User:Kuroishinzo/Warhammer Fantasy Roleplay 3rd Edition
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200px Warhammer Fantasy Roleplay 3rd edition core box set cover | |
Designers | Richard Halliwell, Rick Priestley, Graeme Davis, Jim Bambra, Phil Gallagher |
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Publishers | Fantasy Flight Games |
Publication | 2009 (3rd edition) |
Genres | Fantasy |
Systems | Custom |
Warhammer Fantasy Roleplay 3rd Edition is
Basic information
Core Box Set
Third edition has, so far, been released solely as a core box set which includes all of the materials necessary for one Game Master (GM/Dungeon Master/DM) and three players to enjoy the game [1]. This box set generally retails for $99 but can be found at some online retailers for around $60 [2].
Warhammer Fantasy Roleplay Adventurer's Toolkit
Shortly after the release of the core box set, an expansion set was released that provides additional options for players as well as additional resources to allow for more players to be in a game [3]. This Adventurer's Toolkit generally retails for about $29 but can also be found at a lesser price via online retailers [4].
Action Resolution System
Fantasy Flight Games (FFG) introduces a brand new resolution mechanism in third edition that relies on dice pools rather than a percentile or D20 system. The dice that are included are also unique to this game (similar to how Blood Bowl dice are unique to Blood Bowl). There are seven types of dice in total; Characteristic, Fortune, Misfortune, Specialization, Challenge, Conservative and Reckless. Which dice you roll will depend on what task you are attempting to accomplish and, based on the situation, what positive and negative factors (read: dice) are added. Some of the dice have only neutral or positive results, some only neutral or negative and some with all of the above. Once the dice are rolled, positive and negative effects are tallied up to determine the number of successes (or lack there of). If there is at least one success at the end, the task succeeds. If not, it fails. Multiple successes have the potential for further positive effects based on the situation.
Party Mechanics
This edition also introduces a new mechanic that focuses on party cohesion. There are multiple "Party Sheets" that are included in the core set, and four additional ones are included with the Adventurer's Toolkit. At the beginning of the game, the players decide which party sheet they would like to use. These party sheets allow characters to share a talent (an ability or power that the character posses) with the party, so that anyone in the party can use it. This represents that characters expertise being used to guide the party out of a certain situation. In addition to sharing talents, the party sheet provides a specific bonus ability that the party can use. There are also negative effects provided by this party sheet. For example, a tension meeter (0-10) is on each party sheet and provides consequences as tension between party members increases (generally at 5 and 10 on the counter; after 10, it resets to 0 again).
Adding to the, already, robust components of the party sheet, is the use of fortune tokens. Each player begins with three at the start of a session. The players can spend these to add fortune dice to an important dice roll or spend them to remove counters from a talent that is on cool down, etcetera. The GM can then reward the players (for good roleplay, accomplishing a difficult task or whatever they choose) by adding a fortune token to the "Fortune Pool" on the party sheet. Once the number of fortune tokens in the fortune pool matches the number of players, their fortune tokens "Refresh". This means that they may take one fortune token from the pool if they have fewer then their starting allotment. If they don't have fewer, they may spend one directly from the pool instead.
Online Resources
An errata, FAQ, card list, component list, and living index for third edition can be found in PDF format on FFG's website using the following link:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=149&efcid=3&efidt=250580
References
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