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| A propietary disk-rotatiing glasses system
| A propietary disk-rotatiing glasses system
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| The various [[Sega Master System|Sega Scope 3D]] games
| The various [[Sega Master System#SegaScope 3-D Glasses|Sega Scope 3D]] games
| [[Sega Master System|SMS]]
| [[Sega Master System|SMS]]
| 1987-1989
| 1987-1989
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| [[Nintendo Entertainment System|NES]]
| [[Nintendo Entertainment System|NES]]
| 1987
| 1987
| [[Anaglyph image|Anaglyph mode]] (USA), [[liquid crystal shutter glasses|LCD Shutter Glasses]] (Famicom 3D System)
| [[Anaglyph image|Anaglyph mode]] (USA), [[liquid crystal shutter glasses|LCD Shutter Glasses]] ([[List of Nintendo Entertainment System accessories|Famicom 3D System]])
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| [[JJ (video game)|JJ]]
| [[JJ (video game)|JJ]]

Revision as of 22:47, 30 January 2011

A stereoscopic video game, is a game which uses technology to create the illusion of depth in an image, often by using special glasses worn by the viewer. Not to be confused with video games that use 3D computer graphics, which are featured only on a screen, and do not actually give the illusion of depth beyond the screen.

Stereographic games

The following is the list of notable 3D games and related productions and the platforms they can run on. Additionally, many PC games support 3D graphics with Nvidia 3D Vision.[1]

Stereographic games Platforms First release date Description
SubRoc-3D Arcade 1982 Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3]
Vectrex 3D Imager peripheral Vectrex 1982-1984 A propietary disk-rotatiing glasses system
The various Sega Scope 3D games SMS 1987-1989 A proprietary LCD Shutter Glasses system,[3] not compatible with Modern 3D TV systems.
3-D Worldrunner NES, FDS 1987 Anaglyph mode
Rad Racer (Highway Star in Japan) NES 1987 Anaglyph mode (USA), LCD Shutter Glasses (Famicom 3D System)
JJ NES Japan 1987 LCD Shutter Glasses (Famicom 3D System)
Falsion NES FDS Japan 1987 LCD Shutter Glasses (Famicom 3D System)
Attack Animal Gakuen NES Japan 1987 LCD Shutter Glasses (Famicom 3D System)
Famicom Grand Prix II: 3D Hot Rally NES FDS Japan 1988 LCD Shutter Glasses (Famicom 3D System)
Wanderer 3D Amiga, Atari ST 1988 Anaglyph mode
Cosmic Epsilon NES Japan 1989 LCD Shutter Glasses (Famicom 3D System)
Orb-3D NES 1991 Pulfrich effect
Magic Carpet MS-DOS 1994 Anaglyph mode, Autostereogram mode
Nintendo Virtual Boy Nintendo Virtual Boy 1995 The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3]
Descent MS-DOS 1995 Anaglyph mode
Duke Nukem 3D MS-DOS 1996 Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported)
Heart of Darkness PlayStation, Windows 1998 Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D
Luigi's Mansion GameCube 2001 Game was developed to heavily utilise autostereoscopic 3D, but the feature was never enabled for the final release.[4]
Downtown Run PS2, Windows, Gamecube 2003 Anaglyph mode
Nanosaur 2: Hatchling Mac (3D), Windows 2004
Sly 3: Honor Among Thieves PS2 (3D) 2005 Anaglyph mode (certain sections only)
TrackMania Nations/United Forever Windows 2006 Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode
CubiCute - The 3D Game Online mini game (3D) 2008 Anaglyph
Skate 2 PS3, Xbox 360 2009 Anaglyph mode
Minecraft Java platform, Java applet 2009 Anaglyph mode
G-Force PS2, Windows, DS, Wii, Xbox 360 (3D), PS3 (3D) 2009 Anaglyph mode
Invincible Tiger: The Legend of Han Tao[5] Xbox 360 (3D), PS3 (3D) 2009 Stereoscopic modes compatible with most 3D-ready TVs and several types of 3D PC monitors[5] Anaglyph mode
Cloudy with a Chance of Meatballs Online mini game (3D) 2009
Toy Story Mania! Wii 2009 Anaglyph mode
James Cameron's Avatar: The Game Windows (3D), PS3 (3D), PSP, Wii, Xbox 360 (3D), DS, iPhone 2009 Stereoscopic modes compatible with most 3D-ready TVs and several types of 3D PC monitors.[6]
MotorStorm: 3D Rift PS3 2010 3D via HDMI standard
Wipeout HD PS3 2010 3D via HDMI standard
Super Stardust HD PS3 2010 3D via HDMI standard
Pain PS3 2010 3D via HDMI standard
Call of Duty: Black Ops PS3, Windows, Xbox 360 2010 Nvidia 3D Vision-ready PC, 3D via HDMI standard
The Sly Collection PS3 2010 3D via HDMI standard (certain sections only)
Prince of Persia Trilogy PS3 2010 3D via HDMI standard
Gran Turismo 5 PS3 2010 3D via HDMI standard
Attack Of The Movies 3D Wii, Xbox 360 2010 Anaglyph mode
Crysis 2 Windows, PS3, Xbox 360 2011 Not yet disclosed types of 3D-ready TVs and 3D PC monitors
Ico & Shadow of the Colossus Collection PS3 2011 3D via HDMI standard
Mortal Kombat HD Arcade Kollection PS3 2011 3D via HDMI standard
Tom Clancy's Splinter Cell Trilogy PS3 2011 3D via HDMI standard
MotorStorm: Apocalypse PS3 2011 3D via HDMI standard
Killzone 3 PS3 2011 3D via HDMI standard
Uncharted 3: Drake's Deception PS3 2011 3D via HDMI standard

See also

References

  1. ^ "Game with NVIDIA 3D Vision". NVIDIA Corporation.
  2. ^ SubRoc-3D at the Killer List of Videogames
  3. ^ a b c Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
  4. ^ "Iwata Asks: Nintendo 3DS". [...] We already had a game for it, though - Luigi's Mansion, simultaneously released with Nintendo GameCube. Itoi: The one in which Luigi shoulders a vacuum cleaner? Iwata: Yeah, that one. We had a functional version of that in 3D. {{cite web}}: Text "accessdate-2011-01-11" ignored (help)
  5. ^ a b "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America.
  6. ^ James Cameron's Avatar : the game official stereoscopic FAQ, at Ubisoft forums