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The Last of Us

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The Last of Us
Video Game Cover - The Last of Us.jpg
Cover art for the PlayStation 3 version of the game, featuring protagonists Joel and Ellie.
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Director(s)
Designer(s) Jacob Minkoff
Programmer(s)
  • Travis McIntosh
  • Jason Gregory
Artist(s)
  • Erick Pangilinan
  • Nate Wells
Writer(s) Neil Druckmann
Composer(s) Gustavo Santaolalla
Platform(s)
Release date(s) PlayStation 3
June 14, 2013
PlayStation 4
NA 20140729July 29, 2014
AUS 20140730July 30, 2014
EU 20140730July 30, 2014
UK 20140801August 1, 2014
Genre(s) Action-adventure, survival horror
Mode(s) Single-player, multiplayer
Distribution Optical disc, download

The Last of Us is an action-adventure survival horror drama video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 on June 14, 2013; an updated version, The Last of Us Remastered, was released for the PlayStation 4 on July 29, 2014.[a] Players controls Joel, a man tasked with escorting the young Ellie across a post-apocalyptic United States.

The Last of Us is played from a third-person perspective; players use firearms, improvised weapons and stealth to defend against hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus. "Listen mode" lets players locate enemies through a heightened sense of hearing and spatial awareness. Players can also customize weapons and items using items scavenged from the environment. In the game's online multiplayer, up to eight players engage in co-operative and competitive gameplay in recreations of single-player settings.

Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. The relationship between Joel and Ellie was the central focus of the game, with all other elements developed around it. The team chose Troy Baker and Ashley Johnson to portray Joel and Ellie respectively, who provided voice and motion capture for the roles. Both actors assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed by Gustavo Santaolalla.

Following its announcement in December 2011, The Last of Us was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its characterization, subtext, exploration of the human condition, and depiction of female and LGBT characters. The Last of Us became one of the best-selling PlayStation 3 games, selling over 1.3 million units in its first week, and over eight million units within fourteen months. Considered by many critics as one of the greatest video games of all time, it won year-end accolades, including over 240 Game of the Year awards from several gaming publications, making it the most awarded game in history. After the game's release, Naughty Dog released several downloadable content additions; The Last of Us: Left Behind added a new single-player campaign, taking place both before and during the main story, featuring Ellie and her friend Riley.

Gameplay[edit]

The Last of Us is an action-adventure survival horror game that uses a third-person perspective. Players traverse post-apocalyptic environments, moving through locations to advance through the game's story. Players use firearms, improvised weapons and stealth, defending against hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, players control Joel; Ellie and other companions are controlled by the artificial intelligence.[2]

The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.
The game's Listen Mode allows players to discover the position of enemies by displaying their outline, achieved through a heightened sense of hearing and spatial awareness.[3]
The player character is about to be attacked by an enemy, as the player companion attacks the enemy from behind.
Ellie, controlled by the artificial intelligence, will often assist players during combat by attacking enemies.[4]

In combat, players can use long-ranged weapons such as rifles, shotguns and bows, and short-barreled guns such as pistols and revolvers; players can also scavenge limited-use melee weapons such as pipes and baseball bats. Bottles and bricks can be thrown to distract, stun or attack enemies.[5] The game features a crafting system, allowing players to customize and upgrade weapons at workbenches, using collected items. Players' physical abilities, such as the health bar and crafting speed, can also be upgraded by collecting pills and medical plants. Should players take damage, they can recharge their health meter through the use of health kits. Equipment such as health kits and Molotov cocktails can be found or crafted using collected items.[6]

Though players can attack enemies directly, they also have the option to use stealth tactics to pass undetected. Stealth combat utilizes a gameplay mechanic called "Listen Mode", which allows players to effectively locate enemies through a heightened sense of hearing and spatial awareness. When using Listen Mode, an outline of the enemies becomes visible to players, allowing them to view enemies in different locations.[3] A dynamic cover system is also present, in which players crouch behind obstacles to gain a tactical advantage during combat.[7] The game features period without combat, often involving conversation between the characters.[8] Players solve simple puzzles, by using floating pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

The game features an artificial intelligence system that makes hostile human enemies to react to any combat situation they are placed in. If enemies discover the player, they may take cover or call for assistance, and can take advantage of players' when they are distracted, out of ammunition, or in the midst of a fight. Players' companions, such as Ellie or Tess, can also assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.[4]

