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Paul isn't involved in Dead Rising's plot at all, you seem to want FAQ infromation [[User:24.220.33.133|24.220.33.133]] 10:30, 10 September 2007 (UTC)
Paul isn't involved in Dead Rising's plot at all, you seem to want FAQ infromation [[User:24.220.33.133|24.220.33.133]] 10:30, 10 September 2007 (UTC)


== Books ==
i think more shud be mention about the various books in the game???

Revision as of 18:15, 18 September 2007

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Open Ended

What happened to the Open Ended section---should this be redone or removed? Chris4682


Kind of unrelated-in the article it says "The storyline may simply be ignored, leaving the player free to just...". Last time I played (it's been a while) you had to do the main story or you'd get a game over. Has that changed with a patch or something, or what? -No account.

Removed

I removed this sentence: the extended tv spot of Dead Rising has revealed that it was actually a lawnmower, NOT a snowblower

...and changed the text to lawnmower

Signed: Travb (talk) 02:36, 1 August 2006 (UTC)[reply]

Putting this in the same section as the lawnmower bit, but some immature person wrote in Kent's entry: "Also when he dies, he asks Frank to "suck my dick.""

Signed: Anonomous 05:21, 6 September 2006 (US Central Time)

Demo

Dead Rising demo just around the corner.

Posted on Tuesday, August 1st, 2006

www.computerandvideogames.com/article.php?id=143688

"An arrival date for the demo has yet to be confirmed, but a spokesperson for Capcom’s Euro arm informed us this morning that news on that should be released shortly - like within the next 48 hours."

Signed: Travb (talk) 08:37, 2 August 2006 (UTC)[reply]

Not banned

the rumor that the Dead rising was band in Germany has been debunked by 1up.com [1]. there for need to be changed or removed. --Sinper 09:19, 4 August 2006 (UTC)

User:Travb/If I had a nickel
Signed: Travb (talk) 09:26, 4 August 2006 (UTC)[reply]

that was called for seeing as i still learning how wikipedia works and that it had a post restriction on it.:|--Sinper 16:43, 8 August 2006 (UTC)

I find that rumour kind of ironic actually. I understand that ther are several other games that have been altered in Germany so that humans that are likely to die are represented as zombies or robots. Seems to me that indictes that Germany is okay with the concept of mass zombie death. Master Deusoma 22:41, 15 August 2006 (UTC)[reply]

The Demo

Recently, I discovered the demo on Xbox Live Marketplace as of August 4th. Made the appropriate change. CyborgZeta 12:52, 4 August 2006 (UTC)[reply]

Awesome Cyborrg--thanks A LOT! I love wikipedia. Travb (talk) 16:21, 4 August 2006 (UTC)[reply]
Go figure, all the blogs are talking about it: http://technorati.com/search/dead%20rising%20demo

...but I can't see it. The blogs all have a link here: http://www.xbox.com/en-US/games/d/deadrising/default.htm signed: Travb (talk) 16:34, 4 August 2006 (UTC)[reply]

Censored in Japan?

The DR demo hit XBox Live in Japan as well, and according to a Japanese blog it's getting censored somewhat -- Capcom cleaned up some of the more violent aspects of zombie killing (namely decapitations). Insert Credit and kotaku both mentioned that it's not going to be possible to accidentally (or, if you're sadistic enough, purposefully) kill innocent bystanders, but I didn't see that in the post.

This is my translation and it may not be 100% accurate, but once more information comes out about the Japanese release (around the end of the September, more than likely) it may be 100% confirmed or debunked.

I didn't get to play the North American demo, but a development version of the domestic release.

I'll updates my report about the game in a few days, but for now here are my first impressions.

I'm not going to be scared by these zombies! ヽ(´ー`)ノ

The area's surrounded by about 50 zombies, and even though it seemed like it was impossible to make it through, I got 50 kills by just hitting the zombies up close (laugh)

I understand I'm playing a journalist, but why bother taking pictures? (laugh)

I'm REALLY impressed by the dozens of zombies here! ヽ(´ー`)ノ

Incidently, the domestic version is different from the North American edition; I hear that they're removing some of the more shocking aspects here.

For instance, the loss of body parts... I was able to remove the right arm but I wasn't able to perform a decapitation.

At first, they were going to give it a Z rating, but it seems like they're developing for a different rating now.

However, although I haven't played the American version, it seems they kept in all of the blood! When a zombie was hit with a bench, the ground was covered in it (laugh)

I'm not sure whether these censors will affect the game sales, I'm thinking that the domestic version will do for me.

Here's where I saw it mentioned: [2]

And here's the blog: [3] --Maikeru 22:57, 9 August 2006 (UTC)[reply]

Tone?

