The Last of Us

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The Last of Us
Video Game Cover - The Last of Us.jpg
Box art for the PlayStation 3 version of the game, featuring protagonists Joel and Ellie.
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s) Bruce Straley
Neil Druckmann
Designer(s) Jacob Minkoff
Programmer(s) Travis McIntosh
Jason Gregory
Artist(s) Erick Pangilinan
Nate Wells
Writer(s) Neil Druckmann
Composer(s) Gustavo Santaolalla
Platform(s) PlayStation 3
PlayStation 4
Release date(s) PlayStation 3
June 14, 2013[a]
PlayStation 4
  • NA July 29, 2014
  • AUS July 30, 2014
  • EU July 30, 2014
  • UK August 1, 2014
Genre(s) Action-adventure, survival horror
Mode(s) Single-player, multiplayer
Distribution Optical disc, download

The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 on June 14, 2013; an updated version, titled The Last of Us Remastered, was released for the PlayStation 4 on July 29, 2014. The game, set twenty years after an outbreak destroyed much of civilization, follows Joel, who is tasked with escorting the young Ellie across a post-apocalyptic United States.

The Last of Us is played from a third-person perspective, and players use firearms, improvised weapons and stealth to defend against hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus. Stealth combat utilizes a gameplay mechanic called "Listen Mode" that allows players to effectively locate enemies through a heightened sense of hearing and spatial awareness. The game also features a crafting system, allowing players to customize weapons through the use of upgrades. An online multiplayer mode is included with the game, allowing up to eight players to engage in both co-operative and competitive gameplay in recreations of multiple single-player settings.

Development began in 2009, soon after the release of Uncharted 2: Among Thieves. The development team chose Troy Baker and Ashley Johnson to portray Joel and Ellie, respectively, providing the voice and motion capture of the characters. Both actors assisted creative director Neil Druckmann with the development of the characters and refinement of the story. The relationship between Joel and Ellie was the central focus of the game, with all other elements developed around it. In all elements of the game, the development team took a minimalist approach; the original score was composed by Gustavo Santaolalla, known for his minimalist approach to composing.

Following its announcement in December 2011, The Last of Us was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its characterization, subtext, exploration of the human condition, and depiction of female and LGBT characters. The Last of Us became one of the best-selling PlayStation 3 games, selling over 1.3 million units in its first week, and over eight million units within fourteen months. Considered by many critics as one of the greatest video games of all time, it won year-end accolades, including over 230 Game of the Year awards from several gaming publications, making it the most awarded game in history. After the game's release, several downloadable content additions were released; The Last of Us: Left Behind added a new single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley.

Gameplay[edit]

The Last of Us uses a third-person perspective. The game involves gunfights, melee combat, and a cover system. For most of the game, the player controls Joel; Ellie and other companions are controlled by the AI. The player must traverse post-apocalyptic environments, fighting off infected and gangs of hostile human survivors. The player can attack enemies directly, or use stealth tactics to pass undetected.[3]

A player creating an item
The real-time crafting system, accessed from the backpack.[4]

To defeat enemies, players can use long ranged weapons such as rifles, shotguns and bows, and short-barreled guns such as pistols and revolvers; they can also scavenge limited-use melee weapons such as pipes and baseball bats. Bottles and bricks can be thrown to distract, stun or attack enemies.[5] Weapons can be upgraded using collectable parts at workbenches,[6] and Joel's physical abilities, such as his health bar and crafting speed, can be upgraded by collecting pills and medicinal plants.[7] Equipment such as health kits and Molotov cocktails can be found or forged from collectable items including rubbing alcohol, towels, and blades.[6] The game does not pause while crafting or swapping unholstered weapons, forcing the player to manage their time effectively in combat.[6]

The game features periods without combat, often involving conversation between the characters.[8][9] The player must solve simple puzzles; for example, by using floatable pallets to move Ellie (who cannot swim) across bodies of water, and using ladders or dumpsters to reach higher areas.[10] Story collectibles, including notes, maps, and comics, can be scavenged and viewed in the backpack menu.[11]

The game features an AI system called "Balance of Power".[12] This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition, is distracted, or when he is being attacked by other enemies. In turn Ellie is able to help out Joel by throwing objects at threats to stun them, announcing the location of enemies Joel is unable to see (such as when he is flanked) and, in the latter half of the game, using a knife and a pistol.

