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Naruto: Clash of Ninja

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Cover art for Naruto: Clash of Ninja.

The Naruto: Clash of Ninja series (known in Japan as Naruto: Gekitou Ninja Taisen) is a series of 3D cel-shaded fighting games based on the popular manga and anime series Naruto by Masashi Kishimoto. They are developed by Eighting and published by D3 Publisher and Tomy. Various installments of the series have appeared on both Nintendo's GameCube and Wii. Four games are available for the GameCube and two are available for the Wii. The first two installments are available in the United States and in PAL regions, with a third released on October 21, 2007 as a North American exclusive. A fourth game, also exclusive, is scheduled for release in October 21, 2008.[1] All other installments have been released in Japan.

Each installment of the series has had numerous methods of play with varying types of modes.[2] New games have introduced additional modes that generally appear in subsequent games. The player directly controls a character taken from the Naruto series, and uses their unique abilities to battle and defeat an opponent.[2] New games in the series include more of the Naruto plotline in a "story mode," and it generally stays true to the source material. As a result, the character selection increases with each installment due to the inclusion of more of the Naruto plotline. With the newer games incorporating Naruto: Shippuuden, the second part of the Naruto series, many of the characters have been substantially redesigned, and the selection correspondingly limited. Reactions to each installment have been mixed, with many praising the simple and easy-to-learn fighting system,[3] with others lambasting the fighting system, and the lack of significant unlockable content.[4]

Gameplay

File:ClashofNinjaGameplay.jpg
Naruto Uzumaki facing Sakura Haruno in Clash of Ninja.

In each game of the series, the player controls one of many characters directly based upon their counterparts in the Naruto anime and manga.[4] As in practically all fighting games, the player then pits their character against another character controlled by the game's AI or by another player, depending on the mode that the player is in.[4] The objective of each game is to reduce the opponent's health to zero using basic attacks and special techniques unique to each character that are derived from techniques they use in the source material.[2] For instance, Naruto Uzumaki is able to use his signature Shadow Clone Technique, and Rock Lee utilizes many of his Strong Fist style techniques.[5] To use these techniques, characters have available a chakra bar, which depletes upon the execution of a special technique. Each game in the series also possesses numerous modes that offer different styles of play. The game's story mode generally follows the plot from the anime and manga, with a versus mode pitting two players against each other also included.[2] Each game in the series adds new modes, as well as incorporating new features into the game. Early games feature unlocking characters by using a Shop and obtaining money in fights. Most of the games feature an 'Omake' bonus section which contains music, sound effects and character models.

GameCube

Naruto: Clash of Ninja

Naruto: Clash of Ninja (known in Japan as Naruto: Gekitou Ninja Taisen!) is the first installment of the Clash of Ninja series and the first Naruto game released in Japan and North America. It was released in Japan on April 11, 2003.[6] The game was announced along with its sequel, Clash of Ninja 2, on October 27, 2005 for a 2006 release in North America,[7] which was released on March 7, 2006.[6] The game's plot follows from Naruto's graduation from the Academy to the start of the Chunin Exams.

Naruto: Clash of Ninja 2

Naruto: Clash of Ninja 2 (known as Naruto: Gekitou Ninja Taisen! 2 in Japan and Naruto: Clash of Ninja European Version in Europe) is the second installment of the series. It was released in Japan on December 4, 2003.[8] It was announced alongside its prequel, Clash of Ninja, for a 2006 release in North America,[7] which was then released on September 26, 2006.[8] The game follows the plot of the series, in story mode, starting from Naruto's graduation from the Ninja Academy to the end of the Chunin exams. The game retains the characters from the first installment, and added characters from the Chunin Exam arc. This installment allows four players to fight in multiplayer at the same time.[9] Unlockable features in this game are acquired by accomplishing certain tasks to add them to the game's shop, and then using money won in fights to buy access to the features.[10]

Naruto: Gekitou Ninja Taisen! 3

Naruto: Gekitou Ninja Taisen! 3 is the third installment of the Clash of Ninja series. The game was announced on August 3, 2004, and released in Japan on November 20, 2004.[11] The game covers the events of the anime from the Chunin Exams to the Search for Tsunade arc. This installment introduces the ability to change forms during combat.[11] In addition, the game adds on to the tag-team mode from Clash of Ninja 2, granting the player the ability to use team specials.[11] This game keeps the shop feature from Clash of Ninja 2, although its sequel, Gekitou Ninja Taisen! 4, loses this feature.

