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Wild Talents (role-playing game)

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Wild Talents
Superhero Roleplaying
in a World Gone Mad
Wild Talents cover
DesignersDennis Detwiller
Greg Stolze
PublishersArc Dream Publishing
PublicationDecember 18, 2006
GenresSuperhero
SystemsOne-Roll Engine

Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, with illustrations by Christopher Shy, Sam Araya, and Todd Shearer. The game was shipped to customers worldwide on December 18, 2006.[1]

Setting

Wild Talents picks up the settings started by Godlike after the events World War II with the next step in development of the powers of the Talents. Unlike the first wave of Talents to emerge during World War II, these Wild Talents are unable to counteract each other's powers by will alone. Beyond being a follow-up to Godlike, Wild Talents includes tools and ideas for any superhero setting.

System

The ORE System used by Wild Talents expands on the system introduced by Godlike. Dice pools of d10s are used to perform task checks where sets of matched dice determine success.

See also

References

  1. ^ "Wild Talents - News". Arc Dream Publishing. Retrieved September 23, 2006.