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{{Short description|American video game developer}}
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{{Infobox person
'''Tyler Glaiel''', also known by the moniker '''Glaiel Games''', is an American [[video game designer]] and programmer known for games such as [[Aether (video game)|Aether]] (2008), ''[[Closure (video game)|Closure]]'' (2012), ''[[Bombernauts]]'' (2017) and ''[[The End is Nigh (video game)|The End is Nigh]].''<ref>{{cite news |last1=Matulef |first1=Jeffrey |title=Closure dev reveals explosive isometric multiplayer brawler Bombernauts |url=https://www.eurogamer.net/articles/2013-11-22-closure-developer-reveals-explosive-isometric-multiplayer-brawler-bombernauts |work=Eurogamer |date=22 November 2013 |language=en}}</ref><ref>{{cite web |title=Review: The End is Nigh |url=https://www.destructoid.com/reviews/review-the-end-is-nigh/ |website=Destructoid |language=en-CA |date=30 July 2017}}</ref><ref>{{cite web |last1=Couture |first1=Joel |title=Punishing difficulty conveys a personal story in The End is Nigh |url=https://gamasutra.com/view/news/303565/Punishing_difficulty_conveys_a_personal_story_in_The_End_is_Nigh.php |website=Gamasutra |access-date=25 July 2021 |language=en}}</ref> ''Closure'' won the [[Independent Games Festival]] award for Excellence in Audio in 2010.<ref>{{cite web |url=https://www.gamasutra.com/view/news/118298/Road_To_The_IGF_Closures_Tyler_Glaiel_And_Jon_Schubbe.php}}</ref><ref>{{cite web |last1=Purchese |first1=Robert |title=IGF 2010 winners revealed |url=https://www.eurogamer.net/articles/igf-2010-winners-revealed |website=Eurogamer |language=en |date=12 March 2010}}</ref><ref>{{cite web |title=INTERVIEW: Tyler Glaiel |url=https://global.oup.com/us/companion.websites/9780190225148/ch3/inter/i2/ |website=Oxford University Press}}</ref> Glaiel is a semi-frequent collaborator of [[Edmund McMillen]].
| name = Tyler Glaiel
| other_names = Glaiel Games
| birth_date =
| birth_place =
| death_date =
| death_place =
| nationality = American
| occupation = Game designer and programmer
| website = {{url|glaielgames.com}}
}}

'''Tyler Glaiel''' (born 1990<ref name=destructoid/>), also known by the moniker '''Glaiel Games''', is an American [[video game designer]] and programmer known for games such as ''[[Aether (video game)|Aether]]'' (2008), ''[[Closure (video game)|Closure]]'' (2012), ''Number'' (2013), ''[[Bombernauts]]'' (2017) and ''[[The End is Nigh (video game)|The End is Nigh]]'' (2017).<ref>{{cite news |last1=Matulef |first1=Jeffrey |title=Closure dev reveals explosive isometric multiplayer brawler Bombernauts |url=https://www.eurogamer.net/articles/2013-11-22-closure-developer-reveals-explosive-isometric-multiplayer-brawler-bombernauts |work=Eurogamer |date=22 November 2013 |language=en}}</ref><ref>{{cite web |title=Review: The End is Nigh |url=https://www.destructoid.com/reviews/review-the-end-is-nigh/ |website=Destructoid |language=en-CA |date=30 July 2017}}</ref><ref>{{cite journal |last1=Schmalzer |first1=Matthew |title=The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz's Universal Paperclips |journal=Eludamos. Journal for Computer Game Culture |date=21 April 2020 |volume=10 |issue=1 |pages=93–94 |url=https://eludamos.org/index.php/eludamos/article/view/vol10no1-7 |language=en |issn=1866-6124}}</ref><ref>{{cite web |last1=Couture |first1=Joel |title=Punishing difficulty conveys a personal story in The End is Nigh |url=https://gamasutra.com/view/news/303565/Punishing_difficulty_conveys_a_personal_story_in_The_End_is_Nigh.php |website=Gamasutra |access-date=25 July 2021 |language=en}}</ref>

