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{{Video game reviews
{{Video game reviews
| MC = PS4: 57/100<ref name=Metacritic-PS4>{{Cite web |title=Rain World Critic Reviews for PlayStation 4 |work=[[Metacritic]] |url=http://www.metacritic.com/game/playstation-4/rain-world/critic-reviews |accessdate=2017-03-27 |df=mdy-all }}</ref><br>PC: 64/100<ref name=Metacritic-PC> {{Cite web |title=Rain World Critic Reviews for PC |work=[[Metacritic]] |url=http://www.metacritic.com/game/pc/rain-world/critic-reviews |accessdate=2017-04-17 |df=mdy-all }}</ref>
| MC = PS4: 57/100<ref name=Metacritic-PS4>{{Cite web|title=Rain World Critic Reviews for PlayStation 4 |work=[[Metacritic]] |url=http://www.metacritic.com/game/playstation-4/rain-world/critic-reviews |accessdate=2017-03-27 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20160621130109/http://www.metacritic.com/game/playstation-4/rain-world/critic-reviews |archivedate=June 21, 2016 }}</ref><br>PC: 64/100<ref name=Metacritic-PC> {{Cite web|title=Rain World Critic Reviews for PC |work=[[Metacritic]] |url=http://www.metacritic.com/game/pc/rain-world/critic-reviews |accessdate=2017-04-17 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170418023305/http://www.metacritic.com/game/pc/rain-world/critic-reviews |archivedate=April 18, 2017 }}</ref>
| Destruct = 5/10<ref name="Destructoid review">{{Cite web |last1=Rowen |first1=Nic |title=Review: Rain World |work=[[Destructoid]] |date=2017-03-28 |url=https://www.destructoid.com/review-rain-world-427826.phtml |accessdate=2017-03-29 |df=mdy-all }}</ref>
| Destruct = 5/10<ref name="Destructoid review">{{Cite web|last1=Rowen |first1=Nic |title=Review: Rain World |work=[[Destructoid]] |date=2017-03-28 |url=https://www.destructoid.com/review-rain-world-427826.phtml |accessdate=2017-03-29 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170328141933/https://www.destructoid.com/review-rain-world-427826.phtml |archivedate=March 28, 2017 }}</ref>
| GSpot = 5/10<ref name="GameSpot review">{{Cite web |last1=Concepcion |first1=Miguel |title=Rain World Review |work=[[GameSpot]] |date=2017-03-31 |url=https://www.gamespot.com/reviews/rain-world-review/1900-6416648/ |accessdate=2017-04-17 |df=mdy-all }}</ref>
| GSpot = 5/10<ref name="GameSpot review">{{Cite web|last1=Concepcion |first1=Miguel |title=Rain World Review |work=[[GameSpot]] |date=2017-03-31 |url=https://www.gamespot.com/reviews/rain-world-review/1900-6416648/ |accessdate=2017-04-17 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170418084743/https://www.gamespot.com/reviews/rain-world-review/1900-6416648/ |archivedate=April 18, 2017 }}</ref>
| IGN = 6.3/10<ref name="IGN review">{{Cite web |last1=Skrebels |first1=Joe |title=Rain World Review |work=[[IGN]] |date=2017-03-27 |url=http://www.ign.com/articles/2017/03/27/rain-world-review |accessdate=2017-03-27 |df=mdy-all }}</ref>
| IGN = 6.3/10<ref name="IGN review">{{Cite web|last1=Skrebels |first1=Joe |title=Rain World Review |work=[[IGN]] |date=2017-03-27 |url=http://www.ign.com/articles/2017/03/27/rain-world-review |accessdate=2017-03-27 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170329101913/http://www.ign.com/articles/2017/03/27/rain-world-review |archivedate=March 29, 2017 }}</ref>
| Poly = 5/10<ref name="Polygon review">{{Cite web |last1=Hawkins |first1=Janine |title=Rain World review |work=[[Polygon (website)|Polygon]] |date=2017-03-27 |url=http://www.polygon.com/2017/3/27/14951492/rain-world-review-pc-windows-ps4-playstation-4 |accessdate=2017-03-27 |df=mdy-all }}</ref>
| Poly = 5/10<ref name="Polygon review">{{Cite web|last1=Hawkins |first1=Janine |title=Rain World review |work=[[Polygon (website)|Polygon]] |date=2017-03-27 |url=http://www.polygon.com/2017/3/27/14951492/rain-world-review-pc-windows-ps4-playstation-4 |accessdate=2017-03-27 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170329173512/http://www.polygon.com/2017/3/27/14951492/rain-world-review-pc-windows-ps4-playstation-4 |archivedate=March 29, 2017 }}</ref>
| PCGUS = 80/100<ref name="PC Gamer review">{{Cite web |last1=Prescott |first1=Shaun |title=Rain World review |work=[[PC Gamer]] |date=2017-03-27 |url=http://www.pcgamer.com/rain-world-review/ |accessdate=2017-03-28 |df=mdy-all }}</ref>
| PCGUS = 80/100<ref name="PC Gamer review">{{Cite web|last1=Prescott |first1=Shaun |title=Rain World review |work=[[PC Gamer]] |date=2017-03-27 |url=http://www.pcgamer.com/rain-world-review/ |accessdate=2017-03-28 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170331034902/http://www.pcgamer.com/rain-world-review/ |archivedate=March 31, 2017 }}</ref>
| rev1 = ''[[Metro (British newspaper)|Metro]]''
| rev1 = ''[[Metro (British newspaper)|Metro]]''
| rev1Score = 4/10<ref name="Metro review"/>
| rev1Score = 4/10<ref name="Metro review"/>
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{{reflist|25em|refs=
{{reflist|25em|refs=


