Jump to content

User:Kung Fu Man/Mai Shiranui

From Wikipedia, the free encyclopedia
Mai Shiranui
Fatal Fury and The King of Fighters character
In-universe information
Fighting styleShiranui-ryuu Ninjutsu
OriginJapan
NationalityJapanese

Mai Shiranui (Japanese: 不知火 舞, Hepburn: Shiranui Mai)

Conception and development

[edit]

Introduced in the 1992 SNK developed fighting game Fatal Fury 2, the character was originally conceived as a male ninja simply named Ninja Master. However, after about the character's concept was about sixty percent realized, a request was put in to include a female character, and they scrapped their original idea, retaining the ninja identity while developing several character concepts.[1][2] She was originally intended to be excluded from the game's sequel, Fatal Fury 3 and replaced with another female character, Alice Chrystler. However due to heavy fan request, Mai returned instead, and has since appeared in many later SNK-produced games including as a staple of The King of Fighters series. In terms of personality, they wanted her to be strong-willed woman who made most of her own equipment, and to have a taste in heavy metal music, particularly the band Pantera.[3][4]

Standing 164 cm (5 ft 5 in) tall, Mai is a Japanese woman with measurements of 85-54-90 cm (32-21-34 in).[3] Her long brown hair is worn in a ponytail style, with bangs that frame her face and an ornate hairpin holding it in place. Her outfit consists of a red uwagi with extended loincloth and decorative tails, while matching fingerless gloves and red tabi cover her hands and feet. Underneath her outfit Mai only wears a red thong, with a significant part of her body particular her buttocks, cleavage and the sides of her breasts exposed. While the development team originally gave her a more stern appearance in Fatal Fury 2, they softened it in her subsequent appearances.[5][4] For Fatal Fury 3, several redesigns were considered, including a full armored appearance in heavy ninja gear,[6] before changing her attire to incorporate a leotard. When asked if this was done to reduce the amount of exposure from her outfit, the development team responded there was "no reason in particular".[3] Subsequent games however reverted back to her previous design, which has remained mostly consistent since with minimal changes.[5]

As her design was refined for The King of Fighters, they aimed to emphasize her sex appeal, modelling her breasts after model Fumie Hosokawa, while her hips were based on those of media personality Ai Iijima.[4] During work on The King of Fighters '94, the person working on Mai's sprites, C.A.C Yamaski, asked the development head if he could increase the number of sprites for her standing idle animation.[7][8] The development head agreed due to having extra space on the game's ROM, but was surprised upon seeing the results: while in earlier games her breasts were given a slight amount of jiggle in her animations, the sprite artist had emphasized the movement of her breasts dramatically. While the animation was censored in Western releases of the game, this aspect endured into subsequent titles and the team felt this was a significant factor in her enduring popularity.[7][9]

For her portrayal in The King of Fighters XIII, character artist Ritsu Yamaguchi wanted to recreate the atmosphere of her Fatal Fury series appearances. He noted that while The King of Fighters often placed emphasis on her breasts, hips and buttocks to depict her as a character that exudes sex appeal, he saw her character in Fatal Fury as portrayed "stoic" motions and as a serious fighter even though her clothing was still revealing. He felt her outfit alone would illustrate her sex appeal, so he focused on the stoic aspect to give her a "more sensual atmosphere", downplaying many of her more sexual animations by comparison.[10] Meanwhile, for The King of Fighters Online, Triple A Games CEO Yan Yongjun noted that the development team had trouble implementing Mai in the game, stating that while she was a popular character in Korea and Western countries, they struggled with her "scantily clad" appearance.[11]

Critical reception

[edit]

