Wii Fit U

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Wii Fit U
NA Wii Fit U Boxart.jpg
North American packaging artwork.
Developer(s) Nintendo EAD Group No. 5
Ganbarion[1]
Publisher(s) Nintendo
Director(s) Hiroshi Matsunaga
Hirofumi Irie
Producer(s) Tadashi Sugiyama
Chikako Yamakura
Composer(s) Takayuki Kobara
Series Wii
Engine Wii Fit engine
Platform(s) Wii U
Release date(s) Nintendo eShop
JP 20131031October 31, 2013

EU 20131101November 1, 2013
NA 20131101November 1, 2013
AU 20131102November 2, 2013
Retail
AU 20131207December 7, 2013
EU 20131213December 13, 2013
NA 20140110January 10, 2014
JP 20140201February 1, 2014

Genre(s) Fitness game
Distribution Optical disc, download

Wii Fit U (WiiフィットU Wī Fitto Yū?) is an exercise video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and will be bundled with the newly introduced Fit Meter, an activity meter accessory.

Although originally slated for release during the Wii U launch window, Nintendo announced at E3 2013 that the game would be delayed until December 2013, so that additional new features could be implemented.[2] However, on August 7, 2013, Satoru Iwata announced via the Japanese edition of Nintendo Direct that the game's Japanese release date is confirmed as October 31, 2013.[3]

Gameplay[edit]

Like its predecessors Wii Fit and Wii Fit Plus, Wii Fit U focuses on engaging the player in physical activities, including yoga and strength training, through use of the Wii Balance Board, a platform peripheral upon which the player stands during play that measures both the player's weight and center of balance. Wii Fit U introduces activities that incorporate the Wii U GamePad into their gameplay, as well as activities that were featured in the previous games. Existing Wii Fit (Plus) owners can transfer all their save data and records into Wii Fit U.[4]

Wii Fit U is designed to be played with or without use of a television screen; the player can choose to view all action entirely on the Wii U GamePad touchscreen. All retail copies of Wii Fit U are bundled with an activity meter, called the Fit Meter,[5] which is carried while jogging or otherwise moving about the day. The bundle also includes a Wii U GamePad Stand which can be folded. When the Fit Meter is placed near the Wii U GamePad, its data will be automatically uploaded via Infrared and saved to the Wii U. The Fit Meter is also sold separately.

A promotional free digital version of the full game was available via the Nintendo eShop in North America and Europe starting from November 1, 2013 until January 31, 2014, with a purchasable version replacing it. The free version is playable for one month starting from the date it is first launched. If the Fit Meter hardware has been registered with a copy of the free digital version, that copy will void its time limit, making the application permanently usable. Retail copies of the game, including standard and Wii Balance Board bundles, both which include Fit Meters, will be available later in December 2013 in the PAL regions and in January 10, 2014 in North America.

References[edit]

  1. ^ McFerran, Damien (2013-10-04). "Pandora's Tower Creator Ganbarion Is Co-Developing Wii Fit U". Nintendo Life. Retrieved 2013-10-04. 
  2. ^ Goldfarb, Andrew (11 June 2013). "E3 2013: Wii Party U, Wii Fit U Delayed". IGN. 
  3. ^ "Posted by Brian" (2013-08-07). "Wii Fit U dated for Japan". Nintendo Everythng. Retrieved 2013-08-09. 
  4. ^ Andrews, Nate (5 June 2012). "Wii Fit U Preview". Nintendo World Report. 
  5. ^ Thomas, Lucas M. (6 June 2012). "E3 2012: A Closer Look at Wii Fit U's New Peripheral, The Fit Meter". IGN. 

External links[edit]