Microsoft Train Simulator

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Microsoft Train Simulator
Developer(s)Kuju Entertainment
Publisher(s)Microsoft Games
Director(s)Paul Chamberlain
Designer(s)Phil Marley
Programmer(s)Rhona Robson
Paul Wright
Artist(s)Dan Frith
Tony Zottola
Platform(s)Microsoft Windows
ReleaseMay 31, 2001; 23 years ago (2001-05-31)
Genre(s)Vehicle simulation
Mode(s)Single player

Microsoft Train Simulator is a 2001 train simulator developed for Microsoft Windows. It was released on May 31, 2001, and developed by the UK-based company Kuju Entertainment.[1] It sold one million units worldwide by 2005.

Features

Microsoft Train Simulator allows players to operate a selection of trains on various routes in Europe, Asia, and North America. Players need to stop and start the train and couple wagons, using the computer mouse, keyboard or a hardware addition (e.g. Raildriver) to operate the controls.[2]

Routes

The game featured six routes in four countries: Austria, Japan, the United Kingdom and the United States of America. Four of the routes use a standard gauge (1,435 millimetres (4 ft 8+12 in)) and two a 1,067 millimetres (3 ft 6.0 in) Gauge.[3]

Route name Featured operators AI Featured operators Featured trains AI Featured trains Terminal
stations
Gauge miles km Set
in
Co
Hisatsu Line JR Kyushu JR Kyushu KiHa 31 KiHa 140 Yatsushiro to Yoshimatsu
via Hitoyoshi
1,067mm 53 85 2000
2001
Japan
Innsbruck - St. Anton Arlberg-Orient Express BBÖ Gölsdorf 380 Gölsdorf 310 Innsbruck to St. Anton
via Imst-Pitztal
1,435mm 63 101 Late 1920s Austria
Marias Pass BNSF Amtrak Dash 9-44CW
GP38-2
SD40-2 (1.2)
P32AC-DM
SD40
Shelby to Whitefish, including Kalispell branchline 1,435mm 152 245 2000
2001
United States
Northeast Corridor Amtrak
Acela Express
Acela Regional
Amtrak Acela Express
Acela HHP-8
P32AC-DM
E60
Philadelphia to Washington
via Baltimore
1,435mm 133 214 2000
2001
United States
Settle & Carlisle Line LNER
BR (1.2)
LMS
GWR
Flying Scotsman
BR Class 50 (1.2)
Royal Scot
Pendennis Castle
Settle to Carlisle
via Appleby
1,435mm 72 116 1920s
1930s
1980s (1.2)
United Kingdom
Odakyū Odawara Line (Tokyo - Hakone) Odakyu Electric Railway Odakyu Electric Railway Odakyu 2000 series
Odakyu 7000 series LSE
Odakyu 30000 series EXE Shinjuku to Hakone-Yumoto
via Ebina and Odawara
1,067mm 55 88 2000
2001
Japan

Reception

Sales

Train Simulator sold 191,952 units in the United States by the end of 2001, which drew revenues of $8.7 million.[4] These numbers rose to 330,000 copies ($11.6 million) in the United States alone by August 2006. At the time, this led Edge to rank it as the country's 54th-best-selling computer game released since January 2000.[5]

Internationally, Train Simulator received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[6] indicating sales of at least 100,000 copies in the United Kingdom.[7] In the German market, the Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a "Gold" certification in early 2003,[8] for sales of at least 100,000 units across Germany, Austria and Switzerland.[9]

Train Simulator ultimately sold one million units by 2005,[10] and, despite its age, still very popular and has a large, active community.[11]

Reviews and awards

John Lee reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "All aboard for HO scale fans, trainspotters, and nostalgic rail buffs. Train haters, however, may prefer the old cliché, 'Run for the roadhouse, boys. They can't corner you there.'"[12]

The Academy of Interactive Arts & Sciences nominated Microsoft Train Simulator for its 2001 "Computer Simulation Game of the Year" award,[13] which ultimately went to Microsoft Flight Simulator 2002.[14]

Mods

The game also included a route and activity editor, that enabled users to create and modify routes, trains and activities.[15] The game also allowed for mod support to add and change routes, trains, cargoes, scenery, etc. The installment of the mods is somewhat tricky since they have to be loaded into set files like Routes for Routes and Trainset for Trains, rollingstock, consists, etc. Over 1,000 mods were created for the game and are mostly hosted on community sites such as trainsim.com, uktrainsim.com and elvastower.com, to name a few.[16] Additionally, MSTS BIN, a community mod that aimed to add features and fix old MSTS bugs has since been released.[17]

Cancelled sequel

On May 7, 2003, Microsoft announced that it would be developing a sequel called Microsoft Train Simulator 2[18] and it was first demoed to the public at E3 on May 15.[19] Seemingly its main improvements were the addition of people to the game (e.g. passengers waiting at the stations, people operating the new locomotive roster, etc.), and turntables. It was being developed by Kuju Entertainment, the original MSTS creators. Despite restructuring efforts at Kuju, the project was however handed over to Microsoft Game Studios on August 18, 2003.[20]

This project was ultimately halted, as the following statement on April 24, 2004, from Microsoft confirmed:

Microsoft Game Studios has halted the Windows-based game "Train Simulator 2.0." The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator."[21]

