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|platforms=[[Dreamcast]]
|platforms=[[Dreamcast]]
|released={{vgrelease|JP=December 29, 1999<ref>{{cite web | title=Shenmue.com - Shenmue | url=http://www.shenmue.com/s1.html | accessdate=2009-01-13}}</ref>|NA=November 6, 2000|EU=November 24, 2000}}
|released={{vgrelease|JP=December 29, 1999<ref>{{cite web | title=Shenmue.com - Shenmue | url=http://www.shenmue.com/s1.html | accessdate=2009-01-13}}</ref>|NA=November 6, 2000|EU=November 24, 2000}}
|genre= [[Adventure game|Adventure]], [[Open world|Sandbox]], [[Role-playing]]
|genre= [[Adventure game]] <br> [[Open world]] <br> [[Role-playing video game|Role-playing game]]
|modes=[[Single-player video game|Single-player]] with [[SegaNet|online features]]
|modes=[[Single-player video game|Single-player]] with [[SegaNet|online features]]
|ratings={{vgratings|ESRB=T (Teen)|ELSPA=11+}}
|ratings={{vgratings|ESRB=T (Teen)|ELSPA=11+}}
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}}
}}


{{nihongo|'''''Shenmue'''''|シェンムー|Shenmū}} is a 1999 [[Adventure game|adventure video game]] developed by [[Sega AM2]] and published by [[Sega]] for the [[Dreamcast]], produced and directed by [[Yu Suzuki]]. Suzuki coined a genre title, "[[Open world|FREE]]" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day/night/sleep system, real time variable weather effects (unheard of in a game of this kind at the time) and various other interactive elements such as vending machines, arcades, and convenience stores.<ref>{{cite web | url=http://www.mobygames.com/developer/sheet/view/developerId,36614/ |date=2002-06 | accessdate=2008-01-28 | publisher=[[MobyGames]] | title=Moby Games - Yu Suzuki}}</ref> Shenmue borrows gameplay from many different genres but largely consists of [[Open world|open-world]] adventure segments with real-time 3D battles interspersed throughout. It was the most expensive video game in its time, with a production cost of $47 million for Shenmue and its sequel,<ref>{{cite web|title=Yu Suzuki Teases Shenmue 3|publisher=[[destructoid]]|date=February 3, 2011|url=http://www.destructoid.com/yu-suzuki-teases-shenmue-3-at-gdc-though-not-guaranteed-195502.phtml}}</ref> equivalent to $62.4 million in 2011.<ref>{{cite web|title=CPI Inflation Calculator|publisher=Bureau of Labor Statistics|url=http://www.bls.gov/data/inflation_calculator.htm|accessdate=2011-03-22}}</ref> Shenmue was followed by a 2001 sequel, ''[[Shenmue II]]'', with at least one more planned as a Dreamcast series. However, production on the series ended with the second game, leaving the story at an unresolved cliffhanger.
{{nihongo|'''''Shenmue'''''|シェンムー|Shenmū}} is a 1999 [[Open world|open-world]] [[Adventure game|adventure video game]] developed by [[Sega AM2]] and published by [[Sega]] for the [[Dreamcast]], produced and directed by [[Yu Suzuki]]. Suzuki coined a genre title, "[[Nonlinear gameplay|FREE]]" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by [[Simulation video game|simulating]] aspects of real life through the game, such as the [[Persistent world|day/night/sleep system]], real time variable weather effects (unheard of in a game of this kind at the time), fully-voiced [[non-player character]]s with their own daily schedules, [[quick time event]]s, and various other interactive elements such as vending machines, [[Video arcade|arcades]], and convenience stores.<ref>{{cite web | url=http://www.mobygames.com/developer/sheet/view/developerId,36614/ |date=2002-06 | accessdate=2008-01-28 | publisher=[[MobyGames]] | title=Moby Games - Yu Suzuki}}</ref>
Shenmue borrows gameplay elements from several different [[Video game genres|genres]], but largely consists of open-world adventure segments with real-time [[3D computer graphics|3D]] [[Beat 'em up|battles]] interspersed throughout. It was the most expensive video game in its time, with a production cost of $47 million,<ref>{{cite web|title=Yu Suzuki Teases Shenmue 3|publisher=[[destructoid]]|date=February 3, 2011|url=http://www.destructoid.com/yu-suzuki-teases-shenmue-3-at-gdc-though-not-guaranteed-195502.phtml}}</ref> equivalent to $64 million in 2011.<ref name="Inflation">{{cite web|title=CPI Inflation Calculator|publisher=[[Bureau of Labor Statistics]]|url=http://www.bls.gov/data/inflation_calculator.htm|accessdate=2011-03-22}}</ref> The game was followed by a 2001 sequel, ''[[Shenmue II]]'', with at least one more planned as a Dreamcast series. The budget for both games amounted to $70 million,<ref name="IGN-Kolan"/> equivalent to $95 million in 2011.<ref name="Inflation"/> However, production on the series ended with the second game, leaving the story at an unresolved cliffhanger.