<ref name="Eurogamer review">{{Cite web |last1=Parkin |first1=Simon |title=Rain World review |work=[[Eurogamer]] |date=2017-03-29 |url=http://www.eurogamer.net/articles/2017-03-29-rain-world-review |accessdate=2017-04-17 |df=mdy-all }}</ref>
<ref name="Eurogamer review">{{Cite web|last1=Parkin |first1=Simon |title=Rain World review |work=[[Eurogamer]] |date=2017-03-29 |url=http://www.eurogamer.net/articles/2017-03-29-rain-world-review |accessdate=2017-04-17 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170418162614/http://www.eurogamer.net/articles/2017-03-29-rain-world-review |archivedate=April 18, 2017 }}</ref>


<ref name="GamesRadar: feel bad">{{Cite web |last1=Lemon |first1=Marshall |title=Rain World wants you to feel bad for killing its hungry enemies |work=[[GamesRadar]] |date=2016-05-03 |url=http://www.gamesradar.com/rain-world-wants-you-to-feel-bad-for-killing-its-hungry-enemies/ |accessdate=2017-03-29 |df=mdy-all }}</ref>
<ref name="GamesRadar: feel bad">{{Cite web|last1=Lemon |first1=Marshall |title=Rain World wants you to feel bad for killing its hungry enemies |work=[[GamesRadar]] |date=2016-05-03 |url=http://www.gamesradar.com/rain-world-wants-you-to-feel-bad-for-killing-its-hungry-enemies/ |accessdate=2017-03-29 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170209182340/http://www.gamesradar.com/rain-world-wants-you-to-feel-bad-for-killing-its-hungry-enemies/ |archivedate=February 9, 2017 }}</ref>


<ref name="GamesRadar: Therrien">{{Cite web |last1=Agnello |first1=Anthony John |title=Like playing Metroid as a wild animal: the making of Rain World |work=Gamesradar |date=2017-03-28 |url=http://www.gamesradar.com/the-making-of-rain-world/ |accessdate=2017-04-29 |df=mdy-all }}</ref>
<ref name="GamesRadar: Therrien">{{Cite web|last1=Agnello |first1=Anthony John |title=Like playing Metroid as a wild animal: the making of Rain World |work=Gamesradar |date=2017-03-28 |url=http://www.gamesradar.com/the-making-of-rain-world/ |accessdate=2017-04-29 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170328230326/http://www.gamesradar.com/the-making-of-rain-world/ |archivedate=March 28, 2017 }}</ref>


<ref name="Kotaku: natural">{{Cite web |last1=Narcisse |first1=Evan |title=Natural Selection Has Been Very Kind To Slugcat. Now You Need to Help. |work=[[Kotaku]] |date=2015-03-14 |url=http://kotaku.com/natural-selection-has-been-very-kind-to-slugcat-now-yo-1691458983 |accessdate=2017-03-27 |df=mdy-all }}</ref>
<ref name="Kotaku: natural">{{Cite web|last1=Narcisse |first1=Evan |title=Natural Selection Has Been Very Kind To Slugcat. Now You Need to Help. |work=[[Kotaku]] |date=2015-03-14 |url=http://kotaku.com/natural-selection-has-been-very-kind-to-slugcat-now-yo-1691458983 |accessdate=2017-03-27 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170209182540/http://kotaku.com/natural-selection-has-been-very-kind-to-slugcat-now-yo-1691458983 |archivedate=February 9, 2017 }}</ref>


