Eye of the Beholder (video game)
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| Eye of the Beholder | |
|---|---|
| Developer(s) | Westwood Associates |
| Publisher(s) | Strategic Simulations, Inc., Capcom (SNES) |
| Platform(s) | DOS, Amiga, Sega CD, SNES |
| Release date(s) | 1990 (PC), 1994 (SNES) |
| Genre(s) | Computer role-playing game |
| Mode(s) | Single player |
| Rating(s) | RSAC: V2: Humans killed (Eye of the Beholder Trilogy, 1995) |
| Media | Floppy disk, CD-ROM |
| System requirements | For original version: IBM PC compatible computer with 640KB system memory (565,000 bytes free); either a hard drive with 2.1MB free space or two floppy drives (5¼-inch or 3½-inch, depending on game version purchased) ; VGA, MCGA, EGA, Tandy 16 Color , or CGA graphics capabilities; for optional sound support an AdLib or SoundBlaster board, or built-in speaker; mouse optional. |
| Input methods | Keyboard, Mouse |
Eye of the Beholder is a role-playing game for computers and video game consoles developed by Westwood Studios and published by Strategic Simulations, Inc. in 1990 for the DOS operating system, later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features an exclusive soundtrack composed by Yuzo Koshiro.[1]
The game had two sequels, Eye of the Beholder II: The Legend of Darkmoon, released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. The third game, however, was not written by Westwood, who had split with SSI over artistic differences and created the Lands of Lore series.
Contents |
[edit] Story
The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. The adventurers start in the city's sewer, whose entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The team descends further beneath the city, going through Dwarf and Drow communities, to Xanathar's lair, where the final confrontation takes place.
Once the eponymous beholder was killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers ventured into the surface where they were treated as heroes. Nothing else is mentioned in the ending and there were no accompanying graphics. This was changed in the later released Amiga version, which featured an animated ending.
[edit] Sequels
[edit] Eye of the Beholder II: The Legend of Darkmoon
Eye of the Beholder II: The Legend of Darkmoon used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more 'roleplaying' aspects to the game. The Legend of Darkmoon is generally considered the crowning success of the trilogy, compared to the (considered by many) disappointing sequel, Assault on Myth Drannor.
The Storyline: After the adventures of the first game, the heroes head to a local inn to rest and enjoy their new found fame but a note gets slipped to them from Khelben "Blackstaff" Arunsun (Archmage of Waterdeep) who says that he sent a scout (Amber, a female elven thief/mage of neutral good alignment) to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned. Khelben then transports the heroes to the temple to find Amber and continue the investigation, but it soon becomes apparent that not everything is as it seems....
The gameplay remains within the confines of the temple but players have to explore the vast catacombs beneath, the upper levels of the temple, and the three towers...azure, silver and finally crimson where they can fight the evil Dran Draggore.
[edit] Eye of the Beholder III: Assault on Myth Drannor
Eye of the Beholder III: Assault on Myth Drannor was not developed by Westwood Studios, the developer of Eye of the Beholder and The Legend of Darkmoon, but by a different company. Despite employing a brand new game engine, updated graphics, interesting and oft-unique NPC selection and good gameplay tweaks, many felt that the storyline of Eye of the Beholder III: Assault of Myth Drannor was weak and that the game had lost the 'feel' of the previous editions, especially when compared to the second game in the series.
The Storyline: After defeating Dran the heroes tell the patrons of a local tavern about their success over Dran Draggore and how it saved the town. After that, a mysterious man enters the tavern and asks the heroes to save the ruined city, Myth Drannor, which is ruled by a Lich named Acwellan. The man then tells the heroes that they need to save Myth Drannor by getting an ancient artifact from the Lich known as the Codex. After the heroes foolishly accept the quest, the mysterious man teleports the heroes just outside of Myth Drannor.
The gameplay features the forest around the city, the mausoluem, and finally the city including the mages guild.
[edit] Collections
Eye of the Beholder Trilogy (1995, SSI) was a rerelease of the first three games for DOS on CD-ROM. They also (as did a number of other AD&D DOS Games) appeared later in Gamefest: Forgotten Realms Classics (2001, Interplay).
[edit] Character transferral
It was possible to transfer characters from Eye of the Beholder I to Eye of the Beholder 2, and savegames from EOB2 could be transferred to EOB3. It was possible to detect EOB1 savegames in EOB3's charcopy program, but it informed you that it was not compatible with EOB3.
Certain objects would not be carried over between games, such as the teleport items in EOB 1 and the many keys from EOB2. Other items would lose their names (the 'Backstabber' from EOB one would be known only as a Dagger +5 in future games, and the Sword of Talon in EOB2 would be just a Long Sword +4 in EOB3.
[edit] Related games
Eye of the Beholder is quite similar to the early CRPG Dungeon Master, released in 1987 by FTL Games, which won a number of awards for its gameplay, puzzles, and story line.
Capcom published a SNES version of Eye of the Beholder in 1994.
A game titled Eye of the Beholder was also released for the Game Boy Advance that uses a "stripped down version of the 3rd edition D&D rules" with "only four basic character classes".[2] In gameplay terms it is quite different and bears stronger resemblance to the original Gold Box games, such as Pool of Radiance.
Several modules for Neverwinter Nights have been created by fans as remakes of the original Eye of the Beholder game.[3]
[edit] References
- ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. http://www.gamasutra.com/features/20070223b/barton_06.shtml. Retrieved on 2009-03-26.
- ^ Kasavin, Greg (2002-12-18). "Dungeons & Dragons: Eye of the Beholder". GameSpot UK. http://uk.gamespot.com/gba/rpg/dungeonsdragonseyeotb/review.html. Retrieved on 2008-01-22.
- ^ "NWVault search for 'Eye of the beholder'". http://nwvault.ign.com/fms/AdvSearch.php?cluster=modules&keywords=Eye+of+the+beholder&Results=999999&LevelAll=Yes&PlayerAll=Yes&Screenshots=No&LevelAll=Yes&LevelMin=01&LevelMax=40&PlayerAll=Yes&PlayerMin=01&PlayerMax=64&SubmittedFrom=28-JAN-2002&SubmittedTo=09-MAR-2009&UpdatedFrom=28-JAN-2002&UpdatedTo=09-MAR-2009&sort=Name&dir=ASC. Retrieved on 2009-03-08.

