PlayStation 3: Difference between revisions
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The '''PlayStation 3''' ([[colloquially]] known as the '''PS3''') is the next [[video game console]] in [[Sony Computer Entertainment]]'s (SCEI) market-leading ''[[PlayStation]]'' series. The PlayStation 3 is slated for release in spring [[2006]]. It is the successor to the [[PlayStation 2]] and will mainly compete against the [[Nintendo Revolution]] and [[Xbox 360]]. Sony has announced that the PS3 will be [[backwards compatible]] with earlier PS1 and PS2 games. At the moment, little more is known in public about the PS3 apart from its hardware specification and reports that it will support open [[Application programming interface|API]]s for game development. |
The '''PlayStation 3''' ([[colloquially]] known as the '''PS3''') is the next [[video game console]] in [[Sony Computer Entertainment]]'s (SCEI) market-leading ''[[PlayStation]]'' series. The PlayStation 3 is slated for release in spring [[2006]]. It is the successor to the [[PlayStation 2]] and will mainly compete against the [[Nintendo Revolution]] and [[Xbox 360]]. Sony has announced that the PS3 will be [[backwards compatible]] with earlier PS1 and PS2 games. At the moment, little more is known in public about the PS3 apart from its hardware specification and reports that it will support open [[Application programming interface|API]]s for game development. |
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The PS3 was officially unveiled on May 16, [[2005]], in Sony's conference at [[E3]], where the console was first shown to the public. The system's retail price in America has not yet been confirmed |
The PS3 was officially unveiled on May 16, [[2005]], in Sony's conference at [[E3]], where the console was first shown to the public. The system's retail price in America has not yet been confirmed. In Japan, the PS3 will be released for less than 50,000 [[yen]], which is about $465 in [[US dollars]]. [[Kazuo Hirai]] claims the PS3 will not be expensive and that it will be competitively priced with the Xbox 360. [http://seattlepi.nwsource.com/business/224881_e3hirai19.html] |
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A simple comparison of the system architectures appears to indicate that the raw floating point capability of the PS3 is roughly double that of the Xbox 360. |
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A simple comparison of the system architectures appears to indicate that the raw floating point capability of the PS3 is roughly double that of the Xbox 360. Trade press reports have speculated that the design of its relatively novel [[Cell microprocessor]] will result in games that do not exploit the PlayStation 3's full potential until game vendors ship their second wave of titles in mid-[[2006]]. This has led to more speculation that although the [[Xbox 360]], with its earlier release date and more conventional architecture, may take a short-term lead over the PS3, the PS3 will overtake the Xbox 360 for the rest of this console cycle as its full capabilities are exploited by game manufacturers. However, all of this speculation is based on the assumption that low-level toolkits that would ease the full utilization of the PS3 architecture remain to be developed. At the moment, only Sony and its licencees are likely to know the full truth. |
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==Hardware specifications== |
==Hardware specifications== |
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===Overall floating-point capability=== |
===Overall floating-point capability=== |
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[[Image:8784671701491003.jpg|right|thumb|Sony comparison of PS3 performance in [[FLOPS]] with [[Xbox 360]].]] |
[[Image:8784671701491003.jpg|right|thumb|Sony comparison of PS3 performance in [[FLOPS]] with [[Xbox 360]].]] |
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In a slide show at their [[E3]] conference, Sony presented the "overall floating point capability" of the PlayStation 3, and compared it to other gaming hardware. The presentation claimed the PS3 to be capable of 2.18 [[TFLOPS]], the [[Xbox 360]] 1.15 TFLOPS, and an "average" [[PC]] about 0.08 TFLOPS. In their official press release, the same statistic was reported to be 2 [[TFLOPS]]. It's possible that the figures are rounded estimations. At this stage it is |
In a slide show at their [[E3]] conference, Sony presented the "overall floating point capability" of the PlayStation 3, and compared it to other gaming hardware. The presentation claimed the PS3 to be capable of 2.18 [[TFLOPS]], the [[Xbox 360]] 1.15 TFLOPS, and an "average" [[PC]] about 0.08 TFLOPS. In their official press release, the same statistic was reported to be 2 [[TFLOPS]]. It's possible that the figures are rounded estimations. At this stage it is unclear how these numbers were calculated, possibly being nothing more than a creative addition of the theoretical peak floating point capabilities of all the processing units in the [[Cell]] [[CPU]] and the RSX [[GPU]]. Floating point performance is a single-dimensional metric for measuring one computer against another. This means that it should not be taken as the only indicator of one game console's capabilities over another's, but rather as a comparison of one particular facet of their respective performance. |
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===AV output=== |
===AV output=== |
Revision as of 17:31, 24 May 2005
The PlayStation 3 (colloquially known as the PS3) is the next video game console in Sony Computer Entertainment's (SCEI) market-leading PlayStation series. The PlayStation 3 is slated for release in spring 2006. It is the successor to the PlayStation 2 and will mainly compete against the Nintendo Revolution and Xbox 360. Sony has announced that the PS3 will be backwards compatible with earlier PS1 and PS2 games. At the moment, little more is known in public about the PS3 apart from its hardware specification and reports that it will support open APIs for game development.
The PS3 was officially unveiled on May 16, 2005, in Sony's conference at E3, where the console was first shown to the public. The system's retail price in America has not yet been confirmed. In Japan, the PS3 will be released for less than 50,000 yen, which is about $465 in US dollars. Kazuo Hirai claims the PS3 will not be expensive and that it will be competitively priced with the Xbox 360. [1]
A simple comparison of the system architectures appears to indicate that the raw floating point capability of the PS3 is roughly double that of the Xbox 360.