Main has been well received since her introduction. The staff of UGO.com described her as a mascot not only for The King of Fighters but SNK as a whole, and felt the character's role as an "unapologetic sex symbol" was a driving force for sales of the King of Fighters franchise.[12] Mai has been cited as an example of SNK's rivalry with Capcom over the latter's "Street Fighter" series, particularly in regards to the character Chun-Li, with Joystiq's Richard Michtell stating "rest assured that there's one thing Street Fighter will never have, and that's Mai.".[13][14][15] Games Tribune Magazine writer Javier Bello meanwhile felt the comparison was due to both being female characters introduced in a similar time period that brought "a sexy and pleasing touch to the eye" in contrast to a cast of "squads of fighters with plenty of testosterone and muscles", with Mai's emphasis on exposure pushing her popularity further in his opinion.[16]

A thesis for the Federal University of Bahia cited Mai as an example of how female fighting game characters hypersexualize the breasts and hips, drawing comparisons to portrayal of the mythological Venus. It additionally cited her as an example of how such games tend to portray Asian women as inherently sexual through their use of traditional clothing and how much of her body it exposes.[17]

In regards to her appearance in Fatal Fury: The Motion Picture, Jean-Karlo Lemus and Heidi Kemps of Anime News Network noted the emphasis on fanservice, particularly emphasizing how she was introduced "boobs first" in the production, and felt it had a lasting impact on how the character was perceived. She compared it to her portrayal in the Fatal Fury 2 video game, and observed while her appearance in the game was attractive, she was not "as over-the-top as she eventually became" in her later King of Fighters '94 appearance. Lemus agreed, feeling elements anime character designer Masami Ōbari had inserted supported this theory, such as a dance number focusing on Mai. However, he criticized the story's portrayal of her routinely chasing Andy and undermining herself to make him jealous, feeling the character deserved better.[18]

Gavin Jasper stated while emphasis was often placed on her breasts, he felt her "optimistic spirit helps balance her into a fun character who is always a blast to play as". He further praised how she owned her sexuality, integrating her sex appeal as an intentional part of her character's battle strategy. Jasper also added that while she is often portrayed as chasing after Andy, he liked that she was not content with simply being a side character and someone that deserved to be his partner over other characters, her role in The King of Fighters' Women's Team "ultimately her way of showing him up and teaching him a lesson."[19] Meanwhile the staff of Chinese website 163.com emphasized that while the King of Fighters series later introduced sexier characters, they were often ignored in part thanks to Mai's "exaggerated style" and personality, the latter of which they felt was a vital aspect to a character's enduring appeal.[20]

Cultural impact

[edit]
A fan cosplaying as Mai

The animation of Mai's breasts in Fatal Fury 2 has been cited as one of the earliest examples of breast physics in video games, a conception that later games have steadily tried to refine,[9][21] thought Mai has remained the most prominent example in 2D animation of the concept.[22] Brett Elston of GamesRadar+ emphasized that while female fighting game characters were prominent in the 1990's, with each new game often trying to out-sexualize the others, gaming periodicals were "abuzz with commentary on what Mai's bobbing bosom meant for the industry", with Elston comparing it to "witnessing (half-naked) women entering the workplace for the first time."[23] The Mary Sue's Princess Weekees meanwhile cited her as one of the most prominent examples of women in fighting games, emphasizing it was in large part due to Mai's sex appeal keeping her in the public consciousness moreso than the games she originated from.[24]

Mai and other characters from The King of Fighters have been cited as especially popular among the young people in Hong Kong during the late 1990s, impacting local youth and Mong Kok culture in the country.[25] Mai has also been cited as one of the most popular subjects of cosplay worldwide,[26][27][28] and has appeared on more mainstream media such as worn by the host of China's Cybernet television broadst.[29][30] Kotaku's Brian Ashcraft observed Mai's outfit was particularly popular among models in Chila and Taiwan, appearing at non-gaming events such as book signings or car shoes dressed as the character. He attributed this trend less to The King of Fighters, and moreso due to the simplicity and acting as a "uniform of sorts" as an "easy go-to choice" for cosplay.[31] Singaporean pop-culture site Lollipop meanwhile felt the outfit demanded "a special kind of physique", and attributed this to why it was popular with models.[32] Mai has also been the frequent subject of explicit third party works, including fan-made doujinshi, erotic cosplay,[33] and pornographic films.[34][35][36]

