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{{Infobox CVG| title = Kirby Air Ride
{{Infobox CVG| title = Kirby Air Ride
|image = [[Image:karbox.jpg|200px|center|Kirby Air Ride box cover]]
|image = [[Image:karbox.jpg|250px|Kirby Air Ride box cover]]
|developer = [[HAL Laboratory]]
|developer = [[HAL Laboratory]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer =
|designer = [[Satoru Iwata]]
|series = [[List of Kirby games|Kirby]]
|engine =
|engine =
|released = [[Image:Flag of Japan.svg|22px|Japan]] [[July 11]], [[2003]]<br>[[Image:Flag of the United States.svg|22px|North America]] [[October 13]], [[2003]]<br>[[Image:European flag.svg|22px|Europe]] [[February 22]], [[2004]]
|released = <small><sup>'''[[Japan|JPN]]'''</sup></small> [[July 11]], [[2003]]<br><small><sup>[[North America|NA]]</sup></small> [[October 13]], [[2003]]<br><small><sup>[[Europe|EUR]]</sup></small> [[February 22]], [[2004]]
|genre = [[Racing game|Racing]]
|genre = [[Racing game|Racing]]
|modes = [[Single player]], [[multiplayer]]
|modes = [[Single player]], [[Multiplayer game|multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: Everyone
|ratings = [[Entertainment Software Rating Board|ESRB]]: E (Everyone)
|platforms = [[Nintendo GameCube|GameCube]]
|platforms = [[Nintendo GameCube|GameCube]]
|media = 1 × [[GameCube Optical Disc]]
|media = 1 × [[GameCube Optical Disc]]
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}}
}}


'''''Kirby Air Ride''''' (or '''''Kirby's Air Ride''''', as it was known in pre-GameCube development) is a [[2003]] [[racing]] [[video game]] featuring [[Nintendo]]'s pink puffball, [[Kirby (Nintendo)|Kirby]]. Rather than racing in cars, the players and computer-controlled racers ride on air ride machines. It was originally intended to be released on the [[Nintendo 64]], but went through numerous delays before being cancelled. But like ''[[Star Fox Adventures]]'', it was brought back for the [[Nintendo GameCube|GameCube]]. The game supports up to four players, and also supports LAN play using broadband adapters and up to four GameCubes.
{{nihongo|'''''Kirby Air Ride'''''|カービィのエアライド|Kirby no Air Ride}} is a [[2003 in video gaming|2003]] [[racing game|racing]] [[video game]] featuring [[Kirby (Nintendo)|Kirby]], a [[Nintendo]] mascot. Rather than racing in cars, the players and computer-controlled racers ride on air ride machines. Originally intended to be released on the [[Nintendo 64]], the game was instead released for the [[Nintendo GameCube|GameCube]]. The game supports up to four players, and was the first GameCube title to support [[Multiplayer game|LAN play]] using [[Nintendo GameCube Broadband Adapter|broadband adapters]] and up to four GameCubes.


==Modes==
==Development==
''Kirby Air Ride'' (known as ''Kirby's Air Ride'' at the time) was originally in development during the early days of the Nintendo 64.<ref name="gerev">{{cite web | url=http://www.gamerseurope.com/articles/363 | author=Mark Murphy | title=Kirby Air Ride | publisher=Gamers Europe | accessdate=2006-11-29}}</ref> The game went through many changes during its elongated development period before eventually resurfacing as a GameCube title in the form of a short video preview in [[March]] [[2003 in video gaming|2003]] at the annual DICE summit in [[Las Vegas]]. This preview received a mainly negative reception due to slow speeds and poor graphics.<ref name="ignfirst">{{cite web | url=http://uk.cube.ign.com/articles/388/388035p1.html | title=Kirby's Air Ride: First Look | publisher=IGN | accessdate=2006-11-28}}</ref> The game was first seen in playable form at [[E3]] in [[May]] later that year. The demo contained five playable tracks and three different game modes. The reception to this was slightly more positive than previous showings, but the game was criticised for lacking depth and a sense of speed.<ref name="ignhandson">{{cite web | url=http://uk.cube.ign.com/articles/403/403209p1.html | title=E3 2003: Kirby Air Ride | publisher=IGN | accessdate=2006-11-28}}</ref>

==Gameplay==
''Kirby Air Ride'' is played primarily through use of a vehicle, many of which are taken from previous Kirby games, such as the warp star. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames.

