Microsoft Flight Simulator
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|Microsoft Flight Simulator|
The logo used for the series since version 5.0
|Genres||Amateur flight simulation|
Bruce Artwick Organization
Microsoft Game Studios
Microsoft Flight Simulator (often abbreviated as MSFS or FS) is a series of flight simulator programs, marketed as video games, for the Microsoft Windows operating system. It is one of the longest-running, best-known and most comprehensive home flight simulator programs on the market. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. At 25 years it is the longest-running software product line for Microsoft, predating Windows by three years. Microsoft Flight Simulator may be the longest-running PC game series of all time. In January 2009, it was reported by PCWorld that Microsoft closed down the ACES Game Studio, which was the department responsible for creating and maintaining the flight simulator series.
Bruce Artwick began the development of the Flight Simulator in 1977. His company, subLOGIC, initially distributed it for various personal computers. In 1981, Artwick was approached by Microsoft's Alan M. Boyd who was interested in creating a 'definitive game' that would graphically demonstrate the difference between older 8-bit computers such as the Apple II and the new 16-bit computers such as the IBM PC still in development. In 1982, Artwick's company licensed a version of Flight Simulator for the IBM PC to Microsoft, which marketed it as Microsoft Flight Simulator 1.00.
Microsoft Flight Simulator began as a set of articles written by Bruce Artwick in 1976 about a 3D computer graphics program. When the magazine editor said that subscribers wanted to buy the program, Bruce Artwick set to work to create it and incorporated a company called subLOGIC Corporation in 1977. subLOGIC began selling flight simulators for several computer platforms including the 8080, Altair 8800 and IMSAI 8080. In 1979 subLOGIC released FS1 Flight Simulator for the Apple II. In 1980, subLOGIC released a version for the TRS-80, and in 1982 they licensed an IBM PC version with CGA graphics to Microsoft which was released as Microsoft Flight Simulator 1.00. In the early days of less-than-100% IBM PC compatible systems, Flight Simulator and Lotus 1-2-3 were used as unofficial compatibility test software for new PC clone models. subLOGIC continued to develop for other platforms and ported Flight Simulator II to the Apple II in 1983, the Commodore 64, MSX and Atari 800 in 1984, and to the Amiga and Atari ST in 1986. Meanwhile, Bruce Artwick left subLOGIC and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.
Microsoft continued to produce newer versions of the flight simulation software, adding features such as new aircraft types and augmented scenery. The 2000 and 2002 versions were available in "Standard" and "Professional" editions where the latter included more aircraft, tools and scenery options. The 2004 release (version 9) marked the celebration of one hundred years of powered flight and had only one edition. Flight Simulator X, released in 2006, returned to dual versions with a "Standard" and a "Deluxe" edition.
The flying area encompasses planet Earth with varying degrees of detail and includes over 24,000 airports. There is an ever growing list of scenery representing major landmarks and popular cities. Landscape details become sparse as gameplay moves away from population centres within the flight simulator, particularly outside the U.S. although a variety of websites offer scenery add-ons to remedy this.
The three latest versions incorporate sophisticated weather simulation, along with the ability to download real world weather data (first available with "Flight Simulator 2000"). Additional features in these newer versions include air traffic environments with interactive air traffic control functions, new aircraft models from the historical Douglas DC-3 to the modern Boeing 777, interactive lessons, challenges and aircraft checklists. The two latest versions of Microsoft Flight Simulator have a "kiosk mode", which allows the application to be run in electronic kiosks located in public places like shopping malls. Microsoft Flight Simulator has a wide selection of upgrades and add-ons, both free and commercial, official and fan-made.
Closure of the ACES Game Studio 
On January 22, 2009, it was reported that the development team was heavily affected by Microsoft's ongoing job cuts, with indications that the entire Microsoft Flight Simulator team had been laid off. Microsoft confirmed the closure of the ACES studio on January 26, 2009, in a post on the official FSInsider Web site. The article, "About the Aces Team," states:
This difficult decision was made to align Microsoft's resources with our strategic priorities. Microsoft Flight Simulator X will remain available at retail stores and web retailers, the Flight Sim community will continue to learn from and encourage one another, and we remain committed to the Flight Simulator franchise for the long term.