In the "Save System" section, the tone seems a bit inappropriate for Wikipedia: "Since the main plot quests are on a fixed timeline, getting lost and enjoying yourself in the open world of the mall could leave you playing the initial parts of the game repeatedly (probably more efficiently each time, if that's a consolation)."

I propose removing the paranthetical remarks at the end, and changing the sentence as a whole from the second-person to the third-person. Thoughts? ellF 15:46, 10 August 2006 (UTC)[reply]

I believe I read that sentence word-for-word in one of the review articles; however, as it is not sourced as such, it can probably be removed.FDeziel 11:42, 14 August 2006 (UTC)[reply]

MSP?

I would move for this game to be categorized as a Massively single-player game. Fifty7 17:32, 12 August 2006 (UTC)[reply]

The MSP article notes: "A massively single-player" game is one in which player-created content is asynchronously downloaded from thousands of other users' computers", which is NOT a function of Dead Rising. There has been some DLC available (New outfits), but no player-created content. I agree that there needs to be some new terminology to address "big" games like Oblivion and Dead Rising, but I don't think MSP applies here GilloD 15:25, 17 August 2006 (UTC)[reply]

--65.185.108.212 14:41, 21 August 2006 (UTC)== Offensive Message? ==[reply]

I've heard people mention the message of the game as being: "fat Americans are willing to destroy a city just so they can keep eating" because every fat person in the game is evil, moronic, or both, and almost all of them represent an aspect of American culture (i.e. Rednecks, Cops, etc.). does anyone else agree? and should that be on the article?

Yes, I've also heard people mention that the crazy clown with the chainsaws represents Bush.

How so?


The above is mere speculation and conjecture; if you wish to include it in the page you will need to locate and reference the source of these allegations. Please sign your posts with four tildes (~). FDeziel 11:42, 14 August 2006 (UTC)[reply]

I'm not sure if it's a "message" or not, but there is in fact at least one survivor who thinks with his stomach. I think his name was either Kevin or Randall. You find him in a restaurant, whining about how he is starving to death, completely ignoring the fact that he's surrounded by the living dead. He'll only join you when you give him some kind of food, and when he gets back to the security room, he attempts to get other survivors to join him in going back to the mall to hunt for food, unless you give him more. Annoying? Yes, very much so. Political Message... I dunno. Master Deusoma 22:48, 15 August 2006 (UTC)[reply]

"eat to live" vs "live to eat" is definetely an underlying theme here, especially if you see the game through to the very end (the quote after credits, not included to avoid spoilering). With zombies, their unquenchable hunger is one of the reasons why we find them so repulsive. But i think taking it personally as "Capcom hates fatty americans!" is a little extreme. One of the "bigger" bosses even happens to be a rather large man of asian descent. If anything, i think of it as more of a story of first world exploiting third world with its excess, and commenting on a more global view of human nature. [[User:|User:]] 15:12, 18 August 2006 (UTC)

I think the reason it can be taken as being directed at Americans is Carlito comparing Americans to zombies when he says "All they do is eat, and eat and grow in number. Just like you good old red, white and blue Americans" Lucas B.-G. --65.185.108.212 14:41, 21 August 2006 (UTC)[reply]

Modern zombie horror, since its inception in the 60s, has always been about the mindless consumption of Americans. It isn't just food, it's mindless consumption. Why do you think it takes place in a shopping mall? The "psychopaths" represent all the extremists in the U.S., gun-nuts, religious-nuts, war-mongers, violent criminals, workaholics, etc., and the zombies represent all the rest of Americans, mindlessly wandering shopping malls and slowly devouring any spark of real life.--The Yar 21:46, 5 September 2006 (UTC)[reply]

It's been said in interviews that the theme of the zombies, the American shopping mall, the needing more cows to feed America was tongue-in-cheek. So, it was intentional, so it might be wroth noting in the article. 69.29.217.154 06:15, 14 October 2006 (UTC)Some Guy[reply]

Trivia Section

There appears to be a need to discuss whether or not the 'trivia' section should be included or excluded from the article, given it has been removed and re-added several times by various people. Please discuss this issue here. For what it's worth, please note that a large proportion of Movie entries in the Wiki have extensive trivia sections (though these are often lifted directly from imdb). FDeziel 16:40, 15 August 2006 (UTC)[reply]