The simple controls are a defining feature of ''Kirby Air Ride''. Unlike most racers, no input is necessary for the craft to move forward. Other than the use of the analog stick to steer, a single button performs all other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne.<ref name="ignrev">{{cite web | url=http://uk.cube.ign.com/articles/454/454599p2.html | title=Kirby Air Ride | author=Matt Casamassina | publisher=IGN | accessdate=2006-11-29}}</ref>


There are three modes of play:
There are three modes of play:


# '''Air Ride''': A basic back view racing mode. Choose a machine and race against up to three other people via split-screen or [[LAN]], bots, or in a single-person time trial. There are nine separate courses total.
# '''Air Ride''': A basic back view racing mode. The player chooses a machine and races against up to three other human or computer players via split-screen or [[LAN]], or in a single-person time trial. There are nine separate courses total.
# '''Top Ride''': A wild overhead racing mode on smaller, simpler tracks, with two machines to choose from. There are seven courses total.
# '''Top Ride''': An overhead racing mode on smaller, simpler tracks, with two machines to choose from. There are seven courses total.
# '''City Trial''': A larger mode where players must navigate a massive city, along with a few more sections such as a forest, cave, and volcano, grabbing air ride machine upgrade items and hopping on new vehicles. Players can even collect rare machine pieces to fuse together into "legendary machines". Features events such as falling meteors, UFOs, [[Dynablade]], station fires, bouncing items, and more. At the end players face off in a small competition that test how well your machine ended up. These competitions can vary from racing a single lap on one of the Air Ride courses, a drag race down a long, varying path, a brawl between other players, a gliding contest, or one of many other games that must be unlocked.
# '''City Trial''': A larger mode where players must navigate a massive city, along with a few more sections such as a forest, cave, and volcano, while grabbing air ride machine upgrade items and hopping on new vehicles. Players can even collect rare machine pieces to fuse together into "legendary machines". This mode also features events such as falling meteors, UFOs, [[Dyna Blade]], rail station fires, bouncing items, and more. At the end players face off in a small competition that tests how well your machine ended up, which can vary from a short race, a brawl, or many others. Some competition modes must be unlocked first to be used.


==Courses==
===Courses===
There are sixteen different tracks for the player to choose from. These are split between the air ride mode, which has nine, and the top ride mode, which has seven. The air ride courses are quite varied and range from simple grassy tracks to courses located in [[space]]. The seven top ride tracks are based on seven different themes: grass, sand, sky, fire, light, water and metal.


===Air Ride===
===Vehicles===
Kirby Air Ride features several playable vehicles which off different appearances and abilities. They include the Warp Star, Shadow Star, Glider Star, Swift Star, Triangle Star, and Wagon Star. Meta Knight is playable in the form of a vehicle, which is controlled by the player. King Dedede is playable as well, but only the star he rides on.


==Features==
* '''Fantasy Meadows''' - A short circular course, very basic.
* '''Celestial Valley''' - A long, twisting course with jumps, buttons, and many choices. Part of the track is a river.
* '''Sky Sands''' - A desert course with many twists and turns. It has a few secret passages.
* '''Frozen Hillside''' - An ice course floating in the sky, with a long stretch of grinding rails. Not a good choice for bikes.
* '''Magma Flows''' - A course filled with lava, jumps, and flaming dragons. Almost a labyrinth, with many forks in the road.
* '''Beanstalk Park''' - This course is a maze also, floating in the sky. It has many alternative paths, including a ferris wheel, with a lot of rails and buttons.
* '''Machine Passage''' - A course located in a floating factory which appears to be the Halberd (Meta Knight's Ship), by far the most menacing course. It has many abrupt turns, varying paths, and even a cannon that shoots you across a gap in the track. There are many moving parts.
* '''Checker Knights''' - A long course with two distinct parts. One is a castle/stone part, with hidden shortcuts and curving paths. The other part is a neon half-pipe with moving parts and rails.
* '''Nebula Belt''' - A very long, uneventful course floating in space. There are many ramps and copy ability icons. Has to be unlocked to race on.


