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==Development==
==Development==
In 2003, inXile, founded by ''Wasteland''{{}}'s producer, Brian Fargo, acquired the rights to ''Wasteland'' from [[Konami]].<ref>{{cite web | url = http://archive.gamespy.com/interviews/october03/fargo/ | title = GameSpy interview with Brian Fargo | publisher = Archive.gamespy.com | date = 2003-10-01 | accessdate = 2012-04-24}}</ref> In June 2007, Fargo stated: "I am indeed looking into bringing back the game that spawned the ''[[Fallout (series)|Fallout]]'' series. Stay tuned..."<ref name="fargoconfirmsit">{{cite web | url = http://www.duckandcover.cx/forums/viewtopic.php?t=17848 | work = Duck and Cover | title = Fargo Confirms It! | date = June 21, 2007 | accessdate = 2007-06-21}}</ref><ref>[http://www.computerandvideogames.com/166452/fallout-forefather-wasteland-being-resurrected/ PC News: Fallout forefather Wasteland being resurrected? - ComputerAndVideoGames.com]</ref> In November 2007, ''Fallout'' fan website Duck and Cover reported on possible concept art images from ''Wasteland 2'' displayed in the main header of the inXile Entertainment website.<ref>[http://www.duckandcover.cx/forums/viewtopic.php?t=23397 inXile Hints Again at Wasteland 2? New images seem allude to the sequel], Duck and Cover, November 3, 2009</ref>
In 2003, inXile, founded by ''Wasteland''{{}}'s producer, Brian Fargo, acquired the rights to ''Wasteland'' from [[Konami]], which held it in relation to the ''[[Yu-Gi-Oh!]]'' franchise.<ref>{{cite web | url = http://archive.gamespy.com/interviews/october03/fargo/ | title = GameSpy interview with Brian Fargo | publisher = Archive.gamespy.com | date = 2003-10-01 | accessdate = 2012-04-24}}</ref> In June 2007, Fargo stated: "I am indeed looking into bringing back the game that spawned the ''[[Fallout (series)|Fallout]]'' series. Stay tuned..."<ref name="fargoconfirmsit">{{cite web | url = http://www.duckandcover.cx/forums/viewtopic.php?t=17848 | work = Duck and Cover | title = Fargo Confirms It! | date = June 21, 2007 | accessdate = 2007-06-21}}</ref><ref>[http://www.computerandvideogames.com/166452/fallout-forefather-wasteland-being-resurrected/ PC News: Fallout forefather Wasteland being resurrected? - ComputerAndVideoGames.com]</ref> In November 2007, ''Fallout'' fan website Duck and Cover reported on possible concept art images from ''Wasteland 2'' displayed in the main header of the inXile Entertainment website.<ref>[http://www.duckandcover.cx/forums/viewtopic.php?t=23397 inXile Hints Again at Wasteland 2? New images seem allude to the sequel], Duck and Cover, November 3, 2009</ref>


On February 16, 2012, inXile announced their plans to have a [[Crowdfunding|crowd funded]] production of a new ''Wasteland'' game, inspired by [[Double Fine]]'s recent success of using [[Kickstarter]] to fund ''[[Double Fine Adventure]]''.<ref>{{cite web | title = Wasteland creator looks to Kickstarter for series revival | author = Tom Curtis | url = http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot | accessdate = March 8, 2012}}</ref> Project director Brian Fargo has reassembled key team members from the original ''Wasteland'': Alan Pavlish, [[Michael A. Stackpole]], [[Ken St. Andre]] and [[Liz Danforth]],<ref>[http://gamebanshee.com/news/107157-ken-st-andre-joins-wasteland-2-team.html Ken St. Andre Joins Wasteland 2 Team]</ref> as well as the early ''Fallout'' games' designer [[Jason Anderson (artist)|Jason Anderson]] (Anderson, however, left the company in December 2010).<ref>[http://www.gamebanshee.com/news/102013-jason-anderson-left-inxile.html Jason Anderson Leaves inXile]</ref> The composer [[Mark Morgan (composer)|Mark Morgan]], who created the soundtracks for ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]'', was also hired to compose music for the game.<ref>[http://www.gamasutra.com/view/news/165585/Wasteland_2_Kickstarter_launches_with_900K_goal.php Gamasutra - News - Wasteland 2 Kickstarter launches with $900K goal]</ref>
On February 16, 2012, inXile announced their plans to have a [[Crowdfunding|crowd funded]] production of a new ''Wasteland'' game, inspired by [[Double Fine]]'s recent success of using [[Kickstarter]] to fund ''[[Double Fine Adventure]]''.<ref>{{cite web | title = Wasteland creator looks to Kickstarter for series revival | author = Tom Curtis | url = http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot | accessdate = March 8, 2012}}</ref> Project director Brian Fargo has reassembled key team members from the original ''Wasteland'': Alan Pavlish, [[Michael A. Stackpole]], [[Ken St. Andre]] and [[Liz Danforth]],<ref>[http://gamebanshee.com/news/107157-ken-st-andre-joins-wasteland-2-team.html Ken St. Andre Joins Wasteland 2 Team]</ref> as well as the early ''Fallout'' games' designer [[Jason Anderson (artist)|Jason Anderson]] (Anderson, however, left the company in December 2010).<ref>[http://www.gamebanshee.com/news/102013-jason-anderson-left-inxile.html Jason Anderson Leaves inXile]</ref> The composer [[Mark Morgan (composer)|Mark Morgan]], who created the soundtracks for ''[[Fallout (video game)|Fallout]]'' and ''[[Fallout 2]]'', was also hired to compose music for the game.<ref>[http://www.gamasutra.com/view/news/165585/Wasteland_2_Kickstarter_launches_with_900K_goal.php Gamasutra - News - Wasteland 2 Kickstarter launches with $900K goal]</ref>

