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''Wasteland 2'' received generally positive reviews from critics. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the game 77.93% based on 7 reviews and 80/100 based on 13 reviews.<ref name="gamerankings"/><ref name="metacritic"/> Richard Cobbett of [[Eurogamer]] gave it a review score of 8/10 saying ". It's very clearly made with love to be true to the original game while still learning from the games that followed."<ref name="EuroG"/> Daniel tack of [[Game Informer]] gave it a review score of 8.75/10 calling it a "triumphant heir" to the original game and praising it's re-playability and audio quality.<ref name="GI"/> Earnest Cavalli of [[Joystiq]] gave it a score of 3/5 criticizing the game for being buggy.<ref name="Joystiq"/> Mark Langshaw of [[Digital Spy]] gave it a score of 4/5 calling it a "sequel that successfully captures the strategic depth and black humour of the original" and praising it for it's role-playing gameplay with numerous possibilities.<ref name="Digital Spy"/> Cory Banks of [[PC Gamer]] gave it a review score of 83/100 praising its combat and writing.<ref name="PCG"/> It received a review score of 81/100 from Maurice Weber of [[gamestar]] who criticised it's graphics and praised it's gameplay calling it a "Successful Oldschool comeback."<ref name= "GameStar">
''Wasteland 2'' received generally positive reviews from critics. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the game 77.93% based on 7 reviews and 80/100 based on 13 reviews.<ref name="gamerankings"/><ref name="metacritic"/> Richard Cobbett of [[Eurogamer]] gave it a review score of 8/10 saying ". It's very clearly made with love to be true to the original game while still learning from the games that followed."<ref name="EuroG"/> Daniel tack of [[Game Informer]] gave it a review score of 8.75/10 calling it a "triumphant heir" to the original game and praising it's re-playability and audio quality.<ref name="GI"/> Earnest Cavalli of [[Joystiq]] gave it a score of 3/5 criticizing the game for being buggy.<ref name="Joystiq"/> Mark Langshaw of [[Digital Spy]] gave it a score of 4/5 calling it a "sequel that successfully captures the strategic depth and black humour of the original" and praising it for it's role-playing gameplay with numerous possibilities.<ref name="Digital Spy"/> Cory Banks of [[PC Gamer]] gave it a review score of 83/100 praising its combat and writing.<ref name="PCG"/> It received a review score of 81/100 from Maurice Weber of [[GameStar]] who criticised it's graphics and praised it's gameplay calling it a "Successful Oldschool comeback."<ref name= "GameStar"/>


== References ==
== References ==

Revision as of 06:54, 23 September 2014

Wasteland 2
Cover artwork[2] by Andrée Wallin based on Barry E. Jackson's cover art for the original Wasteland
Developer(s)inXile Entertainment
Publisher(s)inXile Entertainment
Director(s)Brian Fargo
Producer(s)Chris Keenan[3]
Designer(s)
Programmer(s)John Alvarado[4]
Artist(s)
  • Andrée Wallin[5]
  • Josh Jertberg[6]
Writer(s)
Composer(s)Mark Morgan
SeriesWasteland
EngineUnity[8]
Platform(s)Microsoft Windows, Mac OS X, Linux[9]
Release
  • WW: September 19, 2014[1]
Genre(s)Role-playing
Mode(s)Single-player

Wasteland 2 is a post-apocalyptic role-playing video game by inXile Entertainment for Microsoft Windows, Mac OS X, and Linux. It is the first official sequel to the 1988 video game Wasteland (though 1990's Fountain of Dreams, the cancelled Meantime, and the original Fallout from 1997 were considered spiritual successors). The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site. After the postponement of the original release date from October 2013, it was released on September 19, 2014.