Tell me, is the trivia relevant to the article? The information is so indiscriminate that there's no way it is relevant. The people putting it back up seem to have no knowledge of the policies and guidelines, and they also appear to be actively adding trivia to other articles. This is an encyclopedia, not a freaking trivia guide. I suggest reading Wikipedia:NOT. "Wikipedia is not an indiscriminate collection of information". --TheEmulatorGuy 19:20, 15 August 2006 (UTC)[reply]
Nobody actually adding the Trivia seems to be willing to respond, so I'll take a shot at it. Some of the trivial is relevant, some of it isn't. Listing every MegaMan and other Capcom game reference in the game certainly is indiscriminate (which is why I've condensed it to a single point), while noting that the game contains an abundance of references to previous games by the same devleoper isn't. Nor do I think it is indiscriminate to note that the game bears such a striking resemblance to Dawn of the Dead that the developers felt a need to insert a disclaimer on the game saying that they're not connected. I agree that Wikipedia is not a trivia guide, but I think this sort of information is relevant to the article and best conveyed in the current format. A large number of media related wiki entries for media related topics such as Movies, TV, and Video Games (including those at the Featured Article level) contain trivia sections with this sort of information where it is relevant to the article. FDeziel 16:17, 17 August 2006 (UTC)[reply]

Characters "Jack" and "Thompson" are mentioned as a jab at Jack Thompson, but the character's name is actually Thomas.

I think the Trivia section is fine. There are a lot of little cameos and obscure Capcom refrences (Jill's Sandwiches) that don't really belong anywhere else in the article, but remain relevant to the game's being. GilloD 15:22, 17 August 2006 (UTC)[reply]

They don't really belong anywhere in the article at all and have no particular relevance to the game's being (at least in an existential way:) ˉˉanetode╦╩ 01:50, 21 August 2006 (UTC)[reply]

Made this text: #

  1. "True Ending" final Frank's scream "Nooo" is a direct reference to Evil Dead Trilogy. Every movie ends with similar "Nooo" by Ash. Last scene for third part Army of Darkness was altered to happy ending, but you still can see it on DVD edition and in comic book.

A little less broken-English GilloD 01:18, 21 August 2006 (UTC)[reply]

Added: Controversey/Small Text

I added a small secction regarding the issues with mission text. It seems to have ignited enough a storm to pop up all the news sites, so I figured it should be in here. I Ref'ed the Xbox.com post from Capcom as well. Feel free to tidy it up

Whoever cleaned it up: Thanks :) "Issues" is maybe a better title, although "Controversy" was somewhat deliberately chosen as it leads to larger issues involving SD/HD resolutions in next-gen gaming. GilloD 15:22, 17 August 2006 (UTC)[reply]

I still don't completely understand, why didn't they just use regular text in the first place? Did they intentionaly do it as to encorage people to buy HDTV's or is it easier to program the game with a worse text system or what? Zulu Inuoe 05:42, 10 September 2007 (UTC)[reply]

General Cleanliness of the page!

PLEASE use "Show Preview". Over the last day or so I've fixed a couple of unclosed tags, there's a broken refrence (#9) and a ((spoiler)) right at the get go. Little things show up really fast and make it look unprofessional.

For further ref: http://en.wikipedia.org/wiki/Wikipedia:Spoiler_warning, the user used (()) and not {{}}.

Anyone know what #9 referred to? GilloD 00:17, 18 August 2006 (UTC)[reply]

The 'weapon' section really needs a good clean up imo, Most of it isnt "Fit as an encyclopedic entry". Not trying to offend the author or anything ~asbad

Reviews/ Reactions

I have changed the line about the GWN review score. It was previously 99% but I checked the original review and found it is actually 89%. 67.160.210.240 20:07, 8 September 2006 (UTC)[reply]

Story section

There's a great summary of the game's story, but it's in Frank's article. Should it be moved here perhaps? --Oscarthecat 16:13, 10 September 2006 (UTC)[reply]

Rating in Germany

It doesn't matter whether Microsoft would allow unrated games to be released on one of their system, the German law wouldn't allow an unrated game to be sold anyway. --84.184.127.145 19:40, 13 September 2006 (UTC)[reply]

The game isn't only unrated, it was put on the censorship list B, which means that a court has decide whether it is allowed to own the game in Germany at all, so the police can possibly coviscate all copies.217.231.246.99 15:05, 18 February 2007 (UTC)[reply]


Where's the merge discussion?

I don't see one on this talk page, so I'll take the initiative.

Oppose merge - And I also oppose Frank West's article to be merged into this one. West's article should focus on what the character goes through rather than rehash the storyline. But merging the video game article to the main character's article is ridiculous. - Throw 16:26, 21 September 2006 (UTC)[reply]

Merge - There is only a small amount of information specific to Frank's character in the Frank West sub article. The rest of it is the story of the game which happens to center around Frank West. The two paragraphs on Frank would be better served starting the character section of this article, followed by supporting characters, followed by the psychopaths. The Frank West article should be switched to a Dead Rising Story Article, which wouldn't be a drastic change by any means. Hewinsj 12:46, 10 October 2006 (UTC)[reply]

Oppose - There's a lot of quality original info in Frank's topic. I say leave it and improve it even more. - Mewtation 21:39, 2 November 2006 (UTC)[reply]