The game's online multiplayer allows up to eight players to engage in competitive gameplay in recreations of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team deathmatches, with the latter excluding the ability to respawn;[10] Interrogation features teams investigating location of the enemy team's lockbox, and the first to capture such lockbox wins.[11] In every mode, players select a Faction—Hunters or Fireflies—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.[12] Killing enemies, reviving allies and crafting items earn parts that can be converted to supplies; parts can also be scavenged from enemies' bodies. Players are able to carry more equipment by earning points as their clan's supplies grow. Players can connect the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends.[13] Players also have the ability to customize their characters with hats, helmets, masks and emblems.[14]

Plot[edit]

In 2013, Joel (Troy Baker) is a single father living near Austin, Texas, with his twelve-year-old daughter Sarah (Hana Hayes). One night, an outbreak of a mutant Cordyceps fungus ravages the United States, which transforms its human hosts into cannibalistic monsters. As Joel, his brother Tommy (Jeffrey Pierce), and Sarah flee the chaos, Sarah is shot by a soldier and dies in Joel's arms.

Twenty years later, most of civilization has been destroyed by the infection. Survivors live in heavily policed quarantine zones, independent settlements and nomadic groups. Joel works as a smuggler with his friend Tess (Annie Wersching) in a Boston quarantine zone. They hunt down Robert (Robin Atkin Downes), an arms dealer, to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the goods to the Fireflies, a rebel group opposing the quarantine zone authorities. The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their stolen cache in return for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding outside of the quarantine. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The trio make their way to their destination through hordes of infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected; believing in Ellie's importance, Tess sacrifices herself against pursuing military soldiers so Joel and Ellie can escape.

Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill (W. Earl Brown), a smuggler who owes Joel a favor, they acquire a working vehicle. Driving into Pittsburgh, they are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter); after they escape the city, Sam is bitten by an infected but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him and then commits suicide out of grief.

In the fall, Joel and Ellie finally find Tommy in Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria (Ashley Scott). Joel contemplates leaving Ellie with Tommy, but after she confronts him about Sarah, he decides to stay with her. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. There, they find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City. As they leave, they are attacked by bandits and Joel is severely wounded.

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food; David reveals that the university bandits Ellie and Joel killed were part of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. She escapes after killing James but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David; Joel consoles her before they flee.

In the spring, Joel and Ellie arrive in Salt Lake City and are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove Ellie's infected brain, which will kill her. Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. There he confronts and kills Marlene to prevent the Fireflies from pursuing them. On the drive out of the city, Joel lies to Ellie about what happened, telling her that the Fireflies had found many other people who are immune, but were unable to create a cure and have stopped trying. The pair arrive on the outskirts of Tommy's settlement. Ellie expresses her survivor guilt and asks Joel to swear that his story is true; he does.

Development[edit]

A 35-year-old man with short brown hair, smiling and looking at something to the right of the camera.
A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) were appointed to lead development on The Last of Us, as game director and creative director, respectively.

Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us.[15] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[16]

The relationship between Joel and Ellie was the central focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie respectively and provided voice and motion capture performances.[17] Baker and Johnson contributed to the development of the characters;[18] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[19] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[18] The game's other characters also underwent changes. The character of Tess, portrayed by Annie Wersching, was originally intended the main antagonist of The Last of Us, but the team found it difficult to believe her motives.[20] The sexuality of the character Bill, portrayed by W. Earl Brown, was originally left vague in the script, but later altered to further reflect his homosexuality.[19]

The Last of Us features an original score composed by musician Gustavo Santaolalla.[21] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.[22] This minimalist approach was also taken with the game's sound design and art design. The sound department began working early on the sound of the Infected, in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[23] The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, used as a reference point when designing the flooded areas of Pittsburgh.[21] The art department were forced to fight for things that they wished to include, due to the high demand during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[24]

Motion capture technical director Damon Shelton presenting a lecture on the team's motion capture techniques at GDC 2015.[25]

The team created new engines to satisfy their needs for the game. The artificial intelligence (AI) was created to coordinate with players;[26] the addition of Ellie as AI was a major contributor to the engine.[27] The lighting engine was also re-created to incorporate soft light, in which the sunlight weeps in through spaces and reflects off surfaces.[26] The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.[19] The game's user interface design also underwent various iterations throughout development.[28]

