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[[Image:The Elder Scrolls IV - Shivering Isles promotional screenshot.jpg|thumb|left|250px|Promotional screenshot depicting a [[Golden Saint]].]]
[[Image:The Elder Scrolls IV - Shivering Isles promotional screenshot.jpg|thumb|left|250px|Promotional screenshot depicting a [[Golden Saint]].]]
'''''The Elder Scrolls IV: Shivering Isles''''' is the official [[expansion pack]] for ''[[The Elder Scrolls IV: Oblivion]]''. It was released for [[Microsoft Windows]] and the [[Xbox 360]] on [[March 27]], [[2007]] for the price of £15.99 ($29.99), Bethesda has confirmed the intent of also making it available for the [[PlayStation 3]] in the same year.<ref name="Official FAQ">{{cite web
'''''The Elder Scrolls IV: Shivering Isles''''' is the official [[expansion pack]] for ''[[The Elder Scrolls IV: Oblivion]]''. It was released for [[Microsoft Windows]] and the [[Xbox 360]] on [[March 27]], [[2007]] for the price of £15.99 ($29.99), Bethesda has confirmed the intent of also making it available for the [[PlayStation 3]] in the same year.<ref name="Official FAQ">{{cite web
|title =Shivering Isles FAQ|date =2007-01-18 |url=http://www.elderscrolls.com/games/shiveringisles_faq.htm | accessdate =2007-01-18}}</ref> ''Shivering Isles'' was first previewed in the February 2007 issue of ''[[PC Gamer]]''. The game was also previewed in the February 2007 issues of ''[[Official Xbox Magazine]]'' (OXM) and ''[[Game Informer]]'', along with a lengthy article about the creation of the Shivering Isles. The expansion is available in a retail version for the PC and downloadable on the [[Xbox Live Marketplace]] for 2600 points (roughly $30). Shivering Isles was originally intended to be released on [[March 27]], however an unscheduled Xbox Live maintenance was announced and the launch day was moved to March 26. The expansion adds an additional 250 gamer points bringing the total points that can be earned for The Elder Scrolls IV: Oblivion to 1250 points. All additional gamer points are for ranks attained in the new "Court of Madness" faction.
|title =Shivering Isles FAQ|date =2007-01-18 |url=http://www.elderscrolls.com/games/shiveringisles_faq.htm | accessdate =2007-01-18}}</ref> ''Shivering Isles'' was first previewed in the February 2007 issue of ''[[PC Gamer]]''. The game was also previewed in the February 2007 issues of ''[[Official Xbox Magazine]]'' (OXM) and ''[[Game Informer]]'', along with a lengthy article about the creation of the Shivering Isles. The expansion is available in a retail version for the PC and downloadable on the [[Xbox Live Marketplace]] for 2400 points (roughly $30). Shivering Isles was originally intended to be released on [[March 27]], however an unscheduled Xbox Live maintenance was announced and the launch day was moved to March 26. The expansion adds an additional 250 gamer points bringing the total points that can be earned for The Elder Scrolls IV: Oblivion to 1250 points. All additional gamer points are for ranks attained in the new "Court of Madness" faction.


==Overview==
==Overview==

Revision as of 08:59, 15 June 2007

The Elder Scrolls IV: Shivering Isles
Shivering Isles cover art (Windows)
Developer(s)Bethesda Softworks
Publisher(s)Bethesda, 2K Games
EngineCustom Gamebryo Engine using SpeedTree Technology, Radiant A.I., Havok 3.0 Physics and FaceGen technology
Platform(s)Microsoft Windows, Xbox 360 and PlayStation 3
ReleaseMarch 27, 2007
Genre(s)Action RPG
Mode(s)Single player first-person & third-person view
File:The Elder Scrolls IV - Shivering Isles promotional screenshot.jpg
Promotional screenshot depicting a Golden Saint.

The Elder Scrolls IV: Shivering Isles is the official expansion pack for The Elder Scrolls IV: Oblivion. It was released for Microsoft Windows and the Xbox 360 on March 27, 2007 for the price of £15.99 ($29.99), Bethesda has confirmed the intent of also making it available for the PlayStation 3 in the same year.[1] Shivering Isles was first previewed in the February 2007 issue of PC Gamer. The game was also previewed in the February 2007 issues of Official Xbox Magazine (OXM) and Game Informer, along with a lengthy article about the creation of the Shivering Isles. The expansion is available in a retail version for the PC and downloadable on the Xbox Live Marketplace for 2400 points (roughly $30). Shivering Isles was originally intended to be released on March 27, however an unscheduled Xbox Live maintenance was announced and the launch day was moved to March 26. The expansion adds an additional 250 gamer points bringing the total points that can be earned for The Elder Scrolls IV: Oblivion to 1250 points. All additional gamer points are for ranks attained in the new "Court of Madness" faction.

Overview

File:The Elder Scrolls IV-Shivering Isles-gate.jpg
The Gate to Shivering Isles from Cyrodiil

The expansion pack takes place in the "Realm of Madness", also known as the Shivering Isles, a realm of Oblivion ruled by the daedric prince Sheogorath.[2] The realm is divided into two sections: Mania, which is bright, colorful and over-saturated, and Dementia, which is dark, depressing and claustrophobic. Near the eastern shore of the Shivering Isles lies the capital and only city of New Sheoth. One third of the city (Bliss) looks like and represents Mania, Another third (Crucible) looks like and represents Dementia and the final third is divided into half of both and is known as the Palace District. The Isles are threatened by an event called the "Greymarch" which happens at the end of each era and a champion must save them from possible destruction at the behest of Sheogorath.

