Builder pattern
From Wikipedia, the free encyclopedia
The builder pattern is a software design pattern. The intention is to abstract steps of construction of objects so that different implementations of these steps can construct different representations of objects. Often, the builder pattern is used to build products in accordance to the composite pattern, a structural pattern.
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[edit] Class diagram
- Builder
- Abstract interface for creating objects (product).
- Concrete Builder
- Provides implementation for Builder. It is an object able to construct other objects. Constructs and assembles parts to build the objects.
- Director
- The Director class is responsible for managing the correct sequence of object creation. It receives a Concrete Builder as a parameter and executes the necessary operations on it.
- Product
- The final object that will be created by the Director using Builder.
[edit] Useful tips
- Builder focuses on constructing a complex object step by step. Abstract Factory emphasizes a family of product objects (either simple or complex). Builder returns the product as a final step, but as far as the Abstract Factory is concerned, the product gets returned immediately.
- Builder often builds a Composite.
- Often, designs start out using Factory Method (less complicated, more customizable, subclasses proliferate) and evolve toward Abstract Factory, Prototype, or Builder (more flexible, more complex) as the designer discovers where more flexibility is needed.
- Sometimes creational patterns are complementary: Builder can use one of the other patterns to implement which components are built. Abstract Factory, Builder, and Prototype can use Singleton in their implementations.
[edit] Examples
[edit] Java
/** "Product" */ class Pizza { private String dough = ""; private String sauce = ""; private String topping = ""; public void setDough(String dough) { this.dough = dough; } public void setSauce(String sauce) { this.sauce = sauce; } public void setTopping(String topping) { this.topping = topping; } } /** "Abstract Builder" */ abstract class PizzaBuilder { protected Pizza pizza; public Pizza getPizza() { return pizza; } public void createNewPizzaProduct() { pizza = new Pizza(); } public abstract void buildDough(); public abstract void buildSauce(); public abstract void buildTopping(); }
/** "ConcreteBuilder" */ class HawaiianPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("cross"); } public void buildSauce() { pizza.setSauce("mild"); } public void buildTopping() { pizza.setTopping("ham+pineapple"); } } /** "ConcreteBuilder" */ class SpicyPizzaBuilder extends PizzaBuilder { public void buildDough() { pizza.setDough("pan baked"); } public void buildSauce() { pizza.setSauce("hot"); } public void buildTopping() { pizza.setTopping("pepperoni+salami"); } }
/** "Director" */ class Cook { private PizzaBuilder pizzaBuilder; public void setPizzaBuilder(PizzaBuilder pb) { pizzaBuilder = pb; } public Pizza getPizza() { return pizzaBuilder.getPizza(); } public void constructPizza() { pizzaBuilder.createNewPizzaProduct(); pizzaBuilder.buildDough(); pizzaBuilder.buildSauce(); pizzaBuilder.buildTopping(); } } /** A given type of pizza being constructed. */ public class BuilderExample { public static void main(String[] args) { Cook cook = new Cook(); PizzaBuilder hawaiianPizzaBuilder = new HawaiianPizzaBuilder(); PizzaBuilder spicyPizzaBuilder = new SpicyPizzaBuilder(); cook.setPizzaBuilder(hawaiianPizzaBuilder); cook.constructPizza(); Pizza hawaiian = cook.getPizza(); cook.setPizzaBuilder(spicyPizzaBuilder); cook.constructPizza(); Pizza spicy = cook.getPizza(); } }
[edit] A more object oriented version of the Builder in Java
This is an implementation of the Builder pattern using inner classes in Java. The advantage here is that the Product being built does not have to expose setters for its individual components. This gives a better encapsulated Builder.
