Dragon Age: Inquisition
|Dragon Age: Inquisition|
|Engine||Frostbite 3 with SpeedTree|
|Distribution||Optical disc, download|
Dragon Age: Inquisition is an upcoming action role-playing video game developed by BioWare and published by Electronic Arts. It is a sequel to Dragon Age: Origins and Dragon Age II, making it the third major game in the Dragon Age franchise.
BioWare is planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition. The game will feature larger environments with much more opportunity for exploration.
BioWare has confirmed that multiple playable races are returning. Players can play as a Human, Dwarf, or Elf just like in Dragon Age: Origins. Additionally, Qunari are playable for the first time in the series.
However, combat is expected to differ somewhat from its predecessors and focus more on a player's ability to prepare, position, and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking.
The romance aspect of the game has been overhauled. As opposed to Bioware's previous gift and dialogue based system, romance will occur in reaction to events and variables specific to each character, which will end with "mature and tasteful" sex scenes.
Developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience.
Customization is said to be expanded in the next game. The developers addressed mainly how equipment would be handled with party members. They described a situation in which the player found a breastplate and decided to give it to a party member. Depending upon which party member received it, the breastplate would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. It was also hinted that armor customization will go as far as altering its color and pattern.
Laidlaw confirmed that some ability will likely exist for players to import their save files from the first two games into Dragon Age: Inquisition "to shore up world consistency".
Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II. In regards to the more open-world nature of the game, BioWare has stated that while they looked to Skyrim for inspiration, it will not quite be that open.
Dragon Age: Inquisition will be set in Thedas, the fantasy world in which the two previous games are set. The game will cover more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series. The developers said that the next game would likely be somewhere more "French", which fans recognize as the land of Orlais. Following the events described in the supplementary novel Dragon Age: Asunder, a civil war between the loyalists of the ruling Empress and a powerful noble faction broke out in Orlais. Simultaneously, the Circle of Magi has gone rogue, in part due to the events of Dragon Age II, and the Templar Order seceded from the Chantry to wage their own civil war on the mages.
Creative Director Mike Laidlaw confirmed that the overall plot of Dragon Age: Inquisition will be "saving the world from itself". The story in Dragon Age: Inquisition will be much more open-ended in contrast to its previous games, where the stories were more linear. It will primarily involve an all-out civil war between mages and templars, the foundations of which comprise the main plot of Dragon Age II.
According to Dragon Age writer David Gaider, the story of the first game's Warden "is over" and the story of Hawke, the second game's protagonist, would be finished through future Dragon Age II downloadable content, though BioWare has since announced an end to future Dragon Age II content. Therefore, like the previous games, Dragon Age: Inquisition will showcase a new protagonist. It has been confirmed that the character will be fully voiced and that the dialogue wheel from Dragon Age II will return. However, in a Twitter post, BioWare employee Mike Laidlaw mentioned that playing as a different character "does not mean your old character may never appear in future games", which could indicate that the player may be able to meet their original protagonists.
In his open letter to the Bioware community, executive producer Mike Darrah said, "We won't be talking about the story of the game today. Though you can make some guesses from the title."
On July 20, Gaider suggested that Morrigan's child (whose existence depends on the player's choices in Dragon Age: Origins) would "have more than a passing reference" in the plot of the upcoming game.
On March 19, 2012, nearly two weeks after BioWare released Mass Effect 3, Creative Director Mike Laidlaw tweeted that they were finished working on content for Dragon Age II. Executive Producer Mark Darrah mentioned that BioWare originally had plans for an expansion pack, entitled "Exalted March", to mark the first anniversary of Dragon Age II but canceled it in favor of developing other opportunities for the series. Although Dragon Age: Inquisition had not been officially announced, Darrah asked fans to give feedback on what they would like to see in future Dragon Age installments.
Wedbush Securities analyst Michael Pachter speculated that Dragon Age: Inquisition would be released some time in 2014. The title was believed to be scheduled for release in the fourth quarter of 2013, but Pachter suggested it had been delayed so BioWare and video game publisher Electronic Arts could fix problems and create new content for Star Wars: The Old Republic and Mass Effect 3. However, many BioWare developers, such as Mary Kirby, claimed this was inaccurate, stating that "Dragon Age III's development will not be delayed by BioWare's other games."
In September 2012, Mark Darrah, Dragon Age's executive producer, revealed in an open letter that Dragon Age III, titled Dragon Age III: Inquisition, was officially under development and had been since about eighteen months previous to the announcement.
At E3 2013, it was announced along with the trailer that the game would debut "Fall 2014" and that the title would now be simply Dragon Age: Inquisition, dropping the "III".
|This section requires expansion. (September 2013)|
Pre-release comments of Inquisition have generally been positive. Kotaku writer Jason Schrier had very good first impressions, noting the game's apparent ambition and BioWare's ability to listen to fans. GamesRadar listed the game as their second best shown at PAX 2013, commenting on its openness and combat. John Walker of Rock, Paper, Shotgun was pleased to hear of the top-view camera coming back, though remained cautious; after playing the demo, he said he was "left optimistic, but uninformed."
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