==Story==
==Story==
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Initially, ''Shenmue'' was planned as a [[killer application]] for the beleaguered [[Sega Saturn]].
Initially, ''Shenmue'' was planned as a [[killer application]] for the beleaguered [[Sega Saturn]].
Although it was very powerful for its time, the Saturn was also notoriously difficult to work with and progress was painstakingly slow. Yu Suzuki has stated how gruelingly difficult it was to get the most from the Saturn, but that he is very proud of the visual quality he was able to achieve on the [[32-bit]] system. The project started on Saturn as a mix between [[Virtua Fighter (arcade game)|Virtua Fighter]] and an [[Role-playing game|RPG]],<ref>{{cite web|last=Kolan |first=Patrick |url=http://uk.xbox360.ign.com/articles/811/811423p1.html |title=IGN: Shenmue: Through the Ages |publisher=Uk.xbox360.ign.com |date=2007-08-07 |accessdate=2009-04-04}}</ref> but following the console's commercial collapse internationally,<ref>{{cite web|url=http://www.gamesinvestor.com/Research/Thinkpieces/Past_Thinkpieces/Sega_exits_the_console_busines/sega_exits_the_console_busines.html |title=Sega exits the console business |publisher=Gamesinvestor.com |date= |accessdate=2009-04-04 |archiveurl = http://web.archive.org/web/20071212004605/http://www.gamesinvestor.com/Research/Thinkpieces/Past_Thinkpieces/Sega_exits_the_console_busines/sega_exits_the_console_busines.html |archivedate = December 12, 2007}}</ref> the project was halted. However, [[Sega]] was already beginning work on a brand new console (which during the early stages of its development was called the ''Katana'', later renamed to its commercial name "[[Dreamcast]]") and work on ''Shenmue'' quickly resumed, with the new system as its format. "Katana" brand cigarettes can be found throughout the game, as homage to the former name.{{Citation needed|date=February 2010}}
Although it was very powerful for its time, the Saturn was also notoriously difficult to work with and progress was painstakingly slow. Yu Suzuki has stated how gruelingly difficult it was to get the most from the Saturn, but that he is very proud of the visual quality he was able to achieve on the [[32-bit]] system. The project started on Saturn as a mix between [[Virtua Fighter (arcade game)|Virtua Fighter]] and an [[Role-playing game|RPG]],<ref name="IGN-Kolan">{{cite web|last=Kolan |first=Patrick |url=http://www.xbox360.ign.com/articles/811/811423p1.html |title=Shenmue: Through the Ages |publisher=[[IGN]] |date=2007-08-07 |accessdate=2009-04-04}}</ref> but following the console's commercial collapse internationally,<ref>{{cite web|url=http://www.gamesinvestor.com/Research/Thinkpieces/Past_Thinkpieces/Sega_exits_the_console_busines/sega_exits_the_console_busines.html |title=Sega exits the console business |publisher=Gamesinvestor.com |date= |accessdate=2009-04-04 |archiveurl = http://web.archive.org/web/20071212004605/http://www.gamesinvestor.com/Research/Thinkpieces/Past_Thinkpieces/Sega_exits_the_console_busines/sega_exits_the_console_busines.html |archivedate = December 12, 2007}}</ref> the project was halted. However, [[Sega]] was already beginning work on a brand new console (which during the early stages of its development was called the ''Katana'', later renamed to its commercial name "[[Dreamcast]]") and work on ''Shenmue'' quickly resumed, with the new system as its format. "Katana" brand cigarettes can be found throughout the game, as homage to the former name.{{Citation needed|date=February 2010}}


===Project Berkeley===
===Project Berkeley===
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===Sales===
===Sales===
Considering the high production costs, ''Shenmue'' experienced [[List of commercial failures in video gaming|disappointing sales]]. According to [[IGN]], the game, which cost an unprecedented $70 million to make,<ref name="cost">{{cite web | date=2006-10-09| title=Most Expensive Video Game | url=http://www.youtube.com/watch?v=mmXVco0Bkyk | accessdate=2008-03-30}}</ref> would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit. The $70 million investment presumably included the budget for the resources for additional sequels. The Sega Saturn version included the plot of both the first and second games at the very least, and although the full extent may never be known, a significant portion of the budget quoted for ''Shenmue'' was used on resources for future chapters, and the characters, plot and environments/gameplay of at least the entire second game existed in rough form before the first game was released.<ref>{{cite web|url=http://www.youtube.com/watch?v=MZDroRusL58&feature=rec-HM-fresh+div |title=セガサターン版シェンムー |publisher=YouTube |date=2006-12-02 |accessdate=2009-04-04}}</ref><ref>{{cite web|last=Kolan |first=Patrick |url=http://xbox360.ign.com/articles/811/811423p1.html |title=IGN: Shenmue: Through the Ages |publisher=Xbox360.ign.com |date=2007-08-07 |accessdate=2009-04-04}}</ref> The game was the 4th best selling title on the Dreamcast and one of the six titles to sell over a million units worldwide.<ref>{{cite web|url=http://www.microsoft.com/presspass/press/2001/oct01/10-11segatopgamespr.mspx |title=Microsoft Announces Leading Sega Games for Xbox: SEGA-AM2 and Sonic Team Are Developing Popular New Titles for Xbox |publisher=Microsoft.com |date= |accessdate=2011-03-01}}</ref> ''Shenmue'' is consistently listed as one of several key Dreamcast titles (most of them Sega productions) that ensured the console enjoyed solid sales during the [[Christmas]] season of 2000.{{Citation needed|date=April 2009}}
Considering the high production costs, ''Shenmue'' experienced [[List of commercial failures in video gaming|disappointing sales]]. According to [[IGN]], the game, which cost an unprecedented $70 million to make,<ref name="cost">{{cite web | date=2006-10-09| title=Most Expensive Video Game | url=http://www.youtube.com/watch?v=mmXVco0Bkyk | accessdate=2008-03-30}}</ref> would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit. The $70 million investment presumably included the budget for the resources for additional sequels. The Sega Saturn version included the plot of both the first and second games at the very least, and although the full extent may never be known, a significant portion of the budget quoted for ''Shenmue'' was used on resources for future chapters, and the characters, plot and environments/gameplay of at least the entire second game existed in rough form before the first game was released.<ref name="IGN-Kolan"/><ref>{{cite web|url=http://www.youtube.com/watch?v=MZDroRusL58&feature=rec-HM-fresh+div |title=セガサターン版シェンムー |publisher=YouTube |date=2006-12-02 |accessdate=2009-04-04}}</ref> The game was the 4th best selling title on the Dreamcast and one of the six titles to sell over a million units worldwide.<ref>{{cite web|url=http://www.microsoft.com/presspass/press/2001/oct01/10-11segatopgamespr.mspx |title=Microsoft Announces Leading Sega Games for Xbox: SEGA-AM2 and Sonic Team Are Developing Popular New Titles for Xbox |publisher=Microsoft.com |date= |accessdate=2011-03-01}}</ref> ''Shenmue'' is consistently listed as one of several key Dreamcast titles (most of them Sega productions) that ensured the console enjoyed solid sales during the [[Christmas]] season of 2000.{{Citation needed|date=April 2009}}