<ref name="Metro review">{{Cite web |work=[[Metro (British newspaper)|Metro]] |title=Game review: Rain World is a beautiful 2D platformer |date=2017-03-29 |url=http://metro.co.uk/2017/03/29/rain-world-review-come-again-another-day-6540109/ |accessdate=2017-04-17 |df=mdy-all }}</ref>
<ref name="Metro review">{{Cite web|work=[[Metro (British newspaper)|Metro]] |title=Game review: Rain World is a beautiful 2D platformer |date=2017-03-29 |url=http://metro.co.uk/2017/03/29/rain-world-review-come-again-another-day-6540109/ |accessdate=2017-04-17 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170418082056/http://metro.co.uk/2017/03/29/rain-world-review-come-again-another-day-6540109/ |archivedate=April 18, 2017 }}</ref>


<ref name="PC Gamer: Kickstarter">{{Cite web |last1=Birnbaum |first1=Ian |title=Rain World celebrates successful Kickstarter, Greenlight campaigns with new alpha footage |work=[[PC Gamer]] |date=2014-01-24 |url=http://www.pcgamer.com/rain-world-celebrates-successful-kickstart-greenlight-with-new-alpha-footage/ |accessdate=2017-03-28 |df=mdy-all }}</ref>
<ref name="PC Gamer: Kickstarter">{{Cite web |last1=Birnbaum |first1=Ian |title=Rain World celebrates successful Kickstarter, Greenlight campaigns with new alpha footage |work=[[PC Gamer]] |date=2014-01-24 |url=http://www.pcgamer.com/rain-world-celebrates-successful-kickstart-greenlight-with-new-alpha-footage/ |accessdate=2017-03-28 |df=mdy-all }}</ref>


<ref name="RPS review">{{Cite web |last1=Caldwell |first1=Brendan |title=Wot I Think: Rain World |work=[[Rock, Paper, Shotgun]] |date=2017-03-27 |url=https://www.rockpapershotgun.com/2017/03/27/rain-world-review/ |accessdate=2017-03-27 |df=mdy-all }}</ref>
<ref name="RPS review">{{Cite web|last1=Caldwell |first1=Brendan |title=Wot I Think: Rain World |work=[[Rock, Paper, Shotgun]] |date=2017-03-27 |url=https://www.rockpapershotgun.com/2017/03/27/rain-world-review/ |accessdate=2017-03-27 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170328021050/https://www.rockpapershotgun.com/2017/03/27/rain-world-review/ |archivedate=March 28, 2017 }}</ref>


<ref name="RPS video">{{Cite web |last1=Smith |first1=Graham |title=Rain World Video Shows Maps, More Physics Wonder |work=[[Rock, Paper, Shotgun]] |date=2016-01-06 |url=https://www.rockpapershotgun.com/2016/01/06/six-minute-rain-world-trailer/ |accessdate=2017-03-27 |df=mdy-all }}</ref>
<ref name="RPS video">{{Cite web|last1=Smith |first1=Graham |title=Rain World Video Shows Maps, More Physics Wonder |work=[[Rock, Paper, Shotgun]] |date=2016-01-06 |url=https://www.rockpapershotgun.com/2016/01/06/six-minute-rain-world-trailer/ |accessdate=2017-03-27 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170110173817/https://www.rockpapershotgun.com/2016/01/06/six-minute-rain-world-trailer/ |archivedate=January 10, 2017 }}</ref>


<ref name="The Verge: composers">{{Cite web |last1=Webster |first1=Andrew |title=How the composers of Rain World created an alien soundscape using old cans and pipes |work=[[The Verge]] |date=2017-02-21 |url=http://www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack |accessdate=2017-03-29 |df=mdy-all }}</ref>
<ref name="The Verge: composers">{{Cite web|last1=Webster |first1=Andrew |title=How the composers of Rain World created an alien soundscape using old cans and pipes |work=[[The Verge]] |date=2017-02-21 |url=http://www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack |accessdate=2017-03-29 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170401185723/http://www.theverge.com/2017/2/21/14685358/rain-world-game-junk-audio-soundtrack |archivedate=April 1, 2017 }}</ref>


