User:DraconicDark/Portal:Card games
Portal maintenance status: (September 2018)
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Introduction
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.
Traditional card games are played with a deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the board game hobby. (Full article...)
Selected general articles
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Image 1
Lorum or lórum is an old, Hungarian, compendium card game for 4 players. Although it is the ancestor of the French game, barbu, it is still played today. It uses a German-suited pack (Hungarian 'William Tell' or German pattern) of 32 cards and comprises 8 individual contracts, each with different rules, each of which is played four times so that a session consists of a total of 32 individual games and lasts about 1½ hours. (Full article...) -
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Jass (German pronunciation: [ˈjas] ⓘ) is a family of trick taking, ace–ten card games and, in its key forms, a distinctive branch of the marriage family. It is popular in its native Switzerland as well as the rest of the Alemannic German-speaking area of Europe, Italian South Tyrol and in a few places in Wisconsin, Ohio, California, Oregon and Washington USA.
The most common variant of Jass is Schieber (in Vorarlberg also known as Krüzjass), which is played by two teams of two players each. It is often considered Switzerland's national card game, and is so popular there that the Swiss have come to apply the name Jass to trick-taking card games in general. (Full article...) -
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Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw (Spoil Five). It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack. (Full article...) -
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Rödskägg ("redbeard") also called fem opp ("five up"), is a Swedish card game for three to seven players in which penalties are incurred for failing to follow certain rituals as well as for failing to take a declared number of tricks. Some rules describe Fem Opp as a variant of Rödskägg. It is an advanced and tactically demanding game and, of games played in Sweden, only Bridge and Poker are considered more difficult. (Full article...) -
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Brús is a traditional Icelandic card game for four-players using French-suited cards. It is descended via German Brusbart from Karnöffel, Europe's oldest known card game. (Full article...) -
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Enflé, Rolling Stone, Farbenjagd or Schweller is an early nineteenth-century French trick-taking card game for three or more players that has been described as a "simple but maddening game" having "a lot of similarity to Rams and no less entertaining." It has also been called "one of the best children's games." (Full article...) -
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Catch the ten, also called Scots whist or Scotch whist, is an 18th-century point-trick ace–ten card game that is recorded as being played only in Scotland, although evidence suggests a possible German origin. Unlike standard whist, it is played with a pack of only 36 cards, the fives and below being omitted. In the trump suit, the jack is the highest card. Despite its alternative name, it has nothing to do with standard whist. (Full article...) -
Image 8Wendish Schafkopf (German: Wendischer Schafkopf), Wendisch or Wendsch is an old German card game for four players that is still played today. It uses a Schafkopf pack of German-suited cards or a Skat pack of French playing cards. (Full article...)
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Image 9Pedro is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five which was developed in Denver, Colorado around 1885 and soon regarded as the most important American member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Pedro uses a regular pack of 52 cards, but some variants add a Joker called the Dom, hence the name Dom Pedro. The game is much simpler than Pitch, in that all points are awarded to the winners of the tricks containing certain specific cards. This includes the Game point, which goes to the winner of the trump Ten. The winner of the Pedro (Five of trumps) receives 5 points. In Cinch or Double Pedro the same holds for the Left Pedro (Off-Five), which counts as a trump. The practice of making sure to win a trick that contains a high-scoring card is referred to as cinching. (Full article...) -
Image 10Trekort, tre-kort or, in Swedish, also trikort, is an old card game of Danish origin for four or five players that was usually played for money. It was also known in Sweden, where it developed into the variant of knack. The name trekort is also loosely used to describe related three-card games such as Swedish köpknack. The name means "three cards" and may therefore be related to German Dreiblatt. (Full article...)
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Image 11Court piece (also known as Hokm (Persian: حکم), Rung (Urdu:رنگ) and Rang) is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players.