The game features incredibly simple controls, using only the control stick and one button.
===Top Ride===


The game also features soundtracks from the Japanese version of ''[[Kirby: Right Back At Ya!]]''. There are also tracks from ''[[Kirby Super Star]]'' and other Kirby games.
* '''Grass''' - A crazy, short course with exploding fruit and hidden boost panels.
* '''Sand''' - A desert course with collapsing bridges, quicksand, and a falling rock statue. The main feature of the course is "Ant Doom", the cactus-like plant that eats players, causes earthquakes, and throws rocks.
* '''Sky''' - A floating course with jump panels, conveyor belts, and a spinning platform with blockade-like figures.
* '''Fire''' - A crazy course with air-burst shortcuts and lava spews.
* '''Light''' - A futuristic course located on a giant piece of glass. There are item boxes and randomly changing grind rails to carry the player further.
* '''Water''' - A course surrounded by water. It is very curvy, with waterfalls and creeks flowing over the track that can slow you down.
* '''Metal''' - A wild course located in a factory, with giant gears, spinning obstacles, and buttons that control them, along with violent wind.


[[Masahiro Sakurai]], the [[game designer]] behind the Kirby series, resigned only days after giving a public interview where he openly criticized Nintendo for circumstances surrounding the development of ''Kirby Air Ride''.<ref name="msresign">{{cite web | url=http://www.n-sider.com/articleview.php?articleid=489&page=5 | title=Conceiving Sickeningly Cute Puffballs | publisher=N-Sider | accessdate=2006-11-29}}</ref><ref name="msprof">{{cite web | url=http://www.n-sider.com/personnelview.php?personnelid=982 | publisher=N-Sider | accessdate=2006-11-29 | title=Masahiro Sakurai}}</ref>
==Features==


Multiplayer LAN connectivity with up to four Nintendo GameCube systems.
The game features incredibly simple controls, using only the control stick and the A button. You can also use L or R in place of A.


==Reaction==
The game also features soundtracks from the Japanese version of ''[[Kirby: Right Back At Ya!]]''. There are also tracks from [[Kirby Super Star]] and other Kirby games.
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable"
|+'''Review scores'''
!Publication
!Score
|-
|<center>[[GameSpy]]
|<center>3 of 5
|-
|<center>[[IGN]]
|<center>5.2 of 10
|-
|<center>[[GamePro]]
|<center>4 of 5
|-
|<center>[[1UP.com]]
|<center>4 of 10
|-
|<center>[[Revo-Europe]]
|<center>7 of 10
|-
|<center>[[G4 (TV channel)|G4]]'s [[X-Play]]
|<center>3 of 5
|-
|<center>[[Game Freaks 365]]
|<center>6.7 of 10
|-
|<center>[[Nintendo World Report|Planet GameCube]]
|<center> 8.5 of 10
|-
|<center>[[Game Informer]]
|<center>7 of 10
|-
|<center>[[Electronic Gaming Monthly]]
|<center>7 of 10
|-
|<center>[[Nintendo Power]]
|<center>4.2 of 5
|}
</div>
The game was met with mixed reviews upon its release, many of them praising it for the smooth visuals and orchestrated music, but criticizing it for its overly simple gameplay and lack of extended appeal. Many fans support it for being a fairly easy and quick-to-learn game, allowing the player to have fun in a high-speed racing experience and be able to relax rather than playing games that require ridiculous [[button mashing]] to succeed. The game's similarity to other titles released for the GameCube around the same time, such as ''[[F-Zero GX]]'' and ''[[Mario Kart: Double Dash!!]]'' resulted in it being categorised as a rather throwaway title.<ref name="gamespot">{{cite web | url=http://www.nintendo.com/gamemini?gameid=m-Game-0000-1728 | title=Kirby Air Ride | work=GameSpot | publisher=CNET | accessdate=2006-11-29 | author=Jeff Gerstmann}}</ref>


==Anime Series Tie-Ins==
[[Masahiro Sakurai]], the [[game designer]] behind the Kirby series, resigned only days after giving a public interview where he openly criticized Nintendo for circumstances surrounding the development of ''Kirby Air Ride''.