Naruto: Gekitou Ninja Taisen! 4

Naruto: Gekitou Ninja Taisen! 4 is the fourth installment of the Clash of Ninja series. It was released in Japan on November 21, 2005. It covers the events from the Return of Itachi arc to the Sasuke Retrieval arc. The game also introduces the ability for multiple characters to fight one another at once, ranging from a 2-on-2 match to a 4-way brawl.[12] Most noticeably, the game does away with the shop feature, and unlockables are now acquired by simply meeting certain criteria in the game's new Mission mode. Mission mode forces the player to fight increasingly stronger opponents under specific circumstances and with different methods of winning in order to complete each mission.

Wii

Naruto Shippuuden: Gekitou Ninja Taisen! EX

Naruto Shippuuden: Gekitou Ninja Taisen! EX is the fifth installment of the Clash of Ninja series. This game is the first Gekitou Ninja Taisen! game to be released for the Wii in Japan, and was released in Japan on February 22, 2007.[13] The game uses the Wii Remote by waving the controller in different directions, but the GameCube controller and the Wii Classic controller can be used with the game as well. The game takes place during the Naruto: Shippuuden series, specifically the Rescue Gaara arc. The game replaces the cast of characters in the previous games with a new set based specifically on the Shippuuden series.

Naruto Shippuuden: Gekitou Ninja Taisen! EX 2

Naruto Shippuuden: Gekitou Ninja Taisen! EX 2 is the sixth installment of the Clash of Ninja series. . It was released on November 29, 2007. This will be the first Naruto Shippuuden game to feature Sasuke Uchiha as a playable character.[14] All characters are playable in their timeskip forms, while Naruto and Sasuke are also playable in their pre-timeskip forms. [1] Two new features will be included in the game. The first, "Danger Zones", are hazards on stages that can hurt the player's character when encountered (for example, spikes on cliff walls). The second feature included is a new hand seal mechanism, which can be used by the player to raise their character's attack power or chakra, and for some characters, an in-game transformation.

Naruto Shippuuden: Gekitou Ninja Taisen! EX 3

Naruto Shippuuden: Gekitou Ninja Taisen! EX 3 was confirmed on August 29, 2008 in the pages of Weekly Shonen Jump[2]; it will be released on November 27, 2008 in Japan. A new mode called 'Adventure mode' has been added, where players control a character in a mode similar to the Oboro Mode of previous games, taking on hordes of ninja in levels based on the series locations. The game will also be the first of the series to appear on the PS3[3] and the Wii.The roster has been confrimed to have at least 35 characters

Naruto: Clash of Ninja Revolution

Naruto: Clash of Ninja Revolution, which had a working title of Naruto: Clash of Ninja MVZ,[15] is an installment of the Clash of Ninja series and was released on October 23, 2007.[1] It is the first Clash of Ninja game released on the Wii in English, and was originally a North American exclusive.[1] The PAL version was released in Europe on March 28, 2008 and May 8, 2008 in Australia. The game features 8 multi-tier stages.[16] Also in an interview, a representative has also stated that some characters not featured in Naruto: Clash of Ninja and Naruto: Clash of Ninja 2 are featured in the game.[15] Clash of Ninja Revolution covers the events of the Chunin Exams arc to the end of the Search for Tsunade arc (only briefly covering the Konoha Invasion arc).[17] Clash of Ninja Revolution uses the same gameplay engine as Gekitou Ninja Taisen! EX.[15] The game utilizes the Nunchuk accessory for the Wii Remote, for basic attacks and for special attacks that require specific movements from both items.[15] The Classic controller and GameCube controller are also compatible with the game.[15]

Naruto: Clash of Ninja Revolution 2

Naruto: Clash of Ninja Revolution 2 is an upcoming installment of the Clash of Ninja series, announced in the July 2008 issue of Shonen Jump as a sequel to 2007's Naruto: Clash of Ninja Revolution, and is set to be released on October 21, 2008 for the US. It will be the second Clash of Ninja game to be released on the Wii in English, as well as the second North American exclusive.[18] The game will feature an original storyline exclusive to the United States, set after Sasuke Uchiha betrays the Hidden Leaf Village in search of power. In addition, the game will introduce new gameplay modes, such as a new Mission Mode with three-hundred missions, with its gameplay as ten missions for each character; and bring back others, such as Oboro mode, now renamed Sparring Mode, among other minor tweaks.[19][20] All control schemes from the original will be available,[18] and the game will feature a reworked team battle mode, although online play was ruled out in favor of rebalancing the characters and perfecting the game's story mode. The game introduces for the North American audience the hand seal mechanism from Naruto Shippūden: Gekitou Ninja Taisen! EX 2, which characters can use to gain chakra or boost their attack power temporarily.[19][18]

Playable characters

File:ClashofNinjaCharacterSelectionMenu.jpg
The character selection menu in Clash of Ninja with Sasuke selected. Note: Rock Lee is unlockable and not pictured.

