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|image = [[File:Gun fight arcade flyer.jpg|250px]]
|image = [[File:Gun fight arcade flyer.jpg|250px]]
|developer = [[Taito Corporation|Taito]]
|developer = [[Taito Corporation|Taito]]
|publisher = [[Taito Corporation|Taito]] (Japan & Europe) <br> [[Midway Games|Midway]] (United States)
|publisher = [[Taito Corporation|Taito]] (Japan & Europe) <br> [[Midway Games|Midway]] (North America)
|designer = [[Tomohiro Nishikado]] <br> [[Dave Nutting]] (US version)
|designer = [[Tomohiro Nishikado]] <br> [[Dave Nutting]] (US version)
|programmer = Tom McHugh (US version)
|programmer = Tom McHugh (US version)
|series = ''Gun Fight''
|series = ''Gun Fight''
|engine =
|engine =
|released = '''Arcade''' {{vgrelease|JP=[[1975 in video gaming|1975]]|NA=1975|EU=1975}} '''Astrocade''' {{vgrelease|NA=1978}} '''Atari''' {{vgrelease|NA=1983}} '''Commodore''' {{vgrelease|NA=1987}}
|released = '''Arcade''' {{vgrelease|JP=[[1975 in video gaming|1975]]|NA=1975|EU=1975}} '''Astrocade''' {{vgrelease|NA=1977}} '''Atari''' {{vgrelease|NA=1983}} '''Commodore''' {{vgrelease|NA=1987}}
|genre = [[Multi-directional shooter]] <br> [[Run and gun]]
|genre = [[Multi-directional shooter]] <br> [[Run and gun]]
|modes = [[Multiplayer game|Two-player]]
|modes = [[Multiplayer game|Two-player]]
Line 19: Line 19:
|display = Low resolution [[monochrome]]
|display = Low resolution [[monochrome]]
|arcade system =
|arcade system =
|platforms = [[Arcade game|Arcade]]
|platforms = [[Arcade game|Arcade]], [[Bally Astrocade]], [[Atari 8-bit family]], [[Commodore 64]], [[Commodore 128]]
}}
}}


'''''Gun Fight''''', known as '''''Western Gun''''' in Japan<ref name="Kotaku"/> and Europe,<ref name="eu_flyer"/> is a 1975 [[Arcade game|arcade]] [[shooter game]] designed by [[Tomohiro Nishikado]],<ref name="Kohler"/> and released by [[Taito Corporation|Taito]] in Japan<ref name="Kotaku"/> and Europe<ref name="eu_flyer">{{cite web|title=Western Gun|work=The Arcade Flyer Archive|publisher=[[Killer List of Video Games]]|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1358|accessdate=2011-04-02}}</ref> and by [[Midway Games]] in the United States.<ref name="Kotaku">{{cite web|author=Stephen Totilo|title=In Search Of The First Video Game Gun|publisher=[[Kotaku]]|date=August 31, 2010|url=http://kotaku.com/5626466/in-search-of-the-first-video-game-gun|accessdate=2011-03-27}}</ref><ref name="Kohler">{{citation|author=[[Chris Kohler]]|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=18|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> It was a historically significant game,<ref name="allgame">{{allgame|10214|Gun Fight}}</ref> and a success in the [[Video arcade|arcades]].<ref name="Steinberg"/><ref>{{citation|title=Weed: 420 Things You Didn't Know (Or Remember) About Cannabis|author=I. M. Stoned|publisher=[[Adams Media]]|year=2009|isbn=1440503494|url=http://books.google.co.uk/books?id=wrDGMocQr6oC|accessdate=2011-04-02|page=158|quote=Before you assume it required you to type things in like “Go North” or “Examine Corpse,” you should know that Gun Fight was the ''[[Halo (series)|Halo]]'' of its day.}}</ref> It was later ported to the [[Bally Astrocade]] console<ref name="Steinberg"/> and several computer platforms.<ref name="allgame"/><ref name="atari"/> ''Gun Fight's'' success opened the way for Japanese [[video game]]s in the American market.<ref name="Kent"/>
'''''Gun Fight''''', known as '''''Western Gun''''' in Japan<ref name="Kotaku"/> and Europe,<ref name="eu_flyer"/> is a 1975 [[Arcade game|arcade]] [[shooter game]] designed by [[Tomohiro Nishikado]],<ref name="Kohler"/> and released by [[Taito Corporation|Taito]] in Japan<ref name="Kotaku"/> and Europe<ref name="eu_flyer">{{cite web|title=Western Gun|work=The Arcade Flyer Archive|publisher=[[Killer List of Video Games]]|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1358|accessdate=2011-04-02}}</ref> and by [[Midway Games]] in North America.<ref name="Kotaku">{{cite web|author=Stephen Totilo|title=In Search Of The First Video Game Gun|publisher=[[Kotaku]]|date=August 31, 2010|url=http://kotaku.com/5626466/in-search-of-the-first-video-game-gun|accessdate=2011-03-27}}</ref><ref name="Kohler">{{citation|author=[[Chris Kohler]]|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=18|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> It was a historically significant game,<ref name="allgame">{{allgame|10214|Gun Fight}}</ref> and a success in the [[Video arcade|arcades]].<ref name="Steinberg"/><ref>{{citation|title=Weed: 420 Things You Didn't Know (Or Remember) About Cannabis|author=I. M. Stoned|publisher=[[Adams Media]]|year=2009|isbn=1440503494|url=http://books.google.co.uk/books?id=wrDGMocQr6oC|accessdate=2011-04-02|page=158|quote=Before you assume it required you to type things in like “Go North” or “Examine Corpse,” you should know that Gun Fight was the ''[[Halo (series)|Halo]]'' of its day.}}</ref> It was soon ported to the [[Bally Astrocade]] console<ref name="Steinberg"/> as a [[pack-in game|built-in game]]<ref name="micro_1978">{{cite book|title=Mini-micro systems, Volume 11|year=1978|publisher=[[Reed Business Information{{!}}Cahners Publishing]]|url=http://books.google.co.uk/books?ei=mYQ3T9SFMcrR8QPP-tS6Ag&id=cmNVAAAAMAAJ&dq=gunfight|accessdate=12 February 2012|page=46}}</ref> in 1977<ref>{{cite web|title=Gunfight (Astrocade)|url=http://www.gamefaqs.com/astrocade/924829-gunfight|publisher=[[GameFAQs]]|accessdate=12 February 2012}}</ref> as well as several [[home computer]] platforms.<ref name="allgame"/><ref name="atari"/> ''Gun Fight's'' success opened the way for Japanese [[video game]]s in the North American market.<ref name="Kent"/> It was also the first video game to use a [[microprocessor]].<ref name="Kent"/>