The Last of Us was officially announced on December 10, 2011, at the Spike Video Game Awards,[29] alongside its debut trailer[30] and an official press release acknowledging some of the game's features.[2] Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to Naughty Dog's reputation.[31][32][33] The game missed its original projected release date of May 7, 2013, pushed back to June 14, 2013 to allow for further polishing.[34] To spur pre-order game sales, Naughty Dog collaborated with several retail outlets to provide special edition versions of the game, with extra features and content.[35]

Additional content[edit]

Downloadable content (DLC) for the game was released for the game following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us;[36] the documentary was released online in February 2014.[37] Two DLC packs were included with some of the game's special editions and were available upon release: the Sights and Sounds Pack included the soundtrack, a dynamic theme and two avatars; the Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points, early access to customizable items and brawler skill for the game's multiplayer.[38] Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.[39] Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase individually.[40]

The Last of Us: Left Behind, released on February 14, 2014, added a new single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley.[41] A third bundle was released on May 6, 2014, featuring five separate DLC: Grounded added a new difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional Survival Skills Bundle and Situational Survival Skills Bundle added eight new multiplayer skills; Survivalist Weapon Bundle added four new weapons.[42] The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014.[43] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[44]

The Last of Us Remastered[edit]

On April 9, 2014, Sony announced The Last of Us Remastered, an improved version of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[45][a] Remastered features improved enhanced graphics and rendering upgrades including increased draw distance, an upgraded combat mechanic and higher frame rate.[46] Further additions include advanced audio options, an audio commentary and a Photo Mode. It includes the previously released downloadable content, including Left Behind and some multiplayer maps.[47] The development team aimed at creating a "true" remaster, maintaining the "same core experience"[48] and not changing any large story or gameplay elements.[49]

Reception[edit]

Critical response[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 95%[50]
Metacritic 95/100[51]
Review scores
Publication Score
Computer and Video Games 10/10[52]
Edge 10/10[53]
Eurogamer 10/10[54]
Game Informer 9.5/10[55]
GameSpot 8/10[56]
IGN 10/10[57]
Joystiq 5/5 stars[58]
Official PlayStation Magazine (UK) 10/10[59]
Polygon 7.5/10[60]

The Last of Us received critical acclaim.[61] Metacritic calculated an average score of 95 out of 100, indicating "universal acclaim", based on 98 reviews.[51] GameRankings assigned it an average review score of 95% based on 68 reviews.[50] It is the fifth-highest rated PlayStation 3 game on both Metacritic and GameRankings.[b] Reviewers praised the character development, story and subtext, visual and sound design, and depiction of female and LGBT characters. The game is considered one of the most significant titles of the seventh generation of video games,[64] and by many critics as one of the greatest video games of all time.[65] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[57] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[53] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[54] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[52]

Kelly of Computer and Video Games found the story memorable,[52] and IGN's Moriarty named it one of the game's standout features.[57] PlayStation Official Magazine‍ '​s David Meikleham found that the game's pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way",[59] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[66] Richard Mitchell of Joystiq found that the game's narrative improved the character relationships.[58]

The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of Game Informer wrote that the relationship felt relatable, naming it "poignant" and "well-drawn".[55] Eurogamer's Welsh found that the characters were developed with "real patience and skill", appreciating their emotional value,[54] and Joystiq's Mitchell found the relationship "genuine" and emotional.[58] PlayStation Official Magazine‍ '​s Meikleham named Joel and Ellie the best characters in a PlayStation 3 game,[59] while IGN's Moriarty identified it as a highlight of the game.[57] Kelly of Computer and Video Games found the characters "richly painted", feeling invested in their stories.[52] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.[60] The character performances also received praise,[55][57][66] with Edge and Eurogamer's Welsh noting that the script improved as a result.[53][54]

Many reviewers found the game's combat a refreshing difference from other games. Game Informer‍ '​s Helgeson appreciated the vulnerability during fights,[55] while Kelly of Computer and Video Games enjoyed the variety in approaching the combat.[52] IGN's Moriarty felt that the game's crafting system assisted the combat, and that the latter contributed to the game's emotional value, adding that enemies feel "human".[57] Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands".[58] Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay.[54] Tom Mc Shea of GameSpot felt that the game's artificial intelligence negatively affected the combat, with enemies often ignoring players' companions.[56] Polygon‍ '​s Kollar felt that the combat was unfair, especially when fighting the Infected.[60]

