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{{No footnotes|date=June 2014}}
{{No footnotes|date=June 2014}}
The '''Taito B System''' is a [[16-bit]] [[arcade system board]] released by [[Taito Corporation]] in 1988. It was used up until 1994.<ref>http://system16.com/hardware.php?id=660</ref>
The '''Taito B System''' is a [[16-bit]] [[arcade system board]] released by [[Taito Corporation|Taito]] in 1988. It was used by various [[Arcade game|arcade video games]] from 1988 up until 1994. The hardware is similar to the [[Taito F3 System|Taito F2 System]].<ref name=s16>http://system16.com/hardware.php?id=660</ref>


==Specifications==
==Specifications==
* '''Main [[Central processing unit|CPU]]''': [[Motorola]] [[Motorola 68000|MC68000]]
* '''Main [[Central processing unit|CPU]]''': [[Motorola]] [[Motorola 68000|MC68000]] @ [[Clock rate|12 MHz]]<ref name=s16/> ([[16-bit|16]]/[[32-bit]] [[Instruction set|instructions]] @ 2.1 [[Instructions per second|MIPS]]<ref name=retro>http://www.drolez.com/retro/</ref>)
* '''Sound CPU''': [[Zilog]] [[Zilog Z80|Z80]]
* '''Sound CPU''': [[Zilog]] [[Zilog Z80|Z80]] @ 4 [[Hertz|MHz]]<ref name=s16/> ([[8-bit|8]]/16-bit instructions @ 2.1 MIPS<ref name=retro/>)
* '''[[Sound chip]]s''':
* '''[[Sound chip|Sound chip(s)]]''': [[Yamaha]] [[YM2610]], [[Yamaha YM2203]], and/or [[Oki Electric Industry|Oki]] [[MSM6295]]
** [[Frequency modulation synthesis|FM synthesis]] chip: [[Yamaha]] [[Yamaha YM2610|YM2610/YM2610B]]<ref name=s16/> @ 8 MHz, or [[Yamaha YM2203]] @ 3 MHz<ref name=mame>http://mamedev.org/source/src/mame/drivers/taito_b.c.html</ref>
* '''Custom chips''': Taito TC0220IOC, TC0260DAR, TC0180VCU, and TC0140SYT
** Sound communication chip: [[Taito Corporation|Taito]] TC0140SYT<ref>http://mamedev.org/source/src/mame/drivers/taito_f2.c.html</ref>
* '''[[Display resolution|Video resolution]]''': 320×224
** Optional [[Adaptive differential pulse-code modulation|ADPCM]] chip: [[Oki Electric Industry|Oki]] [[MSM6295]] @ 1.056 MHz<ref name=mame/> (×1 or ×2)<ref name=s16/>
* '''Hardware features''': Four separate planed layers of graphics with sprites
* '''[[Input/output|I/O]] chip''': Taito TC0220IOC or TC0510NIO<ref name=mame/><ref name=tz>http://mamedev.org/source/src/mame/drivers/taito_z.c.html</ref>
* '''[[Graphics processing unit|GPU chipset]]''':
** Main [[Video display controller|graphics/video chip]]: Taito TC0180VCU @ 27.164 MHz<ref name=mame/>
** Palette chip: Taito TC0260DAR<ref name=s16/><ref name=tz/>
* '''[[Display resolution|Video resolution]]''': 320×224<ref name=s16/> to 512×256<ref name=mame/> [[pixel]]s
** [[Refresh rate]]: 60 [[Hertz|Hz]] ([[V-sync]])<ref name=mame/>
* '''Colors''':
** [[List of color palettes|Color palette]] [[Color depth|depth]]: 4096 ([[List of monochrome and RGB palettes#12-bit RGB|12-bit RGB]]) to 32,768 ([[High color|15-bit RGB]])<ref name=mame/>
** Colors on screen: 4096 ([[Video memory|Palette RAM]])<ref name=mame/>
* '''Graphical layers''':
** [[Scrolling]] background [[Tile engine|tilemap]] plane: 64×64 tiles, 16×16 pixels per tile, 1024×1024 pixels resolution, 16 colors ([[Color depth|4-bit]]) per tile, [[Parallax scrolling#Raster method|line scrolling]]<ref name=mame/>
** Scrolling foreground tilemap plane: 64×64 tiles, 16×16 pixels per tile, 1024×1024 pixels resolution, 16 colors per tile, line scrolling<ref name=mame/>
** [[Paging|Pageable]] [[Text processing|text]] tilemap plane: 64×64 tiles, 8×8 pixels per tile, 16 colors per tile,<ref name=mame/> 512×512 resolution
** [[Sprite (computer graphics)|Sprite]] plane: 408 sprites on screen (6528 [[byte]]s [[Video memory|sprite attribute RAM]],<ref name=mame/> 16 bytes per sprite<ref name=video>http://mamedev.org/source/src/mame/video/taito_b.c.html</ref>), 16×16<ref name=mame/> to 256×256<ref name=video/> sizes, 16<ref name=mame/> to 64<ref name=video/> colors each
*** [[Framebuffer]]ing: Dual 512×256 [[framebuffer]]s<ref name=video/> ([[double buffering]]), 256 [[Kibibyte|kB]] [[Video memory|framebuffer RAM]]<ref name=mame/>
*** [[Texel (graphics)|Sprite pixels]]: 27.164 MHz video [[Clock signal|clock cycles]] (60 Hz refresh),<ref name=mame/> 452,733 pixels per frame (256 [[Scan line|scanlines]]), 1768 sprite pixels per scanline, 110 sprites per scanline
*** Sprite capabilities: Sprite flipping (horizontal/vertical),<ref name=video/> [[2.5D|sprite zooming]]<ref name=s16/>
** Optional pixel [[bitmap]] plane<ref name=mame/><ref name=video/>


==Games==
==Games==

Revision as of 06:14, 8 October 2014

The Taito B System is a 16-bit arcade system board released by Taito in 1988. It was used by various arcade video games from 1988 up until 1994. The hardware is similar to the Taito F2 System.[1]

Specifications

Games

References