==Life and career==
Glaiel is a native of [[Westfield, Massachusetts]].<ref>{{cite news |title=Westfield native brings Closure to gaming industry |agency=The Westfield News |url=https://thewestfieldnews.com/apr26-closure-jpmck-for-the-ent-page/ |access-date=25 July 2021 |work=The Westfield News |date=25 April 2012}}</ref> He developed his first game, a simple thing called ''Pigeon Pooper'' using [[Adobe Flash]] in 2002, before turning 12.<ref name=destructoid/> Already by high school, Glaiel was one of the more successful game developers uploading their work on [[Newgrounds]], reportedly earning thousands of dollars from his games alone, leading Jonathan Holmes of [[Destructoid]] to calling him "the [[Doogie Howser]] of videogames".<ref name="destructoid">{{cite web |last1=Holmes |first1=Jonathan |title=Tyler Glaiel is the Doogie Howser of videogames |url=https://www.destructoid.com/tyler-glaiel-is-the-doogie-howser-of-videogames/ |website=Destructoid |language=en-CA |date=10 April 2015}}</ref>

Glaiel's game ''Closure'' won the Gameplay Innovation award at [[Indiecade]] 2009 and the [[Independent Games Festival]] award for Excellence in Audio in 2010, in addition to being nominated in the Innovation and Technical Excellence categories.<ref name="forbes" /><ref>{{cite web |title=Alumni Successes – IndieCade |url=https://www.indiecade.com/successes/}}</ref><ref>{{cite web |title=IGF 2010 Announces Main Competition Finalists |url=https://www.gamasutra.com/view/news/117601/IGF_2010_Announces_Main_Competition_Finalists.php |website=Gamasutra |language=en}}</ref><ref>{{cite news |last1=Alexander |first1=Leigh |title=Road To The IGF: Closure 's Tyler Glaiel And Jon Schubbe |url=https://www.gamasutra.com/view/news/118298/Road_To_The_IGF_Closures_Tyler_Glaiel_And_Jon_Schubbe.php |access-date=25 July 2021 |work=www.gamasutra.com |agency=Gamasutra |language=en}}</ref><ref>{{cite web |last1=Purchese |first1=Robert |title=IGF 2010 winners revealed |url=https://www.eurogamer.net/articles/igf-2010-winners-revealed |website=Eurogamer |language=en |date=12 March 2010}}</ref><ref>{{cite web |title=INTERVIEW: Tyler Glaiel |url=https://global.oup.com/us/companion.websites/9780190225148/ch3/inter/i2/ |website=Oxford University Press}}</ref> The following year, he was himself invited to participate in the IGF's jury for the festival's innovation award, ''Nuovo''.<ref>{{cite web |title=2011 Independent Games Festival Announces Nuovo Award Jury |url=https://igf.com/article/2011-independent-games-festival-announces-nuovo-award-jury |website=Independent Games Festival (IGF) |date=28 October 2010}}</ref>

Glaiel was included in the [[Forbes 30 Under 30]] games industry section in 2016.<ref name=forbes>{{cite web |title=Tyler Glaiel, 25 |url=https://www.forbes.com/pictures/mlg45eiffm/tyler-glaiel-25/?sh=3ef39bda55bf |website=Forbes |access-date=25 July 2021 |language=en}}</ref>

Glaiel is a semi-frequent collaborator of [[Edmund McMillen]] and has been working with him on the upcoming title ''Mewgenics'' since 2018.<ref>{{cite news |last1=Chalk |first1=Andy |title=Edmund McMillen says Mewgenics work is 'in effect' but still a few years away |url=https://www.pcgamer.com/edmund-mcmillen-says-mewgenics-work-is-in-effect-but-still-a-few-years-away/ |access-date=27 July 2021 |work=PC Gamer |date=28 March 2018}}</ref><ref>{{cite web |last1=O'Connor |first1=Alice |title=The Binding Of Isaac 2 "will happen" but not "any time soon" |url=https://www.rockpapershotgun.com/the-binding-of-isaac-2-will-happen-but-not-any-time-soon |website=Rock Paper Shotgun |language=en |date=26 March 2021}}</ref>

As of 2020, he was living in California.<ref name="cbcradio">{{cite news |title=This voice-activated LED mask simulates facial expressions for talking, smiling |url=https://www.cbc.ca/radio/asithappens/as-it-happens-wednesday-edition-1.5606190/this-voice-activated-led-mask-simulates-facial-expressions-for-talking-smiling-1.5606194 |access-date=25 July 2021 |work=CBC Radio}}</ref>