A location, formerly a city street, with overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic United States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were also well received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games‍ '​ Kelly, and "jaw-dropping" by Eurogamer's Welsh. Mc Shea of GameSpot felt that the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously. The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming"[55] and Moriarty of IGN stating that they contribute to the realism.[57] Destructoid's Sterling felt that game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.[66]

The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that the game "masks" its linearity successfully.[52] Edge repeated similar remarks, writing that the level design serves the game's story appropriately.[53] Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[55] IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.[57]

Reviewers praised the use of sound in the game. Eurogamer's Welsh felt that the sound design was significantly better than in other games,[54] while Game Informer‍ '​s Helgeson dubbed it "amazing".[55] Mc Shea of GameSpot felt that the audio added to the effect of the gameplay, particularly when hiding from enemies.[56] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[52] Both Game Informer‍ '​s Helgeson and Destructoid's Sterling called the score "haunting",[55] with the latter finding that it compliments the gameplay.[66]

The game's extreme depiction of violence has received commentary from critics. Kelly of Computer and Video Games felt that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[52] Both PlayStation Official Magazine‍ '​s Meikleham and Eurogamer's Welsh echoed similar remarks,[59] with the latter stating that the violence is not "desensitized or mindless".[54] Helgeson of Game Informer observed that the game's violence leads to players questioning the morality of their choices.[55] Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character.[58] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the violence would depend on its context within the game.[67]

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[68] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".[69] She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.[69] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".[70] Chris Suellentrop of The New York Times acknowledged that Ellie was a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it's "another video game by men, for men and about men".[71] The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really tokenizing him".[72] American organization GLAAD named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[73] A kiss between two female characters in Left Behind was met with positive reactions.[74][75]

Sales[edit]

Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.[76] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire[77] and the fastest-selling PlayStation 3 game of 2013 at the time.[78] The game became the best-selling digital release on PlayStation Store for PlayStation 3, though numerical sales figures were not disclosed; this record was later beaten by Grand Theft Auto V.[79] The Last of Us ultimately became the tenth best-selling game of 2013.[80] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4. It is one of the best-selling PlayStation 3 games.[81] In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform titles.[c] Within 48 hours of its release, The Last of Us generated more than the £3 million earned by Man of Steel in the same period.[83] The game also topped the charts in the United States,[84] France,[85] Ireland,[86] Italy,[87] the Netherlands,[88] Sweden,[89] Finland,[89] Norway,[89] Denmark,[89] Spain[90] and Japan.[91]

Awards[edit]

The Last of Us is the most awarded game of all time, winning over 230 Game of the Year awards.[92] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[93][94] Prior to its release, it received numerous awards for its previews at E3.[95][96][97][98][99] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[100] The A.V. Club,[101] the British Academy Video Games Awards,[102] Canada.com,[103] Cheat Code Central,[104] Daily Mirror,[105] The Daily Telegraph,[106] Destructoid,[107] the 17th Annual DICE Awards,[108] The Escapist,[109] GamesRadar,[110] GameTrailers,[111] the 14th Annual Developers Choice Awards,[112] Game Revolution,[113] Giant Bomb,[114] Good Game,[115] Hardcore Gamer,[116] IGN,[117] IGN Australia,[118] International Business Times,[119] Kotaku,[120][121] VG247,[122] VideoGamer.com.[123] It was also named the Best PlayStation Game by GameSpot,[124] GameTrailers,[111] Hardcore Gamer[125] and IGN.[126] Naughty Dog won Studio of the Year and Best Developer from Cheat Code Central,[127] The Daily Telegraph,[106] the Golden Joystick Awards,[128] Hardcore Gamer[129] and the Spike VGX 2013.[130]

Baker and Johnson received multiple nominations for their performances as Joel and Ellie, respectively; Baker won an award from Hardcore Gamer,[131] while Johnson won awards at the British Academy Video Games Awards,[102] and DICE Awards,[108] and from The Daily Telegraph.[106] The game's story also received awards at the British Academy Video Games Awards,[102] the DICE Awards,[108] the Game Developers Choice Awards,[112] the Golden Joystick Awards[128] and the Writers Guild of America Awards,[132] and from GameTrailers,[111] Giant Bomb,[133] Hardcore Gamer,[134] and IGN.[135] The sound design and music received awards at the DICE Awards[108] and the Inside Gaming Awards,[128] and from IGN.[136][137] The game's graphical and artistic design also won awards from Destructoid,[138] the DICE Awards,[108] the Golden Joystick Awards[128] and IGN.[139][140]

