Talk:5D Chess with Multiverse Time Travel: Difference between revisions
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== Time moves are in 3D == |
== Time moves are in 3D == |
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@User:Juxlos |
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I haven't read the entirety article of the article which is a bit daunting, and I appreciate it's desire to explain the subject in depth. I've read enough to see that one of the main ideas is missing. I have played the game, and I know how to win, and I understand the "dimensions" that are involved, so I want to request that someone who was involved in the dissemination of the ideas of the game to make it more clear that the moves through the time dimension are not done in a 2D plus time manner, they are made as a 3D move... |
I haven't read the entirety article of the article which is a bit daunting, and I appreciate it's desire to explain the subject in depth. I've read enough to see that one of the main ideas is missing. I have played the game, and I know how to win, and I understand the "dimensions" that are involved, so I want to request that someone who was involved in the dissemination of the ideas of the game to make it more clear that the moves through the time dimension are not done in a 2D plus time manner, they are made as a 3D move... |
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You have to understand how 3D chess is played to understand what I am saying, so if I am to give an example of a time move, I first have to explain a 3D move. I think the Bishop is one of the easier ones to visualize. A bishop in a cube has 12 directions that it can move. To see the vertical moves you simply need to place a chessboard on its side so that the files come to represent columns. The 2D diagonal moves rotate to a forward/backward up/down direction; in other words they move through the edges of the cube, and you just have to look up if you are in a room with four walls to see the four edges adjacent to both the ceiling and the walls, there are four up edges and four down edges. The vertical edges between the four walls represent the classical four move directions of a 2D chess bishop. This is the direction(s) that the time move are made, they aren't simply moved to a board in the past remaining on the same square. Once you have digested that, I have to add the the moves between time-lines is also made that way. I could toss this information somewhere in the article but I would rather that someone had a larger hand in creating the article find the correct place for this explanation. [[Special:Contributions/24.78.228.96|24.78.228.96]] ([[User talk:24.78.228.96|talk]]) 21:00, 14 February 2024 (UTC) |
You have to understand how 3D chess is played to understand what I am saying, so if I am to give an example of a time move, I first have to explain a 3D move. I think the Bishop is one of the easier ones to visualize. A bishop in a cube has 12 directions that it can move. To see the vertical moves you simply need to place a chessboard on its side so that the files come to represent columns. The 2D diagonal moves rotate to a forward/backward up/down direction; in other words they move through the edges of the cube, and you just have to look up if you are in a room with four walls to see the four edges adjacent to both the ceiling and the walls, there are four up edges and four down edges. The vertical edges between the four walls represent the classical four move directions of a 2D chess bishop. This is the direction(s) that the time move are made, they aren't simply moved to a board in the past remaining on the same square. Once you have digested that, I have to add the the moves between time-lines is also made that way. I could toss this information somewhere in the article but I would rather that someone had a larger hand in creating the article find the correct place for this explanation. [[Special:Contributions/24.78.228.96|24.78.228.96]] ([[User talk:24.78.228.96|talk]]) 21:00, 14 February 2024 (UTC) |
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Forgive me I'm feeling a little paper blind today, but I don't want to forget the movement of the present time to an earlier time. When a piece moves back in time it takes the present with it, and all the earlier moves become the future, and you can choose to make reciprocal moves in the future or not (until the present catches up)_, but the moves in the new current present time boards have to be contended with. I hope that is also explained well enough in the article. [[Special:Contributions/24.78.228.96|24.78.228.96]] ([[User talk:24.78.228.96|talk]]) 21:13, 14 February 2024 (UTC) |
Forgive me I'm feeling a little paper blind today, also tired as fudge, but I don't want to forget the movement of the present time to an earlier time. When a piece moves back in time it takes the present with it, and all the earlier moves become the future, and you can choose to make reciprocal moves in the future or not (until the present catches up)_, but the moves in the new current present time boards have to be contended with. I hope that is also explained well enough in the article. [[Special:Contributions/24.78.228.96|24.78.228.96]] ([[User talk:24.78.228.96|talk]]) 21:13, 14 February 2024 (UTC) |
Revision as of 22:13, 14 February 2024
![]() | A fact from 5D Chess with Multiverse Time Travel appeared on Wikipedia's Main Page in the Did you know column on 30 August 2020 (check views). The text of the entry was as follows:
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"Did you know" nomination
- The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by The Squirrel Conspiracy (talk) 01:45, 19 August 2020 (UTC)
- ... that in 5D Chess With Multiverse Time Travel, chess pieces can move between different versions of the board in time, hence creating "parallel timelines"? Source: "some pieces can travel right off the board and onto past iterations of it. Each time you or your opponent does this, it creates a new timeline that you also have to account for during subsequent moves"
- Reviewed: TBD
Moved to mainspace by Juxlos (talk). Self-nominated at 11:05, 6 August 2020 (UTC).