The theme of the game involves two [[Old West]] [[cowboy]]s armed with a revolver and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw).<ref name="Kotaku"/> The game was included in [[GameSpy]]'s "Hall of Fame" in 2002.<ref>{{cite web|last=Cassidy|first=William|title=Gun Fight|url=http://uk.gamespy.com/articles/491/491634p1.html|publisher=[[GameSpy]]|accessdate=3 December 2011|date=May 6, 2002}}</ref>
The theme of the game involves two [[Old West]] [[cowboy]]s armed with a revolver and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw).<ref name="Kotaku"/> The game was included in [[GameSpy]]'s "Hall of Fame" in 2002.<ref>{{cite web|last=Cassidy|first=William|title=Gun Fight|url=http://uk.gamespy.com/articles/491/491634p1.html|publisher=[[GameSpy]]|accessdate=3 December 2011|date=May 6, 2002}}</ref>


==Gameplay and story==
==Gameplay and story==
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Taito licensed its game ''Western Gun'' to Midway for release in North America, the second such license after the 1974 [[scrolling]] [[Racing video game|racing game]] ''[[Tomohiro Nishikado#Speed Race|Speed Race]]'',<ref name="Kohler-211">{{citation|author=[[Chris Kohler]]|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=211|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> also designed by Tomohiro Nishikado.<ref>{{citation|author=[[Chris Kohler]]|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=16|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> The title ''Western Gun'', while making perfect sense for [[Engrish|Japanese audiences]] in that it conveys the setting and theme as simply as possible, was considered to have sounded odd to American audiences, so it was renamed ''Gun Fight'' instead for its American localization.<ref name="Kohler-211"/>
Taito licensed its game ''Western Gun'' to Midway for release in North America, the second such license after the 1974 [[scrolling]] [[Racing video game|racing game]] ''[[Tomohiro Nishikado#Speed Race|Speed Race]]'',<ref name="Kohler-211">{{citation|author=[[Chris Kohler]]|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=211|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> also designed by Tomohiro Nishikado.<ref>{{citation|author=[[Chris Kohler]]|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=16|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> The title ''Western Gun'', while making perfect sense for [[Engrish|Japanese audiences]] in that it conveys the setting and theme as simply as possible, was considered to have sounded odd to American audiences, so it was renamed ''Gun Fight'' instead for its American localization.<ref name="Kohler-211"/>