<ref name="VG247: ray">{{Cite web |last1=Cook |first1=Dave |title=Rain World: a ray of indie sunshine in a murky January interview |work=[[VG247]] |date=2014-01-22 |url=http://www.vg247.com/2014/01/22/rain-world-a-ray-of-indie-sunshine-in-a-murky-january-interview/ |accessdate=2017-03-28 |df=mdy-all }}</ref>
<ref name="VG247: ray">{{Cite web|last1=Cook |first1=Dave |title=Rain World: a ray of indie sunshine in a murky January interview |work=[[VG247]] |date=2014-01-22 |url=http://www.vg247.com/2014/01/22/rain-world-a-ray-of-indie-sunshine-in-a-murky-january-interview/ |accessdate=2017-03-28 |df=mdy-all |deadurl=no |archiveurl=https://web.archive.org/web/20170202180203/http://www.vg247.com/2014/01/22/rain-world-a-ray-of-indie-sunshine-in-a-murky-january-interview/ |archivedate=February 2, 2017 }}</ref>


<ref name="Vice: Stalker">{{Cite web |last1=Priestman |first1=Chris |title='Rain World' Is Like 'STALKER' but a Platformer and You're a Rodent |work=[[Waypoint (website)|Waypoint]] |date=2017-03-27 |url=https://waypoint.vice.com/en_us/article/rain-world-is-like-stalker-but-a-platformer-and-youre-a-rodent |accessdate=2017-03-28 |df=mdy-all }}</ref>
<ref name="Vice: Stalker">{{Cite web |last1=Priestman |first1=Chris |title='Rain World' Is Like 'STALKER' but a Platformer and You're a Rodent |work=[[Waypoint (website)|Waypoint]] |date=2017-03-27 |url=https://waypoint.vice.com/en_us/article/rain-world-is-like-stalker-but-a-platformer-and-youre-a-rodent |accessdate=2017-03-28 |df=mdy-all }}</ref>

Revision as of 21:52, 4 May 2017

Rain World
Developer(s)Videocult
Publisher(s)Adult Swim Games
Platform(s)PlayStation 4, Windows
ReleaseMarch 28, 2017 (2017-03-28)
Genre(s)Platformer
Mode(s)Single-player

Rain World is a 2017 survival platformer video game in which the player controls a part-slug, part-cat creature searching a hostile, derelict world for its family. The Slugcat uses debris as weapons to escape randomly generated enemies, forage for food, and reach safe hibernation rooms before a deadly torrential rain arrives. The game was developed by Videocult, a small indie team, over six years. The developers wanted players to feel like a rat living on subway tracks, in which they learn to survive in an environment without grasping its higher-level function. Rain World was published by Adult Swim Games for PlayStation 4 and Windows in March 2017. It received mixed reviews from critics, who praised its art design and fluid animations, but rebuked its brutal difficulty and imprecise controls.

Gameplay

Rain World received early attention for the "uncanny fluidity" of its animations

The player's character, part-slug and part-cat, uses spears and rocks to survive a hostile, ruined, and obtuse 2D world in search of the family from whom it was separated.[1][2] The player is given little explicit guidance and is free to explore the world in any direction[2] via pipes and passages that pass through 1600 static screens, each with randomized enemies.[3][4] Through jumping and using debris as weapons, the Slugcat escapes enemies to forage for sparse food used to hibernate in scarce, designated safe rooms. Hibernation resets the day cycle and saves the player's progress. The player can move between regions by hibernating multiple times without dying. If the player does not reach the hibernation point in time, a crushing rain will begin to pour that can pummel the Slugcat to death and otherwise flood the world.[2]

Upon death, the Slugcat returns to the last hibernation save point and loses any map progress made since. The player also loses a karma point, which are indicated at the bottom of the screen. The player needs to meet a karmic threshold to reach specific areas of the game. Karma is restored upon reaching a new hibernation area, and the player can shield their current karma level by eating a yellow flower before dying. The flower appears at the start of each area and is re-planted wherever the Slugcat dies.[1]