Revision as of 17:46, 11 June 2013

Wasteland 2
Cover artwork[1] by Andrée Wallin based on Barry E. Jackson's cover art for the original Wasteland
Developer(s)InXile Entertainment
Obsidian Entertainment
Publisher(s)InXile Entertainment
Director(s)Chris Keenan[2]
Producer(s)Brian Fargo
Designer(s)Ken St. Andre
Liz Danforth
Michael A. Stackpole
Alan Pavlish
Chris Avellone
Jason Anderson (until 2010)
Programmer(s)John Alvarado[3]
Artist(s)Andrée Wallin[4]
Josh Jertberg[5]
Writer(s)Colin McComb
Nathan Long
Patrick E. McLean[6]
Composer(s)Mark Morgan
SeriesWasteland
EngineUnity[7]
Platform(s)Microsoft Windows, Mac OS X, Linux[8]
Release
  • October 2013 (estimated)
Genre(s)Role-playing video game
Mode(s)Single-player

Wasteland 2 is an upcoming post-apocalyptic role-playing video game under development by inXile Entertainment and Obsidian Entertainment for Microsoft Windows, Mac OS X and Linux. It is the first official sequel to the 1988 video game Wasteland (though both Fountain of Dreams and the original Fallout were considered spiritual successors). The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site. It is currently expected to be released in late 2013.

Plot

A "look and feel" concept art for the game, showing the Desert Rangers.

The game is set in an alternate history timeline, in which a nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly-constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texas and Arizona Rangers", to help other survivors in the desert and beyond it.[9][10]

Gameplay

Wasteland 2 features a semi-overhead view with a rotatable camera.[11] It will be a turn-based and party-based role-playing game with tactical combat. The player's party will feature seven characters,[12] split up into four player characters (Rangers) and three non-player characters.[13] The Rangers will be highly customizable and the player's choice of statistics, skills and appearance will give the Rangers an individualized personality. The party will also include non-player characters, each with their own personality, motivations, opinions and agendas.[9]

Development

In 2003, inXile, founded by Wasteland{{}}'s producer, Brian Fargo, acquired the rights to Wasteland from Konami, which held it in relation to the Yu-Gi-Oh! franchise.[14] In June 2007, Fargo stated: "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned..."[15][16] In November 2007, Fallout fan website Duck and Cover reported on possible concept art images from Wasteland 2 displayed in the main header of the inXile Entertainment website.[17]

On February 16, 2012, inXile announced their plans to have a crowd funded production of a new Wasteland game, inspired by Double Fine's recent success of using Kickstarter to fund Double Fine Adventure.[18] Project director Brian Fargo has reassembled key team members from the original Wasteland: Alan Pavlish, Michael A. Stackpole, Ken St. Andre and Liz Danforth,[19] as well as the early Fallout games' designer Jason Anderson (Anderson, however, left the company in December 2010).[20] The composer Mark Morgan, who created the soundtracks for Fallout and Fallout 2, was also hired to compose music for the game.[21]

On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project at that point. Within 24 hours, the contributions totaled nearly $600,000,[22] and the original goal was reached in under 43 hours.[23] The "tremendous" success of the campaign made Complex ranked number four on their list of the biggest video game wins and fails on Kickstarter in 2012.[24] Much of the money raised for Wasteland 2 came from first-time backers of Double Fine Adventure.[25] On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular.[26] The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252 (making it the third highest crowd funded video game on Kickstarter to date), with an additional $107,152 in PayPal pledges.[27] On April 24, it was confirmed that Obsidian developers would be working on the project.[28][29][30][31]

Brian Fargo stated that the team aims to ship Wasteland 2 around October 2013,[32] and on July 10, 2012 it was announced that the original Wasteland would be bundled with it.[33] There are no plans to support any consoles or handheld devices.[34] In August 2012, Planescape: Torment's writer/designer Colin McComb joined the development team as a writer.[35] Nathan Long signed up as a co-writer two months later.[36] The first trailer for Wasteland 2 was released on February 9, 2013, showcasing some of the story, art and gameplay, with an audio commentary from director of development, Chris Keenan.[2]