[[Tomohiro Nishikado]]'s original ''Western Gun'' design was based on [[discrete logic]], like most video arcade games of the time.<ref name="Kohler"/> When [[Dave Nutting]] adapted it for Midway, he decided to base it on the [[Intel 8080]], which made ''Gun Fight'' the first video game to use a [[microprocessor]],<ref name="Kent">Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world'', p. 64, Prima, ISBN 0761536434</ref> after his company Dave Nutting Associates had already included the first arcade microprocessor in a pinball machine it licensed this technology for, [[Spirit of '76 (pinball)|Spirit of '76]]. Nishikado believed that his original version was more fun, but was impressed with the improved graphics and smoother animation of Midway's version.<ref>{{citation|author=Chris Kohler|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=19|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27|quote=As a game, I thought our version of Western Gun was more fun. But just from using a microprocessor, the walking animation became much smoother and prettier in Midway's version.}}</ref> This led him to design microprocessors into his subsequent games, including the [[Blockbuster (entertainment)|blockbuster]] 1978 [[shoot 'em up]] game ''[[Space Invaders]]''.<ref name=Kohler/> ''Gun Fight'' uses a black-and-white [[Raster graphics|raster]] [[Computer display|monitor]] and a yellow screen overlay.
[[Tomohiro Nishikado]]'s original ''Western Gun'' design was based on [[discrete logic]], like most video arcade games of the time.<ref name="Kohler"/> When [[Dave Nutting]] adapted it for Midway, he decided to base it on the [[Intel 8080]], which made ''Gun Fight'' the first video game to use a [[microprocessor]],<ref name="Kent">Steve L. Kent (2001), ''The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world'', p. 64, Prima, ISBN 0761536434</ref> after his company Dave Nutting Associates had already included the first arcade microprocessor in a [[pinball]] machine it licensed this technology for, [[Spirit of '76 (pinball)|Spirit of '76]]. Nishikado believed that his original version was more fun, but was impressed with the improved graphics and smoother animation of Midway's version.<ref>{{citation|author=Chris Kohler|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|page=19|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27|quote=As a game, I thought our version of Western Gun was more fun. But just from using a microprocessor, the walking animation became much smoother and prettier in Midway's version.}}</ref> This led him to design microprocessors into his subsequent games, including the [[Blockbuster (entertainment)|blockbuster]] 1978 [[shoot 'em up]] game ''[[Space Invaders]]''.<ref name=Kohler/> ''Gun Fight'' uses a black-and-white [[Raster graphics|raster]] [[Computer display|monitor]] and a yellow screen overlay.


==Series==
==Series==
Line 41: Line 41:


==Ports==
==Ports==
In 1978,<ref>{{allgame|18231|Gunfight (Bally Professional Arcade)}}</ref> the game was introduced to the home market with its [[Porting|port]] to the [[Bally Astrocade]] console,<ref name="Steinberg"/> which included a color version of the game within the system's [[Read only memory|ROM]].<ref>{{citation|title=High score! The illustrated history of electronic games|author=Rusel DeMaria & Johnny L. Wilson|edition=2|publisher=[[McGraw-Hill Professional]]|year=2003|isbn=0072231726|page=48|url=http://books.google.co.uk/books?id=HJNvZLvpCEQC&pg|accessdate=2011-04-02}}</ref> That same year, [[David Crane (programmer)|David Crane]] programmed his own version of the game, entitled ''Outlaw'', released by [[Atari]] for the [[Atari 2600]] console.<ref name="Weiss">{{citation|title=Classic home video games, 1972-1984: a complete reference guide|author=Brett Weiss|publisher=[[McFarland & Company|McFarland]]|year=2007|isbn=0786432268|page=87|url=http://books.google.co.uk/books?id=BzxTtml8Jq4C&pg=PA87|accessdate=2011-04-02}}</ref>
In 1978,<ref>{{allgame|18231|Gunfight (Bally Professional Arcade)}}</ref> the game was introduced to the home market with its [[Porting|port]] to the [[Bally Astrocade]] console,<ref name="Steinberg"/> which included a color version of the game within the system's [[Read only memory|ROM]].<ref>{{citation|title=High score! The illustrated history of electronic games|author=Rusel DeMaria & Johnny L. Wilson|edition=2|publisher=[[McGraw-Hill Professional]]|year=2003|isbn=0072231726|page=48|url=http://books.google.co.uk/books?id=HJNvZLvpCEQC&pg|accessdate=2011-04-02}}</ref> That same year, [[David Crane (programmer)|David Crane]] programmed his own version of the game, entitled ''[[Outlaw (video game)|Outlaw]]'', released by [[Atari]] for the [[Atari 2600]] console.<ref name="Weiss">{{citation|title=Classic home video games, 1972-1984: a complete reference guide|author=Brett Weiss|publisher=[[McFarland & Company|McFarland]]|year=2007|isbn=0786432268|page=87|url=http://books.google.co.uk/books?id=BzxTtml8Jq4C&pg=PA87|accessdate=2011-04-02}}</ref>