Gameplay

Wasteland 2 features a semi-overhead view with a rotatable camera.[11] It is a turn-based and party-based role-playing game with tactical combat. The player's party has room for seven characters,[12] including the four player-designed characters and up to three non-player characters (NPCs).[13] The player characters can be highly customizable and the player's choice of statistics, skills, and appearance will give them an individualized personality. The non-player characters in the party will each have their own personality, motivations, opinions, and agendas.[14]

Plot

The game is set in an alternate history timeline, in which a nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates, and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texas and Arizona Rangers", to help other survivors in the desert and beyond it.[14][15]

The game begins fifteen years after the events of the original Wasteland, as the experienced ranger Ace is found dead with signs of violence on his body by locals. This greatly troubles General Vargas, the leader of the Desert Rangers, as he just a few days prior sent Ace out to investigate a strange radio signal that speaks of "man and machine becoming one" while threatening to attack and wipe out the Desert Rangers. Controlling a squad of newly recruited rangers, the player is tasked with finding out who killed Ace and why they did it, and try to complete Ace's original mission.

Development

A "look and feel" concept art for the game, showing the Desert Rangers

In 2003, inXile Entertainment, founded by Wasteland's producer and co-designer, Brian Fargo, acquired the rights to Wasteland from Konami, which held it in relation to the Yu-Gi-Oh! franchise and had let the rights lapse.[16] In June 2007, Fargo stated: "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned..."[17][18] In November 2007, Fallout fan website Duck and Cover reported on possible concept art images from Wasteland 2 displayed in the main header of the inXile Entertainment website.[19]

On February 16, 2012, inXile announced their plans to have a crowd funded production of a new Wasteland game, inspired by Double Fine's recent success of using Kickstarter to fund Double Fine Adventure;[20] it was one of a number of games to be funded in the video game crowdfunding boom that followed the success of Double Fine Adventure. Project director Brian Fargo has reassembled key team members from the original Wasteland: Alan Pavlish, Michael A. Stackpole, Ken St. Andre and Liz Danforth,[21] as well as the early Fallout games' designer Jason Anderson (Anderson, however, left the company in December 2010).[22] The composer Mark Morgan, who created the soundtracks for Fallout and Fallout 2, was also hired to compose music for the game.[23]

On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project at that point. Within 24 hours, the contributions totaled nearly $600,000,[24] and the original goal was reached in under 43 hours.[25] The "tremendous" success of the campaign made Complex ranked number four on their list of the biggest video game wins and fails on Kickstarter in 2012.[26] Much of the money raised for Wasteland 2 came from first-time backers of Double Fine Adventure.[27] On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular.[28] The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252 (making it the third highest crowd funded video game on Kickstarter to date), with an additional $107,152 in PayPal pledges.[29] On April 24, it was confirmed that Obsidian developers would be working on the project.[30][31][32][33]

Brian Fargo originally stated that the team aimed to ship Wasteland 2 around October 2013,[34] and on July 10, 2012 it was announced that the original Wasteland would be bundled with it.[35] There are no plans to support any consoles or handheld devices.[36] In August 2012, Planescape: Torment writer/designer Colin McComb joined the development team as a writer.[37] Nathan Long signed up as a co-writer two months later.[38] The first trailer for Wasteland 2 was released on February 9, 2013, showcasing some of the story, art and gameplay, with an audio commentary from the producer Chris Keenan.[39]

Fargo announced in July 2013 that the game was being delayed. The producer stated an intent to begin beta testing a “feature complete” version of the game at that time, with a final release date to be determined during the beta.[40]

Release

On December 13, 2013, Wasteland 2 became available as an early access beta on the Steam store.[41] In May 2014, inXile announced that the release date would be at the end of August 2014.[1] The game was subsequently delayed, so as to be able to fulfill physical reward and game disk requirements.[42]

