] Creative director Maya Georgieva added that as opposed to Troy, the game is a "fully historical title", one that is not "diluted or looking for multiple representations".[2] The pace of battle was significantly slower when compared to Troy, with director Todor Nikolov adding that the team wanted players to make "fewer" but more "impactful" decisions, and that combat now requires less micromanagement from players.[1]

The New Kingdom of Egypt was chosen as the game's setting, as the team felt that Egypt has never been properly explored in a Total War title. Director Todor Nikolov added that the empire during the Bronze Age collapse was facing political turmoil, threats from neighbouring states, and a possible invasion from the engimatic Sea Peoples, making it a great setting for a Total War game.[1] The team studied extensively the three factions featured in the game, in particularly their ways of governance and approaches to warfare.[5] The little-known Sea Peoples serves as the game's endgame threat. They are depicted in the game as a coalition of multi-ethnic seafaring warriors, and their design was based on "fragments of art and written accounts".[6]

Total War: Pharaoh was announced in May 2023. The game is set to be released for Windows PC in October 2023.[7] It will be supported by downloadable content, including a campaign pack and multiple faction packs, upon launch.[8]

References

  1. ^ a b c Tapsell, Chris (June 1, 2023). "Total War: Pharaoh takes the series back to vanilla history". Eurogamer. Retrieved June 4, 2023.
  2. ^ a b Brown, Fraser (June 1, 2023). "Total War: Pharaoh is making huge changes to battles, from dynamic weather and terrain to armour degradation". PC Gamer. Retrieved June 4, 2023.
  3. ^ Bishop, Rollin (June 1, 2023). "Total War: Pharaoh's battles made me rethink everything I thought I knew about Total War". GamesRadar. Retrieved June 4, 2023.
  4. ^ Jewitt, Dave (June 1, 2023). "Total War: Pharaoh Hands-on Preview - War Like An Egyptian". GameSpot. Retrieved June 4, 2023.
  5. ^ a b Boudreau, Ian (June 2, 2023). "Total War Pharaoh ditches fantasy for a more thrilling reality". PCGamesN. Retrieved June 4, 2023.
  6. ^ Hafer, Leana (June 1, 2023). "Total War Pharaoh: The First Hands-On Preview". IGN. Retrieved June 4, 2023.
  7. ^ Radulovic, Petrana (May 23, 2023). "The next Total War game will mobilize in ancient Egypt". Polygon. Retrieved June 4, 2023.
  8. ^ Romano, Sal (May 23, 2023). "Total War: PHARAOH announced for PC". Gematsu. Retrieved June 4, 2023.

External links