Only Connect

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Only Connect
Only Connect title.png
Genre Game show
Format Quiz show
Presented by Victoria Coren Mitchell
Country of origin United Kingdom
Original language(s) English
No. of series 9
No. of episodes 144 (inc. 17 specials)
Production
Producer(s) Presentable (2008–13)
Parasol (2013–)
Running time 30 minutes
Broadcast
Original channel BBC Four (2008–14)
BBC Two (2014–)[1]
Picture format 16:9
Original run 15 September 2008 (2008-09-15) – present

Only Connect is a British quiz show that first aired on BBC Four from 15 September 2008 to 7 July 2014 and then moved to BBC Two from 1 September 2014.[1] presented by Victoria Coren Mitchell, In the series, teams compete in a tournament of finding connections between seemingly unrelated clues. Radio Times's listings usually describe it as "a game of patience and lateral thinking". The programme is produced in Cardiff.[2]

Etymology[edit]

The phrase "Only connect" was originally used as the epigraph to E. M. Forster's 1910 novel Howards End. It was spoken by the character Margaret Schlegel.

Only connect! That was the whole of her sermon. Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer. Only connect, and the beast and the monk, robbed of the isolation that is life to either, will die.

The quote was the basis of an unanswered question in the grand final of series nine - the beast, the monk, the prose, the passion, to which the answer was Only Connect.

Format[edit]

M17 M17
E23
V28
I9
N35
N35
N35
D10
Question labels
in hieroglyphs

Each programme has two teams of three people competing in four rounds of gameplay. In the first three series, clues in Rounds 1 and 2 and the connecting walls in Round 3 were identified by Greek letters. In series 4 Coren announced that this idea had been dropped, ostensibly due to viewer complaints that it was too pretentious, and that henceforth Ancient Egyptian hieroglyphs (two reeds, lion, twisted flax, horned viper, water and the eye of Horus) would be used instead. The show's opening sequence continued to display Greek letters until series 5, when they were replaced with the hieroglyphs. In series 7 the "knockout" format was modified to let losing teams compete for second chance places, in a rule change that Coren Mitchell said that even she did not fully understand. This reduced the number of competing teams from 16 to 8, and the episodes from 16 to 13, compared with the previous series except no. 2.

Round 1: Connections[edit]

Teams are given up to four clues and must try to figure out the connection between them within 40 seconds. The team is initially shown one clue, and may request the remaining three clues at any time within the 40 seconds (they are not automatically shown). The team may press their buzzer to guess after the first clue for 5 points, the second for 3, the third for 2, or the fourth for 1. If the team guesses incorrectly, or fails to buzz within the time allotted, the question is thrown over to the other team for a bonus point, after being shown any remaining clues. Typically, one of the six puzzles involves pictures, and another uses pieces of music, both classical and contemporary.

The image shows four boxes arranged in a horizontal line, containing sequential clues of "A hammer and feather", "Six US flags", "Eugene Shoemaker's ashes" and "Two golf balls".
Example Puzzle for Round 1. To earn points on this puzzle, teams would have to provide the answer "Items left on the Moon" (or a variant thereof).

Round 2: Sequences[edit]

Each set of clues is now a sequence, and teams must try to figure out the fourth item in the sequence (therefore, the team will only be able to see three clues), again as early as possible. They must give the final item in the sequence, and score points even if their theory for the connection is incorrect. As in the previous round, each team will play three sets; again, if one team fails to guess, it is thrown over to the other team, who can see any remaining clues and earn one point by guessing correctly. As in Round 1, one of the sets of clues involves pictures.

For example, sequential clues of "5 C in an N", "2 N in a D" and "2 1/2 D in a Q" would be answered correctly with "4 Q in a D" (the explanation being abbreviations of US coin values, five cents in one nickel, etc.)

Round 3: Connecting Wall[edit]

An example "Connecting Wall" puzzle. The answer requires dividing the items into "Terms for zero", "Poker terms", "Flying ___" and "Things made of rubber".

Each team receives a wall of 16 clues and must figure out a perfect solution, consisting of four groups of four connected items. The puzzles are designed to suggest more connections than actually exist, and some clues appear to fit into more than one category. Teams score 1 point for each group found within 2 minutes 30 seconds. They try to create one group at a time, and may make unlimited guesses on the first two groups. Once two groups have been identified, they only have three chances to identify the remaining two groups.

Should the team fail to complete the wall, the missing groupings are shown. Teams can then earn 1 point per group for identifying the connection, regardless of whether they correctly identified the grouping. A team that identifies all four groups and all four connections earns a 2-point bonus, for a total of 10 points. Unlike the previous two rounds, teams have no opportunity to score on their opponents' wall.