Multiplayer[edit]

The Last of Us has three multiplayer game types, each hosting a maximum of eight players.[13] "Supply Raid" and "Survivors" are both team deathmatches, the latter without respawning. In "Interrogation", teams "interrogate" enemies after defeating them to learn the location of the enemy team's lockbox; the first team to capture the enemy's lockbox wins.

In every mode, the player picks a faction, Hunters or Fireflies, and must keep their clan alive by collecting supplies during matches. Each match counts as one day; by surviving 12 "weeks", the player has completed a journey and can choose their faction again.[14] Killing enemies, reviving allies, and crafting items earn parts that can be converted to supplies; parts can also be scavenged from enemies' bodies. As the clan's supplies grow, its members earn more load out points to carry more equipment.[15] Players can personalize their characters with hats, helmets, masks, and emblems, and customize their loadouts to suit their playing style.[16]

Plot[edit]

In 2013, Joel (Troy Baker) is a single father living near Austin, Texas, with his twelve-year-old daughter Sarah (Hana Hayes). One night, an outbreak of a mutant Cordyceps fungus ravages the United States, which transforms its human hosts into cannibalistic monsters. As Joel, his brother Tommy (Jeffrey Pierce), and Sarah flee the chaos, Sarah is shot by a soldier and dies in Joel's arms.

Twenty years later, most of civilization has been destroyed by the infection. Survivors live in heavily policed quarantine zones, independent settlements and nomadic groups. Joel works as a smuggler with his friend Tess (Annie Wersching) in a Boston quarantine zone. They hunt down Robert (Robin Atkin Downes), an arms dealer, to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the goods to the Fireflies, a rebel group opposing the quarantine zone authorities. The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their stolen cache in return for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding outside of the quarantine. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The trio make their way to their destination through hordes of infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected; believing in Ellie's importance, Tess sacrifices herself against pursuing military soldiers so Joel and Ellie can escape.

Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill (W. Earl Brown), a smuggler who owes Joel a favor, they acquire a working vehicle. Driving into Pittsburgh, they are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter); after they escape the city, Sam is bitten by an infected but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him and then commits suicide out of grief.

In the fall, Joel and Ellie finally find Tommy in Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria (Ashley Scott). Joel contemplates leaving Ellie with Tommy, but after she confronts him about Sarah, he decides to stay with her. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. There, they find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City. As they leave, they are attacked by bandits and Joel is severely wounded.

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food; David reveals that the university bandits Ellie and Joel killed were part of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. She escapes after killing James but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David; Joel consoles her before they flee.

In the spring, Joel and Ellie arrive in Salt Lake City and are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies have to remove Ellie's infected brain, killing her. Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. There he confronts and kills Marlene to prevent the Fireflies from pursuing them. On the drive out of the city, Joel lies to Ellie about what happened, telling her that the Fireflies had found many other people who are immune, but were unable to create a cure and have stopped trying. The pair arrive on the outskirts of Tommy's settlement. Ellie expresses her survivor guilt and asks Joel to swear that his story is true; he does.

Left Behind downloadable content

During Joel's recovery in Winter, Ellie scavenges for supplies inside an abandoned mall. She contends with infected and members of David's group.

Weeks earlier, Ellie's friend Riley (Yaani King) has joined the Fireflies and convinces Ellie to sneak away with her to an abandoned mall. Riley reveals that she is being deployed to another city. The pair argue and reconcile. Ellie begs Riley to stay; they kiss. Drawn by the noise of their activities, infected pursue Ellie and Riley through the mall, and both are bitten. They consider suicide, but choose to embrace their final hours together.

Development[edit]

A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.
Neil Druckmann worked as the creative director on The Last of Us, writing the game's story.

Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us.[17] Director Bruce Straley and creative director Neil Druckmann led The Last of Us team.[18]

The relationship between Joel and Ellie was the central focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie respectively and provided voice and motion capture performances.[19] Baker and Johnson contributed to the development of the characters;[20] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[21] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[20] The game's other characters also underwent changes. The character of Tess, portrayed by Annie Wersching, was originally intended the main antagonist of The Last of Us, but the team found it difficult to believe her motives.[22] The sexuality of the character Bill, portrayed by W. Earl Brown, was originally left vague in the script, but later altered to further reflect his homosexuality.[21]

The Last of Us features an original score composed by musician Gustavo Santaolalla.[23] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.[24] This minimalist approach was also taken with the game's sound design and art design. The sound department began working early on the sound of the Infected, in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[25] The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, used as a reference point when designing the flooded areas of Pittsburgh.[23] The art department were forced to fight for things that they wished to include, due to the high demand during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[26]

The team created new engines to satisfy their needs for the game. The artificial intelligence (AI) was created to coordinate with players;[27] the addition of Ellie as AI was a major contributor to the engine.[28] The lighting engine was also re-created to incorporate soft light, in which the sunlight weeps in through spaces and reflects off surfaces.[27] The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.[21] The game's user interface design also underwent various iterations throughout development.[29]

The Last of Us was officially announced on December 10, 2011, at the Spike Video Game Awards,[30] alongside its debut trailer[31] and an official press release acknowledging some of the game's features.[32] Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to Naughty Dog's reputation.[33][34][35] The game missed its original projected release date of May 7, 2013, pushed back to June 14, 2013 to allow for further polishing.[36] To spur pre-order game sales, Naughty Dog collaborated with several retail outlets to provide special edition versions of the game, with extra features and content.[37] A four-issue comic book miniseries, titled The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and another young survivor Riley.[38]

Additional content[edit]

Downloadable content (DLC) for the game was released for the game following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us;[39] the documentary was released online in February 2014.[40] Two DLC packs were included with some of the game's special editions and were available upon release: the Sights and Sounds Pack included the soundtrack, a dynamic theme and two avatars; the Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points, early access to customizable items and brawler skill for the game's multiplayer.[41] Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.[42][43] Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase individually.[44]

Left Behind, released on February 14, 2014,[45] added a new single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley.[46] A third bundle was released on May 6, 2014, featuring five separate DLC: Grounded added a new difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional Survival Skills Bundle and Situational Survival Skills Bundle added eight new multiplayer skills; Survivalist Weapon Bundle added four new weapons.[47][48] The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014.[49] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[50]

The Last of Us Remastered[edit]

On April 9, 2014, Sony announced The Last of Us Remastered, an improved version of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[51][52] Remastered features improved enhanced graphics and rendering upgrades including increased draw distance, an upgraded combat mechanic and higher frame rate. Further additions include advanced audio options, an audio commentary and a Photo Mode. It includes the previously released downloadable content, including Left Behind and some multiplayer maps.[51][53][54] The development team aimed at creating a "true" remaster, maintaining the "same core experience"[55] and not changing any large story or gameplay elements.[56]

Reception[edit]

Pre-release[edit]

The Last of Us was exhibited for the general video game audience at the Electronic Entertainment Expo 2012 (E3 2012), where it won five Game Critics Awards for Best of Show, Best Original Game, Best Console Game, Best Action/Adventure Game, and a Special Commendation for Sound.[57] The game received several other E3 2012 Best of Show awards from media outlets such as Cheat Code Central,[58] The Daily Telegraph,[59] Destructoid,[60] The Electric Playground,[61] Electronic Gaming Monthly,[62] GameSpot,[63] and PlayStation Universe.[64] The Last of Us was nominated for Most Anticipated Game at the 2012 Spike Video Game Awards,[65] while the game's Gamescom 2012 trailer won for Best Trailer at the 4th Annual Inside Gaming Awards.[66]