Derived games have removed the special role of eldest hand or have added features such as the 2 of hearts as the highest trump (satat), the need to win two consecutive tricks in order to pick up tricks (double sar), or counting tens rather than tricks (dehla pakad). (Full article...) -
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Marjolet (French pronunciation: [maʁʒɔlɛ]) is a French 6-card trick-and-draw game for two players using a 32-card piquet pack. It is of the Queen-Jack type, and thus a relative of Bezique and Pinochle, albeit simpler. The trump Jack is called the Marjolet from which the name of the game derives. (Full article...) -
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Vira, or Wira, is a traditional Swedish card game for three players that game designer Dan Glimne has called "Sweden's national card game". It is the most elaborate game of the Solo family that includes Solo Whist and Préférence and is "one of the most complex games ever designed". (Full article...) -
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Piquet (/pɪˈkɛt/; French pronunciation: [pikɛ]) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but one which is now only played by "aficionados and connoisseurs." Historically also known as Sant or Saunt from the French Cent. (Full article...) -
Image 15Herzblatt or Herzblättchen is a German card game of the ace–ten family for two to five players. It bears a certain resemblance to the extinct 19th-century game of Piquesept, however without the special rules associated with the trump Seven. (Full article...)
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Black lady is an American card game of the hearts group for three to six players and the most popular of the group. It emerged in the early 20th century as an elaboration of hearts and was initially also called discard hearts. It is named after its highest penalty card, the queen of spades or "black lady". It is a trick-avoidance game in which the aim is to avoid taking tricks containing hearts or the black lady. American author and leading bridge exponent, Ely Culbertson, describes it as "essentially hearts with the addition of the queen of spades as a minus card, counting thirteen" and goes on to say that "black lady and its elaborations have completely overshadowed the original hearts in popularity".
The game is often called hearts in America, although that is the proper name for the basic game in which only the cards of the heart suit incur penalty points. It is known by a variety of other names including American hearts, black lady hearts, black widow and slippery Anne. In Australia it is known as rickety Kate. It is sometimes misnamed black Maria which, however, is the British variant of hearts played with additional penalty cards. (Full article...) -
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Kratzen is an Austrian card game for three to six players that is played for small stakes usually using a 33-card William Tell pack. It is a member of the Rams group of card games characterised by allowing players to drop out of the current game if they think they will be unable to win any tricks or a minimum number of tricks. The game is related to the Swiss Jass form, Chratze and has been described as "fun" to play. (Full article...) -
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Oma Skat or Grandmother's Skat (in German, also Blinden-Skat or Skat mit totem Mann) is a variation of the card game, Skat, for two players. It is especially popular in the Lüneburg Heath area of north Germany, but is also played in other parts of Germany, albeit sometimes under other, regional names.
The game is usually played when a third player is unavailable, but also to introduce beginners to the Germany's most popular card game, as it is easier to play than conventional Skat. (Full article...) -
Image 19The trick-taking genre of card games is one of the most common varieties, found in every part of the world. The following is a list of trick-taking games by type of pack: (Full article...)
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Polskpas, Polsk Pas, or Polskt Pass is a Scandinavian 5-card plain-trick game for four individual players using 24 cards.
Eldest hand has the first right to accept or make trumps. As is typical for Schafkopf card games, which are normally point-trick games, the four Jacks are known as Wenzels and form permanent highest trumps. Polskpas is similar to the historical German game of Kontraspiel. (Full article...) -
Image 21
Schnalzen is an Austrian card game for 4 players and a member of the Rams group of games in which the key feature is that players may choose to drop out of the game if they believe their hand is not strong enough to take a minimum number of tricks. It is, broadly speaking, Ramsen with the Weli as the second-highest trump. Players are dealt 5 cards and may not exchange. The Weli is the second-highest trump and game is 20 points. (Full article...) -
Image 22Cucumber (Danish: Agurk, Swedish: Gurka) is a north European card game of Swedish origin for two or more players. The goal of the game is to avoid taking the last trick. David Parlett describes it as a "delightful Baltic gambling game". (Full article...)
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Twenty-five is the Irish national card game, which also underlies the Canadian game of Forty-fives. Charles Cotton describes its ancestor in 1674 as "Five Cards", and gives the nickname five fingers to the Five of Trumps extracted from the fact that the Irish word cúig means both 'five' and 'trick'. It is supposed to be of great antiquity, and widely believed to have originated in Ireland, although "its venerable ancestor", Maw, of which James I of England was very fond, is a Scottish game. (Full article...) -
Image 24
Bierkopf ("beer-head") is a trick-taking ace–ten card game for 4 players, played in fixed partnerships. It is a simple version of the Bavarian national game of Schafkopf that is played in Franconia (northern Bavaria) and usually for litre-glasses of beer. It is especially popular in the area of Bamburg. The game is popular enough for regular tournaments to be held.
