A deck-building game is a card game or board game where construction of a deck is a main element of gameplay. Deck-building games are similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game.
In most deck-building games, each player starts with a small deck of weak cards. Each turn, they draw some cards from their deck and play them, which gives various effects including being able to buy some more cards from a central market, thereby building their deck. Other effects include being able to play more actions, attacking other players, and removing unwanted cards from the player’s deck. Typically, the cards also provide the in-game currency that allows players to buy more cards. As players buy more cards, their decks gradually become more powerful. When the player runs out of cards to draw, they shuffle their discard pile (which usually includes newly-gained cards) to create a new deck to draw from. Apart from this, however, games may vary; for instance, some are competitive, while others are co-operative.
As players do not build their decks before playing, they cannot organize a deck in advance, and must do so during play. Therefore, strategy is driven by the cards available in the market, which may vary from game to game.
Deck-building is the central mechanic in some games, such as Dominion or Wingspan. However, in others, such as the Mage Knight Board Game or Arkham Horror: The Card Game, it is combined with others.
If a game has similar mechanics, but doesn't use cards, it is frequently called a pool-building game.
Dominion was the first deck-building game. Its popularity spurred the creation of many others, including Thunderstone, Ascension: Chronicle of the Godslayer, Legendary (based on Marvel superhero comics) published by Upper Deck, and Clank! published by Renegade. In many cases, computerized versions of deck-building games are available, usually mimicking the tabletop version. For example, Dominion and Star Realms can be played online.
List of deck-building games
- Adventure Time: Cartoon Network Crossover Crisis (Cryptozoic, 2016)
- Aeon's End (Action Phase Games, Indie Boards & Cards, 2017) 
- Arctic Scavengers (Rio Grande Games, 2009)
- Arcmage: Rebirth (Arcmage Creative Commons Games, 2018) 
- Arcmage: Enchanted Realm (Arcmage Creative Commons Games, 2019) 
- Arcmage: New Horizons (Arcmage Creative Commons Games, 2020) 
- Ascension: Chronicle of the Godslayer (American Studio, 2011)
- Attack on Titan (Cryptozoic, 2016)
- CapCom Street Fighter Deck-building Game (Cryptozoic, 2014)
- Clank! (Renegade Game Studios, 2016)
- Clank! In! Space! (Renegade Game Studios, 2017)
- DC Comics Deck-building Game (Cryptozoic, 2012)
- Dominion (Rio Grande Games, 2008)
- Eschaton (Archon Games, 2016)
- Forever Evil (Cryptozoic, 2014)
- Harry Potter™ Hogwarts™ Battle: A Cooperative Deck-Building Game (USAopoly, 2015)
- Hero Realms (White Wizard, 2016)
- Justice Society of America (Cryptozoic)
- Legendary: A Marvel Deck Building Game (Upper Deck, 2012)
- Legendary Encounters: An Alien Deck Building Game (Upper Deck, 2014)
- Legendary: A James Bond Deck Building Game (Upper Deck, 2019)
- Multiverse (Cryptozoic, 2017)
- Mystic Vale (Alderac, 2016)
- Rick and Morty: Close Rick (Cryptozoic, 2017)
- Rick and Morty: The Rickshank Rickdemption (Cryptozoic, 2018)
- Rivals – Batman vs The Joker (Cryptozoic, 2014)
- Rivals – Green Lantern vs Sinestro (Cryptozoic, 2018)
- Shards of Infinity (Stone Blade, 2018)
- StarCraft: The Board Game (Fantasy Flight Games, 2007)
- Star Realms (White Wizard, 2014)
- Teen Titans (Cryptozoic, 2015)
- Teen Titans Go! (Cryptozoic, 2017)
- Thunderstone (Alderac, 2009)
- Trains (OKAZU Brand, Alderac, 2012)
- Wingspan (Stonemaier Games, 2019)
Deck-building in computer games
A novel version of the tabletop version of deck-building games are roguelike deck-building video games. Typically single-player games, these games combine deck-building with procedurally generated scenarios and rewards, a fundamental principle of roguelike games. These games require the player to build their deck as they play, usually having to add cards from a random selection as a reward for completing objectives. While the first known example of such a game was Dream Quest, the genre gained momentum with the release of Slay the Spire in 2017.
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