The Last of Us was awarded Outstanding Innovation in Gaming at the DICE Awards,[108] and Best Third Person Shooter from GameTrailers.[111] The game received Best New IP from Hardcore Gamer,[141] Best Newcomer at the Golden Joystick Awards,[128] and Best Debut from Giant Bomb.[142] Naughty Dog won Studio of the Year and Best Developer from Cheat Code Central,[127] The Daily Telegraph,[106] Edge,[143] the Golden Joystick Awards[128] and Hardcore Gamer.[129] At IGN's Best of 2013 Awards, the game received multiple wins, including Best Overall Sound,[136] Best PlayStation 3 Multiplayer,[144] and Best Action-Adventure Game on PlayStation 3[145] and overall.[146] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[102] and The Escapist,[147] as well as Best Action Game from Hardcore Gamer[148] and Adventure Game of the Year at the DICE Awards.[108]

Adaptations and possible sequel[edit]

A four-issue comic book miniseries, titled The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and another young survivor Riley.[149] On March 6, 2014, Sony announced that Screen Gems will distribute a film adaptation of The Last of Us, written by Neil Druckmann and produced by Sam Raimi.[150] On July 28, 2014, the cast of the game performed a live reading of selected scenes in Santa Monica, California, with live music by Gustavo Santaolalla. The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs.[151]

In February 2014, Druckmann said that the possibility of a sequel was "about 50/50", and that the team needed to find a story "really worth telling, and that's not repeating itself".[152] In July 2014, community strategist Arne Meyer said that not considering a sequel "would be a disservice" to the studio and the fans.[153]

References[edit]

Notes

  1. ^ a b The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America; July 30, 2014 in Australia and Europe; and August 1, 2014 in the United Kingdom.[1]
  2. ^ The Last of Us shares its status as fifth-highest rated PlayStation 3 game on Metacritic with Red Dead Redemption, Portal 2 and LittleBigPlanet. The PlayStation 3 games that are rated higher than The Last of Us, on both Metacritic and GameRankings, are Grand Theft Auto IV, Grand Theft Auto V, Uncharted 2: Among Thieves and Batman: Arkham City.[62][63]
  3. ^ Other games that remained atop the UK charts for six consecutive weeks include FIFA 12 (2011) and Call of Duty: Black Ops II (2012).[82]

Footnotes

  1. ^ Mathé, Charlotte; Reynolds, Matthew (July 1, 2014). "Games out this month: 10 biggest releases for July". Digital Spy. Hearst Corporation. Archived from the original on April 15, 2015. Retrieved April 15, 2015. 
  2. ^ a b Wells, Evan (December 10, 2011). "Naughty Dog Reveals The Last of Us at 2011 VGAs". PlayStation Blog. Sony Computer Entertainment. Archived from the original on October 6, 2014. Retrieved October 6, 2014. 
  3. ^ a b Lavoy, Bill (August 2014). "The Last of Us Remastered Beginners Tips". Prima Games. Random House. Archived from the original on March 2, 2015. Retrieved March 3, 2015. 
  4. ^ a b Meyer, Arne (March 2, 2012). "Balance Of Power: Gameplay In The Last of Us". PlayStation Blog. Sony Computer Entertainment. Archived from the original on March 2, 2015. Retrieved March 3, 2015. 
  5. ^ Kietzmann, Ludwig (May 17, 2013). "The Last of Us: Bricks, bottles and a few bullets". Joystiq. AOL. Archived from the original on March 2, 2015. Retrieved March 3, 2015. 
  6. ^ Yoon, Andrew (May 20, 2013). "A guide to crafting in The Last of Us". Shacknews. Gamerhub. Archived from the original on March 2, 2015. Retrieved March 3, 2015. 
  7. ^ Jenkins, David (June 5, 2013). "The Last Of Us review – clicking together". Metro. DMG Media. Archived from the original on March 2, 2015. Retrieved March 3, 2015. 
  8. ^ Lavoy, Bill (August 2014). "The Last of Us Remastered - All Optional Conversations - I Want to Talk About It". Prima Games. Random House. Archived from the original on March 2, 2015. Retrieved March 3, 2015. 
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External links[edit]