According to former ACES employee Phil Taylor, the shutdown was not due to sales performance of FSX, but due to management issues and delays in project delivery, combined with increased demand for staff. It has been speculated in the mainstream and gaming media that future versions could be released as an Internet based version, or on the Xbox 360 platform.
In response to Microsoft's decision, members of the user community published an open letter in support of the ACES studio members and the Microsoft Flight Simulator franchise as a whole. An on-line petition accompanying the letter collected about 97,500 signatures.
Lockheed Martin Prepar3D 
In 2009,2010 Lockheed Martin announced that they had negotiated with Microsoft to purchase the intellectual property (including source code) for the Microsoft ESP product. Microsoft ESP is the commercial-use version of "Flight Simulator X SP2". On May 17, 2010, Lockheed announced that the new product based upon the ESP source code would be called "Prepar3D" (pronounced "Prepared"). Lockheed hired members of the original ACES Studio team to continue development of the product. Version 1.1 was released in April 2011, with a retail license cost of $US499. A developer license is also available for a monthly fee of $US9.95. In March 2012, along with the release of version 1.3, the pricing strategy was revised. The Professional edition is now available for $US199, with an Academic License available for $US49.95.
Version history 
- 1982 – Flight Simulator 1.0
- 1983 – Flight Simulator 2.0
- 1988 – Flight Simulator 3.0
- 1989 – Flight Simulator 4.0
- 1993 – Flight Simulator 5.0
- 1995 – Flight Simulator 5.1
- 1996 – Flight Simulator 95
- 1997 – Flight Simulator 98
- 1999 – Flight Simulator 2000
- 2001 – Flight Simulator 2002
- 2003 – Flight Simulator 2004: A Century of Flight
- 2006 – Flight Simulator X
Flight Simulator X 
Flight Simulator X is the most recent version of Microsoft Flight Simulator. It includes a graphics engine upgrade and compatibility with preview DirectX 10 and Windows Vista. It was released on October 17, 2006 in North America. There are two versions of the game, both on two DVDs. The "Deluxe" edition contains the new Garmin G1000 integrated flight instrument system in three cockpits, additional aircraft and missions, Tower Control capability in multiplayer mode, higher detail scenery for cities and airports and a Software Development Kit (SDK) for development. The main improvements are graphical. It is the first simulator with light bloom.
Microsoft has also released a Flight Simulator X Demo, which contains three aircraft, two airports, and two missions. It is compatible with Windows XP SP2 and Windows Vista, it is also now compatible with Windows 7 and Windows 8.
Microsoft Flight 
Microsoft released a new simulator in February 2012, developed and aimed at drawing new users into flight gaming. While claimed to be simpler to use for inexperienced users it is incompatible with Flight Simulator and does not allow the use of existing Flight Simulator add-ons (including aircraft, objects, and photographic scenery). On July 26, 2012, Microsoft cancelled further development of Flight.
Add-ons, customisation and community involvement 
The long history and consistent popularity of Flight Simulator has encouraged a very large body of add-on packages to be developed as both commercial and volunteer ventures. A formal software development kit and other tools for the simulator exist to further facilitate third-party efforts, and some third parties have also learned to 'tweak' the simulator in various ways by trial and error. As for number of add-ons, tweaks, and modifications FS can accommodate solely depends on the users hardware setup. The number is not limited by the simulator.
Individual attributes of Flight Simulator aircraft that can be customized include: cockpit layout, cockpit image, aircraft model, aircraft model textures, aircraft flight characteristics, scenery models, scenery layouts and scenery textures, often with simple-to-use programs, or only a text editor such as 'Notepad'. Dedicated 'flightsimmers' have taken advantage of Flight Simulator's vast add-on capabilities, having successfully linked Flight Simulator to homebuilt hardware, some of which approaches the complexity of commercial full-motion flight simulators.