Hardware specifications
According to a press release by Sony at the May 16, 2005 E3 Conference, the specifications of the PlayStation 3 are as follows.
CPU
- PowerPC based core (PPU) clocked at 3.2 GHz
- 1 VMX (IBM's branding for AltiVec) vector unit for the PowerPC core
- 512 KiB L2 cache
- 7 SPE (Synergistic Processing Elements) are programmable vector processor units clocked at 3.2 GHz each (there are eight on the chip, but one kept unused for redundancy, leaving seven usable)
- 7 256 KiB SRAM caches for the SPEs
- 7 128×128 SIMD general purpose register files
GPU
Custom "RSX" design co-developed by Nvidia and Sony:
- Clocked at 550 MHz
- 1.8 TFLOPS floating point performance
- Full high definition output (up to 1080p) x 2 channels
- Multi-way programmable parallel floating point shader pipelines
- 300.4 million transistors
- 136 shader operations per cycle
- 100 billion shader operations per second
- 51 billion dot products per second
- 128-bit pixel precision
Memory
Theoretical system bandwidth
- Main XDR DRAM: 64 bits × 3.2 GHz = 25.6 GB/s
- GDDR-3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) = 22.4 GB/s
- RSX: 20 GB/s (write), 15 GB/s (read)
- System Bus: 2.5 GB/s
Overall floating-point capability
In a slide show at their E3 conference, Sony presented the "overall floating point capability" of the PlayStation 3, and compared it to other gaming hardware. The presentation claimed the PS3 to be capable of 2.18 TFLOPS, the Xbox 360 1.15 TFLOPS, and an "average" PC about 0.08 TFLOPS. In their official press release, the same statistic was reported to be 2 TFLOPS. It's possible that the figures are rounded estimations. At this stage it is unclear how these numbers were calculated, possibly being nothing more than a creative addition of the theoretical peak floating point capabilities of all the processing units in the Cell CPU and the RSX GPU. Floating point performance is a single-dimensional metric for measuring one computer against another. This means that it should not be taken as the only indicator of one game console's capabilities over another's, but rather as a comparison of one particular facet of their respective performance.
AV output
- Supported screen sizes: 480i, 480p, 720p, 1080i, 1080p
- Two HDMI outputs (Dual-screen HD gameplay)
- Optical digital audio output
- Multiple analog outputs (Composite, S-Video, Component video)
Sound
- Dolby Digital 5.1, DTS, LPCM (DSP functionality handled by the Cell processor)
Storage
- Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
- DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
- CD: PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer) SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
- Memory Stick standard/Duo and standard/mini slots
- CompactFlash Type I and II slot
- SD slot
- Detachable 2.5" hard drive slot (capacity not confirmed yet)
Communications
- Three Gigabit Ethernet ports (Sony has indicated that the PlayStation 3 might act as a hub or switch)
- IEEE 802.11 b/g Wi-Fi
- Bluetooth 2.0
- USB 2.0 (four front and two rear ports)
Controller
SCEI's press release indicates that controller connectivity to the PlayStation 3 can be provided via:
- Bluetooth (up to 7 controllers)
- USB 2.0
- 802.11 b/g Wi-Fi (for the PlayStation Portable)
- IP networking
Currently there is a little bit of fan-based controversy about the new Dualshock 3 controller. Many argue it is simply untastefully designed and somewhat of an eyesore, or that the controller itself is a bad design simply for playing with, all physical attributes aside. However, other gamers suggest that the controller, while a little un-traditional in contrast to the Dualshock and Dualshock 2 controllers, will provide greater comfort for extended hours of play, and that eventually everyone will "get used to it."
As of now, unconfirmed reports suggest that the PS3 may in fact support the older Dualshock 2 controllers. The number of ports to support such backward compatibility would most likely be limited to one, although this is also an unconfirmed rumour.
PlayStation 3 standards
Unlike the PlayStation and PlayStation 2 systems, Sony appears to have chosen publicly-available application programming interfaces and technologies for the PlayStation 3. The current list of open standards Sony has chosen includes:
- Cg, Nvidia's C-like shading language.
- COLLADA, an open, XML-based file format for 3D models.
- OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API.
- OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations.
- OpenVG, for hardware-accelerated 2D vector graphics.
The list of standards they are reported to be considering includes:
- IPv6, the next generation of the Internet Protocol [2].
Possible future capabilities according to E3 PS3 conference
- The ability for the PlayStation Portable to connect to the PlayStation 3 as a video-enabled controller.
- Twelve simultaneous High-definition television streams for use on a title screen for a HD Blu-ray Movie.
- High-definition IP video chat
- EyeToy interactive reality game
- EyeToy voice command recognition
- EyeToy virtual object manipulation
- Digital photograph display (JPEG)
- MP3 and ATRAC download and playback
- Simultaneous World Wide Web access and gameplay
- Wi-Fi router
Gallery
See also
External links
- IBM's PowerPC chosen as the basis for Playstation 3. CEO SONY Talks
- PlayStation 3 to be easy on developers, Sony vows News.com
- Sony may swap proprietary API for 'Open' one EE Times
- PlayStation 3 announced for 2006 GameSpot
- PS3 GPU to be designed by nVidia and Sony nVidia
- IGN PS3 Resource Center
- Gamespot PlayStation 3: Inside & Out
- Sony Japan Playstation 3 site (English)
- BBC News story: Sony shows off new PlayStation 3, 17 May 2005
- PlayStation 3 Development