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==History==
==History==
===Beginnings===
===Beginnings===
The origin of the name "Bungie" is a closely guarded company secret, however it is revealed in the Halo 3: Legendary Edition Essentials Disc 2 that it is "the punchline to a dirty joke". This explanation is actually just an old dodge by Bungie and probably not the truth. It has been given in the past<ref>http://marathon.bungie.org/story/bungienewsletter.html</ref> as explanations for other company secrets. The most widely accepted version of story is recorded in the ''Marathon Scrapbook''<ref>http://marathon.bungie.org/story/scrapbook.html</ref> as: Alex Seropian (company founder) "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'"
The origin of the name "Bungie" is the subject of conflicting answers. Many in the company treat it as a closely guarded secret,<ref name="history of bungie">{{cite web|url=http://www.bungie.net/Inside/content.aspx?link=HistoryOfBungie_p1|title=The History of Bungie|work=[[Bungie.net]]|date=2007-03-06|accessdate=2007-10-08|author=Achronos, Tom}}</ref> While a bonus disc provided in the ''[[Halo 3]]'' [[Halo 3#Versions|Legendary Edition]] states the name is "the punchline to a dirty joke", the explanation has been used before by Bungie for other questions as explanations for other company secrets.<ref>http://marathon.bungie.org/story/bungienewsletter.html</ref> According to the ''Marathon Scrapbook'' company founder Alex Seropian "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'"<ref>http://marathon.bungie.org/story/scrapbook.html</ref>


===''Marathon'' and ''Myth''===
===''Marathon'' and ''Myth''===

Revision as of 18:17, 1 March 2008

Bungie, INC.
Company typePrivate (LLC), former subsidiary of Microsoft
IndustryVideo game industry
Founded1991
HeadquartersKirkland, Washington, U.S.
Key people
Jason Jones
Martin O'Donnell
Joseph Staten
ProductsVideo games
Number of employees
826 (2022) Edit this on Wikidata
ParentSony Interactive Entertainment Edit this on Wikidata
Websitebungie.net

Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. The company concentrated primarily on Macintosh games during its first nine years of existence. Bungie was acquired by Microsoft in 2000, becoming part of Microsoft Game Studios, until the two separated on October 1, 2007[1] (officially announced on October 5, 2007). Bungie is now a second-party developer, based in Kirkland, Washington.

Bungie is best known for developing the popular video game series Halo, Marathon, and Myth, as well as Minotaur: The Labyrinths of Crete, Pathways Into Darkness and Oni.

History

Beginnings

The origin of the name "Bungie" is the subject of conflicting answers. Many in the company treat it as a closely guarded secret,[2] While a bonus disc provided in the Halo 3 Legendary Edition states the name is "the punchline to a dirty joke", the explanation has been used before by Bungie for other questions as explanations for other company secrets.[3] According to the Marathon Scrapbook company founder Alex Seropian "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'"[4]

Marathon and Myth

File:Marathon-logo.jpg
Logo of Marathon

Bungie's first IP to span multiple games, the Marathon series introduced a number of new concepts to the FPS genre (such as a complete physics engine). Marathon 2 was deans first game that was released for Windows as well as the Macintosh (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, as it produced several titles for the Apple platform first, or exclusively.

Bungie's success gave rise to a large third-party developer community as well as a short-lived newsletter published through BBS. Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The Myth games won several awards and spawned a large and active online community, and (like the Marathon series) are still being actively maintained, developed for, played over the Internet, and discussed in forums as of 2008. The marathon logo also resembles the control room.

Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the operating system in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games or not publish for Mac at all.

In 1997, Bungie established Bungie West, a studio in California. Bungie West's first and only game was Oni, an action title for the Mac, PC and PlayStation 2. In 2000, the rights to Oni were sold to Take-Two Interactive as part of the three way deal between Microsoft, Bungie and Take Two in which Microsoft bought Bungie. However, most of the original Oni developers were able to continue working on Oni until its release in 2001.[5]

Halo and buyout

File:Halo Combat Evolved Logo.jpg

In 1999, Bungie announced its next product, Halo, as a third-person action game for Windows and Macintosh.[citation needed] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).

However, on June 19, 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's greatest hit[citation needed] (incidentally having evolved into a first-person shooter during its development). Mac and Windows versions of Halo were eventually released two years later, converted to those platforms by licensed third parties.

The Xbox version of Halo received the "Game of the Year" and "Console Game of the Year" awards for 2003 from the Academy of Interactive Arts & Sciences and topped video game bestseller charts for almost two years. Halo has been one of the most critically acclaimed games of all time.[citation needed]

Prior to the release of its next game, Bungie oversaw and approved the I Love Bees puzzle, an alternate reality game revolving around a "hacked" bee-keeping website, the address for which appeared in the Halo 2 theatrical trailer. Bungie provided the Haunted Apiary designers with the Halo Story Bible, allowing them to develop the story according to Halo canon, but did not directly contribute to the game.

On November 9, 2004, Halo 2 for the Xbox was officially released. It was a huge hit, making more than $125 million on release day and setting a record in the entertainment industry. Later a Windows version, (but not a Mac version) was released.

In September 2005 Bungie moved into its new studio in Kirkland, Washington, in order to support the growing size of the staff and resources in use.

On May 9, 2006, Microsoft unveiled Halo 3, Bungie's next installment in the Halo franchise, which would be released on September 25 in 2007. On September 25, 2006, Microsoft revealed that it was creating partnerships with Ensemble Studios and Wingnut Interactive to produce two additional Halo titles: respectively, Halo Wars and an episodic game series.