The simulator's aircraft are made up of five parts:
- The model, which is a 3D CAD-style model of the aircraft's exterior and virtual cockpit, if applicable. Models consist of two distinct sections - the main chassis or "core", and accessories or dynamic parts, such as the landing gear or ailerons.
- The textures, bitmap images which the game layers onto the model. These can be easily edited (known as repainting), so that a model can adopt any paint scheme imaginable, fictional or real.
- The sounds, literally what the aircraft sounds like. This is determined by defining which WAV files the aircraft uses as its sound-set.
- The panel, a representation of the aircraft's cockpit. This includes one or more bitmap images of the panel, instrument gauge files, and sometimes its own sounds.
- The FDE, or Flight Dynamics Engine. This consists of the airfile (a *.air file), which contains hundreds of parameters that define the aircraft's flight characteristics, and the aircraft.cfg file, which contains more and easier-to-edit parameters.
Most versions of Microsoft Flight Simulator include some of the world's most popular aircraft from different categories, such as the Mooney Bravo and Beechcraft Baron 58, which fall into the general aviation category, the Airbus A321 and Boeing 737, which fall into the civil jets category, the Robinson R22, which falls into the helicopter category, and many other planes commonly used around the world.
Not being limited to using the default aircraft, add-on planes can be downloaded from many sources for free or purchased, which can then be installed into Microsoft Flight Simulator. The Beechcraft 1900D pictured above, is an add-on aircraft.
AI traffic 
A growing add-on category for the series is AI (Artificial Intelligence) Traffic. AI Traffic is the simulation of other vehicles in the FS landscape. This traffic plays an important role in the simulator, as it is possible to crash into traffic (this can be disabled), thus ending your session, and to interact with the traffic via the radio and ATC. This feature is active even with 3rd party traffic. Microsoft introduced AI traffic in MSFS 2002 with several airliners and private aircraft. This has since been supplemented with many files created by third party developers. Typically, third party aircraft models have multiple levels of detail, which allow the AI traffic to be better on frame rates, while still being detailed during close looks. There are several prominent freeware developers; 'Project AI' is a respected Civilian Airliner and air cargo traffic creator, along with the very popular 'World of AI'. The most prominent developer of military traffic is Military AI Works (MAIW) which has released many packages, and new AI models covering many countries of the world. There is also a small niche market for AI boat traffic.
Scenery add-ons usually involve replacements for existing airports, with enhanced and more accurate detail, or large expanses of highly detailed ground scenery for specific regions of the world. Some types of scenery add-on replace or add structures to the simulator. Both freeware and payware scenery add-ons are very widely available. Airport enhancements, for example, range from simple add-ons that update runways or taxiways to very elaborate packages that reproduce every lamp, pavement marking, and structure at an airport with near-total accuracy, including animated effects such as baggage cars or marshalling agents. Wide-area scenery enhancements may use detailed satellite photos and 3-D structures to closely reproduce real-world regions, particularly those including large cities, landmarks, or spectacular natural wonders.
Flight networks 
Virtual flight networks such as IVAO and VATSIM as well as Virtual Skies use special, small add-on modules for Flight Simulator to enable connection to their proprietary networks in multiplayer mode, and to allow for voice and text communication with other virtual pilots and controllers over the network. These networks allow players to enjoy and enhance realism in their game. These networks are for ATC (air traffic control).
Some utilities, such as FSUIPC, merely provide useful tweaks for the simulator to overcome design limitations or bugs, or to allow more extensive interfacing with other third-party add-ons. Sometimes certain add-ons require other utility add-ons in order to work correctly with the simulator.
Other add-ons provide navigation tools, simulation of passengers, and cameras that can view aircraft or scenery from any angle, more realistic instrument panels and gauges, and so on.
Some software add-ons provide operability with specific hardware, such as game controllers and optical motion sensors.
FSDeveloper.com is one website that host a forum style knowledge base aimed at the development of add-on items, tools, and software.