Oppose - It's a well-made, informative article. Same with Carlio's. - 81.129.37.94 09:45, 17 July 2007 (UTC)[reply]

Removed the Frank West Article Text

I decided to be bold and clean up the bottom of the article. If anyone disagrees with that you can revert it, but give a good reason why. If someone wants to merge these documents, try and discuss it with others and come to concensus about how to do it (perhaps creating a story article in FW's place and adding the two paragraphs at the top of the FW article to the character section here). Don't just add the text from Frank_West_(Dead_Rising)'s edit page at the bottom of this one. As a matter of keeping things tidy there shouldn't be any text added after the external references, and that's too much data to just paste into the middle of this article without either editing it down or posting it in a separate linked article. Hewinsj 19:36, 25 September 2006 (UTC)[reply]

There is a huge number of external links on this article. Someone who knows more about the subject than I may want to trim them a bit...--Anaraug 02:50, 9 October 2006 (UTC)[reply]

Writing tense and spacing

"After that, Isabela would promise Frank that he would get an interview with Carlito who later shoots her out of anger. After helping Isabela, she would join Frank's side and help them stop her brother. By the final hours of the game, if Frank does not stop to see Isabela at 10:00 A.M. when Brock and his Special Forces leave the mall, you would earn Ending C. Otherwise, you would earn Ending A by completing all of the cases. Isabela plays a vital role in Overtime Mode, which unlocks after acquiring Ending A, and completing that would earn the player the True Ending."

Who writes it this way? It's incredibly farking annoying, and if you read around, you'll notice that synposes are written in the present tense. And one space after the period. Please don't write like the paragraph above, it makes things unreadable (really).

Sorry to write on your discussion, but I agree that the writing is unreadable and boring!

Soundtrack listing

I was wondering if its possible to include a list of the songs that appear in Dead Rising, which you can find during the credits of the game? - RVDDP2501 23:12, 28 October 2006 (UTC)[reply]

Storyboard?

My friend had an idea of creating a storyboard type of discussion. In which people send in their stories using characters from the game and other users grade them e.g A,B,C etc.

What?

Ranking Board

Unless someone has a reason otherwise, I'm going to remove the ranking board. It is not noteable. --72.43.103.251 15:58, 14 November 2006 (UTC)[reply]

List → Prose

Wow, this entire article is just filled to the brim with lists. This needs a serious, major rewrite. --SeizureDog 12:41, 5 December 2006 (UTC)[reply]

I've given it a go. There's still work to be done, and I'm not saying that what I've changed is automatically right, but it's a start. The Skoot 12:18, 6 December 2006 (UTC)[reply]
I have also done a bit of editing to a degree, the survivor notebook section I will be looking to give that its own article, as i believe that it could be expanded, reducing the lists enven furtherWarDragon 01:11, 8 December 2006 (UTC)[reply]

Looks a lot better guys, good work.--SeizureDog 17:26, 5 January 2007 (UTC)[reply]

Well, it looks better (as in the expansion of the article) than a month ago; it is very poorly written. There are still "clunky" sentences, tense-shifts and a few sentences that make little sense. There is a still a long way to go to make this a good article, but I have to applaud what has been done so far. If I get a bit of time, I may do some cleaning up myself. PlumeNoir 18:33, 5 January 2007 (UTC) (Sorry, I forgot to sign in for the above comment...)[reply]

Artificial Intelligence section

Firstly, regarding the zombies, they are SUPPOSED to be stupid and unchallenging. It's a staple of the genre (especially in the Romero films) that the real danger comes from the humans, and that the zombies themselves are only dangerous in large numbers. Therefore the AI for zombies is perfectly adequate - move towards target. Obstacle in the way? They will half-heartedly attempt to climb over or around it, but that's as much as one would expect from a corpse.

This statement about survivors; "Most complaints about the survivors were how telling a survivor to follow you, their responses would be to either to; run the other way, run into a mob of zombies just to hit one of them which results in them getting attacked or they keep running into a wall and get stuck." is just not true. A few times pathfinding glitches will occur but they are easily solved via waypoints or a bit of gentle shoving. Most of the time, if you tell a survivor to come, they will come. I've not heard any complaints about the Spec. Ops AI, they seem to do their job quite well and can even adapt to various situations and navigate obstacles quite well. To top it all, the section is completely unverified so if no one objects to it here, then I'll remove it tomorrow. Xzamuel 21:12, 2 January 2007 (UTC)[reply]

I personally think that the programmers got lazy and simply touched up the zombie AIs a bit and used them for the survivors. Throughout the game, i experienced countless glitches, ie: survivors running into walls/eachother, not responding to commands, glitching on/refusing to climb ledges. The spec. ops apear fine but this is probably because you are not working with them on your side and are used to retarded, easily confused enemies.

