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[[Image:Turokscreen2.jpg|left|250px|thumb|The game contains many types of difficult jumping platforms, such as these pillars.]]
[[Image:Turokscreen2.jpg|left|250px|thumb|The game contains many types of difficult jumping platforms, such as these pillars.]]
As a first-person shooter, the player in ''Turok: Dinosaur Hunter'' is armed with a vast array of weaponry to take on various enemies, such as soldiers, [[demon]]s, [[dinosaur]]s, aliens, and large [[insect]]s.<ref name="booklet"/> Each [[level (computer and video games)|level]] contains keys which must be collected in order to access the next world, linked by a hub.<ref name="booklet"/> The game features a large number of [[Platform game|platforming]] and adventure elements, with many types of walls, cliffs, and underwater [[cave|caverns]] to be explored. Besides obtaining ammunition, the player can acquire [[1-up|extra lives]] by collecting floating runes, scattered across the levels.<ref name="booklet"/> Lastly, the player can obtain pieces of the Chronoscepter, the game's most powerful weapon, to be used against the final [[boss (video games)|boss]].<ref name="booklet"/>
As a first-person shooter, the player in ''Turok: Dinosaur Hunter'' is armed with a vast array of weaponry to take on various enemies, such as soldiers, [[demon]]s, [[dinosaur]]s, aliens, and large [[insect]]s.<ref name="booklet"/> Each [[level (computer and video games)|level]] contains keys which must be collected in order to access the next world, linked by a hub.<ref name="booklet"/> The game features a large number of [[Platform game|platforming]] and adventure elements, with many types of walls, cliffs, and underwater [[cave|caverns]] to be explored. Besides obtaining ammunition, the player can acquire [[1-up|extra lives]] by collecting floating runes, scattered across the levels.<ref name="booklet"/> Lastly, the player can obtain pieces of the Chronoscepter, the game's most powerful weapon, to be used against the final [[boss (video games)|boss]].<ref name="booklet"/>


'''Weapons'''

Knife- A basic knife.

Bow and Arrow- A bow and arrow that comes with regular bows.

Tek Bow- An upgraded version of the bow and arrow that shoots explosive tek arrows.

Pistol- A basic 9 millimeter pistol.

Shotgun- A 12-gauge shotgun that comes with regular and explosive shells.

Auto Shotgun- A rapid fire version of the shotgun.

Assault Rifle- A assault rifle that shoots three bullets at a time.

Minigun- An extremely rapid fire machine gun that can rip through most creatures.

Quad-Rocket Launcher- A very powerful rocket launcher that shoots four rockets.

Alien Weapon- A weird alien weapon that shoots green lasers that explode on impact.

Plasma Rifle- An alien weapon that shoots green energy balls.

Particle Accelerator- A weapon powered by a plasma crystal it generates a huge shockwave that freezes enemies and makes them explode.

Fusion Cannon- An alien weapon that is metal fused around a giant ruby. When it fires it will cause the screen to go white and shockwave and fire will be seen after the white is gone.

Chronoscepter- The most powerful weapon in the game it is found in eight pieces in each of the levels. It is a staff-like weapon that shoots a laser that causes the screen to go white for 5 seconds.

'''Places'''

The Hub Ruins
A level that once was a city belonging to the civilization that made the Chronoscepter. It is home to dinosaurs, poachers, purr-linn, and the Campaigner's solders. The level is mainly jungle, poacher villagers, deep ravines with water, and ruined buildings. It is also the place where you can travel to other levels.

The Jungle
This level is basically the same as the previous level only a lot bigger.

The Ancient City
This is another city belonging to the people who made the Chronoscepter.It is home to a human warrior society and The Campaigner's best commandos who drive jeeps. The final boss is The Campaigner's best soilder, Longhunter.

The Ruins
These are ruined temples and jungles that most of the warrior society is based in. It is also home to underground caverns that are home to the Sacred Four, a group of really powerful adult leapers.

The Catacombs
This is a huge complex of tunnels, waterways,crawlspaces, and ruined temples all underground. It is home to the greatest leaper population in the game. The boss is a Giant Praying Mantis that burst out of a stone statue.

Treetop Village
This is a large village built by warriors and poachers that is being invaded by the The Campaigner's solders and aliens allied with him.This is one of the bigger areas of the game.

The Lost Lands
This is a desert, volcanic dead area with lava and sand. The Campaigner's alien allies along with is elite robotic forces are scouring the area for the seventh Chronoscepter piece. This are is full of bionically enhanced dinosaurs as well.


