Talk:Persistent world

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Untitled[edit]

How is Minecraft an offline persistent world? At least in single player (the part that is controlled most by the game's creator) absolutely nothing happens while offline. 75.72.7.108 (talk) 22:29, 14 April 2011 (UTC)[reply]

"Modern MMOs clearly contradict this definition, as the user can change absolutely nothing about the world itself, only their character" - what? There are plenty of MMOs around where player actions have definite and persistent impacts on the world itself - EVE Online, for a start, where players can build space stations in previously unoccupied systems. Taking that line out as it's patent nonsense. --77.98.7.123 (talk) 00:30, 18 July 2009 (UTC)[reply]

I agree. I also don't like the assumption that the characters aren't part of the world. —Mrwojo (talk) 23:46, 18 July 2009 (UTC)[reply]

Offline persistent world[edit]

  • Offline persistent worlds, I would argue don't exist. Google test: "offline persistent world" count= 254. Google scholar test: "offline persistent world"= 1. Pseudo-persistent worlds, have been reported.--K.Nevelsteen (talk) 15:34, 12 November 2013 (UTC)[reply]

Pervasive Games[edit]

Hi, I was wondering if adding some more information on the pervasive game section would be beneficial? As you can't really have a pervasive game without it being persistent. Caleb gp (talk) 15:11, 18 October 2018 (UTC)[reply]