In 2020, at the onset of the [[COVID-19]] pandemic when face masks were becoming mandated by law in many parts of the world, Glaiel received a great deal of attention for a voice-activated LED face mask he made on a lark.<ref>{{cite news |title=Click, Tech Fast, Tech Furious, Light-up face mask responds to your voice |url=https://www.bbc.co.uk/programmes/p08g6hjk |access-date=25 July 2021 |work=BBC |agency=BBC World News}}</ref><ref>{{cite web |last1=Pellot |first1=Emerald |title=Programmer creates voice-activated LED protective face mask |url=https://www.yahoo.com/lifestyle/2020-06-03-programmer-creates-voice-activated-led-protective-face-mask-24510075.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuYmluZy5jb20v&guce_referrer_sig=AQAAADteDMkKvXL_O3KNboq6kGOjhLvvyeS49qDJs5LJCN8-NlEPUravDgnvLAtrEOK6ei4S0g1wPOEqKUiOc_--_f_06NZ8R6bscw6POVXIYh8YM4QTvKapAr-AEx81vf1n2qTmWRWEoRPIrXbqyEinSzSXB0ZUTnSJstN8zBHV8Po6 |website=www.yahoo.com}}</ref><ref>{{cite web |last1=Cook |first1=Jeremy |title=Voice-Activated LED Matrix Mask Responds to Speech and Lets You Smile |url=https://www.hackster.io/news/voice-activated-led-matrix-mask-responds-to-speech-and-lets-you-smile-833b803583bf |website=Hackster.io |language=en}}</ref><ref name="cbcradio" /> The positive press led Glaiel to take the mask to [[Kickstarter]], where he was able to raise over US$70,000 to mass-produce it under the name ''[[JabberMask]]''.<ref>{{cite news |title=LEDで気持ちを伝えるマスク「JabberMask」 |url=https://travel.watch.impress.co.jp/docs/news/1279246.html |work=トラベル Watch |date=26 September 2020 |language=ja}}</ref><ref>{{cite web |title=あなたが喋ればマスクも喋る ゲームプログラマーが開発したLEDで表情を伝えるマスク「JabberMask」 [インターネットコム] |url=https://internetcom.jp/206485/jabbermask-mask-that-smiles |website=インターネットコム [ライフナビメディア] |language=ja}}</ref><ref>{{cite web |title=LEDマトリクスで口の動きを表現するマスク「JabberMask」--笑顔などで表情豊かに |url=https://japan.cnet.com/article/35160046/ |website=CNET Japan |access-date=25 July 2021 |language=ja |date=25 September 2020}}</ref>

==Ludography==
{{empty-section|date=July 2021}}


In 2020, at the onset of the [[COVID-19]] pandemic when face masks were becoming mandated by law in many parts of the world, Glaiel received some attention for a voice-activated LED face mask he made on a lark.<ref>{{cite web |last1=Pellot |first1=Emerald |title=Programmer creates voice-activated LED protective face mask |url=https://www.yahoo.com/lifestyle/2020-06-03-programmer-creates-voice-activated-led-protective-face-mask-24510075.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuYmluZy5jb20v&guce_referrer_sig=AQAAADteDMkKvXL_O3KNboq6kGOjhLvvyeS49qDJs5LJCN8-NlEPUravDgnvLAtrEOK6ei4S0g1wPOEqKUiOc_--_f_06NZ8R6bscw6POVXIYh8YM4QTvKapAr-AEx81vf1n2qTmWRWEoRPIrXbqyEinSzSXB0ZUTnSJstN8zBHV8Po6 |website=www.yahoo.com}}</ref><ref>{{cite web |last1=Cook |first1=Jeremy |title=Voice-Activated LED Matrix Mask Responds to Speech and Lets You Smile |url=https://www.hackster.io/news/voice-activated-led-matrix-mask-responds-to-speech-and-lets-you-smile-833b803583bf |website=Hackster.io |language=en}}</ref>
==References==
==References==
{{reflist}}
{{reflist}}

[[Category:Independent game developers]]
==External links==
* [http://www.glaielgames.com TYLER GLAIEL'S STUFF]

[[Category:Independent video game developers]]
[[Category:Browser game developers]]
[[Category:Browser game developers]]
[[Category:American inventors]]

Revision as of 15:39, 27 July 2021

Tyler Glaiel
NationalityAmerican
Other namesGlaiel Games
Occupation(s)Game designer and programmer
Websiteglaielgames.com

Tyler Glaiel (born 1990[1]), also known by the moniker Glaiel Games, is an American video game designer and programmer known for games such as Aether (2008), Closure (2012), Number (2013), Bombernauts (2017) and The End is Nigh (2017).[2][3][4][5]