The Realm of Madness is considerably different in both look and feel than anything in the land of Cyrodiil. Lead designer Mark Nelson stated that the reason for the drastic change in theme was because "People want to explore a new realm. Besides if you've played Oblivion for 200 hours, you've gotta be sick of gray stone castles." The new expansion pack has been estimated to have an additional 30-40 hours of gameplay available to players, and the Realm of Madness is said to be 25% of the size of Cyrodiil. There are 32 unique ingredients to the expansion, 10 new achievements, 10 new creatures (with different leveled versions), 9,500 new lines of dialog, 200 new weapons and 80 pieces of armor and clothing.

On entering the Shivering Isles the player is limited to an area called the "Fringe". The fringe is a small area which acts as a portal from the mainland of the Shivering Isles. To enter the realm itself a massive guardian called the Gatekeeper must be defeated. Defeating the Gatekeeper may be a challenge as he has very high defense and attack power. The player can choose to team up with an NPC who is an archer to help defeat the Gatekeeper although this is not mandatory. As the Gatekeeper protects Sheogorath's realm from unwanted attacks the player must construct a new one to replace the one he or she defeated during a later quest. The new enemies include two types of mages (Heretics and Zealots), a large insect that utilizes a variety of poisonous attacks (The Elytra), a tree-like humanoid (The Gnarl), a primitive frog-like species that is much like the goblins in Cyrodiil (Grummites), and their supposed larval form (Bolliwags). The Dark Seducers and Golden Saints are returning from previous installments in the series as the protectors of Dementia and Mania, respectively. Golden Saints are skilled in Blade, combat, and Heavy Armor; while the Dark Seducers are more skilled in Blunt, magicka, and Light Armor. There are new spells that include the ability to summon Sheogorath's personal servant, Haskill, and a creature returning from Daggerfall, Flesh Atronach. Using materials found on the Isles called "Madness Ores"(Easily found with Grummites or in their lairs; used to make heavy armor with high armor ratings) or "Amber Ore" (Easily found with Gnarls or in their lairs; used to make light armor with lower armor ratings than the Madness equivalent) and templates for armor called "Matrices", new types of armor can be forged. Either normal armor can be forged using the Madness Ore or Amber alone, or these can be combined with the appropriate Matrices to form the same armor piece with added magical properties.

The player can also choose to side with either the Golden Saints or the Dark Seducers and become the duke/duchess of either Mania or Dementia during the main quest. To achieve the 250 gamer points for attaining both ranks the player will either be required to play through the Shivering Isles main plot line twice with different characters, or save the game prior to the moment the critical choice is made and play through this section of the plot line twice.

It is revealed during the course of the main quest that Sheogorath is actually Jyggalag, the Daedric Prince of Order that was cursed by the other princes to become the Prince of Madness, and he may only show his true form at the end of each era, during the "Greymarch." At the end of the main quest, the player fights and defeats Jyggalag, and is then proclaimed the new Prince of Madness, although Sheogorath tells you earlier that you can not become a daedric prince. The player receives several new powers including the ability to freeze a battle with Sheogorath's staff, to change the weather in the Shivering Isles which provides random stat boosts and a protect spell which teleports the player to safety and healing in Sheogorath's castle when they are near death. These abilities can only be used within the Isles. You also have the opportunity to call for a dancer, have a Golden Saint or Dark Seducer royal guard escort you and have access to an unlimited supply of combat-based mini-quests that involve defending the Gates of Madness or any of the towns from intruders or wild creatures respectively. You can choose to perform these quests either by sending your guards (500 gold reward) or by taking care of it yourself (1,000 gold). As an end game reward, you are allowed a set of Sheogorath's clothing, with powerful enchantments on it, and Jyggalag's sword, which in the players hands, functions as an unenchanted claymore.

FormID reference bug

On April 7, 2007,[3] the Unofficial Elder Scrolls Pages reported a bug[4] appearing on the Shivering Isles expansion. This bug has its roots in the hexadecimal code system used to differentiate unique items. The bug causes the FormID count to skyrocket, increasing at a rate many times exponential to the normal increase.

This issue also affects the Xbox 360 version of the game[5]. It has been confirmed that the cause of this bug is a faulty AI script used for 5 Golden Saint guards who patrol Greenmote Silo and other places in New Sheoth Palace.[6] The official patch v1.2.0416 that fixes this problem has been released by Bethesda Softworks. The patch for Xbox 360 was released via Xbox Live on April 30, 2007.

References

  1. ^ "Shivering Isles FAQ". 2007-01-18. Retrieved 2007-01-18.
  2. ^ "Bethesda Softworks". 2007-1-18. Retrieved 2007-01-18. {{cite news}}: Check date values in: |date= (help)
  3. ^ http://www.uesp.net/w/index.php?title=UESPWiki:News/Shivering_Isles_Ref_Bug&oldid=109054
  4. ^ http://www.uesp.net/wiki/Shivering:Reference_Bug
  5. ^ http://www.bethsoft.com/bgsforums/index.php?showtopic=674914
  6. ^ http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=674324&view=findpost&p=9715759


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