At the [[Game Developers Conference|Game Developer's Conference]] in 2011 Yu Suzuki stated that the $70 million cost for the development of Shenmue was actually an embellishment and that it only cost $47 million to develop and market.<ref>http://www.gamasutra.com/view/news/33329/GDC_2011_Yu_Suzuki_Sega_Will_Probably_Let_Me_Make_Shenmue_3.php</ref>
At the [[Game Developers Conference|Game Developer's Conference]] in 2011 Yu Suzuki stated that the $70 million cost for the development of Shenmue was actually an embellishment and that it only cost $47 million to develop and market.<ref>http://www.gamasutra.com/view/news/33329/GDC_2011_Yu_Suzuki_Sega_Will_Probably_Let_Me_Make_Shenmue_3.php</ref>
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''Shenmue'' has been included in several "greatest games of all time" lists. In 2006, it was voted at number 81 on [[IGN]]'s "Readers' Choice Top 100 Games Ever" list.<ref>[http://uk.top100.ign.com/2006/081-090.html Readers' Picks Top 100 Games: 81-90], [[IGN]], 2006</ref> In 2008, it was voted number 25 on [[Game (retailer)|GAME]]'s "Greatest Games of All Time" list, based on a user poll with over 100,000 votes.<ref>[http://www.game.co.uk/greatestgames/ Greatest Games of All Time], [[Game (retailer)|GAME]], 22 May 2008</ref> It was also ranked at number 42 on [[Empire (magazine)|''Empire'']]'s "100 Greatest Games of All Time" list.<ref>[http://www.empireonline.com/100greatestgames/default.asp?p=42 42: Shenmue], ''[[Empire (magazine)|Empire]]'', accessed 2011-02-25</ref>
''Shenmue'' has been included in several "greatest games of all time" lists. In 2006, it was voted at number 81 on [[IGN]]'s "Readers' Choice Top 100 Games Ever" list.<ref>[http://uk.top100.ign.com/2006/081-090.html Readers' Picks Top 100 Games: 81-90], [[IGN]], 2006</ref> In 2008, it was voted number 25 on [[Game (retailer)|GAME]]'s "Greatest Games of All Time" list, based on a user poll with over 100,000 votes.<ref>[http://www.game.co.uk/greatestgames/ Greatest Games of All Time], [[Game (retailer)|GAME]], 22 May 2008</ref> It was also ranked at number 42 on [[Empire (magazine)|''Empire'']]'s "100 Greatest Games of All Time" list.<ref>[http://www.empireonline.com/100greatestgames/default.asp?p=42 42: Shenmue], ''[[Empire (magazine)|Empire]]'', accessed 2011-02-25</ref>