''Kirby's Air Ride'', along with ''[[Kirby: Nightmare in Dream Land]]'' were both released while the Kirby [[anime]] series ''Kirby: Right Back at Ya!'' was being aired in Japan and the US. As such there are numerous references between the two.
The game also supports [[LAN]] multiplayer with up to four Nintendo GameCube systems


Episodes 96 and 97 of the original run were a two-part episode entitled ''Air-Ride in Style'' (originally ''Crisis of the Warp Star'') in which four of the Air Ride Machines from the game, specifically the Wing, Jet, Rocket and Shadow Stars, were featured. The game's actual release in Japan coincided with an earlier two-part episode that had the characters participating in a race.
==Trivia==
{{toomuchtrivia}}
[[Image:Kirby64.jpg|right|thumb|200px|An early screenshot of ''Kirby's Air Ride'' for Nintendo 64.]]
*Dynablade first appeared in ''[[Kirby Super Star]]'', released for the [[SNES]].
*The Wind Fish from ''[[The Legend of Zelda: Link's Awakening]]'' appears at Frozen Hills.
*There is alternate music available for unlocking in the game. Some of them are remixed tracks from past Kirby titles. This feature was in turn borrowed from ''[[Super Smash Bros. Melee]]''. In fact, the "Vehicle Introductions" video uses music straight from ''SSBM''.
*The Wheelie Bike's appearance was taken from a partner from ''[[Kirby Super Star]]'', simply named Wheelie. TAC also came from ''Kirby Super Star''.
*The Formula Star, Rocket Star, Winged Star, and Shadow Star all appear in the first two parts of the five-part [[series finale]] of ''[[Kirby: Right Back At Ya!]]'', where Kirby tangles with the four, piloted by villains from a [[UFO]]. When the game was released in America, the first two parts of the finale were shown early in order to promote the release. (They would later be released along with the last three parts in condensed form as the direct-to-video film ''Kirby: Fright to the Finish'').
*In City Trial, sometimes players can find Food to heal his or her HP. Each piece of Food, being from the same publisher, can also be found in ''Super Smash Bros. Melee''. Also, the Ability Cap for Freeze is the same as the Ability Cap for Ice Climber, as in ''Nightmare in Dream Land''. However, while the Sword Ability Cap is obviously modelled after Link, it appeared since ''Kirby Super Star'', which was made before any ''Super Smash Bros.'' game.
*The game features many more subtle references to ''[[Kirby: Right Back At Ya!]]'', such as the ability to destroy Whispy Woods in City Trial mode and ending up with a golf course. (Dedede often schemes to do such a thing on the show.)


The game also had references back to the TV show. Many of the tracks, including the main theme for the Checker Knights course and many of the City Trial events were taken directly from the original soundtrack for the anime scored by Akira Miyagawa.<ref>{{cite web | url=http://kirby.classicgaming.gamespy.com/info/anime/moviesandmusic/animemusic.html | title=Kirby anime music used in the games | publisher=Kirby's Rainbow Resort | accessdate=2006-12-01}}</ref> (This was not immediately noticable to fans in the US, as the English dub of the anime had all the original music removed.) Some of the remixes of other Kirby games that appeared in Air Ride were also actually used in the anime first, many months before the game's release.
==Development==
Kirby Air Ride (known as Kirby's Air Ride at the time) was orignally going to be released in [[2000]] for the [[Nintendo 64]]. But it went through delays. It eventually was scrapped and development moved to the [[Gamecube]]. It was then released in 2003. Even though the original Kirby's Air Ride had a new mode, Make Your Own Course Mode, this new mode had bugs.


Other references were more subtle. In the City Trial mode, [[Whispy Woods]] appears in a small forest. It is possibly to destroy the surrounding trees. You are then left with a golf course- [[King Dedede]] in the anime was constantly plotting to destroy Whispy Woods to build his own private Country Club. Also, one City Trial event has a massive, disk-shaped ship appear overhead. It is identical to ones called Destrayar that appeared in the final episodes of the anime.
==Reaction==
The game was met with mixed reviews upon its release, many of them praising it for the smooth visuals and orchestrated music, but criticizing it for its overly simple gameplay and lack of extended appeal. Many fans support it for being a fairly easy and quick-to-learn game, allowing the player to have fun in a high-speed racing experience and be able to relax rather than playing games that require ridiculous button mashing to succeed.