The characters in the Clash of Ninja series are directly based upon characters taken from the Naruto anime. Each game introduces a new set of characters, with their appearance and abilities derived directly from the source material. As Naruto Shippuuden: Gekitou Ninja Taisen! EX and its sequels take place during Naruto: Shippuuden, which is two and a half years after the initial storyline, the characters' appearance is significantly different. As such, many characters in the GameCube games differ drastically from their Naruto Shippuuden: Gekitou Ninja Taisen! EX, EX2 and EX3 counterparts.

Character 1 2 3 4[21] EX Rev[22] EX2 Rev2 EX3
Naruto Uzumaki Green tickY Green tickY[23] Green tickY[24] Green tickY Green tickY Green tickY Green tickY2[14] Green tickY[25] Green tickY2
Nine-Tailed Naruto Green tickY Green tickY[26] Green tickY1[24] Green tickY1 Red XN Green tickY1 Green tickY1 Green tickY1[27] Green tickY1
Ultimate Nine-Tailed Naruto Red XN Red XN Red XN Green tickY Green tickY1 Red XN Green tickY1 Green tickY[18] Green tickY1
Sasuke Uchiha Green tickY Green tickY[23] Green tickY[24] Green tickY Red XN Green tickY Green tickY2[14] Green tickY[25] Green tickY2
Sharingan Sasuke Red XN Green tickY[26] Green tickY1[24] Green tickY1[28] Red XN Green tickY1 Green tickY1 Green tickY1[19] Green tickY1
Second State Sasuke Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY[18] ?
Sakura Haruno Green tickY Green tickY[23] Green tickY Green tickY Green tickY Green tickY Green tickY[14] Green tickY[25] Green tickY
Kakashi Hatake Green tickY Green tickY[23] Green tickY[24] Green tickY Green tickY Green tickY Green tickY[14] Green tickY[29] Green tickY
Sharingan Kakashi Green tickY Green tickY[26] Green tickY1[24] Green tickY1[30] Green tickY1 Green tickY1 Green tickY Green tickY1 Green tickY1
Sai Red XN Red XN Red XN Red XN Red XN Red XN Green tickY[31] Red XN Green tickY
Yamato Red XN Red XN Red XN Red XN Red XN Red XN Green tickY[31] Red XN Green tickY
Rock Lee Green tickY Green tickY[32] Green tickY[24] Green tickY Green tickY Green tickY Green tickY Green tickY[18] Green tickY
Neji Hyuga Red XN Green tickY[33] Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY[19] Green tickY
Tenten Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY[19] Green tickY
Might Guy Red XN Green tickY[33] Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY[25] Green tickY
Choji Akimichi Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY[18] Green tickY
Shikamaru Nara Red XN Green tickY[32] Green tickY Green tickY Red XN Green tickY Green tickY Green tickY[25] Green tickY
Ino Yamanaka Red XN Green tickY[32] Green tickY Green tickY Red XN Green tickY Red XN Green tickY[34] ?
Asuma Sarutobi Red XN Red XN Red XN Red XN Red XN Red XN Green tickY[31] Green tickY[35] Green tickY
Kiba Inuzuka Red XN Green tickY[32] Green tickY Green tickY Red XN Red XN Green tickY Green tickY[18] Green tickY
Akamaru Red XN Green tickY[26] Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Shino Aburame Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY[19] Green tickY
Hinata Hyuga Red XN Green tickY[32] Green tickY Green tickY Red XN Green tickY Green tickY Green tickY[19] Green tickY
Awakened Hinata Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY[36] Red XN
Kurenai Yuhi Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY[35] ?
Gaara Red XN Green tickY[32] Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY[25] Green tickY
Kankuro Red XN Green tickY[33] Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY[25] Green tickY
Crow Red XN Green tickY[26] Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Temari Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY[25] Green tickY
Baki Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY ?
Jiraiya Red XN Red XN Green tickY[24] Green tickY Red XN Green tickY Green tickY Green tickY[27] Green tickY
Orochimaru Red XN Green tickY[26] Green tickY Green tickY Red XN Green tickY Green tickY[31] Green tickY[19] Green tickY
Tsunade Red XN Red XN Green tickY[24] Green tickY Red XN Green tickY Green tickY Green tickY[25] Green tickY
Third Hokage Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Iruka Umino Green tickY Green tickY[33] Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Mizuki Red XN Green tickY[26] Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Anko Mitarashi Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY[36] ?
Yugao Uzuki Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY ?
Komachi Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
Towa Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
Zabuza Momochi Green tickY Green tickY[33] Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Haku Green tickY Green tickY[33] Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN
Itachi Uchiha Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY[14] Green tickY[25] Green tickY
Kisame Hoshigaki Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
True Sasori Red XN Red XN Red XN Red XN Red XN Red XN Green tickY[14] Red XN Green tickY
Sasori in Hiruko Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY[14] Red XN Green tickY
Deidara Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY[14] Red XN Green tickY
Hidan Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY
Kakuzu Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY
Jirobo Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN
Kidomaru Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN
Sakon and Ukon Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN
Tayuya Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN
Kimimaro Kayuga Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN
Kabuto Yakushi Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY[31] Green tickY Green tickY
Bando Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
Unnamed Character Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN

