SimLife

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SimLife: The Genetic Playground
SimLifeCover.jpg
Cover art
Developer(s) Maxis Software
Publisher(s) Maxis Software
Designer(s) Ken Karakotsios, Will Wright, Justin McCormick
Platform(s) Amiga, DOS, Windows 3.x, Macintosh
Release date(s) 1992 (DOS, Macintosh, Windows 3.x)

1993 (Amiga)

Genre(s) Biological simulations
Mode(s) Single-player
SimLife running on Windows Vista.

SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.

Production[edit]

The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them.

SimLife gives players the power to

  • Create and modify worlds;
  • Create and modify plants and animals at the genetic level;
  • Design environments and ecosystems;
  • Study genetics in action;
  • Simulate and control evolution;
  • Change the physics of the universe in your computer.

Animals[edit]

Reception[edit]

See also[edit]

External links[edit]