The Final Confratation
This is the Campaigner's fortress. Home to all creatures allied with him as well as dangerous plant life, mutant crabs, and leapers. His best robots are here as well. It is a metal fortress. It is home to not only the Campaigner but is pet bionically enhanced, fire breathing Tyrannosaurus Rex.


==Plot==
==Plot==

The game's setting takes place in the Lost Land, a primitive world inhabited by dinosaurs and other creatures. According to the game's [[Instruction manual (computer and video games)|instruction manual]], Turok is a [[time travel|time-travelling]] warrior who ends up in the Lost Land.<ref name="booklet"/> The Campaigner is trying to gain the Chronoscepter weapon, and by using a focusing array to magnify the Chronoscepter's power, he plans to destroy the barriers that separate the ages of time and rule the universe.<ref name="booklet" /> Turok then vows to find the Chronoscepter himself, and sets off to put an end to his scheme. After battling through various areas of the Lost Land, including [[catacombs]], a treetop village, a ruined city, and defeating bosses such as a fire-breathing ''[[Tyrannosaurus]]'', Turok ends up at The Campaigner's [[Fortification|fortress]], where he defeats him in single combat.
The game's setting takes place in the Lost Land, a primitive world inhabited by dinosaurs and other creatures. According to the game's [[Instruction manual (computer and video games)|instruction manual]], Turok is a [[time travel|time-travelling]] warrior who ends up in the Lost Land.<ref name="booklet"/> The Campaigner is trying to gain the Chronoscepter weapon, and by using a focusing array to magnify the Chronoscepter's power, he plans to destroy the barriers that separate the ages of time and rule the universe.<ref name="booklet" /> Turok then vows to find the Chronoscepter himself, and sets off to put an end to his scheme. After battling through various areas of the Lost Land, including [[catacombs]], a treetop village, a ruined city, and defeating bosses such as a fire-breathing ''[[Tyrannosaurus]]'', Turok ends up at The Campaigner's [[Fortification|fortress]], where he defeats him in single combat.


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[[Category:Turok games|Dinosaur Hunter]]
[[Category:Turok games|Dinosaur Hunter]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Dinosaur video games]]


[[fr:Turok: Dinosaur Hunter]]
[[fr:Turok: Dinosaur Hunter]]

Revision as of 22:45, 31 May 2007

Turok: Dinosaur Hunter
North American box art.
Developer(s)Iguana Entertainment
Publisher(s)Acclaim Entertainment
Designer(s)David Dienstbier
Platform(s)Nintendo 64, Windows
ReleaseNA February 28, 1997
EU March 1, 1997
JP May 30, 1997
Genre(s)First-person shooter
Mode(s)Single player

Turok: Dinosaur Hunter is a first-person shooter video game released for the Nintendo 64 game console and later for Microsoft Windows.[1] It was released in 1997, and is based on the Acclaim Comics comic book series of the same name.[2]

In Turok: Dinosaur Hunter, the player controls the Native American Tal' Set, referred to as "Turok". He must stop an evil cyborg, "The Campaigner", from conquering the Lost Land and possibly the universe.[2] The reception of Dinosaur Hunter was generally positive, with a score of 87% on Game Rankings,[3] and the gaming magazine Edge referred to it as "second to none."[4]

Gameplay

File:Turokscreen2.jpg
The game contains many types of difficult jumping platforms, such as these pillars.

As a first-person shooter, the player in Turok: Dinosaur Hunter is armed with a vast array of weaponry to take on various enemies, such as soldiers, demons, dinosaurs, aliens, and large insects.[2] Each level contains keys which must be collected in order to access the next world, linked by a hub.[2] The game features a large number of platforming and adventure elements, with many types of walls, cliffs, and underwater caverns to be explored. Besides obtaining ammunition, the player can acquire extra lives by collecting floating runes, scattered across the levels.[2] Lastly, the player can obtain pieces of the Chronoscepter, the game's most powerful weapon, to be used against the final boss.[2]

Plot

The game's setting takes place in the Lost Land, a primitive world inhabited by dinosaurs and other creatures. According to the game's instruction manual, Turok is a time-travelling warrior who ends up in the Lost Land.[2] The Campaigner is trying to gain the Chronoscepter weapon, and by using a focusing array to magnify the Chronoscepter's power, he plans to destroy the barriers that separate the ages of time and rule the universe.[2] Turok then vows to find the Chronoscepter himself, and sets off to put an end to his scheme. After battling through various areas of the Lost Land, including catacombs, a treetop village, a ruined city, and defeating bosses such as a fire-breathing Tyrannosaurus, Turok ends up at The Campaigner's fortress, where he defeats him in single combat.