On January 19, 2007, Microsoft announced the relaunch of the Microsoft Train Simulator project. This time the game was being made in-house by Aces Game Studio (Microsoft Game Studios) known for its long line of Microsoft Flight Simulators, as a part of the "Games for Windows" initiative. The game would have used the Microsoft Flight Simulator X graphics engine and it was planned to be compatible with both Windows Vista and Windows XP. A post on 'The Little Wheel Goes in Back' blog, written by one of the developers, on August 23, 2007, suggested the working title was 'Train Simulator 2'.[22]

On January 23, 2009, Microsoft announced that it was permanently closing Aces Game Studios, the internal development studio responsible for the Microsoft Flight Simulator series and the development of Microsoft Train Simulator 2. As a result, all future development on Train Simulator 2 (which was entering the final stages of development at the time of the closure) was immediately halted, marking the second time that the project was terminated. While Microsoft stated that "they are committed to both the Flight Simulator and Train Simulator brands", it is unknown if the Train Simulator 2 project will ever be resurrected and completed sometime in the future. However, considering the fact that they discontinued support for Windows XP in 2014 and Windows Vista in 2017 (the two operating systems the second attempt was to be compatible with), as well as the Games for Windows initiative discontinued in 2013, it seems unlikely.[1]

Many former employees of Aces Game Studios went on to join Cascade Game Foundry, a new company that was itself founded by two Aces alumni. Cascade Game Foundry focuses on developing entertainment simulations.[23]

Open Sourcing

The Open Rails Logo.

MSTS content is compatible with the open source train simulator project Open Rails.[24] Open Rails boasts the largest collection of digital content in the world thanks to the following of MSTS.[24] Hope of developing MSTS further ended in 2009; however, the support for third party DLC that MSTS provided gave Open Rails a talented community.[24] Open Rails uses the GPL license.[24] Open Rails is now moving on from providing legacy support for MSTS to adding new features.[24] Open Rails takes advantage of modern graphics processors.[24] This allows Open Rails to achieve better frame rates than MSTS.[24]

A fork of OpenRails has been used in several studies about real life operation of railroads, for example a 2016 study analyzing the impact of cyberattacks on railroads.[25]

References

  1. ^ "Train Simulator - PC". Retrieved January 10, 2018 – via Amazon.
  2. ^ Marchelletta, Courtney. "Full Product Review Microsoft Train Simulator". About.com. Retrieved January 20, 2009.
  3. ^ "The Routes". Microsoft Train Simulator - Engineer's Handbook. Microsoft. 2001. pp. 76–87.
  4. ^ Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. Archived (PDF) from the original on June 19, 2004.
  5. ^ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012.
  6. ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  7. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  8. ^ "VUD-SALES-AWARDS Januar 2003". Verband der Unterhaltungssoftware Deutschland. January 2003. Archived from the original on April 22, 2003. Retrieved August 6, 2018.
  9. ^ Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany. Archived from the original on July 18, 2018.
  10. ^ Stuart, Keith (June 24, 2005). "EA takes the train". The Guardian. Archived from the original on October 5, 2015.
  11. ^ Hilliard, Kyle (September 6, 2014). "Gears Of War's Rod Fergusson On the Franchise's Past And His Optimism For The Future". Game Informer. GameStop. Retrieved September 7, 2014.
  12. ^ Lee, John (September 2001). "Finals". Next Generation. Vol. 4, no. 9. Imagine Media. p. 90.
  13. ^ "Academy of Interactive Arts and Sciences Announces Finalists for the 5th Annual Interactive Achievement Awards" (Press release). Los Angeles: Academy of Interactive Arts & Sciences. February 5, 2002. Archived from the original on June 2, 2002.
  14. ^ "Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards" (Press release). Las Vegas: Academy of Interactive Arts & Sciences. March 1, 2002. Archived from the original on March 6, 2002.
  15. ^ "The Editor and Tools". Microsoft Train Simulator - Engineer's Handbook. Microsoft. 2001. pp. 89–90.
  16. ^ "MSTS Add-On Web Sites". www.trainsim.com. Retrieved March 27, 2017.
  17. ^ "MSTS Bin - MS train simulator upgrade". mstsbin.uktrainsim.com. Retrieved January 10, 2018.
  18. ^ "Microsoft Train Simulator Review for PC". GameFAQs. Retrieved January 20, 2009.
  19. ^ "Train Simulator 2 Impressions – PC News at GameSpot". uk.gamespot.com. Archived from the original on January 24, 2013. Retrieved January 20, 2009.
  20. ^ "Microsoft takes over Train Sim 2 – PC News at GameSpot". uk.gamespot.com. Archived from the original on January 23, 2013. Retrieved January 20, 2009.
  21. ^ "Train Simulator 2 canceled – PC News at GameSpot". uk.gamespot.com. Archived from the original on January 30, 2009. Retrieved January 20, 2009.
  22. ^ "The Little Wheel Goes in Back : Guter Tag von Leipzig!". blogs.msdn.com. Retrieved January 20, 2009.
  23. ^ "The Simulation Game – games TM". www.gamestm.co.uk. Retrieved April 2, 2012.
  24. ^ a b c d e f g "Open Rails - Free train simulator project". Open Rails. Retrieved March 20, 2022.
  25. ^ Teo, Zhan-Teng; Tran, Bao Anh N.; Lakshminarayana, Subhash; Temple, William G.; Chen, Binbin; Tan, Rui; Yau, David K. Y. (2016). "Secure Rails: Towards an open simulation platform for analyzing cyber-physical attacks in railways". 2016 IEEE Region 10 Conference (TENCON). pp. 95–98. doi:10.1109/TENCON.2016.7847966. ISBN 978-1-5090-2597-8. S2CID 24841299.

External links