package builder.innerclass; import builder.innerclass.Pizza.Builder; class Pizza { private String dough = ""; private String sauce = ""; private String topping = ""; public static abstract class Builder { private Pizza pizza; public Builder() { pizza = new Pizza(); } public abstract Builder buildDough(); public abstract Builder buildSauce(); public abstract Builder buildTopping(); public Pizza getPizza() { return pizza; } protected void addTopping(String topping) { pizza.topping = topping; } protected void addSauce(String sauce) { pizza.sauce = sauce; } protected void addDough(String dough) { pizza.dough = dough; } } } class SpicyPizzaBuilder extends Pizza.Builder { @Override public SpicyPizzaBuilder buildDough() { super.addDough("Pan Baked"); return this; } @Override public SpicyPizzaBuilder buildSauce() { super.addSauce("hot"); return this; } @Override public SpicyPizzaBuilder buildTopping() { super.addTopping("pepperoni+salami"); return this; } } class HawaiianPizzaBuilder extends Pizza.Builder { @Override public Builder buildDough() { super.addDough("cross"); return this; } @Override public Builder buildSauce() { super.addSauce("mild"); return this; } @Override public Builder buildTopping() { super.addTopping("ham+pineapple"); return this; } } class Cook { private Pizza.Builder pizzaBuilder; public void constructPizza() { pizzaBuilder.buildDough().buildSauce().buildTopping(); } public Pizza getPizza() { return pizzaBuilder.getPizza(); } public void setPizzaBuilder(Builder builder) { pizzaBuilder = builder; } } public class BuilderExample { public static void main(String[] args) { Pizza.Builder hawaiianPizzaBuilder = new HawaiianPizzaBuilder(); Pizza.Builder spicyPizzaBuilder = new SpicyPizzaBuilder(); Cook cook = new Cook(); cook.setPizzaBuilder(hawaiianPizzaBuilder); cook.constructPizza(); Pizza hawaiian = cook.getPizza(); cook.setPizzaBuilder(spicyPizzaBuilder); cook.constructPizza(); Pizza spicy = cook.getPizza(); } }
[edit] C#
/** "Product" */ class Pizza { public string Dough { get; set; } public string Sauce { get; set; } public string Topping { get; set; } } /** "Abstract Builder" */ abstract class PizzaBuilder { public Pizza pizza { get; protected set; } public void CreatePizza() { pizza = new Pizza(); } public abstract void BuildDough(); public abstract void BuildSauce(); public abstract void BuildTopping(); } /** "ConcreteBuilder" */ class HawaiianPizzaBuilder : PizzaBuilder { public override void BuildDough() { pizza.Dough = "Cross"; } public override void BuildSauce() { pizza.Sauce = "Mild"; } public override void BuildTopping() { pizza.Topping = "Ham+Pineapple"; } } /** "ConcreteBuilder" */ class SpicyPizzaBuilder : PizzaBuilder { public override void BuildDough() { pizza.Dough = "Pan Baked"; } public override void BuildSauce() { pizza.Sauce = "Hot"; } public override void BuildTopping() { pizza.Topping = "Pepperoni+Salami"; } } /** "Director" */ class Cook { public PizzaBuilder PizzaBuilder { get; set; } public Pizza Pizza { get { return PizzaBuilder.pizza; } } public void MakePizza() { PizzaBuilder.CreatePizza(); PizzaBuilder.BuildDough(); PizzaBuilder.BuildSauce(); PizzaBuilder.BuildTopping(); } } /** A given type of pizza being constructed. */ static void Main(string[] args) { Cook cook = new Cook(); cook.PizzaBuilder = new SpicyPizzaBuilder(); cook.MakePizza(); cook.PizzaBuilder = new HawaiianPizzaBuilder(); cook.MakePizza(); }
[edit] Python
# Product class Pizza(object): def __init__(self): self.dough = None self.sauce = None self.topping = None # Abstract Builder class PizzaBuilder(object): def __init__(self): self.pizza = None def create_new_pizza_product(self): self.pizza = Pizza() # ConcreteBuilder class HawaiianPizzaBuilder(PizzaBuilder): def build_dough(self): self.pizza.dough = "cross" def build_sauce(self): self.pizza.sauce = "mild" def build_topping(self): self.pizza.topping = "ham+pineapple" # Director class Cook(object): def __init__(self): self.pizza_builder = None @property def pizza(self): return self.pizza_builder.pizza def construct_pizza(self): self.pizza_builder.create_new_pizza_product() self.pizza_builder.build_dough() self.pizza_builder.build_sauce() self.pizza_builder.build_topping() # A given type of pizza being constructed. if __name__ == '__main__': cook = Cook() cook.pizza_builder = HawaiianPizzaBuilder() cook.construct_pizza() pizza = cook.pizza
[edit] Delphi