A number of websites are dedicated to providing users with add-on files (such as airplanes from actual airlines, airport utility cars, actual buildings located in specific cities, textures, and city files). The wide availability over the internet of freeware add-on files for the simulation package has encouraged the development of a large and diverse virtual community, linked up by design group and enthusiast message boards, online multiplayer flying, and 'virtual airlines'. The internet has also facilitated the distribution of 'payware' add-ons for the simulator, with the option of downloading the files, which reduces distribution costs.
"Microsoft Flight Simulator X" was reviewed in 2006 by Gamespot. The reviewer gave the game an 8.4 out of 10 and commented on how it was realistic enough to be used for real-life flight training. 
The success of the Microsoft Flight Simulator series has led to Guinness World Records awarding the series seven world records in the Guinness World Records: Gamer's Edition 2008. These records include "Longest Running Flight Sim Series", "Most Successful Flight Simulator Series", and "Most Expensive Home Flight Simulator Cockpit", which was built by Australian trucking tycoon Matthew Sheil, and cost over US$242,000 to build.
See also 
- Simulation game
- Training simulation
- Microsoft Train Simulator, Microsoft Space Simulator, and Combat Flight Simulator
- Virtual Air Traffic Simulation Network (VATSIM)
- FlightGear – free and open-source flight simulator
- YS Flight Simulation System 2000 – free flight simulator
- X-Plane – a commercial cross-platform flight simulator
- Flightsim.com, Avsim.com and Fly Away Simulation – Flight simulator resource and review communities
- FSDeveloper.com - A website solely devoted to the development and modifications of multiple Flight Simulator platforms. Registration is free
- "About the Aces Team" (Press release). Microsoft. 2009-01-26. Retrieved 2009-02-15.
- Stokker, Serban (2006-09-18). "Flight Simulator X Lands On Gold". Playfuls.com. Retrieved 2009-02-15.
- Lai, Eric (2009-01-25). "Flight Simulator will Soar Despite Microsoft Layoffs". PCWorld. Retrieved 2009-02-15. "Bill Gates licensed Flight Simulator from its original developer, subLogic"
- Gulick, Charles (1987). Runway U.S.A.. Microsoft Press. ISBN 978-1-55615-002-9. Retrieved 2009-02-05.
- Remo, Chris (2009-01-22). "Report: Microsoft Makes Big Cuts At Flight Sim Studio". Gamasutra. Retrieved 2009-01-22.
- Plunkett, Luke (2009-01-22). "Flight Simulator Devs Grounded By Microsoft Job Cuts". Kotaku. Retrieved 2009-01-22.
- "About the Aces Team". FS Insider. 2009-01-26. Retrieved 2009-01-09.
- Taylor, Phil (2009-01-26). "End of an Era Part II: Links and Speculation". Future GPU Thoughts and Musings. Retrieved 2009-01-09.
- Li, Eric (2009-01-23). "Despite laying off Flight Simulator team, Microsoft still 'committed to flying games'". Computerworld. Retrieved 2009-01-23.
- "Flight Simulator Petition Site Created". FlightSimDaily. Retrieved 2009-12-03.
- "Cascade Game Foundry". Press Release: Cascade Game Foundry Forges Ahead, Opens New Simulation Game Development Studio, October 12, 2009
- "Lockheed Martin Announces Prepar3D".
- Prepar3D website
- "Microsoft cancels Flight and Project Columbia development". SlashGear. Retrieved November 1, 2012.
- Lesser, Hartley, Patricia, and Kirk (February 1989). "The Role of Computers". Dragon (142): 42–51.
- Jeff Lackey, "Microsoft Flight Simulator Review", Gamespot.com, 21 Oct 2012
- Moses, Asher (2009-03-12). "Matt's on a different plane ... and it's surreal". The Sydney Morning Herald. Retrieved 12 May 2012.
- Microsoft Flight Simulator X – Product pages
- Microsoft Flight Simulator Insider – An official Microsoft site.
- Lockheed Martin Prepar3d – Lockheed Martin's post Microsoft development
- Microsoft Flight Simulator at the Open Directory Project