[edit] Further criticism
I used to work for a (computer) games company, and a game designer I worked with described more succinctly what the problem with monopoly is, by definition of it's title, premise, and monopoly in real life, once one person starts winning, it takes 4 hours for everyone to slowly lose, even when they gang up on the winning player. This wasn't his own words, it was part of his training, so this MUST be written somewhere. In other words, there is no "reward" system for losing players to try to catch up, and a comeback is, by the rules of chance, very rare. I could probably word this logically, thereby getting past the requirement to find a citation, but that would be worthy of an essay, which I can't be bothered to write, so if anyone can find a good citation, it would save me a long time of putting into indisputable terms which don't require a citation :-) — Preceding unsigned comment added by 93.97.48.95 (talk) 04:34, 1 January 2012 (UTC)
- I would argue that the game designer who you worked with isn't familiar with how the game is truly played. More often than not, when everyone plays by ALL of the rules in the game and with NONE of the house rules, most games should be finished in well under 2 hours. And I have seen many a game where someone who was clearly in last place can come back and strategically trade their way up into better standings and even come back to win in some instances. Tostie14 (talk) 19:21, 1 February 2012 (UTC) Director of "Under the Boardwalk: The MONOPOLY Story"
[edit] Color Crisis
There's a slight problem with the layout images in the "Board" section. The U.S, U.K. and Here and Now World images all portray the spaces corresponding to Mediterranean and Baltic Avenues as brown rather than violet. The Here and Now U.S. doesn't have this problem; instead, it portrays Centennial Park, Red Rocks Amphitheater, and the Liberty Bell (i.e., on the traditional board, St. Charles's Place, States, and Virginia) as lavender rather than magenta. This might not seem like a huge problem, but I know at least one author who based her description of the Monopoly board on one of these images; I think it behooves this site to make sure that she isn't deceiving her public. -Agur bar Jacé (talk) 18:22, 18 October 2011 (UTC)
- Do boards of different ages use variations in color? Could that be the reason? Which image(s) are you referring to? -- Trevj (talk) 11:57, 25 October 2011 (UTC)
- In 2008, Hasbro standardized the board so that all new editions would have brown for the first two spaces instead of violet/purple to bring the US in line with the rest of the world. The Here & Now: US Edition was put out before that time which is why it was violet. Similarly, changes were made to eliminate the 10% option for Income Tax and changed Luxury/Super Tax to $100 from $75 in the US. Tostie14 (talk) 19:18, 1 February 2012 (UTC)
[edit] File:British monopoly.jpg Nominated for speedy Deletion
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Hi, I would like to suggest that somewhere in this article (and presumably also in Chance and Community Chest cards) the significance of the name "Community Chest" is explained. Though I remember the game well from childhood, I realised after happening on this article that I've gone my whole life without ever having the remotest idea what it means. At Community Chest it says "named after the American charity", which appears to refer to Community Chest (organization). Is that correct? I still don't really get the connection, especially because some of the cards are bad things, like "Go to jail", "Pay Hospital Fees" and "Pay School Fees". Why would they have anything to do with a charity? Does anyone know? I think we should be told! 86.181.170.34 (talk) 01:53, 22 December 2011 (UTC)
[edit] Aim of the Game
The article doesn't seem to explain the aim of the game clearly. As a child I never understood what I was supposed to do, so I was always the first family member to go out and had to sit through the rest of the game. I used to call it The Bored Game Monotony.
However, in later life, I cottoned on to what the real property game's all about and I now own enough rental properties that I can live off their income. All owned outright.
--88.108.219.140 (talk) 16:52, 29 December 2011 (UTC)
- The aim of a player of the game is to bankrupt the other players by charging them extortionate rents. The aim of a player of the real life property game is make a better return on real estate than can be obtained via other investments. If you are doing that, you are winning. Please feel free to clarify the article if it is not clear on the aim of the game. -- Derek Ross | Talk 18:22, 29 December 2011 (UTC)