program BuilderPatternExample; {$APPTYPE CONSOLE} uses SysUtils; type // Product TPizza = class(TObject) strict private FDough, FSauce, FTopping: string; public property Dough: string write FDough; property Sauce: string write FSauce; property Topping: string write FTopping; procedure Show(); end; // Abstract Builder TPizzaBuilder = class(TObject) strict protected FPizza: TPizza; public property Pizza: TPizza read FPizza; constructor Create(); destructor Destroy(); override; procedure CreateNewPizzaProduct(); procedure BuildDough(); virtual; abstract; procedure BuildSauce(); virtual; abstract; procedure BuildTopping(); virtual; abstract; end; // Concrete Builder A THawaiianPizzaBuilder = class(TPizzaBuilder) public procedure BuildDough(); override; procedure BuildSauce(); override; procedure BuildTopping(); override; end; // Concrete Builder B TSpicyPizzaBuilder = class(TPizzaBuilder) public procedure BuildDough(); override; procedure BuildSauce(); override; procedure BuildTopping(); override; end; // Director TWaiter = class(TObject) strict private FPizzaBuilder: TPizzaBuilder; public property PizzaBuilder: TPizzaBuilder write FPizzaBuilder; constructor Create(); destructor Destroy(); override; procedure ConstructPizza(); function GetPizza(): TPizza; end; { TPizza } procedure TPizza.Show(); begin WriteLn('Pizza with Dough as ' + FDough + ', sauce as ' + FSauce + ' and Topping as ' + FTopping + '!'); end; { TPizzaBuilder } constructor TPizzaBuilder.Create(); begin FPizza := nil; end; destructor TPizzaBuilder.Destroy(); begin if FPizza <> nil then FPizza.Free(); inherited Destroy(); end; procedure TPizzaBuilder.CreateNewPizzaProduct(); begin if FPizza <> nil then FPizza.Free(); FPizza := TPizza.Create(); end; { THawaiianPizzaBuilder } procedure THawaiianPizzaBuilder.BuildDough(); begin if FPizza <> nil then FPizza.Dough := 'cross'; end; procedure THawaiianPizzaBuilder.BuildSauce(); begin if FPizza <> nil then FPizza.Sauce := 'mild'; end; procedure THawaiianPizzaBuilder.BuildTopping(); begin if FPizza <> nil then FPizza.Topping := 'ham and pineapple'; end; { TSpicyPizzaBuilder } procedure TSpicyPizzaBuilder.BuildDough(); begin if FPizza <> nil then FPizza.Dough := 'pan baked'; end; procedure TSpicyPizzaBuilder.BuildSauce(); begin if FPizza <> nil then FPizza.Sauce := 'hot'; end; procedure TSpicyPizzaBuilder.BuildTopping(); begin if FPizza <> nil then FPizza.Topping := 'pepperoni and salami'; end; { TWaiter } constructor TWaiter.Create(); begin FPizzaBuilder := nil; end; destructor TWaiter.Destroy(); begin FPizzaBuilder := nil; inherited Destroy(); end; procedure TWaiter.ConstructPizza(); begin if FPizzaBuilder <> nil then begin FPizzaBuilder.CreateNewPizzaProduct(); FPizzaBuilder.BuildDough(); FPizzaBuilder.BuildSauce(); FPizzaBuilder.BuildTopping(); end; end; function TWaiter.GetPizza(): TPizza; begin if FPizzaBuilder <> nil then Result := FPizzaBuilder.Pizza else Result := nil; end; var Waiter: TWaiter; HawaiianPizzaBuilder: THawaiianPizzaBuilder; SpicyPizzaBuilder: TSpicyPizzaBuilder; Pizza: TPizza; begin HawaiianPizzaBuilder := THawaiianPizzaBuilder.Create(); SpicyPizzaBuilder := TSpicyPizzaBuilder.Create(); Waiter := TWaiter.Create(); // Client has ordered two pizzas // Pizza "A" Waiter.PizzaBuilder := HawaiianPizzaBuilder; Waiter.ConstructPizza(); Pizza := Waiter.GetPizza(); Pizza.Show(); Pizza.Free(); //Pizza "B" Waiter.PizzaBuilder := SpicyPizzaBuilder; Waiter.ConstructPizza(); Pizza := Waiter.GetPizza(); Pizza.Show(); Pizza.Free(); ReadLn; Waiter.Free(); HawaiianPizzaBuilder.Free(); SpicyPizzaBuilder.Free(); end.
[edit] External links
- What is the difference between Factory pattern and Builder Pattern ?
- The JavaWorld article Build user interfaces without getters and setters (Allen Holub) shows the complete Java source code for a Builder.
- Item 2: Consider a builder by Joshua Bloch
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