''Shenmue'' is regarded as a major step forward for 3D [[Open world|open-world]] gameplay. It was originally touted as a "FREE" ("Full Reactive Eyes Entertainment") game offering an unparalleled level of player freedom, giving them full reign to explore an expansive [[Persistent world|persistent]] [[Nonlinear gameplay|sandbox]] city with its own day-night cycles, changing weather, and fully-voiced [[non-player character]]s going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like ''[[Grand Theft Auto III]]'' and its sequels, Sega's own ''[[Yakuza (series)|Yakuza]]'' series, ''[[Fallout 3]]'', and ''[[Deadly Premonition]]''.<ref name=Escapist>Brendan Main, [http://www.escapistmagazine.com/articles/view/issues/issue_285/8455-Lost-in-Yokosuka Lost in Yokosuka], ''[[The Escapist (magazine)|The Escapist]]''</ref><ref name=GTM>[http://www.nowgamer.com/features/1148/interview-with-shenmue-creator-yu-suzuki Shenmue: Creator Yu Suzuki Speaks Out], ''[[GamesTM]]''</ref><ref name=IGN>[http://uk.games.ign.com/top-100-game-creators/9.html Yu Suzuki], [[IGN]]</ref><ref name=1UP>[http://www.1up.com/do/feature?pager.offset=3&cId=3182648 The Disappearance of Yu Suzuki: Part 1], [[1UP]]</ref>
''Shenmue'' is regarded as a major step forward for 3D [[Open world|open-world]] gameplay, and considered the originator of the "open city" subgenre later popularized by ''[[Grand Theft Auto III]]'' in 2001.<ref>{{cite web|title=Top 5 Underappreciated Innovators: Five genre-defining games that didn't get their due|author=Scott Sharkey|publisher=[[1UP.com]]|url=http://www.1up.com/features/top-5-underappreciated-innovators|accessdate=2011-04-01}}</ref> ''Shenmue'' was originally touted as a "FREE" ("Full Reactive Eyes Entertainment") game offering an unparalleled level of player freedom, giving them full reign to explore an expansive [[Persistent world|persistent]] [[Nonlinear gameplay|sandbox]] city with its own day-night cycles, changing weather, and fully-voiced [[non-player character]]s going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like ''Grand Theft Auto III'' and [[Grand Theft Auto|its sequels]], Sega's own ''[[Yakuza (series)|Yakuza]]'' series, ''[[Fallout 3]]'', and ''[[Deadly Premonition]]''.<ref name=Escapist>Brendan Main, [http://www.escapistmagazine.com/articles/view/issues/issue_285/8455-Lost-in-Yokosuka Lost in Yokosuka], ''[[The Escapist (magazine)|The Escapist]]''</ref><ref name=GTM>[http://www.nowgamer.com/features/1148/interview-with-shenmue-creator-yu-suzuki Shenmue: Creator Yu Suzuki Speaks Out], ''[[GamesTM]]''</ref><ref name=IGN>[http://uk.games.ign.com/top-100-game-creators/9.html Yu Suzuki], [[IGN]]</ref><ref name=1UP>[http://www.1up.com/do/feature?pager.offset=3&cId=3182648 The Disappearance of Yu Suzuki: Part 1], [[1UP]]</ref>


The game also introduced the [[quick time event]] mechanic in its modern form and coined a name for it, "QTE". The mechanic has since appeared in many later titles, including popular [[action game]]s such as ''[[Resident Evil 4]]'', ''[[God of War (series)|God of War]]'', ''[[Tomb Raider: Legend]]'', ''[[Heavenly Sword]]'', and ''[[Robert Ludlum's The Bourne Conspiracy]]''.<ref>Adam LaMosca, [http://www.escapistmagazine.com/articles/view/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance On-Screen Help, In-Game Hindrance], ''[[The Escapist (magazine)|The Escapist]]''</ref>
The game also introduced the [[quick time event]] mechanic in its modern form and coined a name for it, "QTE". The mechanic has since appeared in many later titles, including popular [[action game]]s such as ''[[Resident Evil 4]]'', ''[[God of War (series)|God of War]]'', ''[[Tomb Raider: Legend]]'', ''[[Heavenly Sword]]'', and ''[[Robert Ludlum's The Bourne Conspiracy]]''.<ref>Adam LaMosca, [http://www.escapistmagazine.com/articles/view/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance On-Screen Help, In-Game Hindrance], ''[[The Escapist (magazine)|The Escapist]]''</ref>

Revision as of 04:31, 1 April 2011

Shenmue
North American cover art
North American cover art
Developer(s)Sega AM2
Publisher(s)Sega
Designer(s)Yu Suzuki (Producer/Director)
Hiroshi Aso (Production manager)
Writer(s)Yu Suzuki (Game story)
Masahiro Yoshimoto (Screenplay & Game script)
Composer(s)Takenobu Mitsuyoshi (also Sound director)
Platform(s)Dreamcast
Genre(s)Adventure game
Open world
Role-playing game
Mode(s)Single-player with online features

Shenmue (シェンムー, Shenmū) is a 1999 open-world adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title, "FREE" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day/night/sleep system, real time variable weather effects (unheard of in a game of this kind at the time), fully-voiced non-player characters with their own daily schedules, quick time events, and various other interactive elements such as vending machines, arcades, and convenience stores.[3]

Shenmue borrows gameplay elements from several different genres, but largely consists of open-world adventure segments with real-time 3D battles interspersed throughout. It was the most expensive video game in its time, with a production cost of $47 million,[4] equivalent to $64 million in 2011.[5] The game was followed by a 2001 sequel, Shenmue II, with at least one more planned as a Dreamcast series. The budget for both games amounted to $70 million,[6] equivalent to $95 million in 2011.[5] However, production on the series ended with the second game, leaving the story at an unresolved cliffhanger.

Story

Setting

Shenmue takes place within Yokosuka, Japan. The four main areas of Yokosuka available to the player are detailed and offer many avenues for exploration. The Hazuki Dojo is located in a small hamlet called Yamanose, where many of Ryo's childhood friends and neighbors live. Ryo's childhood friends, Ichiro Sakurada and Noriko Nakamura, are also residents of Yamanose. Directly next to Yamanose lies Sakuragaoka, a slightly bigger neighborhood. There are several points of interest here, including Setsu Abe's Candy Shop and Sakuragaoka Park. There are also several residents of Sakuragaoka that can offer assistance to Ryo in his quest to find Lan Di. They include local gossips Fusayo Mishima and Fusako Kondo, as well as Naoyuki Ito, who lends Ryo his motorbike towards the end of the game.