==References==
*[[GameSpy]] - 3 out of 5
<div class="references-small">
*[[IGN]] - 5.2 out of 10
<references />
*[[GamePro]] - 4 out of 5
</div>
*[[1UP.com]] - 4 out of 10
*[[Revo-Europe]] - 7 out of 10
*[[G4 (TV channel)|G4]]'s [[X-Play]] - 3 out of 5
*[[Game Freaks 365]] - 6.7 out of 10
*[[Nintendo World Report|Planet GameCube]] - 8.5 out of 10
*[[Game Informer]] - 7 out of 10
*[[Electronic Gaming Monthly]] - 7 out of 10
*[[Nintendo Power]] - 4.2 out of 5


==External links==
==External links==
Line 97: Line 113:
{{Kirby series}}
{{Kirby series}}


[[Category:2003 computer and video games]]
[[Category:Cancelled Nintendo 64 games]]
[[Category:GameCube-only games]]
[[Category:Kirby games]]
[[Category:Kirby games]]
[[Category:Racing computer games]]
[[Category:Racing computer games]]
[[Category:GameCube-only games]]
[[Category:Cancelled Nintendo 64 games]]
[[Category:2003 computer and video games]]


[[ja:カービィのエアライド]]
[[ja:カービィのエアライド]]

Revision as of 22:08, 3 December 2006

Template:Current-GCOTW

Kirby Air Ride
Kirby Air Ride box cover
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Designer(s)Satoru Iwata
SeriesKirby
Platform(s)GameCube
ReleaseJPN July 11, 2003
NA October 13, 2003
EUR February 22, 2004
Genre(s)Racing
Mode(s)Single player, multiplayer

Kirby Air Ride (カービィのエアライド, Kirby no Air Ride) is a 2003 racing video game featuring Kirby, a Nintendo mascot. Rather than racing in cars, the players and computer-controlled racers ride on air ride machines. Originally intended to be released on the Nintendo 64, the game was instead released for the GameCube. The game supports up to four players, and was the first GameCube title to support LAN play using broadband adapters and up to four GameCubes.

Development

Kirby Air Ride (known as Kirby's Air Ride at the time) was originally in development during the early days of the Nintendo 64.[1] The game went through many changes during its elongated development period before eventually resurfacing as a GameCube title in the form of a short video preview in March 2003 at the annual DICE summit in Las Vegas. This preview received a mainly negative reception due to slow speeds and poor graphics.[2] The game was first seen in playable form at E3 in May later that year. The demo contained five playable tracks and three different game modes. The reception to this was slightly more positive than previous showings, but the game was criticised for lacking depth and a sense of speed.[3]

Gameplay

Kirby Air Ride is played primarily through use of a vehicle, many of which are taken from previous Kirby games, such as the warp star. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames.

The simple controls are a defining feature of Kirby Air Ride. Unlike most racers, no input is necessary for the craft to move forward. Other than the use of the analog stick to steer, a single button performs all other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne.[4]

There are three modes of play:

  1. Air Ride: A basic back view racing mode. The player chooses a machine and races against up to three other human or computer players via split-screen or LAN, or in a single-person time trial. There are nine separate courses total.
  2. Top Ride: An overhead racing mode on smaller, simpler tracks, with two machines to choose from. There are seven courses total.
  3. City Trial: A larger mode where players must navigate a massive city, along with a few more sections such as a forest, cave, and volcano, while grabbing air ride machine upgrade items and hopping on new vehicles. Players can even collect rare machine pieces to fuse together into "legendary machines". This mode also features events such as falling meteors, UFOs, Dyna Blade, rail station fires, bouncing items, and more. At the end players face off in a small competition that tests how well your machine ended up, which can vary from a short race, a brawl, or many others. Some competition modes must be unlocked first to be used.