Enemies range from camouflaged plants to large vultures to Komodo dragon-like lizards and huge leviathan in water. Many enemies can kill the Slugcat in one hit, and some species have internal variation, such as the pink lizards that can climb. The enemies spawn at random, such that the player cannot progress through trial and error experimentation.[2] These creatures possess dynamic AI and exist in the game's world perpetually, even when not on the same screen as the player.[5] The player does, however, need to experiment with spears to climb walls and knock fruit out of trees.[1] The Slugcat can hold two objects at once and switch between them.[3] It can also eat power-up plants, which grant status effects,[2] such as slowing time.[1]

Rain World's setting is destroyed by ecological catastrophe and illustrated in pixel art. Its story is communicated through details in the environment, images during hibernation, and holograms from a worm that monitors the Slugcat.[2] The game offers little to guide the player, apart from the worm, who gives some hints about where to go and what to collect towards the beginning of the game. The player can view a map to check their progress through the large in-game world,[6] and this can help to reach the game's multiple endings.[7]

Development

Prior to creating Rain World, Joar Jakobsson was a graphic designer in Sweden who taught himself how to animate sprites. He had played few games and had little industry experience[8] when development began in 2011.[5] He began with a sketch of an elongated cat, which was named "Slugcat" by one of his YouTube viewers, though the character has no official name. Jakobsson had previous interest in derelict environments, and what they tell about the humans who previously occupied them.[8] Partly inspired by his feelings of foreignness while living as an exchange student in Seoul, South Korea, a core idea in the game's development was to recreate the life of "the rat in Manhattan". The rat that understands how to find food, hide, and live in the subway, but does not understand the subway's structuring purpose or why it was built.[5] Jakobsson and his development partner, James Primate, hoped that players would similarly feel as if they were close to making sense of the game's abstraction of an industrial environment without fully understanding.[8] Jakobsson designed Rain World's enemies to live their own lives, in which they hunt for food and struggle to survive, rather than serve as obstacles for the player. Enemy placements are randomly generated, and in the weeklong streamer test prior to release, the developers noted how some players became more or less interested in the game based on the luck of their enemy spawns.[5] The developers said that players would learn to prefer stealth over combat within several hours of play, as long as the Slugcat can remain undetected.[8]

Jakobsson served as the game's artist, designer, and programmer. His levels are hand-drawn in a standalone level editor. He drew repeated elements, such as plants and chains, using brushed filters on parts of the map.[8] At one point, Rain World included a multiplayer mode, and separate story and custom modes.[8] James Primate, also known as James Therrien,[9] wrote Rain World's soundtrack, handled the indie studio's business,[8] and designed levels.[5] Primate first found the game on an indie game Internet forum and sent Jakobsson 12 tracks as a successful pitch. He originally composed a chiptune-style soundtrack with his musician partner Lydia Esrig, but turned to field recordings of litter for otherworldly sounds.[4] Rain World's music is low-fi and electronic. Primate wanted the music to approximate the game's eclectic visuals, which mix industrial, science fiction, jungle, and various architectural elements. The soundtrack also bore some of the storytelling load where Rain World lacked language. The early game sound is primitive and based on Slugcat's feelings of fear and hunger, and eventually builds to describe new areas.[8] The title has over 3.5 hours of recorded music across 160 tracks. At any given time, between eight and twelve tracks will simultaneously layer to create ambiance and respond to the Slugcat's in-game context.[4] The development team successfully crowdfunded some development costs via Kickstarter in early 2014.[10]

The team announced that it was in the last phases of development in early 2016.[11] Animations from Rain World were popularized on social media in praise of their "uncanny fluidity".[2] The game was developed by Videocult, published by Adult Swim Games, and released for PlayStation 4 and Windows on March 28, 2017.[1] Previews compared Rain World to predecessors, including the difficulty of Super Meat Boy, the soundtrack of Fez,[8] and the puzzle-platforming to Metroid and Oddworld.[12]

Reception

The game received mixed reviews, according to video game review aggregator Metacritic.[13][14] Reviewers praised the game's art design and criticized the harshness of its gameplay mechanics,[2][1][16][6][18] particularly its unpredictable deaths, ruthless enemies, and time-consuming hibernation requirements.[16][18][15] Eurogamer compared its savage, survival elements to the 2012 Tokyo Jungle.[3]