File:Shenmue2.jpg
Yokosuka Harbor

Dobuita, the second largest location in the game, is a busy town that boasts a wide variety of people and activities. Dobuita offerings include an eclectic and diverse selection of shops in the game, from convenience stores to specialized antique shops where valuable martial arts scrolls can be purchased. Nozomi is often found in Dobuita at her grandmother's flower shop. There is also a red light district with several bars, restaurants, a small slot machine parlor, and a mahjong parlor. The bus service that allows Ryo to travel to Yokosuka Harbor is also located here near a tobacco shop. Yokosuka Harbor is Shenmue's largest environment. Ryo first travels there to meet Master Chen, and eventually gets a job at the harbor to gain information on The Mad Angels, who have a large criminal influence in the area. Mark Kimberley, who eventually becomes a valuable friend to Ryo, also works at the harbor and has several run-ins with the Mad Angels. Shozo Mizuki, a homeless man who lives at the harbor, is a skilled martial artist who reveres the Hazuki style and teaches Ryo three useful techniques.

Plot

The story of Shenmue begins on November 29, 1986,[7] in the perspective of the protagonist Ryo Hazuki (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki, battling with a tall, ominous man dressed in a green silk Kung-Fu suit known as Lan Di. He demands Iwao hand over an item known as the "Dragon Mirror", though Iwao refuses to reveal where it is. Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. He then lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the cherry blossom tree.

After Lan Di's henchmen recover the mirror, he mentions a man called Sunming Zhao, who was allegedly killed by Iwao in a rural Chinese village. The two then engage in combat for the last time, as he wishes Iwao to die "as a warrior". Lan Di finishes the fight with a deadly blow, and he and his party then leave. Iwao dies shortly after in Ryo's arms, which fills Ryo with the desire for revenge above all else. He begins to instigate inquiries into the incident with the local people of his hometown, Sakuragaoka.

File:Shenmue Intro.png
Shenmue plot introduction (Gameplay starts on 29 November 1986)

Ryo's first clue is a car that some of his neighbors saw on the day of the murder. Though his leads are few and far between, Ryo slowly makes progress in his investigation by interviewing people all over Yokosuka. Just as he is about to run out of leads, a letter from a man named Yuanda Zhu suggests that he seek the aid of a certain Master Chen, who works at the harbor. Through Chen and his son Guizhang, Ryo learns that a local wharf gang known as the Mad Angels is connected to Lan Di's crime organization, the Chiyoumen. Ryo also learns that "the mirror" stolen by Lan Di is part of a set of two mirrors. After much investigation, he locates the second mirror underneath his father's dojo, dubbed the Phoenix Mirror and decorated with a phoenix.

Ryo takes a job on the waterfront in order to learn more about the Mad Angels gang, and eventually he causes them enough trouble that the gang kidnaps his friend (and principal love interest) Nozomi Harasaki. To rescue Nozomi, Ryo must first fight Guizhang, then team up with Guizhang to defeat all seventy members of the Mad Angels gang. Upon defeat, the gang's leader reveals to Ryo that Lan Di has left Japan for Hong Kong. With the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao. Concluding the first chapter of Shenmue, Ryo boards a boat and travels to Hong Kong in pursuit of Lan Di.

Characters

File:Nozomi shenmue.jpg
Nozomi Harasaki, the protagonist's main love interest

In Shenmue, Ryo Hazuki is the main protagonist, and the only playable character. Ryo is a young man of 18 years of age who has recently dropped out of Yokosuka High School to embark on a journey to avenge his father's murder. Four days after resting from his injury, Ryo begins training while gathering clues to Lan Di's whereabouts. Ryo stands at 5'9", with spikey hair, light brown eyes, and a lean, athletic physique: a result of years of martial arts training under the wisdom of his father, a veteran martial arts master. His attire consists of a brown USAF bomber jacket, a white T-shirt, blue jeans, and white sneakers. The story initially takes place over the winter school break, where Ryo's fellow students and friends are preparing for their entrance exams for college. At this point, Ryo's mind is set on revenge and he no longer expresses any interest in returning to school. As the game progresses, Ryo meets a variety of new characters that serve to further the narrative of the storyline. The most important of these include Nozomi Harasaki, a childhood friend who is romantically interested in Ryo, and Master Chen Yeo Wen, who guides Ryo on his quest. The main antagonist is Lan Di. Throughout the game, he is elusive of Ryo. Large sections of the narrative revolve around tracking Lan Di down. Two important antagonists that Ryo does come into contact with are Chai, a martial arts expert who is devoted to Lan Di, and Terry, who runs a harbor gang known as the Mad Angels.

Culture

File:Shenmue1.jpg
Shenmue took an interesting look at the culture of Yokosuka at the time which was dealing with Japanese traditionalism that was changing with the growing American influence in the area.

Shenmue takes place within the span of a few months, from November 1986 until (depending upon the player's speed in completing the game) as late as April 1987. At Yu Suzuki's insistence, the game's environment and culture adhere closely to this period. Various martial arts disciplines play an integral role in both the storyline and the gameplay of Shenmue, and aspects of Japanese and Chinese culture related to martial arts are prevalent. Ryo's character represents a typical young man of late 1980s Japan. He comes from a traditional background and his childhood was focused around the mastery of martial arts so that he can one day become responsible for the Hazuki name. However, Ryo is part of a generation with changing values. His generation considers personal wealth and enjoyable life experiences more desirable than traditional Japanese values. This theme appears throughout the game in many forms, such as the numerous inclusions of American pop culture. For example, Ryo wears typically Western attire of t-shirt and jeans. In the original Japanese edition of Shenmue, the trademarked Coca Cola logo is seen in various locations and Ryo can drink cans bought in vending machines.