On 1 March 2010, an interactive online version of this round was put on the Only Connect website.[3] Since mid-2011, coinciding with series 5, the website took online submissions for new Connecting Walls, although a successful submission does not guarantee publication on the site.[citation needed]

Round 4: Missing Vowels[edit]

In a final buzzer round, the teams are presented with a series of word puzzles. The category of the puzzles is given prior to them being displayed, and each category contains a maximum of four puzzles. Each puzzle is a word or phrase with the vowels removed and the spaces shifted to disguise the original words. For example, in a category of "Booker Prize-winning novels", a puzzle of "VR NNGDLT TL" would be correctly answered as "Vernon God Little".

Teams answer simultaneously using buzzers, and score 1 point for each puzzle they solve. Initially there was no penalty for guessing incorrectly on this round, but starting with the quarter-finals in Series 1, teams have faced a penalty of 1 point for each incorrect answer. Additionally, if the team that buzzes provides an incorrect answer (even by a single letter) or fails to answer quickly, the opposing team is given an opportunity to answer for a bonus point.

The round lasts for two minutes. The team with the most points at the end of the game advances in the tournament. If teams are tied, then a single sudden-death puzzle is given to the captains of each team with no category given. If a captain buzzes in first and gives the correct answer then their team wins, but an incorrect answer automatically forfeits the game.

Transmissions[edit]

Original series[edit]

Series Start date End date Episodes
1 15 September 2008 22 December 2008 15
2 13 July 2009 31 August 2009 8
3 4 January 2010 12 April 2010 15
4 6 September 2010 27 December 2010 16
5 15 August 2011 5 December 2011 16
6 27 August 2012 17 December 2012 16
7 13 May 2013 5 August 2013 13
8 23 September 2013 23 December 2013 13
9 14 April 2014 7 July 2014 13
10 1 September 2014 27

Specials[edit]

Date Title
21 December 2009 Series 1 & 2 Champions Special
15 November 2010 Children in Need Special: Wheelmen vs. Larks
10 January 2011 Series 3 & 4 Champions Special
17 January 2011 Crossworders vs. University Challengers[4]
14 March 2011 Comic Relief Special: Treesome vs. Larks
14 November 2011 Children in Need Special: Great Believers vs. Free Speakers
12 December 2011 Wall Night Special
2 January 2012 Champion of Champions: Crossworders vs. Epicureans[5]
9 January 2012 Crossworders vs. Mastermind Champions[5]
31 January 2012 Wall Night Special 2
19 March 2012 Sport Relief Special: Cutters vs. Backhanders
12 November 2012 Children in Need Special: Goldfingers vs. Fowls
7 January 2013 Series 5 & 6 Champions Special
14 January 2013 Eggheads vs. Davids
11 March 2013 Comic Relief Special: Neuromantics vs. Muppets
11 November 2013 Children in Need Special: Scrabblers vs. The Balding Team
17 March 2014 Sport Relief Special: Scribblers vs. Terriers

Names in bold indicate the captains of the celebrity teams.

Champions[edit]

  • Series 1: Crossworders (Mark Grant, David Stainer, Ian Bayley)
  • Series 2: Rugby Boys (Richard Parnell, Gary Dermody, Mark Labbett)
  • Series 3: Gamblers (Jenny Ryan, Dave Bill, Alan Gibbs)
  • Series 4: Epicureans (David Brewis, Katie Bramall-Stainer, Aaron Bell)
  • Series 5: Analysts (Paul Steeples, David Lea, William De Ath)
  • Series 6: Scribes (Holly Pattenden, Dom Tait, Gareth Price)
  • Series 7: Francophiles (Ian Clark, Mark Walton, Sam Goodyear)
  • Series 8: Board Gamers (Hywel Carver, Jamie Karran, Michael Wallace)
  • Series 9: Europhiles (Douglas Thomson, Mark Seager, Khuram Rashid)
  • Series 1 vs. Series 2: Crossworders
  • Series 3 vs. Series 4: Epicureans
  • Champion of Champions (Series 1/2 winner vs. Series 3/4 winner): Crossworders
  • Series 5 vs. Series 6: Scribes
  • Wall Night 1: Technologists
  • Wall Night 2: Inorganic Chemists

References[edit]

  1. ^ a b Victoria Coren Mitchell (2013-10-18). "Media Centre - Only Connect moves to BBC Two". BBC. Retrieved 2013-11-04. 
  2. ^ http://www.walesonline.co.uk/whats-on/whats-on-news/cardiff-filmed-quiz-takes-leap-bbc-7653974
  3. ^ "Play Only Connect". BBC Four. Retrieved 8 December 2011. 
  4. ^ "University Challenge Special". BBC Four. Retrieved 8 December 2011. 
  5. ^ a b David Crawford (30 November 2011). "Victoria Coren: "We should respect Christopher Biggins more than Daniel Day-Lewis"". Radio Times. Retrieved 8 December 2011. 

External links[edit]