Rain World's punishing gameplay frustrated reviewers,[2][1][16][6][18] who often descended into apathy.[16][1] Considering the random enemy spawns, one-hit kills, infrequent game saves, frequent repetition, crushing rain, some inexplicable enemy movements, and sometimes clumsy controls, IGN wrote that one of these gameplay elements would be "tough but fair", but that, together, "the odds are stacked so high against the player that it risks toppling the entire structure of the game".[2] Reviewers were bored by the repeated navigation of rooms with random enemies after each death, which tempered their strong urge to explore.[2][6] Polygon's reviewer was miserable following the loss of her multi-hour progression. She wrote about futility as a central tenet of Rain World, and felt that she was not given the proper tools to survive.[1] Reviewers lamented, in particular, how Slugcat's jerky animations and imprecise throwing mechanics led to many unwarranted deaths.[2][1][6][17][3] Multiple reviewers concluded that while some hardcore players might enjoy the tough gameplay, Rain World excluded a large audience with its design choices,[2][6][3] as its choice of emergent enemy strategy would feel unfair to most players.[17] Rock, Paper, Shotgun called its checkpointing among the worst in modern platformers, and its challenge, unlike the similarly punishing Dark Souls, without purpose.[6] Rain World's karmic gates, which require players to have a positive hibernate to death ratio, were arbitrary goals "disrespectful" of the player's time, according to GameSpot.[16] Making players trudge through an area a dozen times, IGN argued, is "antithetical" in a game in which exploration itself is the reward.[2] PC Gamer's reviewer, with time, began to see Rain World's cumbersome controls less as "bad design" than as "thematically appropriate" towards the game's intent to disempower the player.[17]

Some reviewers fondly recalled serendipitous in-game encounters as they learned the game environment's unwritten rules. Not knowing how foreign figures would react, Rock, Paper, Shotgun's reviewer treated new encounters as puzzles. This experimentation led to moments of fearful scrambling across a room to avoid a new, encroaching enemy type, and discovering that other enemies that are harmless if left alone.[6] Rain World was abundant with opportunities for a player to demonstrate ingenuity and improvisation, according to GameSpot's reviewer, whose highlights included making a mouse into a dark room's lantern, using weapons as climbable objects, and luring enemies into battle to distract from the Slugcat's presence.[16] Those critics considered these mysterious, perceptive interactions to be among the game's best features,[6][16] though far outweighed by Rain World's punishing game mechanics.[16]

During development, Rain World animations became popular on social media for their "uncanny fluidity",[2] which reviewers continued to praise at release.[2][15] IGN described Slugcat's animations as beautiful and reactive to the angle and physics of movement, from clinging to poles to squeezing through ventilation.[2] The reviewer said it was among the best aesthetics in a 2D game, with each screen showing abundant detail and meticulous craft.[2] The graphics were more interesting than beautiful to Polygon's reviewer, who also praised the limited color palette's role in distinguishing the Slugcat, prey, and enemies from the environment.[1] While some journalists compared the game's aesthetic to that of Limbo, Rock, Paper, Shotgun's reviewer felt that Rain World had more in common with Oddworld: Abe's Oddysee's aesthetic: both featured similarly dark yet attractive worlds, scary yet fascinating characters, frequent inter-enemy conflict, and frustrating or masochistic controls. Oddworld, though, had more frequent saves.[6] Rain World successfully depicted "the cruel indifference of nature", according to GameSpot. Its imaginative and compelling landscape—surreal inhabitants in a bleak, alien atmosphere—recalled the spirit of games like BioShock and Abzû, in which the reviewer was too attracted to the artistic detail to contemplate the credulity of the man-made environment.[16]

References

  1. ^ a b c d e f g h i j k l Hawkins, Janine (March 27, 2017). "Rain World review". Polygon. Archived from the original on March 29, 2017. Retrieved March 27, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b c d e f g h i j k l m n o p q r s Skrebels, Joe (March 27, 2017). "Rain World Review". IGN. Archived from the original on March 29, 2017. Retrieved March 27, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b c d e Parkin, Simon (March 29, 2017). "Rain World review". Eurogamer. Archived from the original on April 18, 2017. Retrieved April 17, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b c Webster, Andrew (February 21, 2017). "How the composers of Rain World created an alien soundscape using old cans and pipes". The Verge. Archived from the original on April 1, 2017. Retrieved March 29, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d e Priestman, Chris (March 27, 2017). "'Rain World' Is Like 'STALKER' but a Platformer and You're a Rodent". Waypoint. Retrieved March 28, 2017.
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Media related to Rain World at Wikimedia Commons