References

  1. ^ Brian Fargo (June 11, 2012). "Update #17: The Vision Document".
  2. ^ a b GameSpy: Wasteland 2 First Look is Delightfully Old School
  3. ^ The Wasteland Chronicles - Wasteland 2 - inXile entertainment
  4. ^ Wallin, Andrée. "Wasteland 2 | The Scorpitron | Andrée Wallin". Andreewallin.com. Retrieved 2012-04-24.
  5. ^ [Wasteland 2 Animation | The Wasteland Chronicles Wasteland 2 Animation | The Wasteland Chronicles]
  6. ^ Wasteland 2 and the Creative Process | Patrick E. McLean
  7. ^ Brian Fargo (May 16, 2012). "inXile Chooses Unity for Wasteland 2".
  8. ^ "Wasteland 2's Kickstarter Blog: "Update #6: We hit $1.5 million!"". Kickstarter.com. 2012-03-18. Retrieved 2012-04-24.
  9. ^ a b inXile Entertainment (June 12, 2012). "Wasteland 2 Vision Document"..
  10. ^ Brian Fargo (April 4, 2012). "So what next?".
  11. ^ Smith, Adam. "A Little More Conversation: Wasteland 2". Rock Paper Shotgun. Retrieved 11 March 2013.
  12. ^ "Gamebanshee: Wasteland 2 Interview". March 17, 2012.
  13. ^ Brian Fargo (April 11, 2012). "Update #11: In the final stretch..."
  14. ^ "GameSpy interview with Brian Fargo". Archive.gamespy.com. 2003-10-01. Retrieved 2012-04-24.
  15. ^ "Fargo Confirms It!". Duck and Cover. June 21, 2007. Retrieved 2007-06-21.
  16. ^ PC News: Fallout forefather Wasteland being resurrected? - ComputerAndVideoGames.com
  17. ^ inXile Hints Again at Wasteland 2? New images seem allude to the sequel, Duck and Cover, November 3, 2009
  18. ^ Tom Curtis. "Wasteland creator looks to Kickstarter for series revival". Retrieved March 8, 2012.
  19. ^ Ken St. Andre Joins Wasteland 2 Team
  20. ^ Jason Anderson Leaves inXile
  21. ^ Gamasutra - News - Wasteland 2 Kickstarter launches with $900K goal
  22. ^ Contact Jason Schreier: Email the author Comment Twitter (2012-03-14). "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours". Kotaku.com. Retrieved 2012-04-24. {{cite web}}: |author= has generic name (help)
  23. ^ "Wasteland 2 is 100% Fan Funded! | The Wasteland Chronicles". Wasteland.inxile-entertainment.com. 2012-03-14. Retrieved 2012-04-24.
  24. ^ The 10 Biggest Video Game Wins And Fails On Kickstarter This Year, Complex.com, December 28, 2012
  25. ^ March 29, 2012 · 34 comments (2012-03-29). "Blockbuster Effects". The Kickstarter Blog. Kickstarter.com. Retrieved 2012-04-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  26. ^ "!!! Obsidian Joining Wasteland 2 – On One Condition..." Rock, Paper, Shotgun. Retrieved 2012-04-24.
  27. ^ "Wasteland 2 Kickstarter Drive ends, $3.04M raised". Wasteland.inxile-entertainment.com. 2012-04-17. Retrieved 2012-04-24.
  28. ^ "Team up! Wasteland 2 Hits $2.1m, Obsidian On Board". Rock, Paper, Shotgun. 2012-03-30. Retrieved 2012-04-24.
  29. ^ "Obsidian And Chris Avellone Officially Joining The "Wasteland 2" Team". Complex. 2012-04-07. Retrieved 2012-04-24.
  30. ^ Andy Chalk. "The Escapist : News : Wasteland 2 Breaks Obsidian Funding Target". Escapistmagazine.com. Retrieved 2012-04-24.
  31. ^ "Wasteland 2 Hits $2.1m, Obsidian's Avellone Joins". Pc.gamespy.com. 2012-04-06. Retrieved 2012-04-24.
  32. ^ "Kickstarter blog: Update #2: Wasteland 2 is a GO!". Kickstarter.com. Retrieved 2012-04-24.
  33. ^ 'Wasteland 1' to be bundled with 'Wasteland 2', The Verge, Tracey Lien, July 10, accessed July 18, 2012
  34. ^ "Wasteland 2 not for the console crowd". Shacknews.com. 2012-03-22. Retrieved 2012-04-24.
  35. ^ Eurogamer chats with newest Wasteland 2 recruit: Planescape: Torment's Colin McComb • News • PC • Eurogamer.net
  36. ^ Twitter / BrianFargo: We're excited to announce we ...

External links