Seventh generation of video game consoles

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The seventh generation era is a video game era in the history of computer and video games that began towards the end of 2005, but is not set to really take off until late 2006 with the release of new video game consoles from Nintendo and Sony.

Video game systems

Video game consoles

The seventh generation of video game consoles began with the Xbox 360, which was released November 22, 2005. The PS3 is scheduled to be released in Japan on November 11, 2006 and worldwide on November 17, 2006. No specific release date has been announced for Wii, with Nintendo committing only to a release in the fourth quarter of 2006 in North America and Japan, but Nintendo president Satoru Iwata had previously claimed that the console would be released before Thanksgiving (November 23) in North America.

Note: First year of release is the first year of the system's worldwide availability.

Comparison of consoles

Xbox 360 Wii PlayStation 3
Processor 3.2 GHz IBM PowerPC tri-core codenamed "Xenon"
115 GFLOPS
9.1 billion dot products per second
"Broadway" (IBM)

(made with a 90 nm SOI CMOS process)

Cell (POWER-based PPE with seven 3.2 GHz SPEs)
218 GFLOPS
18 billion dot products per second
Memory 512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB Embedded eDRAM
1T-SRAM by MoSys
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 700 MHz
GPU 500 MHz codenamed "Xenos" (ATI custom design)
1 TFLOPS (system theoretical)
48 billion shader operations per second
9.6 billion dot products per second
Unified Shaders, SM3.0+

10 MB eDRAM (internal bandwidth of 256GB/s)

Hollywood (ATI) 550 MHz RSX (based on NVIDIA G70 architecture)
1.8 TFLOPS (theoretical)
74.8 billion shader operations per second (100 billion with CPU)
28.6 billion dot products per second
Distinct Pixel & Vertex Shaders, SM3.0
Display HDTV-capable (480i, 480p, 720p, 1080i) EDTV-capable (480i, 480p) HDTV-capable (480i, 480p, 720p, 1080i, 1080p)
Network 100BASE-TX (100 Mbit/s) Ethernet
Optional 802.11a/b/g Wi-Fi
Optional Ethernet via USB 2.0 Adapter
Wi-Fi 802.11 b/g
1000BASE-T Ethernet
Wi-Fi 802.11 b/g (60 GB model built-in, 20 GB model via optional adapter)
Audio 5.1 Dolby Digital Pro Logic II, Built-in speaker on controller. 5.1 Dolby Digital
I/O custom 2.4 GHz radio
Three USB 2.0 ports
One Ethernet port
Bluetooth
Two USB 2.0 ports
Four GameCube Controller ports
Two GameCube Memory Card slots
1 SD Card slot [1]
Bluetooth 2.0
Four USB 2.0 ports
One Ethernet port
Media 12× (8.2–16.5 MB/s or 65.6–132 Mbit/s) DVD
CD-ROM
Announced HD-DVD Addon
Optional Detachable HDD
USB mass storage [2]
Proprietary CAV 12 cm Wii optical disk
DVD (with additional purchase)
8 cm GameCube Optical Disc
SD/MMC card
USB mass storage
2× (9 MB/s or 72 Mbit/s [3]) Blu-ray Disc [4]
8× DVD
24× CD
SACD
Built-in HDD
Memory Stick (60 GB model only)
SD (60 GB model only)
CompactFlash (Type I, II) (60 GB model only)
USB mass storage
Storage Detachable SATA 20 GB hard drive (13 GB available to user) (Premium model only; can be purchased separately) 512MB built-in flash memory Upgradable 2.5" SATA 20 GB or 60 GB [5] hard drive
Online Service Xbox Live, includes Live! Arcade Nintendo Wi-Fi Connection, WiiConnect24, Virtual Console PlayStation Network Platform
Controller Input Xbox 360 Controller (up to 4, wireless or wired)
(USB hub required for four wired controllers)
Wii Remote (up to 4 via Bluetooth)
GameCube Controller (up to 4)
Nintendo DS via Wi-Fi
PS3 Controller (via Bluetooth)
PSP via Wi-Fi
Video Output VGA, Component, S-Video, Composite, RF,SCART Component, S-Video, Composite [6] Component, S-Video, Composite,PSP
HDMI (60 GB model only)
Dimensions (horizontal position)
(h × w × d)
8.3 cm × 30.9 cm × 25.8 cm
(3.27 in. × 12.15 in. × 10.15 in.)
4 cm × 14 cm × 19 cm (approx.)
(2 in. × 5 in. × 8 in.) (approx.)
(unofficial estimate based on size comparison to 3 standard DVD cases stacked on top of each other)
9.8 cm × 32.5 cm × 27.4 cm (approx.)[7]
(3.9 in. × 12.8 in. × 10.8 in.) (approx.)
Backward compatibility Supports some Xbox games, but Microsoft has announced that it will try to support ALL older games eventually (list of games) Supports GameCube software
NES, SNES, N64, Genesis and TurboGrafx games playable through online Virtual Console service
Supports most PlayStation and PlayStation 2 games
Price (USD) US$299.99 (Core)

US$399.99 (Premium)

US$250 or less [8] US$499.99 (20 GB model)
US$599.99 (60 GB model)
Release Date November 22 2005 (North America) (launch dates) Q4 2006 [9] November 11, 2006 in Japan

November 17, 2006 in North America, Europe and Australia

Operating systems supported Xbox 360 Dashboard Unknown Cross Media Bar
Linux [10][11]
Consumer programmability No None announced Yes [12][13]

Handheld game systems

For video game handhelds, the seventh generation began roughly with the release of Nintendo's Nintendo DS. This system was based on a design fundamentally different from the Game Boy and other video game systems. The Nintendo DS offered new modes of input over previous generations: A touch screen and a microphone. It was released in late 2004. Around the same time, Sony released their first handheld, the PlayStation Portable, in Japan. Although released around the same time, the PlayStation Portable was marketed to a different audience than the Nintendo DS. Also in 2005 was the release of the Gizmondo from Tiger Telematics.

2005 and 2006, respectively, saw the release of the GP2X from Gamepark Holdings and the formal announcement of the XGP from GamePark. Both handhelds follow a completely different market strategy than either the DS or the PlayStation Portable. They utilize a Linux-based operating system on an open-source architecture for emphasis on portable software emulation and homebrew games. The GP2X was a 2D handheld that focused on stored media content such as user-uploaded music and videos. The XGP will be a 3D handheld similar to the PlayStation Portable, designed for commercial games. It promises the same open-source Linux architecture, while also supporting Windows CE. The XGP will be a much more advanced handheld than the GP2X, offering the same stored-content features while integrating advanced live-content features such as T-DMB mobile television and WiFi. The release of the XGP may spark renewed controversy over the two GamePark companies that split from the one mother company, GamePark, over disagreements about the successor to the GP32 handheld (which eventually became the two handhelds mentioned). The two handhelds mark Korea's official entry into the seventh generation handheld market.

Seventh generation video game handhelds include:

Note: First year of release is the first year of the system's worldwide availability.

Video game franchises established

External links