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Virtua Athlete 2K

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Virtua Athlete 2K
Developer(s)Hitmaker
Publisher(s)
Director(s)Shinichi Ogasawara
Platform(s)Dreamcast, Arcade, PlayStation 2
ReleaseDreamcast
  • JP: July 27, 2000
  • UK: August 25, 2000[1]
  • NA: September 12, 2000[2]
Arcade
  • NA: 2001
  • JP: March 2002
PlayStation 2
  • JP: July 29, 2004
Genre(s)Sports
Mode(s)Single-player, multiplayer

Virtua Athlete 2K[a], known as Virtua Athlete 2000 in North America, is a Sega Dreamcast track and field sports game developed by Hitmaker. The arcade game Virtua Athletics, also known in Japan as Virtua Athlete[b], is based on the Dreamcast version. Virtua Athlete 2K supports up to four local players simultaneously as to compete for the top score through all seven of its events. Virtua Athlete was released on the PlayStation 2 in Japan as part of the DecAthlete Collection with DecAthlete and Winter Heat. The collection is the 15th volume of the Sega Ages 2500 series.[3]

Reception

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The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Kevin Rice of NextGen said of the game, "Already limited by only having seven events, this game falls flat on the Olympic track with frustrating controls and disappointing gameplay."[17] In Japan, Famitsu gave it a score of 31 out of 40.[10]

An IGN review published following the game's release in North America read, "Best described as an interactive movie about the Olympics, Virtua Athlete is as basic a game as you can get [...] It's just too bad that the game play doesn't match their respective graphical accomplishment."[16]

Notes

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  1. ^ Japanese: バーチャ アスリート 2K, Hepburn: Bācha Asurīto 2K
  2. ^ Japanese: バーチャ アスリート, Hepburn: Bācha Asurīto
  3. ^ Two critics of Electronic Gaming Monthly gave the game each a score of 6/10, and the other gave it 5/10.
  4. ^ In GameFan's viewpoint of the game, one critic gave it 72, and the other 77.

References

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  1. ^ "Virtua Athlete 2K". Chipsworld. Archived from the original on April 26, 2001. Retrieved May 23, 2024.
  2. ^ Musgrave, Shawn (September 12, 2000). "Virtua Athlete 2000 Races to Stores". IGN. Ziff Davis. Retrieved January 8, 2022.
  3. ^ "DecAthlete Collection". IGN. Ziff Davis. Retrieved June 16, 2019.
  4. ^ a b "Virtua Athlete 2000 for Dreamcast Reviews". Metacritic. Red Ventures. Retrieved June 16, 2019.
  5. ^ Thompson, Jon. "Virtua Athlete 2000 - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved June 16, 2019.
  6. ^ Rector, Brett (October 13, 2000). "Virtua Athlete 2000". Gamecenter. CNET. Archived from the original on October 19, 2000. Retrieved January 9, 2022.
  7. ^ Edge staff (October 2000). "Virtua Athlete 2K [Import]" (PDF). Edge. No. 89. Future Publishing. p. 99. Retrieved January 9, 2022.
  8. ^ Sewart, Greg; Kujawa, Kraig; Johnston, Chris (November 2000). "Virtual Athlete 2000" (PDF). Electronic Gaming Monthly. No. 136. Ziff Davis. p. 246. Retrieved January 9, 2022.
  9. ^ Taylor, Martin (September 13, 2000). "Virtua Athlete 2000". Eurogamer. Gamer Network. Retrieved June 16, 2019.
  10. ^ a b "バーチャ アスリート 2K [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved June 16, 2019.
  11. ^ "Virtua Athlete 2000". Game Informer. No. 90. FuncoLand. October 2000.
  12. ^ Higgins, Geoff "El Nino"; Jacques Strap (November 2000). "Virtua Athlete [2000]". GameFan. Vol. 8, no. 11. BPA International. p. 124. Retrieved January 9, 2022.
  13. ^ Cheat Monkey (September 14, 2000). "Virtua Athlete 2000 Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 7, 2005. Retrieved June 16, 2019.
  14. ^ Provo, Frank (September 12, 2000). "Virtua Athlete 2000 Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Retrieved June 16, 2019.
  15. ^ Williamson, Colin (August 2, 2000). "Virtual Athlete 2K (Import)". IGN. Ziff Davis. Retrieved June 16, 2019.
  16. ^ a b Dunham, Jeremy (September 13, 2000). "Virtua Athlete 2K". IGN. Ziff Davis. Retrieved July 9, 2014.
  17. ^ a b Rice, Kevin (November 2000). "Virtual Athlete 2K [sic]". NextGen. No. 71. Imagine Media. p. 123. Retrieved January 8, 2022.
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