In 2019, when discussing Terry Bogard's appearance in Super Smash Bros. Ultimate, producer Masahiro Sakurai explained while Mai was widely popular, she would not be able to appear in the game in any context as the game was made for "good boys and girls of many different ages." The statement rapidly became a meme on social media platforms, with Dead or Alive developer Team Ninja taking the opportunity to advertise her inclusion in their game and to welcome players to "the world of adults".[37] The development team later clarified it was out of concern that her presence would increase the game's age rating.[38]

References

[edit]
  1. ^ "SNK HISTORY | 株式会社SNK". SNK Japan (in Japanese). Archived from the original on 2017-12-02. Retrieved 2018-05-17.
  2. ^ ALL ABOUT SNK対戦格闘ゲーム〈1991-2000〉 (in Japanese). Denpa Shinbunsha. 2000. p. 18. ISBN 9784885546778.
  3. ^ a b c 餓狼伝説3. Neo Geo Freak (in Japanese). No. 1. May 1995. pp. 82–85.
  4. ^ a b c KOFキャラクターズ―KOF'94~'97 全45キャラ設定資料完全収録 (in Japanese). Neo Geo Freak. 1998. pp. 84–85. ISBN 978-4-87465-406-4.
  5. ^ a b 餓狼伝説シリーズの歴史. Neo Geo Freak (in Japanese). No. 2. June 1995. p. 89.
  6. ^ Studio BentStuff (August 1995). All About Fatal Fury 3. All About. Vol. 10. Microcomputer BASIC Magazine. p. 253.
  7. ^ a b Studio BentStuff (November 1994). All About The King of Fighters '94. All About (in Japanese). Vol. 7. Microcomputer BASIC Magazine. p. 68.
  8. ^ "Interview with C.A.C Yamasaki". King of Fighters 10th Anniversary Official Website. Archived from the original on April 18, 2008. Retrieved March 12, 2009.
  9. ^ a b Hernandez, Patricia (24 February 2015). "How Video Game Breasts Are Made (And Why They Can Go Wrong)". Kotaku. Archived from the original on 4 February 2017. Retrieved 12 February 2017.
  10. ^ チーム紹介 女性格闘家チーム. SNK (in Japanese). 2010-06-18. Retrieved 2024-06-05.
  11. ^ Han, Xiao (2009-06-27). 原味不知火舞登场 访《拳皇OL》开发者. News17173.com (in Chinese). Retrieved 2024-06-05.
  12. ^ "Mai Shiranui - Top 10 Girls of Gaming". UGO.com. Archived from the original on 2008-03-06. Retrieved 2024-06-06.
  13. ^ Mitchell, Richard (2006-08-25). "SFII is lame, Fatal Fury hits Live Arcade". Joystiq. Archived from the original on 2012-10-24. Retrieved 2024-06-06.
  14. ^ Curran, Robert (2021-04-10). "King of Fighters: Who is Mai Shiranui". Comic Book Resources. Retrieved 2024-06-06.
  15. ^ 80后90后的满满回忆!拳皇系列女性角色盘点. ali213.net (in Chinese). 2014-03-31. Archived from the original on 2014-06-04. Retrieved 2024-06-06.
  16. ^ Bello, Javier (2015-01-30). "El sexo vende. Tal afirmación es indudable dentro de los cánones del mundo moderno. Es algo que vemos a diario en la televisión, en la publicidad, en el cine, y por supuesto, en los videojuegos". Games Tribune Magazine (in Spanish). Archived from the original on 2016-02-07. Retrieved 2024-06-06.