Critical reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 95%[67]
Metacritic 95/100[68]
Review scores
Publication Score
Computer and Video Games 10/10[69]
Edge 10/10[70]
Electronic Gaming Monthly 9.5/10[71]
Eurogamer 10/10[72]
Famitsu 38/40[73]
Game Informer 9.5/10[74]
GameSpot 8/10[75]
IGN 10/10[76]
Official PlayStation Magazine (UK) 10/10[77]
Polygon 7.5/10[78]

The Last of Us was released to critical acclaim.[79] Metacritic, which assigns a normalized rating in the 0–100 range, calculated an average score of 95 out of 100, indicating "universal acclaim", based on 98 reviews.[68] GameRankings assigned it an average review score of 95% based on 68 reviews.[67] It is the fifth-highest rated PlayStation 3 game on both Metacritic and GameRankings.[b] Reviewers liked the character development, story and subtext, visual and sound design, and depiction of female and LGBT characters. The game is considered one of the most significant titles of the seventh generation of video games,[82] and by many critics as one of the greatest video games of all time.[83] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[76] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre,[72] while Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

The game's story received high praise from reviewers. Kelly of Computer and Video Games found the story memorable,[69] and IGN's Moriarty named it one of the game's standout features.[76] PlayStation Official Magazine '​s David Meikleham found that the game's pacing contributed to the improvement of the story,[77] while Destructoid's Jim Sterling particularly lauded the game's suspenseful moments.[84] Richard Mitchell of Joystiq found that the game's narrative improved the character relationships.[85]

The characters—particularly the relationship between Joel and Ellie—received acclaim from critics. Matt Helgeson of Game Informer noted that the relationship felt relatable, naming it "poignant" and "well-drawn".[74] Eurogamer's Welsh found that the characters were developed with "real patience and skill", appreciating their emotional value,[72] and Joystiq's Mitchell found the relationship "genuine" and emotional.[85] PlayStation Official Magazine '​s Meikleham named Joel and Ellie the best characters in a PlayStation 3 game,[77] while IGN's Moriarty identified it as a highlight of the game.[76] Kelly of Computer and Video Games found the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.[78] The character performances also received praise,[76][74][84] with Edge and Eurogamer's Welsh noting that the script improved as a result.[70][72]

Many reviewers found the game's combat a refreshing difference from other games. Game Informer '​s Helgeson appreciated the vulnerability during fights,[74] while Kelly of Computer and Video Games enjoyed the variety in approaching them.[69] IGN's Moriarty felt that the game's crafting system assisted the combat, and that the latter contributed to the game's emotional value, adding that enemies feel "human"[76] Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands".[85] Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay.[72] Tom Mc Shea of GameSpot felt that the game's artificial intelligence negatively affected the combat, with enemies often ignoring players' companions.[75] Polygon '​s Kollar felt that the combat was unfair, especially when fighting the Infected.[78]

A location, formerly a city street, with overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic United States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were also well received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games '​ Kelly, and "jaw-dropping" by Eurogamer's Welsh. Mc Shea of GameSpot felt that the visual representation of the post-apocalyptic world was "mundane", having been previously portrayed various times previously. The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming"[74] and Moriarty of IGN stating that they contribute to the realism.[76] Destructoid's Sterling felt that game was visually impressive, but that technical issues left a negative impact on the visuals.[84]

The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that the game "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the game's story appropriately.[70] Helgeson of Game Informer wrote that the word "effectively and gorgeously [conveys] the loneliness" of the story.[74] IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.[76]

Reviewers praised the use of sound in the game. Eurogamer's Welsh felt that the sound design was significantly better than in other games,[72] while Game Informer '​s Helgeson dubbed it "amazing".[74] Mc Shea of GameSpot felt that the audio added to the effect of the gameplay, particularly when hiding from enemies.[75] Kelly of Computer and Video Games found that the environmental audio impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer '​s Helgeson and Destructoid's Sterling called the score "haunting",[74] with the latter finding that it compliments the gameplay.[84]