On September 25, 2007 Halo 3 was released. The game brought in a record breaking $170 million in the first 24 hours after release. The sales surpassed all other games prior (Halo 2: $125 million) as well as setting the record as the most successful launch of an entertainment product in history.[6] It was also the most pre-ordered game in all gaming history, reaching more than 4 million pre-orders prior to its release.[7]

Independent company

On October 1, 2007, a mere six days after the release of Halo 3, Microsoft and Bungie split, and Bungie became a privately-held Limited Liability Company named Bungie LLC.[8] As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both Halo and future projects, with the Halo IP belonging to Microsoft.

Although non-Halo projects in the future are unknown, Bungie has stated that Halo 3 is not the last Halo game they will make, and that they are currently working on Halo: Chronicles with Peter Jackson of Wingnut Interactive.[9]


Bungie.net

Purpose

Bungie.net serves as the main official portal for interaction between company staff and the community surrounding Bungie's games. The "News" area of the site typically contains information about events in the community, updates to the online aspect of Halo 2 and Halo 3, and "Bungie Weekly Updates". These weekly updates, written by Frank O'Connor and Luke Smith, are generally humorous (although factual) in nature, and deliver updates on day-to-day life in Bungie Studios as well as updates on the progress of Halo 3. In addition to this, the site has a large forum section where users can post on a range of topics, mainly related to Bungie's games.

Many forums are located in the website. These include: Halo 3 forum (devoted to the game), Optimatch forum (devoted to the matchmaking system in Halo 2 and Halo 3), The Maw (for Halo CE), The Septagon (community forum), The Flood (off-topic). Members of the site occasionally make and play their own forum games. (Much to the delight of the Moderators of course.)These games usually take place in The Flood, although some members; mainly in the Bungie Community Forum, have started doing small competitions to get the community involved.

Another large feature of the site is the integration with Xbox Live, specifically Halo 2 and Halo 3. Detailed information about each game played is recorded, and can be viewed using the "My Stats" area of the website. This information includes statistics on each player in the game, and a map of the game level showing where kills occurred.

The website also contains screenshots (including QuickTime "3D" screenshots), wallpapers, storyboards, video trailers, "ViDocs" (Video Documentaries)

Website history

Bungie.net began life in 1996 as Bungie.com, a community/business website covering Marathon and previous projects. Before Bungie was purchased by Microsoft, Bungie.net was used to host and play the Myth series of games. Even in the beginning, classic pages such as Letters to the Webmaster and Soapbox existed, if in a somewhat graphically inferior manner to the later versions. A few layout and content updates ensued throughout 1997, until at the tail end of the year, consequent to the release of Myth, Bungie.net was born, serving as a community, statistics and multiplayer metaserver. Bungie.com remained to cover the business side, while its sibling thrived. With the release of Myth II at the close of 1998, the site was further updated and now supported the multiplayer sides of both games.

Since 2004, Bungie.net has undergone 3 major upgrades. The first of these was in April 2004,[10] bringing a new blue colored design, in preparation for the launch of Halo 2. The second of these was in early 2007, in preparation for Halo 3. This new design has a darker color theme and a more grid-like layout. The third was updated around the launch time of Halo 3.

Offshoot companies

  • Double Aught was a short-lived company comprised of several former Bungie team members. It was best known for creating the Infinity scenario Blood Tides of Lhowon and for the unreleased title Duality.
  • Wideload Games, creator of Stubbs the Zombie, is another company that came from Bungie. It is led by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie.
  • Giant Bite was founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer), as well as Steve Theodore (former Valve employee) and Andy Glaister (former Microsoft Game Studios employee). They have not yet announced a project.[11][12]
  • Certain Affinity was announced December 13, 2006 as a new studio in Austin, Texas. Founded by Max Hoberman (the multiplayer design lead for Halo 2 and Halo 3, UI lead for Halo, and founder of Bungie's Community Team), the team of 9 includes former Bungie employees (David Bowman & Chad Armstrong) as well as folks from Digital Anvil, Turbine Artifact, Origin, and other developers. It has since released the last two maps for Halo 2.[13]

Video games

Series

  1. Marathon
  2. Myth
  3. Halo

Individual games

  1. Gnop!
  2. Operation Desert Storm
  3. Minotaur: The Labyrinths of Crete
  4. Pathways Into Darkness (sometimes considered part of the Marathon series)
  5. The Macintosh port of Abuse
  6. Weekend Warrior (as publisher)
  7. Oni

Fictional work-in-progress

  1. Pimps at Sea

Canceled games

  1. Phoenix

References

  1. ^ http://www.bungie.net/News/content.aspx?type=news&cid=12835
  2. ^ Achronos, Tom (2007-03-06). "The History of Bungie". Bungie.net. Retrieved 2007-10-08.
  3. ^ http://marathon.bungie.org/story/bungienewsletter.html
  4. ^ http://marathon.bungie.org/story/scrapbook.html
  5. ^ Halo Weekly Update: Friday, February 9, 2001 (2nd paragraph)
  6. ^ http://www.news.com/8301-10784_3-9785731-7.html
  7. ^ http://www.xbox.com/en-US/games/h/halo3/news/20071004-oneweeksales.htm
  8. ^ http://www.bungie.net/News/content.aspx?type=topnews&cid=12834
  9. ^ http://www.1up.com/do/newsStory?cId=3163440
  10. ^ Bungie.net news item
  11. ^ "Developer Focus: Giant Bite Pursues Life After Halo".
  12. ^ "Giant Bite - About".
  13. ^ "New Halo 2 Maps revealed! - Bungie.net".