Life and career

Glaiel is a native of Westfield, Massachusetts.[6] He developed his first game, a simple thing called Pigeon Pooper using Adobe Flash in 2002, before turning 12.[1] Already by high school, Glaiel was one of the more successful game developers uploading their work on Newgrounds, reportedly earning thousands of dollars from his games alone, leading Jonathan Holmes of Destructoid to calling him "the Doogie Howser of videogames".[1]

Glaiel's game Closure won the Gameplay Innovation award at Indiecade 2009 and the Independent Games Festival award for Excellence in Audio in 2010, in addition to being nominated in the Innovation and Technical Excellence categories.[7][8][9][10][11][12] The following year, he was himself invited to participate in the IGF's jury for the festival's innovation award, Nuovo.[13]

Glaiel was included in the Forbes 30 Under 30 games industry section in 2016.[7]

Glaiel is a semi-frequent collaborator of Edmund McMillen and has been working with him on the upcoming title Mewgenics since 2018.[14][15]

As of 2020, he was living in California.[16]

In 2020, at the onset of the COVID-19 pandemic when face masks were becoming mandated by law in many parts of the world, Glaiel received a great deal of attention for a voice-activated LED face mask he made on a lark.[17][18][19][16] The positive press led Glaiel to take the mask to Kickstarter, where he was able to raise over US$70,000 to mass-produce it under the name JabberMask.[20][21][22]

Ludography

References

  1. ^ a b c Holmes, Jonathan (10 April 2015). "Tyler Glaiel is the Doogie Howser of videogames". Destructoid.
  2. ^ Matulef, Jeffrey (22 November 2013). "Closure dev reveals explosive isometric multiplayer brawler Bombernauts". Eurogamer.
  3. ^ "Review: The End is Nigh". Destructoid. 30 July 2017.
  4. ^ Schmalzer, Matthew (21 April 2020). "The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz's Universal Paperclips". Eludamos. Journal for Computer Game Culture. 10 (1): 93–94. ISSN 1866-6124.
  5. ^ Couture, Joel. "Punishing difficulty conveys a personal story in The End is Nigh". Gamasutra. Retrieved 25 July 2021.
  6. ^ "Westfield native brings Closure to gaming industry". The Westfield News. The Westfield News. 25 April 2012. Retrieved 25 July 2021.
  7. ^ a b "Tyler Glaiel, 25". Forbes. Retrieved 25 July 2021.
  8. ^ "Alumni Successes – IndieCade".
  9. ^ "IGF 2010 Announces Main Competition Finalists". Gamasutra.
  10. ^ Alexander, Leigh. "Road To The IGF: Closure 's Tyler Glaiel And Jon Schubbe". www.gamasutra.com. Gamasutra. Retrieved 25 July 2021.
  11. ^ Purchese, Robert (12 March 2010). "IGF 2010 winners revealed". Eurogamer.
  12. ^ "INTERVIEW: Tyler Glaiel". Oxford University Press.
  13. ^ "2011 Independent Games Festival Announces Nuovo Award Jury". Independent Games Festival (IGF). 28 October 2010.
  14. ^ Chalk, Andy (28 March 2018). "Edmund McMillen says Mewgenics work is 'in effect' but still a few years away". PC Gamer. Retrieved 27 July 2021.
  15. ^ O'Connor, Alice (26 March 2021). "The Binding Of Isaac 2 "will happen" but not "any time soon"". Rock Paper Shotgun.
  16. ^ a b "This voice-activated LED mask simulates facial expressions for talking, smiling". CBC Radio. Retrieved 25 July 2021.
  17. ^ "Click, Tech Fast, Tech Furious, Light-up face mask responds to your voice". BBC. BBC World News. Retrieved 25 July 2021.
  18. ^ Pellot, Emerald. "Programmer creates voice-activated LED protective face mask". www.yahoo.com.
  19. ^ Cook, Jeremy. "Voice-Activated LED Matrix Mask Responds to Speech and Lets You Smile". Hackster.io.
  20. ^ "LEDで気持ちを伝えるマスク「JabberMask」". トラベル Watch (in Japanese). 26 September 2020.
  21. ^ "あなたが喋ればマスクも喋る ゲームプログラマーが開発したLEDで表情を伝えるマスク「JabberMask」 [インターネットコム]". インターネットコム [ライフナビメディア] (in Japanese).
  22. ^ "LEDマトリクスで口の動きを表現するマスク「JabberMask」--笑顔などで表情豊かに". CNET Japan (in Japanese). 25 September 2020. Retrieved 25 July 2021.