The game's extreme depiction of violence has received commentary from critics. Kelly of Computer and Video Games felt that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[69] Both PlayStation Official Magazine '​s Meikleham and Eurogamer's Welsh echoed similar remarks,[77] with the latter stating that the violence is not "desensitized or mindless".[72] Helgeson of Game Informer observed that the game's violence leads to players questioning the morality of their choices.[74] Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character.[85] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the violence would depend on its context within the game.[86]

Depiction of female and LGBT characters[edit]

Many critics discussed the game's depiction of female characters. Edge praised its lack of sexualized or "token" female characters and wrote that The Last of Us "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames."[87] Eurogamer praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché. The game sets her up as a damsel in distress but then subverts the whole concept. Turns out you can put a non-sexy, non-pathetic female character in your game - on the cover, even - and still sell a million copies."[88]

In The New York Times, Chris Suellentrop acknowledged that Ellie was a likeable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel, the older man. This is another video game by men, for men and about men."[89] GameSpot praised the female characters as morally conflicted and sympathetic, but wrote: "If we grade its handling of women on a curve relative to other games, The Last of Us is a success ... But we've let our notions of what's possible become limited by what's available. Instead, we need to evaluate games and how they handle gender based on their actual merits, not in relation to other games."[90]

The Last of Us was praised for its depiction of LGBT characters. Ellie discovers gay pornography belonging to the supporting character Bill, a survivor mourning the loss of his partner Frank. Sam Einhorn wrote for gaygamer.net that "the revelation added to his character ... without really tokenizing him", and that "Bill is a positive gay character in a AAA game release. You don't see that very often."[91] GLAAD, the American organization promoting the image of LGBT people in the media, named Bill one of "the most intriguing new LGBT characters of 2013", calling him "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."[92]

In the DLC Left Behind, released on Valentine's Day 2014, Ellie and her female friend Riley kiss. Kotaku described the kiss as "video gaming's latest breakthrough moment ... a big deal because video games have never suffered from an overabundance of queer characters (let alone two young women in a queer, mixed-race coupling)."[93] Creative director Neil Druckmann said the reaction to the kiss was "a mixed bag" but mostly positive.[94] Amplify, a project of the non-profit advocacy group Advocates for Youth, reported that the game attracted sexist and homophobic criticism from some players.[95]

Sales[edit]

The Last of Us was a commercial success.[96][97] In the United Kingdom, it debuted at number one in the sales charts and stayed there for six weeks, matching records set by multi-platform titles, FIFA 12 (2011) and Call of Duty: Black Ops II (2012).[98][99] Its first two days earned more than the £3 million earned by the Superman film Man of Steel in the same period.[100] The Last of Us also topped the charts in the United States, France, Ireland, Italy, the Netherlands, Sweden, Finland, Norway, Denmark, Spain and Japan.[101] It sold an estimated 1.3 million copies during its first weekend including 500,000 units in the United States, becoming, at the time, the biggest launch of an original game since 2011's L.A. Noire.[102][103] The game sold 3.4 million copies worldwide in its first three weeks across Blu-ray Disc and digital download versions.[103][104] It went on to become the tenth best-selling game of 2013 overall, and the best-selling original game that was not a sequel, or based on an existing property.[105] By March 2014, The Last of Us had sold over six million copies globally, and seven million by July that year.[106][107] In its first week, The Last of Us Remastered version sold approximately 632,000 copies.[108] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[109]

Awards[edit]

The Last of Us is the most awarded game of all time, winning over 230 Game of the Year awards.[110] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[111][112] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[113] The A.V. Club,[114] the British Academy Video Games Awards,[115] Canada.com,[116] Cheat Code Central,[117] Daily Mirror,[118] The Daily Telegraph,[119] Destructoid,[120] the 17th Annual DICE Awards,[121] The Escapist,[122] GamesRadar,[123] GameTrailers,[124] the 14th Annual,[125] Game Revolution,[126] Giant Bomb,[127] Good Game,[128] Hardcore Gamer,[129] IGN,[130] IGN Australia,[131] International Business Times,[132] Kotaku,[133][134] VG247,[135] VideoGamer.com.[136] It was also named the Best PlayStation Game by GameSpot,[137] GameTrailers,[124] Hardcore Gamer[138] and IGN.[139] Naughty Dog won Studio of the Year and Best Developer from Cheat Code Central,[140] The Daily Telegraph,[119] the Golden Joystick Awards,[141] Hardcore Gamer[142] and the Spike VGX 2013.[143]