Notes:

1. ^ This marks an in-game transformation of said character.
2. ^ This marks a character playable in both post and pre-timeskip forms.

Reception

Clash of Ninja has received mixed reactions from critics. Metacritic, a website that compiles scores from numerous video game publications, gave Clash of Ninja a 72/100.[37] IGN lauded the game's battle system as "very balanced, amazingly quick, and still a lot of fun."[3] In addition, IGN commented on Clash of Ninja's "impressive visuals" and "strong audio."[3] Conversely, GameSpot provided a more negative review, deriding the game's different modes as "seriously boring and predictable," as well as criticizing the lack of significant differences in the playing style of the game's characters.[4] G4's X-Play gave Clash of Ninja two out of five stars, lambasting the fighting engine as "ridiculously basic," and "shallow."[38] It also criticized the lack of a story or use of cutscenes or extras.[38] GameSpy also commented on this, noting that "considering the charm of the source material, [the game] is really a disappointment."[39]

Critical reaction for Clash of Ninja 2 has been similar to its predecessor, with mixed opinions from critics. Metacritic compiled a "universal score" of 74/100 from 22 reviews for Clash of Ninja 2.[40] X-Play criticized the game for its limited two-player game and similar fighting styles of the characters. They did, however, praise the game's four-player mode and animation, commenting that it "[nailed] the look of the cartoon characters," and referred specifically to the characters' special techniques animation as "remarkably impressive."[41] IGN agreed with this assessment, noting the game's "sharper look" and "overall depth."[42] GameSpot, echoing its sentiments with Clash of Ninja, called the fighting system "simple," to the point that it made the game's expanded roster "irrelevant," and the game "not very satisfying to play."[43] Although GameSpot remarked favorably on the game's "high-energy Japanese-themed background music," it criticized the "obnoxiously repetitive" voice acting, and its constant presence in the game. It went on to remark that Clash of Ninja 2 "ultimately [did] little to improve upon the original," and felt more reminiscent of an "upgraded game than a true sequel."[43] IGN heavily disagreed, claiming that although the game was similar to the original, it had a "ton of added depth" in the fighting system and character options.[42] IGN lauded the game's characters' "depth and complexity" as "awesome," and "a blast to play."[42] GameSpy focused on the game's four player multiplayer, comparing it to the best-selling Super Smash Bros. Melee and that it was a "recipe for plenty of fun."[44] Like its predecessor, Clash of Ninja 2 achieved the 250,000 unit sales benchmark, earning it a spot in Nintendo's Player's Choice games.[45]

As with previous incarnations of the series, Clash of Ninja Revolution received a high score from IGN, who noted the game as "fun whether you're a fan of the anime or not", and went on to name it the best Wii fighting game to date, giving it an 8.4 as the final score.[46] The publication Nintendo Power gave Clash of Ninja Revolution a 7 out of 10, calling the game a mere roster update from previous versions.[47]