Characters and special endings

I'm looking at the major characters in the list, and I see that this section contains spoilers and not marked as such (eg fates of certain characters). Certainly one could mark the character section as spoiler but that would make the entry less encyclopedic. I recommend that the character information be reduced to the basic knowledge (eg, "Brad is a DHS agent that fights alongside Frank." PERIOD), and then information about the fates of the characters can be moved into the plotline synopsis which is already spoiler-marked. --Masem 16:20, 4 January 2007 (UTC)[reply]

Citation for Mission Free Mode Glitch?

I cleaned up the writing about the Mission Free Mode. I was just wondering if someone could find a citation for this glitch because I've looked at a number of internet sources and the glitch does not appear to be well known. TheFilth 05:25, 5 January 2007 (UTC)[reply]

I removed this section, because it seems to be misinformation. The game is designed to allow players to ignore the storyline and continue playing in a 'mission free' mode if they want to. No glitch is required. Simply let a case file run out and then choose the option to continue playing. The story, like most other things in the game, is completely optional and that's the way the developers intended it. I also changed a line in the paragraph above to reflect the fact that doing the case files is not mandatory. KyleIII 00:19, 8 January 2007 (UTC)[reply]

Change in packaging?

The article has a picture of the warning telling people that the game isn't connected to Dawn of the Dead, which is only two lines tall, is peeling in the lower right corner, and on the image of the cover at the top of the article the warning isn't there. On my copy, there's a black square with white letters four lines tall to the right of the M rating. Should it be mentioned that on later printings they added the warning to the actual packaging as opposed to using a sticker? Takuthehedgehog 05:15, 7 January 2007 (UTC)[reply]

The game cover image at the top is from the American version while the picture of the warning label is from the European version. Also it is not a sticker it is made that way —The preceding unsigned comment was added by 217.42.253.227 (talk) 01:53, 8 January 2007 (UTC).[reply]
Oh, that makes sense. Takuthehedgehog 06:04, 9 January 2007 (UTC)[reply]

Merge story in from Frank West article

The Frank West article has a great story summary that probably should be put here on the main DR page to replace the partial one there. However, this would leave the West article a bit lacking, though I see that people are favorable for separate character pages so a full merge may not be warrented. I'm curious if there's any additional fictional bio for Frank (the manual doesn't list any) that would help fill the empty space that removing the story would leave behind. --Masem 22:47, 11 January 2007 (UTC)[reply]

Parker Krasney

Removed the reference to "former noted games rights activist Parker Krasney." If this person is real, the Internet sure hasn't heard of him aside from Wikipedia.203.131.167.26 14:10, 20 January 2007 (UTC)[reply]

Ire

Can we have a note or something about this as a have seen people change this to "fire" so many times, its getting a bit annoying--WarDragon 00:18, 24 January 2007 (UTC)[reply]

Lockjaw

Just a quick note- the 'Lockjaw' link in the soundtrack section links to a disambig page, and I doubt that it is by any of the people/groups there. Could someone familiar with the subject deal with it? J Milburn 21:43, 18 March 2007 (UTC)[reply]

"transceiver use" section under critiques

Avoiding a revert war: I myself had put a bit in here way back (three months ago?) about the negative feelings of the transceiver problem. It was promptly removed, because unlike the small text issue (which there was no reasonable resolve), once you understood how the transceiver issue worked, you could work around it. While I had cited some major game reviews about it, it still got toasted. Thus, I'm putting forward a discussion: keep this as a critique of the game, or nix it?

(Now, on the separate issue of webcomics being a way to gauge fan appreciation of a game, I would argue that while true, it's not the most reliable source; there ARE game reviews from top tier publications that make mention of Otis' nagging, and it makes more sense to use those than webcomics. If webcomics and forum boards were the only place where that issue was brought up, and it was determined to be an important issue, then sure, use those, but WP preferred less fan-based sources for references whenever possible.) --Masem 01:20, 27 March 2007 (UTC)[reply]

If there are specific reviews you can find which specifically mention the issues with the tranceiver in the detail that the webcomics do, I would say by all means they should be included. As far as using "less fan-based sources", how can one expect to accurately gauge fan reaction without using fan-based sources? -- 21:36, 31 March 2007 (UTC)

Looking at the article "transceiver use" all I see is an issue which was previously brought-up before, but here it has be given expansion with the joining and inclusion of a previous deleted section "Internet References to Dead Rising". As I read it, out of the entire paragraph all I see is one sentence about the “actual” problems with answering the phone and it is more of an Otis bashing rather than a gaming critique about the "actual" problem. While Otis is apart of the "transceiver" situation, he is easily avoidable due; to his scheduled call system, simply not answer the phone or get to another location. Also the whole transceiver use is integral into the transceiver’s “small text problem” so those two could easily be merged. VG Cats links is not a good example to use as Leo uses the gun and transceiver at the same time contradicting the main point of the text.