General: Article is new enough and long enough |
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Policy: Article is sourced, neutral, and free of copyright problems |
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Hook: Hook has been verified by provided inline citation |
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QPQ: Done. |
Overall: I don't see it as a barrier for DYK, but the reference in the lead could probably be removed. It does not tell us who created the game, and as that information is cited later in the article we generally would not need another citation in the lead. We do however need citations for details in Gameplay, there are currently none for paragraph 2. CSJJ104 (talk) 17:33, 16 August 2020 (UTC)
- Sorry, meant to notify @Juxlos: that This had been reviewed.CSJJ104 (talk) 19:38, 16 August 2020 (UTC)
- CSJJ104 I've added and removed the sources in question
- let me just do the QPQ nowQPQ added. Juxlos (talk) 03:00, 17 August 2020 (UTC)- QPQ was Template:Did you know nominations/Île Sans Nom. Problems have been fixed. Marking as approved. CSJJ104 (talk) 16:48, 17 August 2020 (UTC)
- CSJJ104 I've added and removed the sources in question
Page move
@JHunterJ: I believe that the page move you did was incorrect. All official sources (Steam page, website) have the "w" in "with" capitalized. While this might not be grammatically correct, it is the official stylisation, so I believe it should be used as the article's name. Harmonia per misericordia. OmegaFallon (talk) 15:53, 19 August 2020 (UTC)
- Wikipedia doesn't follow WP:OFFICIAL stylisations, though, and the name appears with both caps styles in reliable sources, so IMO should follow Wikipedia's capitalisation style. -- JHunterJ (talk) 15:57, 19 August 2020 (UTC)
Time moves are in 3D
@User:Juxlos I haven't read the entirety article of the article which is a bit daunting, and I appreciate it's desire to explain the subject in depth. I've read enough to see that one of the main ideas is missing. I have played the game, and I know how to win, and I understand the "dimensions" that are involved, so I want to request that someone who was involved in the dissemination of the ideas of the game to make it more clear that the moves through the time dimension are not done in a 2D plus time manner, they are made as a 3D move... You have to understand how 3D chess is played to understand what I am saying, so if I am to give an example of a time move, I first have to explain a 3D move. I think the Bishop is one of the easier ones to visualize. A bishop in a cube has 12 directions that it can move. To see the vertical moves you simply need to place a chessboard on its side so that the files come to represent columns. The 2D diagonal moves rotate to a forward/backward up/down direction; in other words they move through the edges of the cube, and you just have to look up if you are in a room with four walls to see the four edges adjacent to both the ceiling and the walls, there are four up edges and four down edges. The vertical edges between the four walls represent the classical four move directions of a 2D chess bishop. This is the direction(s) that the time move are made, they aren't simply moved to a board in the past remaining on the same square. Once you have digested that, I have to add the the moves between time-lines is also made that way. I could toss this information somewhere in the article but I would rather that someone had a larger hand in creating the article find the correct place for this explanation. 24.78.228.96 (talk) 21:00, 14 February 2024 (UTC)
Forgive me I'm feeling a little paper blind today, also tired as fudge, but I don't want to forget the movement of the present time to an earlier time. When a piece moves back in time it takes the present with it, and all the earlier moves become the future, and you can choose to make reciprocal moves in the future or not (until the present catches up)_, but the moves in the new current present time boards have to be contended with. I hope that is also explained well enough in the article. 24.78.228.96 (talk) 21:13, 14 February 2024 (UTC)