Courses

There are sixteen different tracks for the player to choose from. These are split between the air ride mode, which has nine, and the top ride mode, which has seven. The air ride courses are quite varied and range from simple grassy tracks to courses located in space. The seven top ride tracks are based on seven different themes: grass, sand, sky, fire, light, water and metal.

Vehicles

Kirby Air Ride features several playable vehicles which off different appearances and abilities. They include the Warp Star, Shadow Star, Glider Star, Swift Star, Triangle Star, and Wagon Star. Meta Knight is playable in the form of a vehicle, which is controlled by the player. King Dedede is playable as well, but only the star he rides on.

Features

The game features incredibly simple controls, using only the control stick and one button.

The game also features soundtracks from the Japanese version of Kirby: Right Back At Ya!. There are also tracks from Kirby Super Star and other Kirby games.

Masahiro Sakurai, the game designer behind the Kirby series, resigned only days after giving a public interview where he openly criticized Nintendo for circumstances surrounding the development of Kirby Air Ride.[5][6]

Multiplayer LAN connectivity with up to four Nintendo GameCube systems.

Reaction

Review scores
Publication Score
GameSpy
3 of 5
IGN
5.2 of 10
GamePro
4 of 5
1UP.com
4 of 10
Revo-Europe
7 of 10
G4's X-Play
3 of 5
Game Freaks 365
6.7 of 10
Planet GameCube
8.5 of 10
Game Informer
7 of 10
Electronic Gaming Monthly
7 of 10
Nintendo Power
4.2 of 5

The game was met with mixed reviews upon its release, many of them praising it for the smooth visuals and orchestrated music, but criticizing it for its overly simple gameplay and lack of extended appeal. Many fans support it for being a fairly easy and quick-to-learn game, allowing the player to have fun in a high-speed racing experience and be able to relax rather than playing games that require ridiculous button mashing to succeed. The game's similarity to other titles released for the GameCube around the same time, such as F-Zero GX and Mario Kart: Double Dash!! resulted in it being categorised as a rather throwaway title.[7]

Anime Series Tie-Ins

Kirby's Air Ride, along with Kirby: Nightmare in Dream Land were both released while the Kirby anime series Kirby: Right Back at Ya! was being aired in Japan and the US. As such there are numerous references between the two.

Episodes 96 and 97 of the original run were a two-part episode entitled Air-Ride in Style (originally Crisis of the Warp Star) in which four of the Air Ride Machines from the game, specifically the Wing, Jet, Rocket and Shadow Stars, were featured. The game's actual release in Japan coincided with an earlier two-part episode that had the characters participating in a race.

The game also had references back to the TV show. Many of the tracks, including the main theme for the Checker Knights course and many of the City Trial events were taken directly from the original soundtrack for the anime scored by Akira Miyagawa.[8] (This was not immediately noticable to fans in the US, as the English dub of the anime had all the original music removed.) Some of the remixes of other Kirby games that appeared in Air Ride were also actually used in the anime first, many months before the game's release.

Other references were more subtle. In the City Trial mode, Whispy Woods appears in a small forest. It is possibly to destroy the surrounding trees. You are then left with a golf course- King Dedede in the anime was constantly plotting to destroy Whispy Woods to build his own private Country Club. Also, one City Trial event has a massive, disk-shaped ship appear overhead. It is identical to ones called Destrayar that appeared in the final episodes of the anime.

References

  1. ^ Mark Murphy. "Kirby Air Ride". Gamers Europe. Retrieved 2006-11-29.
  2. ^ "Kirby's Air Ride: First Look". IGN. Retrieved 2006-11-28.
  3. ^ "E3 2003: Kirby Air Ride". IGN. Retrieved 2006-11-28.
  4. ^ Matt Casamassina. "Kirby Air Ride". IGN. Retrieved 2006-11-29.
  5. ^ "Conceiving Sickeningly Cute Puffballs". N-Sider. Retrieved 2006-11-29.
  6. ^ "Masahiro Sakurai". N-Sider. Retrieved 2006-11-29.
  7. ^ Jeff Gerstmann. "Kirby Air Ride". GameSpot. CNET. Retrieved 2006-11-29.
  8. ^ "Kirby anime music used in the games". Kirby's Rainbow Resort. Retrieved 2006-12-01.