Significance of the title

The game's title is derived from a specific tree that makes a cameo near the ending of the second installment in the series. The tree is located, both literally and figuratively, at the center of the prophecy that is a constant thread throughout the saga (and which is featured in the cinematic intros to both games). The Shenmue tree resides in the same small village (Bailu, which is located in Guilin) that spawned both Shenhua and the game's stone mirrors.

Gameplay

Gameplay in Shenmue is diverse; while most of the game is spent walking around the Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, and so forth), it is interspersed with many 'mini-games', including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games, and fighting sequences.

Quest

During the majority of Shenmue, the player will explore the Yokosuka area usually for any leads to progress the narrative. Often, these leads will be gained by talking to local people who can provide important clues. If the player so desires, they can explore the area simply for fun without progressing the game's narrative. Furthermore, talking to a variety of local people that although will not progress the narrative, can greatly enhance the player's understanding of the plot and/or gameplay mechanics. There are also several side-quests for players to engage in throughout the game. These will not affect the main narrative, but might provide Ryo with useful items or further develop characters and storyline for the player. Items collected and martial arts skills leveled up in the first game could be imported into Shenmue II after completing the game.

QTE

File:Shenmue quicktimeevent.jpg
Screenshot from an early Quick Time Event of the game.

During QTE (Quick Time Event) sequences, a button will flash on screen briefly and the player must press the relevant button or combination of buttons to trigger Ryo's actions. Fights against opponents can take place in QTE form as frequently as in Free Fight form. In addition to battles, QTE sequences are used for various other scenarios. For example, at one point a QTE sequence is used when Ryo must chase an escaping crook and Lan Di associate who has stolen money from him. The sequence takes place in the middle of a busy town center, and a variety of incoming obstructions must be avoided. As the game progresses, the reaction speeds required of the player become quicker and the button combinations become more complex. The player's success or failure in these scenes can affect the flow of gameplay as well as the current cutscene.

Battle

The battles pit Ryo against one or more enemies. Ryo has a large list of martial art techniques. The player has the ability to enter a practice mode of sorts, in which Ryo will practice his various martial art techniques, either alone or with a friendly opponent - this helps to increase the player's familiarity with the battle system. Whilst progressing through the game, players have the ability to learn more techniques, adding to Ryo's repertoire and ultimately making him a more powerful martial artist. There are several senior martial artists that Ryo meets throughout his journey, and they offer to teach him new skills. The player has the choice to decline these offers. Another method for learning new techniques involves Martial Arts Scroll Rolls. These antique instructional scrolls can be found, or purchased, at various locations in the game. Once Ryo has read the scroll, the technique will be added to his repertoire, but the player will need to practice the key combinations it requires to truly master it.

Weather system

File:Shenmue-snow.jpg
Snow in Shenmue.

Shenmue incorporates a system to produce the game's in-universe weather conditions. Named the Magic Weather System, it is one of the most important elements responsible for creating the game's universe. For every day that the player progresses through, weather conditions are randomly generated. Conditions vary from rain, to snow, to overcast skies to sunny and several other variations. Furthermore, weather can change throughout the day - for example, a rainy morning followed by an overcast afternoon and evening. The weather has direct impact on how the game looks - on a rainy day, people are walking around with umbrellas, and on a snowy day, the street is covered with snow. The conditions generated are reflective of the season in which they take place. In addition, records of actual weather conditions of the Yokosuka area during 1986/1987 (the time period in which the game is set) were implemented into the game, giving players the option to experience these weather conditions in addition to those which are randomly generated.

Passport

On all versions of Shenmue, accessible on a fourth disc, Passport is a supporting application of sorts that enhances the Shenmue experience. The Theatre option allows players to view cutscenes they have unlocked in the main game, while the Music option works in the same way but with unlocked tracks from the game's soundtrack. In addition, the Information section allows new players to learn more about the various aspects of Shenmue gameplay. Several of the game's main characters talk through a variety of elements from Shenmue including mini-games, magic weather system and free battle. These sequences are fully interactive, allowing players to interrupt the pre-set camera movements and take control of all camera movement, as well as control the position of the light source. Many of these tutorial sequences were used as technical demos and were shown at various events, such as E3, prior to the game's release.

Passport also utilised the Dreamcast's internet connectivity. The Shenmue World feature contained highly detailed information regarding all aspects of the Shenmue world (i.e. locations and characters), and it also hosted an online manual. Furthermore, Network Ranking also allowed players to upload their scores from the playable arcade games found in Shenmue and to compete in the worldwide rankings board. Downloads, including Shenmue-themed VMU Icons and in-game collectible items (such as toy capsules), could be obtained through Everyone's Space, with several of them requiring some kind of item trade. Via loading their saved games, players could also use Data Review to view detailed information about their data - from total hours of play, to frequency of mini-game plays, to the number of soft drinks purchased. As of April 1, 2002, all Online features of the Passport application were discontinued.[8] This was due to the cancellation of all Dreamcast production, which also saw the closing of the system's dedicated ISP Dreamarena (for Europe) and SegaNet (for North America).

Development

Early stages

File:Shenmue Saturn.jpg
A screenshot of the Saturn version of the game.

Yu Suzuki has stated on several occasions that during its early stages, Shenmue was a traditional style RPG based on the characters and storyline of the hugely successful fighting game title Virtua Fighter. The Ryo character was originally Virtua Fighter character Akira. The final Ryo character has several key differences, but there is a very clear visual resemblance between him and Akira. As the game's development progressed, the characters became original and the storyline moved away from its Virtua Fighter roots.