Granted that fan media is a good way to judge or gauge a recurring fault in a game, but it is more beneficial for a professional review to highlight this, as they have more creditability. But I would like to raise something, Y2kcrazyjoker4 deleted about a three four months ago a big massive chunk of the “Issues and controversies” section due to it being more of a “nitpicking” section , while that is true and that I complied all those faults from many official media sources without putting links. One must raise if this “fan media” section is to be left up should some of the other section be considered addable? Such as the previous "Setting and Location" as there is overwhelming evidence of a relation with Romero; image on the European game packaging or all the cultural reference that highlights a link with Romero from professional reviews.--WarDragon 12:37, 2 April 2007 (UTC)[reply]

Good catch on the VG Cats bit, I'd forgotten about that. Rasmoo... Ramsoo... whatsisname did mention later that he forgot about the inability to fire while using the transceiver. The point of the strip, however, was to highlight how damn annoying and persistent the transceiver's ringing is, and how often the information Otis provides is completely irrelevant and/or useless.
Now as to why it mostly consists of Otis-bashing: the transceiver is where 95% of your interaction with Otis is, or to rephrase, 100% of the transceiver calls are from Otis. The two are all but interchangable.
Also, I dunno what game you've been playing, but there's no way to avoid a transceiever call once it starts, unless some other call pre-empts it. I've gone for a full 15 minutes (realtime) ignoring a transceiever call and the damn thing still kept ringing. It. Won't. Stop. The only reason that isn't mentioned explicitly in the text is because I couldn't find any external sources to back up the specific complaint.
Finally, while the "small text problem" is related to the transceiever issue, it is not the same. There is overlap which should be mentioned, but the transceiver is specific enough to warrant its own sub-section. -- Y|yukichigai (ramble argue check) 19:08, 2 April 2007 (UTC)[reply]
I agree that not saying anything about the transceiver issue would be missing a critique of the game, but here's the point I think I was trying to make.
The small text issue was huge. Industry-wide huge. Basically, while Capcom seemed to backpedal on it, it basically said that Capcom was going to focus only on games for HDTV (prior, and maybe even after, all their statements). This was a huge change in next-gen console gaming. As such, it absolutely needs its own section.
On the other hand, the transceiver thing was an annoyance, but not ground-shaking or such. You can work around it if you just ignore the calls until your hands are free (such that you don't plan on fighting any zombies until the calls done). Thus, it really doesn't need a section. It can get a callout from more standard review places (such as [4]), which are stronger references than fan comics (eg if I didn't know what DR, or the general VGCats setup was, and went to the VGCats strip, I'd still be confused. On the other hand, the textual review nails the point in black and white).
So end of the day, the transciever bit should be part of the general critique of the game, but not it's own section; the small text, however, definitely should. --Masem 00:52, 3 April 2007 (UTC)[reply]

Yukichigai. You are forgetting why people feel it that the transceiver is annoying, which is Otis. People, like you just said in your post feel that all the information Otis gives you is useless or irrelevant. Considering the main plot is that "Frank, a photojournalist came looking of the scoop of the century" wouldn't you want someone to tell you that there might be a scoop here or there which could break your careers? It called story development. And I will have you know that out of all possibly 38+ from Otis only 6 or 7 are useless, (which is when you go into different areas) the rest informs you about survivors.

Maybe you should have stuck to your 95% (well maybe 97.5%), since both Jessie and Isabela ring you so it’s not totally 100% Otis calls. (Yes, we won't blame the developers for not letting us multi-task like in other games. I know, instead we'll blame Otis. Yes...Otis has magic powers which stop us from moving our arms so we can't do anything. Let all blame him for calling us) That is the only reason that people don't like Otis, the creators set out to be very real in terms of storyline and actions, so Otis is deemed by fans as a escape goat, he did it so it’s his fault.

I know exactly what game I have been playing and almost every ins and out of it. The calls come in at pre-timed intervals. So considering that 2 hours (real time) equates to 1 day (game time) I am not surprised you got so many in such a short time span. Otis only rings you back twice, if you don't answer. Then he will ring with another scoop when the time comes. The way I get rid of the calls is the "8-callson rule", this is where Otis will stop calling you when you have 8 of either/ or combined people and scoops. So if you have 2 survivors with you at all times, and 6 scoops, Otis will never call until one of the scoops times runs out. It can even work if you have 8 scoops. Or maybe I simply ignored it due to how much fun I was having. Considering that a possible one third of the entire small text in this game is from Otis calls it does not overlap it is entangled, just like the cut scenes and the small text when near a weapon.