Reception

Wasteland 2 received generally positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the game 77.93% based on 7 reviews and 80/100 based on 13 reviews.[43][44] Richard Cobbett of Eurogamer gave it a review score of 8/10 saying ". It's very clearly made with love to be true to the original game while still learning from the games that followed."[45] Daniel tack of Game Informer gave it a review score of 8.75/10 calling it a "triumphant heir" to the original game and praising it's re-playability and audio quality.[46] Earnest Cavalli of Joystiq gave it a score of 3/5 criticizing the game for being buggy.[47] Mark Langshaw of Digital Spy gave it a score of 4/5 calling it a "sequel that successfully captures the strategic depth and black humour of the original" and praising it for it's role-playing gameplay with numerous possibilities.[48] Cory Banks of PC Gamer gave it a review score of 83/100 praising its combat and writing.[50] It received a review score of 81/100 from Maurice Weber of GameStar who criticised it's graphics and praised it's gameplay calling it a "Successful Oldschool comeback."[49]

References

  1. ^ a b Wasteland 2 Launches on September 19 After 26 Years=http://www.gamespot.com/articles/wasteland-2-sequel-to-fallouts-predecessor-launche/1100-6421815
  2. ^ Brian Fargo (June 11, 2012). "Update #17: The Vision Document".
  3. ^ "An Interview With 'Wasteland 2' Producer Chris Keenan On Kickstarter And The Future Of Games – Forbes".
  4. ^ "The Wasteland Chronicles – Wasteland 2 – inXile entertainment". Wasteland.inxile-entertainment.com. Retrieved 2013-07-31.
  5. ^ Wallin, Andrée. "Wasteland 2 | The Scorpitron | Andrée Wallin". Andreewallin.com. Retrieved 2012-04-24.
  6. ^ "Wasteland 2 Animation | The Wasteland Chronicles".
  7. ^ McLean, Patrick E. (2012-11-27). "Wasteland 2 and the Creative Process". Patrick E. McLean. Retrieved 2013-07-31.
  8. ^ Brian Fargo (May 16, 2012). "inXile Chooses Unity for Wasteland 2".
  9. ^ "Wasteland 2's Kickstarter Blog: "Update #6: We hit $1.5 million!"". Kickstarter.com. 2012-03-18. Retrieved 2012-04-24.
  10. ^ Thomas Beekers (July 11, 2013). "Update #31: Distributing matters".
  11. ^ Smith, Adam. "A Little More Conversation: Wasteland 2". Rock Paper Shotgun. Retrieved 11 March 2013.
  12. ^ "Gamebanshee: Wasteland 2 Interview". March 17, 2012.
  13. ^ Brian Fargo (April 11, 2012). "Update #11: In the final stretch..."
  14. ^ a b inXile Entertainment (June 12, 2012). "Wasteland 2 Vision Document".
  15. ^ Brian Fargo (April 4, 2012). "So what next?".
  16. ^ "GameSpy interview with Brian Fargo". Archive.gamespy.com. 2003-10-01. Retrieved 2012-04-24.
  17. ^ "Fargo Confirms It!". Duck and Cover. June 21, 2007. Retrieved 2007-06-21.
  18. ^ Stuart Bishop (2007-06-22). "PC News: Fallout forefather Wasteland being resurrected?". ComputerAndVideoGames.com. Retrieved 2013-07-31.
  19. ^ "inXile Hints Again at Wasteland 2? New images seem allude to the sequel". Duck and Cover. November 3, 2009.
  20. ^ Tom Curtis. "Wasteland creator looks to Kickstarter for series revival". Retrieved March 8, 2012.
  21. ^ "Ken St. Andre Joins Wasteland 2 Team". Gamebanshee.com. Retrieved 2013-07-31.
  22. ^ "Jason Anderson Leaves inXile". Gamebanshee.com. Retrieved 2013-07-31.
  23. ^ "News – Wasteland 2 Kickstarter launches with $900K goal". Gamasutra. Retrieved 2013-07-31.
