Super Smash Bros. for Nintendo 3DS and Wii U
|Super Smash Bros. for Nintendo 3DS and Wii U|
Namco Bandai Games
|Series||Super Smash Bros.|
Super Smash Bros. for Nintendo 3DS and Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū ) are two upcoming fighting video games being developed by Sora Ltd. and Namco Bandai Games and published by Nintendo. They both act as the fourth title in the Super Smash Bros. series of games, in which characters from various Nintendo franchises fight against each other. They were first announced at the Electronic Entertainment Expo 2011. As the title suggests, the games are being developed for both the Nintendo 3DS and the Wii U consoles for a planned release in 2014.
Like previous games in the series, Super Smash Bros. is a competitive fighting game in which up to four players from various Nintendo games fight against each other. Players use a variety of attacks to damage their opponent, increasing their damage percentage which makes them easier to knock out of the playing field. Smash Balls, first introduced in Super Smash Bros. Brawl, make a return, allowing whoever obtains them to perform extremely powerful attacks. The game is presented in high-definition visuals on Wii U and black-outlining on the Nintendo 3DS. Both versions of Super Smash Bros. will contain the same number of playable characters, but feature exclusive stages. The Nintendo 3DS version will include more stages based on settings seen in Nintendo's handheld video games, while the Wii U version will have more stages designed after those in home console releases.
In the trailer at E3 2013, Mario and Bowser from Mario, Link from The Legend of Zelda, Fox McCloud from Star Fox, Kirby from Kirby, Pikachu from Pokémon, Donkey Kong from Donkey Kong, Samus Aran from Metroid, and Pit from Kid Icarus were revealed to be included in the new games, following their inclusion in Brawl. Two new characters were also introduced: the Villager from the Animal Crossing series and Mega Man from Capcom's Mega Man. Later in the day, the Wii Fit Trainer was displayed on the convention floor. On July 12, 2013, the Pikmin and Captain Olimar from the Pikmin series were added to the games' roster as another returning playable character from Brawl. On August 7, 2013, Mario's brother Luigi was confirmed to be a playable character as well. On September 12, 2013, Princess Peach was confirmed as a playable character; followed by Toon Link from The Legend of Zelda: The Wind Waker two weeks later. On October 1, 2013, Sega's Sonic the Hedgehog, who was one of two third party characters featured in Super Smash Bros. Brawl, was confirmed to be returning. On October 31, 2013, to commemorate the release of Wii Fit U, a screenshot was released revealing the existence of a male variant of the Wii Fit Trainer. On November 7, 2013, Marth from Fire Emblem was confirmed to return.
Lead developer Masahiro Sakurai has stated development on the game had not begun at the time of its announcement, and began after the completion of Sakurai's other project, Kid Icarus: Uprising, in March 2012. The game is a joint-project between Sora Ltd. and Namco Bandai with Yoshito Higuchi, as director. For the 3DS version, Sakurai wants it to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized character and upload it to the Wii U version.
Sakurai commented on the possibility of including a Capcom character in this iteration of the series, saying that "[he] can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game." The balance of the characters' powers were previously only measured by Sakurai, but he will involve his staff more in this game to make sure the characters are competitively balanced.
In February 2012, Sakurai commented that, in his brainstorming for the future title, he had been looking over the information on the Smash Bros. Dojo (the official Smash Bros. website) and reflecting on the past game's development. He later commented that the game will "change directions", and emphasized connectivity between systems again. By June 2012, Sakurai reported that the game's development was in its first steps, and that he intends to bring back old Nintendo characters for it. In August 2012, Sakurai stated that while the addition of third-party characters appealed to fans and broadened the Smash Bros. audience, he recognized the need to narrow down their inclusion since introducing non-Nintendo characters "willy-nilly" would lose focus of the game. He also noted that the game system had been completed. Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
In January 2013, Nintendo confirmed that the first screenshots of the game would be shown at E3 2013 on June 11 to June 13, and Sakurai confirmed that a trailer would be shown at the respective Nintendo Direct on June 11. The game was fully revealed in a Nintendo Direct on June 11, 2013, which showcased gameplay footage for both versions of the game, as well as revealing Animal Crossing's Villager and Capcom's Mega Man as playable characters. The Wii Fit Trainer was later shown to be another playable character on the convention floor. It was stated that Namco Bandai characters get no priority, even though the publisher is supporting the game.
In an interview with IGN, Sakurai stated that they had removed the tripping mechanic introduced in the previous title and that there are no plans for including downloadable content in the near future. He also commented that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl.