Initially, Shenmue was planned as a killer application for the beleaguered Sega Saturn. Although it was very powerful for its time, the Saturn was also notoriously difficult to work with and progress was painstakingly slow. Yu Suzuki has stated how gruelingly difficult it was to get the most from the Saturn, but that he is very proud of the visual quality he was able to achieve on the 32-bit system. The project started on Saturn as a mix between Virtua Fighter and an RPG,[6] but following the console's commercial collapse internationally,[9] the project was halted. However, Sega was already beginning work on a brand new console (which during the early stages of its development was called the Katana, later renamed to its commercial name "Dreamcast") and work on Shenmue quickly resumed, with the new system as its format. "Katana" brand cigarettes can be found throughout the game, as homage to the former name.[citation needed]

Project Berkeley

While Shenmue was in development, the game was known as Project Berkeley. In 1998, tech demos from the game were being used by Sega to show what the Dreamcast was capable of producing. Many of these sequences were used in the final version of the game.[10]

Shenmue was one of the first video games to incorporate development techniques that had previously been primarily used for film. The voice acting in Shenmue was especially ground-breaking as it was the one of the first large scale games to include real voices for every single non-playable character in the game world and not just resorting to text transcriptions, as was common in video games at the time. Furthermore, this extensive audio script was recorded in both Japanese and English. Clay models of every character, regardless of how minor their role in the game, were built as reference material for animators creating the final in-game versions of the character models.[citation needed] The game also includes a cinematic musical score, which featured a full size orchestra. The main composer was Takenobu Mitsuyoshi.

What's Shenmue?

What's Shenmue? was a special premier disc in Japan given to those who pre-ordered Shenmue, additionally another edition of the disc was given away in Famitsu, a Japanese gaming magazine. The only difference between the two is that the Famitsu version has an orange cover, as opposed to a blue cover. Due to a delay in releasing Shenmue in Japan, anyone who pre-ordered it was given this on the date it was intended to be released on. The game itself works like a demo of Shenmue, featuring Dobuita, a town in Yokosuka, although not all of it is accessible. You play as Ryo much like you would in the full game. The disc also includes 4 of the movies included on the Passport disc of the original Shenmue that explain aspects of the game.[11]

Reception

Shenmue received generally high scores and maintains an 89% average on Game Rankings[29] but sharply divided critics; many hailed it to be a masterpiece, while others found it self-indulgent and uninspiring. A universally praised aspect of the game, however, was its graphics. Gaming Target, who gave the game a perfect 10/10 score, described Shenmue's visuals as "The greatest in-game graphics that have ever been seen for a console."[30] Even less favorable reviewers included strong praise for the game's visuals. RPG Fan, while only giving the game a score of 68%, wrote "Shenmue is truly a benchmark game. The world and its complexity is flawless, easily the most impressive, real, and interactive world I've ever seen."[31] Shenmue received an Excellence Prize for Interactive Art at the 2000 Japan Media Arts Festival.[32]

Some reviews cited the game's pace as a major flaw, complaining that the whole experience offered by Shenmue was far too slow. GameSpot highlighted this issue in their review: "By the time you're driving forklifts and participating in the game's QTE-filled conclusion, hours upon hours of boredom will have taken their toll."[33] Several other critics gave the gameplay of Shenmue high praise. Both US and UK editions of the Official Dreamcast Magazine awarded the game the highest possible 10/10 score, as did the popular publication DC:UK.[34]

Sales

Considering the high production costs, Shenmue experienced disappointing sales. According to IGN, the game, which cost an unprecedented $70 million to make,[35] would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit. The $70 million investment presumably included the budget for the resources for additional sequels. The Sega Saturn version included the plot of both the first and second games at the very least, and although the full extent may never be known, a significant portion of the budget quoted for Shenmue was used on resources for future chapters, and the characters, plot and environments/gameplay of at least the entire second game existed in rough form before the first game was released.[6][36] The game was the 4th best selling title on the Dreamcast and one of the six titles to sell over a million units worldwide.[37] Shenmue is consistently listed as one of several key Dreamcast titles (most of them Sega productions) that ensured the console enjoyed solid sales during the Christmas season of 2000.[citation needed]

At the Game Developer's Conference in 2011 Yu Suzuki stated that the $70 million cost for the development of Shenmue was actually an embellishment and that it only cost $47 million to develop and market.[38]

Legacy

Shenmue has been included in several "greatest games of all time" lists. In 2006, it was voted at number 81 on IGN's "Readers' Choice Top 100 Games Ever" list.[39] In 2008, it was voted number 25 on GAME's "Greatest Games of All Time" list, based on a user poll with over 100,000 votes.[40] It was also ranked at number 42 on Empire's "100 Greatest Games of All Time" list.[41]

Shenmue is regarded as a major step forward for 3D open-world gameplay, and considered the originator of the "open city" subgenre later popularized by Grand Theft Auto III in 2001.[42] Shenmue was originally touted as a "FREE" ("Full Reactive Eyes Entertainment") game offering an unparalleled level of player freedom, giving them full reign to explore an expansive persistent sandbox city with its own day-night cycles, changing weather, and fully-voiced non-player characters going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like Grand Theft Auto III and its sequels, Sega's own Yakuza series, Fallout 3, and Deadly Premonition.[43][44][45][46]

The game also introduced the quick time event mechanic in its modern form and coined a name for it, "QTE". The mechanic has since appeared in many later titles, including popular action games such as Resident Evil 4, God of War, Tomb Raider: Legend, Heavenly Sword, and Robert Ludlum's The Bourne Conspiracy.[47]

Other media

Soundtracks

File:Shenmue jukebox.gif
Shenmue Jukebox

There was a soundtrack released called Shenmue OST ~Chapter 1: Yokosuka~ on March 23, 2000. It is two CDs and consists of a total of 39 tracks from the game. The game main theme song, "Sedge Tree" and vocal song "Wish..." sung by Yumiko Yamamoto is included.

