Michael Jordan: Chaos in the Windy City

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Michael Jordan: Chaos in the Windy City
Michael Jordan: Chaos in the Windy City
North American SNES box art
Developer(s) Electronic Arts
Publisher(s)
Designer(s) Amy Hennig
Composer(s) David Whittaker, Murray Allen, Marc Farley, Don Veca
Platform(s) Super Nintendo Entertainment System
Release date(s)
  • NA November 21, 1994
  • EU March 11, 1995
Genre(s) Action, platformer
Mode(s) Single-player

Michael Jordan: Chaos in the Windy City is a 1994 side-scrolling action video game developed by Electronic Arts and published by Ocean for the Super Nintendo Entertainment System. The game was released in North America on November 21, 1994 and in Europe on March 11, 1995.

Gameplay[edit]

The game played much like other two-dimensional platform games of its time, collecting keys and defeating enemies with a variety of different techniques. The player controls Michael Jordan on a quest to save the rest of the players for an All-Star charity game, who have all been kidnapped. The player attacks enemies using different basketballs, each with its own ability; for example, the freeze ball can freeze the ground and create a slippery surface, the bomb ball makes a large explosion, and so on. The player must find keys throughout the game to unlock different doors and rescue teammates. Michael can also slam dunk for a secondary attack. This is also used to activate powerup baskets and various checkpoints along the way.

Plot[edit]

A little before the Scottie Pippen charity game, Michael Jordan's teammates are abducted by aliens. The protagonist must save them before it's too late.

Development[edit]

Reception[edit]

GamePro gave the game a positive review. While they acknowledged that the blatant product placement is annoying, and criticized the controls as extremely difficult, they gave the game a positive recommendation based on its varied gameplay and "intense, complex levels."[1]

Michael Jordan: Chaos in the Windy City was named in the top ten worst video games in Nintendo Power magazine (issue 100), which cited the ridiculous concept.[citation needed]

See also[edit]

References[edit]

  1. ^ "ProReview: Chaos in the Windy City". GamePro (65) (IDG). December 1994. pp. 130–132. 

External links[edit]