  17. ^ de Araújo, Guilherme; Carvalho, Pedrosa; Pereira, Georgia da Cruz (2019). Análise da representação feminina nos jogos de luta (Thesis) (in Portuguese). Federal University of Bahia: XV Enecult (published 2019-08-01).
  18. ^ Lemus, Jean-Karlo; Kemps, Heidi (2021-02-16). "This Week in Anime: The Boobs and Battles of Fatal Fury". Anime News Network. Retrieved 2024-06-06.
  19. ^ Jasper, Gavin (2016-11-14). "King of Fighters: Ranking All the Characters". Den of Geek. Archived from the original on 2023-05-20. Retrieved 2023-05-20.
  20. ^ "163.com" 什么才算是性感?游戏美女的八大性感准则 (in Chinese). 2011-01-14. Archived from the original on 2016-01-08. Retrieved 2024-06-06.
  21. ^ Hussin, Salehuddin (April 2007). "The Way of the Quarter Circle Punch". GameAxis Unwired. No. 4. p. 24.
  22. ^ Miller, Zachary (2013-02-14). "Of Nerds and Men: Containment". Nintendo World Report. Retrieved 2024-06-04.
  23. ^ Elston, Brett (2007-12-14). "Game babes: A history". GamesRadar+. p. 3. Archived from the original on 2011-06-15. Retrieved 2024-06-05.
  24. ^ Weekees, Princess (2011-02-19). "Chun-Li Is From Street Fighter, Not Mortal Kombat—a Break Down of (Some) the Iconic Ladies of Fighting Games". The Mary Sue. Retrieved 2024-06-06.
  25. ^ Hjorth, Larissa; Chan, Dean (2012). Gaming Cultures and Place in Asia-Pacific. Routledge. p. 87. ISBN 0415535891.
  26. ^ "PhotoShop". EvolutioN (in Italian). Vol. 3. April 2002. p. 6.
  27. ^ Pigna, Kris (2009-11-28). "See the 'King of Fighters' Live Action Movie Trailer". 1up.com. Retrieved 2015-07-09.
  28. ^ "El sexo explícito en los videojuegos". Eldiario.es. 7 November 2014. Retrieved 2016-02-06.
  29. ^ "史上最辣!台湾超人气宅男女神安心亚COS不知火舞 - 新闻中心- 178游戏网". News.178.com. 2011-05-16. Retrieved 2016-01-01.
  30. ^ "辣!安心亞cos不知火舞 性感身材全都露!". News.wayi.com.tw. Retrieved 2016-01-01.
  31. ^ Brian Ashcraft (6 September 2012). "Models Sure Love Wearing Mai Shiranui's Clothes". Kotaku. Retrieved 2016-01-01.
  32. ^ "Taiwanese model bounces into spotlight with game character cosplay". Lollipop.sg. Singapore Press Holdings. 2013-01-17. Archived from the original on 2014-04-18. Retrieved 2013-11-28.
  33. ^ Brian Ashcraft (17 January 2012). "Thank this Japanese Porn Star for Edgy Cosplay". Kotaku. Retrieved 2016-01-01.
  34. ^ Ashcraft, Brian. "The Queen of Fighters - Oddities". Kotaku. Archived from the original on February 6, 2010. Retrieved 2016-01-01.
  35. ^ Brian Ashcraft (4 July 2012). "When Video Games and Dirty Movies Clash". Kotaku.com. Retrieved 2014-06-19.
  36. ^ "春丽肉搏不知火舞 电视游戏乱入AV电影_电视游戏_新浪游戏_新浪网". Games.sina.com.cn (in Chinese). 2012-07-06. Archived from the original on 2012-07-09. Retrieved 2016-01-01.
  37. ^ "Mai Shiranui is too booby for the 'good boys and girls' of Smash Ultimate". Polygon. 7 November 2019.
  38. ^ McFarren, Damien (2024-03-22). "Fatal Fury Producer Still Feels Bad That Fan Favourite Fighter Didn't Make It Into Smash Bros". Time Extension. Retrieved 2024-06-06.