Anyway Masem you raise a good point about the big “raised” differences between the annoyances.--WarDragon 01:17, 4 April 2007 (UTC)[reply]

survivors

I know this is prboably asking too much but maybe you could put a survivor list down.Just a basic name,time and location kind of thing on a seperate page.82.23.115.54 21:59, 29 March 2007 (UTC)[reply]

Because they're not main characters, a survivor list would be too much like game guide material and thus is to be avoided on WP via WP:NOT#INFO. --Masem 22:54, 29 March 2007 (UTC)[reply]

Somebody went and put one up anyway... If we decide to keep it.... can we at least make it readable?

New Cooperative Mode

This entire addition is based on Electronic Gaming Monthly's rumor mill, which itself didn't cite a source. I've yet to see an official Capcom announcement on the matter. Being that EGM has a history of both hit and miss rumors, as well as April Fool's Pranks that are in horrible humor... The legitimacy of this Co-op upgrade cannot be accpted under these conditions. ((Unsigned by User:Wildodeelf))

I agree that it might be a hoax, as I've seen nothing else in the gaming literature suggesting this is coming. I think the item does state that it's a rumor and that it comes from EGM, so until someone with more authority says something otherwise, I think it's fair to leave this here. --Masem 12:55, 31 March 2007 (UTC)[reply]
A Capcom developer on the official USA Capcom forums posted that it was false. There is no coop in the platinum edition, and there's no plans for coop in the future. Parjay 21:09, 31 March 2007 (UTC)[reply]
Can you get the link for that, and if possible add it in something like "While rumor has stated that co-op will be in the pt edition, a Capcom rep has denied this" --Masem 21:18, 31 March 2007 (UTC)[reply]
Scroll down to Sven's post (he is Sr. Director of Strategic Planning & Research at Capcom): http://ww2.capcom.com/BBS/showthread.php?t=10352&page=4 Here's another were he confirms again: http://ww2.capcom.com/BBS/showthread.php?t=13167 Parjay 22:25, 31 March 2007 (UTC)[reply]
Perfect, added one of these to the trivia bit. --Masem 23:10, 31 March 2007 (UTC)[reply]

Clothes

No mention in the article of the players ability to alter Frank's appearance? One of the main things in the game, surprised its hardly touched upon? Parjay 13:12, 4 June 2007 (UTC)[reply]

You're right, other than the Downloadable content, there is only 1 line about the ability to change Frank's appearance. I'd suppose between "Weapons' and "Storyline" would be the appropriate place to put a paragraph on clothing.
I'll research into the number of article of clothing per class. Without preforming research to the point I personally recall the appearance alterations grouped into: Hair (shaved head and hair dye), Hat/Helmet/Mask (Fedora/Megaman Helmet/Servebot Mask), Glasses, Body (I don't recall any free mixable shirt/pants. Will research on it.), and Shoes/Boots. Wildodeelf 03:11, 6 June 2007 (UTC)[reply]
I have used the Clothing Guide on GameFAQs, in conjunction with my own gameplay to verify the number of unique clothing items in the mall. I've arrived at the following number of clothing present in the mall: 5 Hair alterations (4 dyes, and shaved), 10 (hats/helmets/masks), 6 kinds of glasses, 27 body clothing alterations (confirmed that there is no Pants/Shirt mixables, 7 foot alterations (6 types of shoes and barefoot. This count excludes the blue boxers Frank is forced to change into when captured by the Kent, Brock's Special Forces, or True Eye Cultists. Since it's unavailable to change into them at will.
These numbers are only what is available to change into within the mall, outside of the Security Office. This excludes the initial Hair/Suit/Shoes Frank wears initially (available in the Security Office under the stairs.) It also excludes the 7 body suits, 3 Boots, 2 Hats, 1 Mask unlocked by achievements, the 11 body suits and 1 glasses made available through DLC.
This takes the total to: 6 Hair Alterations, 14 Hats/Helmets/Masks 7 Glasses, 47 body clothes, 11 Foot Alterations. I open discussion on which totals to use in the article. Wildodeelf 06:26, 8 June 2007 (UTC)[reply]
Very nice work. I reckon the clothing section should be pretty brief, as there's no reason to list every item for example. I think the best approach would be to start with Frank's default appearance, and then onto how the player can customize each aspect? Parjay 15:36, 10 June 2007 (UTC)[reply]
So, should we include the unlockables and the DLC in that paragraph's count, mention them sepretly, or omit them?Wildodeelf 08:35, 12 June 2007 (UTC)[reply]
I'd imagine including the unlockables, but leaving the DLC to the dlc section. Parjay 11:54, 12 June 2007 (UTC)[reply]

Okay so, that would be the total amount of appearance alterations that where present before the DLC are: 5 Hair Alterations, 14 Hats/Helmets/Masks 6 Glasses, 35 body cloths, 10 Foot Alterations. Again, these omit Frank's starting Shoes, Clothes, and Hair. I'll be back later to construct a paragraph citing that information.Wildodeelf 04:53, 14 June 2007 (UTC)[reply]