In 1983, [[Epyx]] ported ''Gun Fight'' and another Midway game, ''[[Sea Wolf (arcade game)|Sea Wolf II]]'', to the [[Atari 8-bit family]], and released them in an "Arcade Classics" compilation.<ref name="atari">
In 1983, [[Epyx]] ported ''Gun Fight'' and another Midway game, ''[[Sea Wolf (arcade game)|Sea Wolf II]]'', to the [[Atari 8-bit family]], and released them in an "Arcade Classics" compilation.<ref name="atari">

Revision as of 09:39, 12 February 2012

Gun Fight / Western Gun
Developer(s)Taito
Publisher(s)Taito (Japan & Europe)
Midway (North America)
Designer(s)Tomohiro Nishikado
Dave Nutting (US version)
Programmer(s)Tom McHugh (US version)
SeriesGun Fight
Platform(s)Arcade, Bally Astrocade, Atari 8-bit family, Commodore 64, Commodore 128
ReleaseArcade Astrocade Atari Commodore
Genre(s)Multi-directional shooter
Run and gun
Mode(s)Two-player

Gun Fight, known as Western Gun in Japan[1] and Europe,[2] is a 1975 arcade shooter game designed by Tomohiro Nishikado,[3] and released by Taito in Japan[1] and Europe[2] and by Midway Games in North America.[1][3] It was a historically significant game,[4] and a success in the arcades.[5][6] It was soon ported to the Bally Astrocade console[5] as a built-in game[7] in 1977[8] as well as several home computer platforms.[4][9] Gun Fight's success opened the way for Japanese video games in the North American market.[10] It was also the first video game to use a microprocessor.[10]

The theme of the game involves two Old West cowboys armed with a revolver and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw).[1] The game was included in GameSpy's "Hall of Fame" in 2002.[11]

Gameplay and story

Western Gun was an early, on-foot, multi-directional shooter,[1] that could be played in single-player or two-player. It also introduced video game violence, being the first video game to depict human-to-human combat,[5] and the first to depict a gun on screen.[1] The game also introduced dual-stick controls,[12] using two distinct joystick controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction.[1][13] Unlike later games, Western Gun has the main joystick on the right instead of the left. It was also the first known video game to feature game characters and fragments of story through its visual presentation.[14] The player characters used in the game represented avatars for the players,[5] and would yell "Got me!" when one of them is shot.[14]

Other features of the game included obstacles between the characters, such as a cactus,[15] and in later levels, pine trees and moving wagons; these objects serve to provide cover for the players and can be destructible. The guns have limited ammunition, with each player given six bullets; a round ends if both players run out of ammo.[4] Gunshots can also ricochet off the top or bottom edges of the playfield, allowing for indirect hits to be used as a possible strategy.[4][15]

Development and technology

Taito licensed its game Western Gun to Midway for release in North America, the second such license after the 1974 scrolling racing game Speed Race,[16] also designed by Tomohiro Nishikado.[17] The title Western Gun, while making perfect sense for Japanese audiences in that it conveys the setting and theme as simply as possible, was considered to have sounded odd to American audiences, so it was renamed Gun Fight instead for its American localization.[16]

Tomohiro Nishikado's original Western Gun design was based on discrete logic, like most video arcade games of the time.[3] When Dave Nutting adapted it for Midway, he decided to base it on the Intel 8080, which made Gun Fight the first video game to use a microprocessor,[10] after his company Dave Nutting Associates had already included the first arcade microprocessor in a pinball machine it licensed this technology for, Spirit of '76. Nishikado believed that his original version was more fun, but was impressed with the improved graphics and smoother animation of Midway's version.[18] This led him to design microprocessors into his subsequent games, including the blockbuster 1978 shoot 'em up game Space Invaders.[3] Gun Fight uses a black-and-white raster monitor and a yellow screen overlay.