  24. ^ Contact Jason Schreier: Email the author Comment Twitter (2012-03-14). "How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours". Kotaku.com. Retrieved 2012-04-24. {{cite web}}: |author= has generic name (help)
  25. ^ "Wasteland 2 is 100% Fan Funded! | The Wasteland Chronicles". Wasteland.inxile-entertainment.com. 2012-03-14. Retrieved 2012-04-24.
  26. ^ "The 10 Biggest Video Game Wins And Fails On Kickstarter This Year". Complex.com. December 28, 2012.
  27. ^ March 29, 2012 · 34 comments (2012-03-29). "Blockbuster Effects". The Kickstarter Blog. Kickstarter.com. Retrieved 2012-04-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  28. ^ "!!! Obsidian Joining Wasteland 2 – On One Condition..." Rock, Paper, Shotgun. Retrieved 2012-04-24.
  29. ^ "Wasteland 2 Kickstarter Drive ends, $3.04M raised". Wasteland.inxile-entertainment.com. 2012-04-17. Retrieved 2012-04-24.
  30. ^ "Team up! Wasteland 2 Hits $2.1m, Obsidian On Board". Rock, Paper, Shotgun. 2012-03-30. Retrieved 2012-04-24.
  31. ^ "Obsidian And Chris Avellone Officially Joining The "Wasteland 2" Team". Complex. 2012-04-07. Retrieved 2012-04-24.
  32. ^ Andy Chalk. "The Escapist : News : Wasteland 2 Breaks Obsidian Funding Target". Escapistmagazine.com. Retrieved 2012-04-24.
  33. ^ "Wasteland 2 Hits $2.1m, Obsidian's Avellone Joins". Pc.gamespy.com. 2012-04-06. Retrieved 2012-04-24.
  34. ^ "Kickstarter blog: Update #2: Wasteland 2 is a GO!". Kickstarter.com. Retrieved 2012-04-24.
  35. ^ Lien, Tracey (July 10, 2012). "'Wasteland 1' to be bundled with 'Wasteland 2'". The Verge. Retrieved July 18, 2012.
  36. ^ "Wasteland 2 not for the console crowd". Shacknews.com. 2012-03-22. Retrieved 2012-04-24.
  37. ^ Purchese, Robert (2012-08-13). "Eurogamer chats with newest Wasteland 2 recruit: Planescape: Torment's Colin McComb • News • PC •". Eurogamer.net. Retrieved 2013-07-31.
  38. ^ "Twitter / BrianFargo: We're excited to announce we". Twitter.com. Retrieved 2013-07-31.
  39. ^ "GameSpy: Wasteland 2 First Look is Delightfully Old School". Uk.pc.gamespy.com. Retrieved 2013-07-31.
  40. ^ "Wasteland 2 Gameplay video". Wasteland 2 Release Date. Apocalypse Zone. Retrieved 9 September 2013.
  41. ^ "Now Available on Steam Early Access – Wasteland 2". Valve. Retrieved 13 December 2013.
  42. ^ "Wasteland 2 delayed, now 'likely' to launch in September". Polygon. 2012-08-04. Retrieved 2014-08-20.
  43. ^ a b "Wasteland 2 Reviews on GameRankings". GameRankings. CBS Corporation. Retrieved September 21, 2014.
  44. ^ a b "Wasteland 2 Reviews on Metacritic". Metacritic. CBS Corporation. Retrieved September 21, 2014.
  45. ^ a b Richard Cobbett (September 19, 2014). "Wasteland 2 review on Eurogamer". Eurogamer. Gamer Nerwork Ltd. Retrieved September 21, 2014.
  46. ^ a b Daniel Tack (September 19, 2014). "Wasteland 2 review on Game Informer". Game Informer. GameStop. Retrieved September 21, 2014.
  47. ^ a b Earnest Cavalli (September 19, 2014). "Wasteland 2 review on Joystiq". Joystiq. AOL. Retrieved September 21, 2014.
  48. ^ a b Mark Langshaw (September 19, 2014). "Wasteland 2 review on Digital Spy". Digital Spy. Hearst Corporation. Retrieved September 21, 2014.
  49. ^ a b Maurice Weber (September 19, 2014). "Wasteland 2 review on GameStar" (in German). GameStar. Retrieved September 23, 2014.
  50. ^ a b Cory Banks (September 19, 2014). "Wasteland 2 review on PC Gamer". PC Gamer. Retrieved September 21, 2014.