Did you ever manage to write content for this proposed section, Wildodeelf? If not I'll add in something brief to get the idea across, as it is there's only one mention of clothes in the entire article. ParjayTalk 12:45, 19 August 2007 (UTC)[reply]
I had made several attempts to write that section, however I couldn't manage to actually read over what I wrote that incorporated the number of clothing alterations as counted above without getting the indication I was being too specific. Even to the point of almost being a guide to the in game achievement "Clothes Horse." The version I find most acceptable was actually the shortest one I wrote which omitted the counts altogether :
While exploring the mall, Frank can change his appearance by sampling the stocked merchandise. From a wide variety of glasses, hats, helmets, and masks, to tuxedos, and even hair dye and a selection of children's clothing and women's dresses.
That just didn't seem to be suited for its own section, and I suppose I let it pass to the back of my mind after I made that conclusion. Some community member I turned out to be.Wildodeelf 11:41, 10 September 2007 (UTC)[reply]

Survivor names

To the anon IP that keeps adding in the survivor names: These names are not important to the understanding of what Dead Rising is to the readers of Wikipedia. The fact that there are survivors in the game and that they need to be saved is important, but who they are and what their predicaments are is indiscriminate information as per What Wikipedia is not - basically, if I had never played the game nor ever planned to but needed to know what Dead Rising is about, the survivor names and additional information does no good to me. There's other places that all this survivor information is better suited (GameFAQs is one, there's gaming wikis as well), but not for Wikipedia. --Masem 17:45, 2 July 2007 (UTC)[reply]

Can i ask a question since, people are constantly putting it up can we have anything done about it, or even an alternative. For example, either delete it from existance, or incorperate a few names in the survivor section, for different situations? (Unsigned by WarDragon)
It's necessary to state that there are Survivors in the game; it's a core component of gameplay. The names have no importance on the plot or the game; they're equivalent of Star Trek redshirts. --Masem 13:43, 12 July 2007 (UTC)[reply]

Wait so... a list of survivors is not allowed? Because I was going to make a section on the DR main article of "Survivors", and then have a "Main Article" linking it to another page I was going to make. I was going to have a table with each survivor in numeric order, along with a small picture of each one, their in game description, their number as listed in Frank's notebook, and problably their location in the mall... so I am not allowed to do that?... if so, then damn =\. Honestly half of the reason I look at Wikis is for interesting information. Like usually i'll just enter a random subject of something that I am just curious about, or a movie, or a game, so I can read up on interesting things of the nature. I have always liked reading character bios in games, I guess that's why I want to do the survivor list... oh well lol. Møk3 08:19, 29 July 2007 (UTC)[reply]

Yep, falls under the category of game guide. If the survivors were somehow notable outside of the game, or more importantly significantly notable inside the game, then there would be merit for creating a separate article listing them. As it is their backstories are largely decorative and bring no real contributions to the game's plot, save for the few main characters that are already touched on in the article elsewhere. Or to rephrase, you don't really need to know who the survivors are to understand the game or its plot on any level. -- Y|yukichigai (ramble argue check) 11:48, 29 July 2007 (UTC)[reply]
As a note to the above, a list of Survivors is definitely too much for what is meant to be a general knowledge encyclopedia as well lined out, but there's absolutely no reason to not make this available at video-game specific [www.egamia.com Encyclopedia Gamia], another wiki that's better suited to such information. --Masem 13:04, 29 July 2007 (UTC)[reply]
Ah ok. Thanks. I'll be sure to do that :) --Møk3 22:15, 29 July 2007 (UTC)[reply]

What happened?

What happened to the Frank West, Carlito Keyes, and Psychopaths pages? Were they deleted? or what? Just a query --86.130.139.232 01:17, 23 July 2007 (UTC)[reply]

The pages were made to redirect here by TTN, who didn't leave much of a reason but as the pages didn't contain much already in the main DR page, I agree with the redirection for Frank and Carlito's pages, though the list of Psychopaths is a bit questionable (it's sorta guide-ish type material but they are main characters....) However, I can't see any reason why this was done. I'm hoping TTN will explain here - there seems to be a large effort on removing list of video game character pages...--Masem 01:30, 23 July 2007 (UTC)[reply]
Yea what happened to the pcychopath pages. The person who deleleted that should really be the person getting deleted. that article was good.ian turner 20:28, 27 July 2007 (UTC)[reply]

paul

where is paul? —Preceding unsigned comment added by 66.218.13.19 (talk) 16:09, 31 August 2007 (UTC)[reply]

Paul isn't involved in Dead Rising's plot at all, you seem to want FAQ infromation 24.220.33.133 10:30, 10 September 2007 (UTC)[reply]


Books

i think more shud be mention about the various books in the game???