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== History ==
== History ==
One of the earliest titles is the [[arcade game]] [[Rampart (arcade game)|Rampart]], which was released to many platforms.<ref>{{cite book|title=Video Game Bible, 1985 - 2002|author=Andy Slaven|pages=119|quote=...features puzzle like strategy decision based around maintaining defense for your castle and proper placement of weaponry. A unique idea...|url=http://books.google.co.uk/books?id=oShzmF1Pxc4C&pg=PA119&dq=rampart+arcade+game&lr=&sig=4Hei8U1BAmSwk50b2zEy2B-NABY|isbn=1412249023}}</ref> This inspired a series of maps for [[StarCraft]] called the ''Turret Defense'' maps, which further inspired Sunken and Hero Defense games.{{Fact|date=July 2008}} Such [[Mod (computer gaming)|mods]] became popular with users of ''[[Warcraft III]]''<ref>{{citation | journal = Computer Gaming World | date = [[1 September]] [[2004]] | title = WarCraft Maps Go Mod. (Warcraft III evolutions and influence compared to other strategy) games | url = http://www.accessmylibrary.com/coms2/summary_0286-21924620_ITM }}</ref> and [[Age of Empires II]] and then became established as a separate genre.
this school sucks asssRampart (arcade game)|Rampart]], which was released to many platforms.<ref>{{cite book|title=Video Game Bible, 1985 - 2002|author=Andy Slaven|pages=119|quote=...features puzzle like strategy decision based around maintaining defense for your castle and proper placement of weaponry. A unique idea...|url=http://books.google.co.uk/books?id=oShzmF1Pxc4C&pg=PA119&dq=rampart+arcade+game&lr=&sig=4Hei8U1BAmSwk50b2zEy2B-NABY|isbn=1412249023}}</ref> This inspired a series of maps for [[StarCraft]] called the ''Turret Defense'' maps, which further inspired Sunken and Hero Defense games.{{Fact|date=July 2008}} Such [[Mod (computer gaming)|mods]] became popular with users of ''[[Warcraft III]]''<ref>{{citation | journal = Computer Gaming World | date = [[1 September]] [[2004]] | title = WarCraft Maps Go Mod. (Warcraft III evolutions and influence compared to other strategy) games | url = http://www.accessmylibrary.com/coms2/summary_0286-21924620_ITM }}</ref> and [[Age of Empires II]] and then became established as a separate genre.


There have also been very few games which are the same idea but backwards. One such game is called anti-TD. The player is given control of several vehicles and creatures which come in separate levels. The player chooses where they enter and what path they take, while the computer puts towers on the screen often. These games are not common at all.
There have also been very few games which are the same idea but backwards. One such game is called anti-TD. The player is given control of several vehicles and creatures which come in separate levels. The player chooses where they enter and what path they take, while the computer puts towers on the screen often. These games are not common at all.

Revision as of 14:30, 31 October 2008

Tower Defense or TD is a genre of strategy computer game. The goal is to try to stop enemies[1] from crossing the map by building towers which shoot at them as they pass.[citation needed] Enemies and towers usually have varied abilities and costs. When an enemy is defeated the player earns money or points, which are used to buy or upgrade towers.[2]

The choice and positioning of the towers is the essential strategy of the game. The creeps usually run through a "maze", which allows the player to strategically place towers, but there are also versions of the game in which the user must create the maze out of their own towers, such as Desktop Tower Defense.[3]

History

this school sucks asssRampart (arcade game)|Rampart]], which was released to many platforms.[4] This inspired a series of maps for StarCraft called the Turret Defense maps, which further inspired Sunken and Hero Defense games.[citation needed] Such mods became popular with users of Warcraft III[5] and Age of Empires II and then became established as a separate genre.

There have also been very few games which are the same idea but backwards. One such game is called anti-TD. The player is given control of several vehicles and creatures which come in separate levels. The player chooses where they enter and what path they take, while the computer puts towers on the screen often. These games are not common at all.

Warcraft III's developer Blizzard created a tower defense bonus level in the Frozen Throne expansion.

The genre includes several popular browser games made in Adobe Flash, such as Desktop Tower Defense[6] and Protector.[7] The genre exists on other platforms such as mobile phone.[8]

Tower defense games are breaking into the console market. Some notable games include; PS3's PixelJunk Monsters, DS's Ninjatown, Lock's Quest. Rampart has also been ported to several consoles.

References

  1. ^ Bibby, Jay (2007-01-11). "Flash Element TD (Tower Defense)". Jay Is Games. Retrieved 2008-03-07. {{cite web}}: Check date values in: |date= (help)
  2. ^ Rutkoff, Aaron (2007-06-20). "Strategy Game Pits Players Against Desktop Invasion". Wall Street Journal. Retrieved 2008-03-07. {{cite web}}: Check date values in: |date= (help)
  3. ^ Preece, Paul. "Desktop Tower Defense (on handdrawngames.com)". Paul Preece. Retrieved 2008-09-25.
  4. ^ Andy Slaven. Video Game Bible, 1985 - 2002. p. 119. ISBN 1412249023. ...features puzzle like strategy decision based around maintaining defense for your castle and proper placement of weaponry. A unique idea...
  5. ^ "WarCraft Maps Go Mod. (Warcraft III evolutions and influence compared to other strategy) games", Computer Gaming World, 1 September 2004 {{citation}}: Check date values in: |date= (help)
  6. ^ Erwan Cario (10 November 2007). "Jouer plus pour travailler moins Jeux vidéo. Sélection de petites douceurs en ligne, dangereusement addictives". Libération. {{cite web}}: Check date values in: |date= (help)
  7. ^ Alistair Wallis (2008-08-01). "Q&A: Kongregate's Greer And Sirlin On Metagame Hopes With Kongai". Gamasutra.
  8. ^ Roush, George (2007-12-05). "Tower Defense Review". IGN. Retrieved 2008-03-07. {{cite web}}: Check date values in: |date= (help)