Baker and Johnson received multiple nominations for their performances as Joel and Ellie, respectively; they both won the award from BAFTA,[115] while Baker won an award from Hardcore Gamer,[144] and Johnson won awards from The Daily Telegraph[119] and the DICE Awards.[121] The game's story also received awards from BAFTA,[119] the DICE Awards,[121] GameTrailers,[124] the Game Developers Choice Awards,[125] Giant Bomb,[145] Hardcore Gamer,[146] IGN[147] and the Writers Guild of America Awards,[148] and from GameTrailers,[124] Giant Bomb,[145] the Golden Joystick Awards.[141] The sound design and music received awards at the DICE Awards[121] and the Inside Gaming Awards,[141] and from IGN.[149][150] The game's graphical and artistic design also won awards from Destructoid,[151] the DICE Awards,[121] the Golden Joystick Awards[141] and IGN.[152][153]

The Last of Us was awarded Outstanding Innovation in Gaming at the DICE Awards,[121] and Best Third Person Shooter from GameTrailers.[124] The game received Best New IP from Hardcore Gamer,[154] Best Newcomer at the Golden Joystick Awards,[141] and Best Debut from Giant Bomb.[155] Naughty Dog won Studio of the Year and Best Developer from Cheat Code Central,[140] The Daily Telegraph,[119] Edge,[156] the Golden Joystick Awards[141] and Hardcore Gamer.[142] At IGN's Best of 2013 Awards, the game received multiple wins, including Best Overall Sound,[149] Best PlayStation 3 Multiplayer,[157] and Best Action-Adventure Game on PlayStation 3[158] and overall.[159] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[115] and The Escapist,[160] as well as Best Action Game from Hardcore Gamer[161] and Adventure Game of the Year at the DICE Awards.[121]

Adaptations and possible sequel[edit]

On March 6, 2014, Sony announced that Screen Gems will distribute a film adaptation of The Last of Us.[162] On July 25, 2014, it was announced that Neil Druckmann will write the film and Sam Raimi will produce, and that Maisie Williams was in talks to star as Ellie.[163][164][165]

The cast of The Last of Us performed a live reading of selected scenes in Santa Monica on July 28, 2014, with live music by composer Gustavo Santaolalla. The performance was directed by Druckmann, with graphics by Alex Hobbs.[166]

In a February 2014 interview with Eurogamer, writer Neil Druckmann said the possibility of a sequel to The Last of Us was "about 50/50", but that Naughty Dog needed to find a story "really worth telling, and that's not repeating itself." He stressed that the team had no definite sequel plans.[167] In July 2014, Naughty Dog community strategist Arne Meyer said that not considering a sequel to The Last of Us “would be a disservice" to the studio and the fans.[168]

References[edit]

Notes
  1. ^ The Last of Us was released in Japan on 10 October 2013.[1][2]
  2. ^ The Last of Us shares its status as fifth-highest rated PlayStation 3 game on Metacritic with Red Dead Redemption, Portal 2 and LittleBigPlanet. The PlayStation 3 games that are rated higher than The Last of Us, on both Metacritic and GameRankings, are Grand Theft Auto IV, Grand Theft Auto V, Uncharted 2: Among Thieves and Batman: Arkham City.[80][81]
Footnotes
  1. ^ "Buy The Last of Us for PlayStation 3 (PS3)". Play-asia.com. Retrieved July 13, 2013. 
  2. ^ "Buy The Last of Us for PlayStation 3". Play-Asia. Retrieved June 16, 2013. 
  3. ^ Tim Walter. "The Last of Us Photo Gallery". Retrieved 2014-08-19. 
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External links[edit]