Series

  1. Gun Fight (1975)
  2. Boot Hill (1977)

Ports

In 1978,[19] the game was introduced to the home market with its port to the Bally Astrocade console,[5] which included a color version of the game within the system's ROM.[20] That same year, David Crane programmed his own version of the game, entitled Outlaw, released by Atari for the Atari 2600 console.[21]

In 1983, Epyx ported Gun Fight and another Midway game, Sea Wolf II, to the Atari 8-bit family, and released them in an "Arcade Classics" compilation.[9] In 1987, Interceptor Software ported the game to the Commodore 64 and Commodore 128 computers.[22]

The opening chiptune used in Gun Fight[23] is sampled by the hit 1978 song "Computer Game" by Yellow Magic Orchestra.[24]

In the hit 1978 movie Dawn of the Dead, Peter and FlyBoy are playing this game at the mall. Peter loses as the allusion of Flyboy is bad shooter in real life.[25]

References

  1. ^ a b c d e f g Stephen Totilo (August 31, 2010). "In Search Of The First Video Game Gun". Kotaku. Retrieved 2011-03-27.
  2. ^ a b "Western Gun". The Arcade Flyer Archive. Killer List of Video Games. Retrieved 2011-04-02.
  3. ^ a b c d Chris Kohler (2005), [[Power-Up: How Japanese Video Games Gave the World an Extra Life]], BradyGames, p. 18, ISBN 0744004241, retrieved 2011-03-27 {{citation}}: URL–wikilink conflict (help)
  4. ^ a b c d Template:Allgame
  5. ^ a b c d e Shirley R. Steinberg (2010), Shirley R. Steinberg, Michael Kehler, Lindsay Cornish (ed.), Boy Culture: An Encyclopedia, vol. 1, ABC-CLIO, p. 451, ISBN 0313350809, retrieved 2011-04-02{{citation}}: CS1 maint: multiple names: editors list (link)
  6. ^ I. M. Stoned (2009), Weed: 420 Things You Didn't Know (Or Remember) About Cannabis, Adams Media, p. 158, ISBN 1440503494, retrieved 2011-04-02, Before you assume it required you to type things in like "Go North" or "Examine Corpse," you should know that Gun Fight was the Halo of its day.
  7. ^ Mini-micro systems, Volume 11. Cahners Publishing. 1978. p. 46. Retrieved 12 February 2012.
  8. ^ "Gunfight (Astrocade)". GameFAQs. Retrieved 12 February 2012.
  9. ^ a b "Atarimania - Arcade Classics: Sea Wolf II / Gun Fight". Retrieved 2011-02-01.
  10. ^ a b c Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, p. 64, Prima, ISBN 0761536434
  11. ^ Cassidy, William (May 6, 2002). "Gun Fight". GameSpy. Retrieved 3 December 2011.
  12. ^ Brian Ashcraft & Jean Snow (2008), Arcade Mania: The Turbo-charged World of Japan's Game Centers, Kodansha International, ISBN 4770030789
  13. ^ Western Gun at the Killer List of Videogames
  14. ^ a b Chris Kohler (2005), [[Power-Up: How Japanese Video Games Gave the World an Extra Life]], BradyGames, p. 19, ISBN 0744004241, retrieved 2011-03-27 {{citation}}: URL–wikilink conflict (help)
  15. ^ a b Rusel DeMaria & Johnny L. Wilson (2003), High score! The illustrated history of electronic games (2 ed.), McGraw-Hill Professional, pp. 24–5, ISBN 0072231726, retrieved 2011-04-02
  16. ^ a b Chris Kohler (2005), [[Power-Up: How Japanese Video Games Gave the World an Extra Life]], BradyGames, p. 211, ISBN 0744004241, retrieved 2011-03-27 {{citation}}: URL–wikilink conflict (help)
  17. ^ Chris Kohler (2005), [[Power-Up: How Japanese Video Games Gave the World an Extra Life]], BradyGames, p. 16, ISBN 0744004241, retrieved 2011-03-27 {{citation}}: URL–wikilink conflict (help)
  18. ^ Chris Kohler (2005), [[Power-Up: How Japanese Video Games Gave the World an Extra Life]], BradyGames, p. 19, ISBN 0744004241, retrieved 2011-03-27, As a game, I thought our version of Western Gun was more fun. But just from using a microprocessor, the walking animation became much smoother and prettier in Midway's version. {{citation}}: URL–wikilink conflict (help)
  19. ^ Template:Allgame
  20. ^ Rusel DeMaria & Johnny L. Wilson (2003), High score! The illustrated history of electronic games (2 ed.), McGraw-Hill Professional, p. 48, ISBN 0072231726, retrieved 2011-04-02
  21. ^ Brett Weiss (2007), Classic home video games, 1972-1984: a complete reference guide, McFarland, p. 87, ISBN 0786432268, retrieved 2011-04-02
  22. ^ Template:Allgame
  23. ^ Gun Fight on YouTube
  24. ^ Yellow Magic Orchestra (YMO) - Computer Games on YouTube
  25. ^ Mall Arcade (Dawn Of The Dead) on YouTube