See also

References

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  2. ^ a b c d Torres, Ricardo (2006-02-24). "Naruto: Clash of Ninja Updated Hands-On". GameSpot. Retrieved 2007-09-08.
  3. ^ a b c Bozon, Mark. "Naruto: Clash of Ninja Review". IGN. Retrieved 2007-07-18.
  4. ^ a b c d Davis, Ryan (2006-03-21). "Naruto: Clash of Ninja Review". GameSpot. Retrieved 2007-07-18.
  5. ^ Bozon, Mark (2006-02-24). "Naruto: Clash of Ninja". IGN. Retrieved 2007-09-08.
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  8. ^ a b "Naruto: Clash of Ninja 2 - Game Profile". IGN. Retrieved 2007-07-25. Cite error: The named reference "ClashofNinja2GeneralInfo" was defined multiple times with different content (see the help page).
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  10. ^ Bozon, Mark (2006-07-26). "Hands-on: Naruto: Clash of Ninja 2". IGN. Retrieved 2007-09-23. {{cite web}}: Check date values in: |date= (help)
  11. ^ a b c IGN Staff (2004-08-03). "Naruto: Clash of Ninja 3 Announced". IGN. Retrieved 2007-07-24.
  12. ^ Bernsten, Andreas Misund. "Naruto: Gekitou Ninja Taisen! 4 Review". Gamershell.com. Retrieved 2007-09-23.
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  24. ^ a b c d e f g h i Alfonso, Andrew (2004-09-26). "TGS 2004: Naruto Gekitou Ninja Taisen! 3 Hands-on". IGN. Retrieved 2007-07-25. {{cite web}}: Check date values in: |date= (help)
  25. ^ a b c d e f g h i j "IGN - Naruto: Clash of Ninja Revolution 2 Images". IGN. IGN. 2008-06-03. Retrieved 2008-06-19. {{cite news}}: Check date values in: |date= (help)
  26. ^ a b c d e f g Bozon, Mark (2006-09-29). "Naruto: The Complete Fighter Profile - Page 4". IGN. Retrieved 2007-07-25. {{cite web}}: Check date values in: |date= (help)
  27. ^ a b Nintendo Power; volume 230, pg. 32-33.
  28. ^ Tomy, ed. (2005). Naruto: Gekitou Ninja Taisen 4 Japanese instruction manual (in Japanese). Tomy. p. 25.
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  30. ^ Tomy, ed. (2005). Naruto: Gekitou Ninja Taisen 4 Japanese instruction manual (in Japanese). Tomy. p. 33.
  31. ^ a b c d e GoNintendo.com - Naruto Shippūden: Geiktou Ninja Taisen EX 2 Famitsu scan
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  33. ^ a b c d e f Bozon, Mark (2006-09-29). "Naruto: The Complete Fighter Profile - Page 3". IGN. Retrieved 2007-07-25. {{cite web}}: Check date values in: |date= (help)
  34. ^ "Naruto.TOMY-USA.com". TOMY USA. Tomy. 2008-07-11. Retrieved 2008-07-11.
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  37. ^ "Naruto: Clash of Ninja (cube: 2006): Reviews". Metacritic. Retrieved 2007-07-18.
  38. ^ a b "Naruto: Clash of Ninja Review". X-Play. Retrieved 2007-07-22.
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  40. ^ "Naruto: Clash of Ninja 2 (cube: 2006): Reviews". Metacritic. Retrieved 2007-07-24.
  41. ^ Smith, D.F. "Naruto: Clash of Ninja 2 Review". X-Play. Retrieved 2007-07-24.
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  43. ^ a b Davis, Ryan (2006-09-28). "Naruto: Clash of Ninja 2 Review". GameSpot. Retrieved 2007-07-24. {{cite web}}: Check date values in: |date= (help)
  44. ^ Villoria, Gerald (2006-10-09). "Naruto: Clash of Ninja 2 Review". GameSpy. Retrieved 2007-07-24.
  45. ^ "Naruto: Clash of Ninja 2 Reaches Sales Milestone". GameSpot. 2006-04-03. Retrieved 2007-07-23.
  46. ^ Bozon, Mark (2007-10-19). "IGN - Naruto: Clash of Ninja Revolution Review". IGN. Retrieved 2007-10-22.
  47. ^ Nintendo Power magazine, volume 222, page 84
  1. Official Naruto Nintendo Games site Template:En icon
  2. Official D3 Publisher site Template:En icon
  3. Official D3 Publisher site Template:Jp icon
  4. Official Eighting site Template:Jp icon