When Joystiq asked what level of interaction the two versions of the game would feature, Sakurai said that there would be no cross-platform play between the Wii U and 3DS. The reason for the lack of cross-platform play is that each version will have different stages. Despite this, Sakurai said that character customizations could be transferred from one version to the other. Sakurai did not provide details on how customization would work, although he did say that it would not be different costumes or features acquired through repetitive completion of in-game tasks. Sakurai has also stated that the main single-player campaign will not feature cutscenes akin to the Subspace Emissary mode in Brawl, as he felt the experience of viewing such scenes for the first time was ruined by people uploading said scenes to video sharing sites. He has instead chosen to focus on promotional character introduction videos that benefit from internet sharing.
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- Sakurai, Masahiro (2013-06-11). Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013. Nintendo.
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- "Super Smash Bros. for Nintendo 3DS / Wii U: Mega Man". Smashbros.com. Retrieved 2013-06-11.
- "Wii Fit Trainer a playable character in Super Smash Bros.". Polygon. 2013-06-07. Retrieved 2013-06-11.
- "Super Smash Bros. for Nintendo 3DS / Wii U: Wii Fit Trainer". Smashbros.com. Retrieved 2013-06-13.
- Karmali, Luke (July 12, 2013). "Pikmin & Olimar Join New Smash Bros. Roster". IGN.
- "Super Smash Bros. for Nintendo 3DS / Wii U: Luigi". Smashbros.com. Retrieved 2013-08-07.
- Andrew Goldfarb (August 7, 2013). "Luigi Returns to Super Smash Bros 3DS, Wii U". IGN.
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- "Super Smash Bros. for Nintendo 3DS / Wii U: Toon Link". smashbros.com. Retrieved 2013-09-26.
- "Super Smash Bros. for Nintendo 3DS / Wii U: Sonic the Hedgehog". Smashbros.com. Retrieved 2013-10-01.
- "Smash Bros. Wii U: Male Wii Fit Trainer Spotted". www.ign.com. 2013-10-31. Retrieved 2013-10-31.
- "Super Smash Bros. for Nintendo 3DS / Wii U: Marth". Smashbros.com. Retrieved 2013-11-07.
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- "First details about the next Super Smash Bros. games from an Iwata Asks interview". IGN. 2012-06-08. Retrieved 2012-06-09.
- Shea, Cam (2011-06-08). "E3 2011: Super Smash Bros. Was "A Miracle"". IGN. Retrieved 2011-07-18.
- George, Richard (2011-06-08). "E3 2011: Early Super Smash Bros Details Revealed". IGN. Retrieved 2011-07-18.
- Gantayat, Anoop (2012-02-21). "Sakurai Finally Making Moves on Next Smash Bros.". Andriasang. Retrieved 2012-02-22.
- George, Richard (2012-04-25). "Change Coming to Super Smash Bros. Wii U, 3DS". IGN. Retrieved 2012-04-26.
- Riley, Adam (2012-06-19). "Sakurai-san Talks Kid Icarus: Uprising (Nintendo 3DS)". Cubed3. Retrieved 2012-06-20.
- Karmali, Luke (2012-08-07). "Masahiro Sakurai Talks Super Smash Bros. 4". IGN. Retrieved 2012-08-10.
- Goldfarb, Andrew (2013-01-23). "Smash Bros, Mario, Mario Kart Confirmed for E3 2013". IGN. Retrieved 2013-01-23.
- "お知らせしておきます。6月11日23時配信のNintendo Directで、新作『スマブラ』の映像が初披露となります。世界同時、ここが初！ お見逃しなく。" (in Japanese). 2013-06-06.
- George, Richard (2013-06-11). "E3 2013: Mega Man Joins Super Smash Bros". IGN. Retrieved 2013-06-11.
- George, Richard (2013-06-13). "E3 2013: Namco Bandai Characters Receive No Priority for Super Smash Bros.". IGN. Retrieved 2013-07-30.
- "E3 2013: No Plans for Smash Bros. DLC, Tripping Removed". IGN. 2013-05-31. Retrieved 2013-06-13.
- Mitchell, Richard (2013-06-13). "No cross-platform play for Smash Bros on 3DS and Wii U". Joystiq.com. AOL Tech. Retrieved 2013-06-13.
- "New Super Smash Bros. removes tripping; game speed between Brawl and Melee". Polygon. 2013-06-14. Retrieved 2013-07-25.
- "The Next Super Smash Bros. Will Have a Story Mode and Cutscenes". Kotaku.com. 2013-07-25. Retrieved 2013-07-25.