Bierkopf is recorded being played in Franconia just before the Second World War. It is described as a four-hand partnership game played for penalty points called Bolln represented by a blob on the slate, each one "formerly usually worth 1 or even 2 pints [of beer]." At that time a side hoping to take all tricks could announce a Bucher, which is no longer a feature of the modern game. (Full article...) -
Image 25
Binokel is a card game for two to eight players that originated in Switzerland as Binocle, but spread to the German state of Württemberg, where it is typically played with a Württemberg pattern pack. It is still popular in Württemberg, where it is usually played in groups of three or four as a family game rather than in the pubs. In three-hand games, each player competes for himself, while in four-hand games, known as Cross Binokel (Kreuzbinokel), two teams are formed with partners sitting opposite one another. The game was introduced to America by German immigrants in the first half of the 20th century, where it developed into the similar game of pinochle. Binocle was still played in Switzerland in 1994. In south Germany, the game is sometimes called by its Swabian name, Benoggl.
Binokel belongs to the family of melding and trick-taking games. Unlike others in the family, special card combinations (family, four of a kind, etc.) score additional points. After the deal in the three- or four-player game, there is an auction to bid for the dabb (stack of undealt cards c.f. Skat) or tapp. Players bid depending on the card points they expect to score from taking tricks and making melds. The team with the highest bid has to win the game, i.e. score more points in tricks and melds than they bid. Although some of the rules vary from place to place, the basics are standard. (Full article...)
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Selected images
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Image 1Book cover detail of the Illustrirtes Wiener Tarokbuch of 1899 (from Königrufen)
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Image 2Dondorf Rhineland pattern (from French-suited playing cards)
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Image 3The four lowest trumps from an 18th-century animal Tarock pack (from Königrufen)
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Image 4Belgian pattern (from French-suited playing cards)
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Image 5Bukovina (orange) (from Königrufen)
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Image 7Austrian-style 54-card Tarock hand (from Königrufen)
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Image 8Galicia with today's limits (from Königrufen)
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Image 9Petrtyl's deck with Indian and American motifs (from Königrufen)
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Image 10Sigmund Freud indulged in Königrufen in his spare time. (from Königrufen)
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Image 11The standard English (Anglo-American or International) pack uses French suit symbols. Cards by Piatnik (from French-suited playing cards)
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Image 12Pagats by a modern, Central European manufacturer; three type 6, one type 5 (here smaller, in Austria however usually larger than type 6) (from Königrufen)
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Image 13Russian pattern (from French-suited playing cards)
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Image 15A transitional deck with suits of hearts and crescents (François Clerc of Lyon, late 15th century) (from French-suited playing cards)
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Image 16Chinese mother-of-pearl gambling tokens used in scoring and bidding of card games. (from Card game)
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Image 17Modern pack of Tarock cards by Piatnik; Industrie und Glück design, Type 6 by Josef Neumayer, 1890 (from Königrufen)
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Image 19French Rouen pattern on the left, Spanish Toledo pattern on the right (from French-suited playing cards)
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Image 21The Ober of Bells from a Württemberg-pattern pack (from Binokel)
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Image 22Baronesse pattern (from French-suited playing cards)
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Image 25The values of Königrufen cards. The columns (from l to r) are: Card Type, Number, Card Value (from Königrufen)
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Image 26North German pattern: the Kings (from French-suited playing cards)
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Image 27Historically, card games such as whist and contract bridge were opportunities for quiet socializing, as shown in this 1930s magic lantern slide photo taken in Seattle, Washington. (from Card game)
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Image 28Deck celebrating the union of Brittany and France with Spanish suits but has queens instead of knights (Antoine de Logiriera of Toulouse, c. 1500). (from French-suited playing cards)
Subcategories
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Subtopics
Non trick-taking card games | |
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Adding | |
Collecting | |
Commerce | |
Comparing | |
Compendium | |
Draw and discard | |
Fishing | |
Matching | |
Shedding | |
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