An interesting note about the storyline is that it is nearly non-existent out of the instruction manual, as there is no in-game dialogue and the player is only given the task of finding keys to open new areas in the opening cut scene, and not given the backstory.[5]

Development

Production of Dinosaur Hunter commenced in 1995, and while loosely based off the comic book, the developers, Iguana Entertainment, made the game much more action-oriented.[6] An early idea during development was for it to be in a third-person perspective, similar to Super Mario 64 and Tomb Raider, but was decided against in order to keep the player immersed in the game's world.[6] Game producer and designer David Dienstbier stated that the Nintendo 64 was used due to its superior processing capabilities compared to the personal computers available at the time, and to showcase the console's graphical abilities, although it was later ported to the Windows platform.[6]

Originally slated for a holiday 1996 release, the game was delayed to 1997 in order to keep the quality high, and according to Nintendo, to "add more depth to the gameplay."[7] Even before it was made available to purchase, Acclaim announced that a sequel, tentatively titled Turok: Dinosaur Hunter 2, was to be released later that same year.[8]

Reception

File:Turokscreen1.JPG
Turok's distance fog keeps visibility to a small radius around the player. In this screenshot, a velociraptor approaches while the player takes aim.

Worldwide sales of Dinosaur Hunter surpassed USD$60 million in late June of 1997.[9] The game also held the top spot for video game rentals for seven weeks consecutively.[9]

Turok: Dinosaur Hunter was well received at the time of its release, garnering an 85 out of possible 100 on Metacritic, or "Generally favorable".[10] Doug Perry of the multimedia website IGN awarded the game an 8.6 out of a possible 10. He said the game "stands on the shoulders of all previous Doom games", and the gameplay takes the title to places "Doom's never been".[11] As the website GameSpot noted, the game "mimics a hunting safari" and like IGN, adds that it is "more than just another Doom clone."[12]

Distance fog was used to keep the game's frame rate high. As GameSpot said, "enemies beam to your location in a Star Trek fashion", but that the fog is a "neat effect" as enemies would appear out of the mist "fangs first".[12] However, IGN commented that the player cannot look into the distance and rely upon the game's map to do so, although that this was a small exception to the graphical abilities.[11] Edge expressed that Iguana used "every special effect imaginable" when it created the environments, and awarded a 9 out of 10 score.[4] Edge also said that the game contradicts the notion at the time that Nintendo could only create superior titles for the console.[4]

References

  1. ^ "Turok: Dinosaur Hunter". IGN. Retrieved 2006-11-01.
  2. ^ a b c d e f g h Iguana Entertainment, ed. (1997). Turok: Dinosaur Hunter Instruction Booklet. pp. 3, 4, 19, 17, 18, 14, 4.
  3. ^ "Turok: Dinosaur Hunter Reviews". Game Rankings. Retrieved 2006-10-30.
  4. ^ a b c Edge, ed. (1997). Turok: Dinosaur Hunter. Future Publishing. pp. 76–78.
  5. ^ Locate the hub ruins. Use the keys to open level portals. (Turok: Dinosaur Hunter)
  6. ^ a b c IGN Staff (1997). "Interview with the Creator of Turok". IGN. Retrieved 2006-11-01.
  7. ^ IGN Staff (1996). "Turok Delayed Until January". IGN. Retrieved 2006-11-03.
  8. ^ IGN Staff (1997). "Turok 2 Confirmed for 1997". IGN. Retrieved 2006-11-03.
  9. ^ a b "Acclaim Entertainment And Golden Books Family Entertainment Announce Licensing Agreement With Playmates Toys Inc. To Produce Turok Toys". Business Wire. 1997. Retrieved 2006-12-18.
  10. ^ "Turok: Dinosaur Hunter (n64: 1997): Reviews". Metacritic. Retrieved 2006-12-18.
  11. ^ a b Cite error: The named reference IGNrev was invoked but never defined (see the help page).
  12. ^ a b Jeff Gerstmann (1997). "Turok: Dinosaur Hunter for Nintendo 64 Review". GameSpot. Retrieved 2006-10-30.