inXile Entertainment

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inXile Entertainment
Industry Interactive entertainment
Founded 2002
Headquarters Newport Beach, California, United States
Key people Brian Fargo
Matthew Findley
Employees 11-50[1]

inXile Entertainment is an American video game developer formed in late 2002 by Brian Fargo, a founder of Interplay Productions. The company is located in Newport Beach, California and specializes in role-playing video games.


In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[2]

In April 2012, inXile launched a Kickstarter campaign to fund Wasteland 2, the sequel to Interplay's Wasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[3] In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera.[4] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[5]

During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program.[6] Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects.[7] As of March 2013, a total of 202 funded and 31 active projects have participated in the initiative, such as Shadowrun Returns and Leisure Suit Larry: Reloaded.[6]


  • The Bard's Tale (2004) (PC, Mac, Linux, Xbox, PS2, Ouya, Android, iOS, Blackberry P) (2004)
  • Fantastic Contraption (2008) (Flash, iPhone/iPodTouch)
  • Super Stacker (2009) (iPhone/iPodTouch)
  • Super Stacker 2 (2009) (iPhone/iPodTouch)
  • Shape Shape (2009) (iPhone/iPodTouch)
  • HEI$T (cancelled in 2010)
  • Super Stacker Party (2010) (PlayStation Network)
  • Hunted: The Demon's Forge (2011) (PlayStation 3, Xbox 360, PC)
  • Choplifter HD (2012) (PlayStation Network, Xbox Live Arcade, PC, Ouya)[8]
  • Wasteland 2 (upcoming, 2014) (PC, Mac, Linux)
  • Torment: Tides of Numenera (upcoming, 2015) (PC, Mac, Linux)


SparkWorkz logo

InXile Entertainment has a web division under the name of SparkWorkz.[9] It hosts smaller web titles such as Fantastic Contraption that are generally free to play. SparkWorkz gets its revenue via in-browser advertising. Part of the revenue goes directly to the developers of the hosted games.


  1. ^ United States. "inXile Entertainment". LinkedIn. Retrieved 2012-10-19. 
  2. ^ Hinkle, David. "What's in a Name: InXile Entertainment". Joystiq. 
  3. ^ "Wasteland 2 Kickstarter". Kickstarter. Retrieved March 26, 2013. 
  4. ^ "Torment: Tides of Numenera Kickstarter". Kickstarter. Retrieved March 26, 2013. 
  5. ^ "Torment: Tides of Numenera Shatters Kickstarter Record". The Escapist. Retrieved March 26, 2013. 
  6. ^ a b April 15, 2012 by Rob Lammle 7 (April 15, 2012). "5 Retro Games Brought Back From the Dead By Kickstarter". Retrieved April 29, 2012. 
  7. ^ "inXile entertainment". Kicking It Forward. Retrieved April 29, 2012. 
  8. ^ "Choplifter will fly again?". Gamespot. 17 June 2009. Retrieved 2011-03-29. 
  9. ^ "« The best free games online!". Retrieved 2012-10-19. 

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