There was also an Orchestra Version of the soundtrack released on 2001, this particular release has songs that also appear on the OST as well as a couple of new songs. Moreover, another soundtrack named Shenmue Jukebox released with the special editions of the first Shenmue game in Japan. The soundtrack itself features the songs that can be found in the game on jukebox machines, as the name would suggest.

Film

File:Shenmue the movie.jpg
Shenmue The Movie

Shenmue: The Movie is a ninety minute compilation of the major storytelling cut scenes from the game Shenmue played in chronological order along with battle scenes played by expert players. The movie was officially released in Japanese theaters on January 20, 2001 and later was released in the West as a bonus DVD included with the Xbox version of Shenmue II.

The film largely deals with the first chapter of Shenmue using the cutscenes from the game, along with a few additional new sequences to tie things together. The movie was only released in Japan initially but with the arrival of Shenmue II on the Xbox saw the addition of the movie with the game. There are a few differences between the actual movie DVD and the Xbox bundled DVD. The movie DVD includes a choice between English or Japanese audio and includes some extras such as the Japanese trailer for the movie and perhaps most interesting an extra feature that shows Masaya Masukaze and Shou Hagiwara (the Japanese voice actors for Ryo Hazuki and Ren of Heavens) dressed as their character and running around Shanghai. The Xbox DVD simply includes the English version of the movie.

Cameo appearance

Ryo is a playable character in Sega's mascot racer Sonic & Sega All-Stars Racing. This was confirmed by Sega on October 7, 2009. Ryo rides a motorbike and his special move features him driving a forklift.[48]

References

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  2. ^ Julian McKenzie. "The Shenmue Legend - Releases". Shenmuelegend.users.btopenworld.com. Retrieved 2011-03-01.
  3. ^ "Moby Games - Yu Suzuki". MobyGames. 2002-06. Retrieved 2008-01-28. {{cite web}}: Check date values in: |date= (help)
  4. ^ "Yu Suzuki Teases Shenmue 3". destructoid. February 3, 2011.
  5. ^ a b "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved 2011-03-22.
  6. ^ a b c Kolan, Patrick (2007-08-07). "Shenmue: Through the Ages". IGN. Retrieved 2009-04-04.
  7. ^ Provo, Frank. (2000). "Shenmue for Dreamcast Review" GameSpot: CNET, -- "November 29, 1986: Ryo Hazuki comes home to witness a gang leader beating his father to death."
  8. ^ "Announcement of discontinuation of Passport Online Services". Official Shenmue Website. Retrieved 2006-07-15. {{cite web}}: External link in |work= (help)
  9. ^ "Sega exits the console business". Gamesinvestor.com. Archived from the original on December 12, 2007. Retrieved 2009-04-04.
  10. ^ "Shenmue, the History: Our look at Shenmue's history begins back in 1996". IGN. July 13, 1999. Retrieved 2011-03-23.
  11. ^ "Whats Shenmue in IGN.com". Dreamcast.ign.com. 2010-07-07. Retrieved 2011-03-01.
  12. ^ "Shenmue reviews at Metacritic". Metacritic. Retrieved 2000-07-11. {{cite web}}: Check date values in: |accessdate= (help)
  13. ^ "Shenmue for Dreamcast". GameRankings. 2000-11-07. Retrieved 2011-03-01.
  14. ^ "Shenmue Cheats, Reviews, News". GameStats. Retrieved 2011-03-01.
  15. ^ "IGN: Shenmue Dreamcast Review". 1up.com. Retrieved 2011-03-01.
  16. ^ Rob Fahey (2001-01-23). "Shenmue Review - Page 1". Eurogamer.net. Retrieved 2011-03-01.
  17. ^ "IGN: Shenmue Dreamcast Review". Dreamcast.ign.com. 2000-11-03. Retrieved 2011-03-01.
  18. ^ "Shenmue Reviews for Dreamcast". Gamepro.com. Retrieved 2011-03-01.
  19. ^ "Shenmue Review for the DREAMCAST". Game-revolution.com. 2011-01-28. Retrieved 2011-03-01.
  20. ^ a b "Shenmue Reviews and Articles for Dreamcast". GameRankings. Retrieved 2011-03-01.
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  23. ^ "Video Game Cheats, Codes, Cheat Codes, FAQs, Hints, Tips, Tricks, Secrets for Xbox 360, PlayStation 3, Wii, PlayStation 2, PC, PSP, DS, Xbox, GameCube, Game Boy Advance, and more from Cheat Code Central". Platinum.cheatcc.com. 2011-02-23. Retrieved 2011-03-01.
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  27. ^ "Shenmue Review (DC)". Gaming Age. 2000-12-04. Retrieved 2011-03-01.
  28. ^ "Dreamcast: Shenmue - Review". Gaming Target. Retrieved 2011-03-01.
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  31. ^ rpg fan. "RPG Fan Review of "Shenmue"". RPG Fan. Retrieved 2006-07-12.
  32. ^ "2000 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Shenmue". Retrieved 2007-08-28.
  33. ^ GameSpot. "GameSpot Review of "Shenmue"". GameSpot. Retrieved 2006-07-12.
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