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==Gameplay==
==Gameplay==
This ineration, as with all ''Extreme-G'' games, is about futuristic [[racing]]: pilots race [[Plasma (physics)|plasma]]-powered ''[[Tron (film)|Tron]]''-like bikes in an intergalactic Grand Prix at speeds that are over 999 [[mph]]. It is possible to break the [[sound barrier]] in this game, creating a [[sonic boom]]. While travelling at [[supersonic|supersonic speeds]], all game sounds are muted and all that can be heard is the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like [[roller coaster]]s.
This iteration, as with all ''Extreme-G'' games, is about futuristic [[racing]]: pilots race [[Plasma (physics)|plasma]]-powered ''[[Tron (film)|Tron]]''-like bikes in an intergalactic Grand Prix at speeds that are over 999 [[mph]]. It is possible to break the [[sound barrier]] in this game, creating a [[sonic boom]]. While travelling at [[supersonic|supersonic speeds]], all game sounds are muted and all that can be heard is the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like [[roller coaster]]s.


The game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. Visuals as well as the level layouts contribute to the immense speed of the game.
The game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. Visuals as well as the level layouts contribute to the immense speed of the game.


Each of the machines have their own [[handling]] characteristics, with varying top speeds, armor values and [[traction]] values. All of the machines in the game have an energy meter – this energy powers not only the machine's protective shields, but also a boost which can provide a burst of speed. If a machine loses all of its energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks, which are suspended several miles up in the air.
Each of the machines have their own [[handling]] characteristics, with varying top speeds, armor values and [[traction]] values. All of the machines in the game have an energy meter – with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks, which are suspended several miles up in the air. Players are given three "[[Nitrous oxide|Nitro]]" boosts per race.


Extreme-G has championship mode ranging from novice to expert, shoot-em-up mode, multiplayer racing, and [[deathmatch (gaming)|deathmatch]]. In shootem up mode computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons. The idea came from ''[[Tron (arcade game)|Tron]]'' and [[Atari]]'s ''[[Tempest 2000]]''.
Extreme-G has championship mode ranging from novice to expert, shoot-em-up mode, multiplayer racing, and [[deathmatch (gaming)|deathmatch]]. In shoot-em-up mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons. The idea came from ''[[Tron (arcade game)|Tron]]'' and [[Atari]]'s ''[[Tempest 2000]]''.


==Bikes==
==Bikes==

Revision as of 22:18, 28 October 2008

Extreme-G 2
Extreme-G 2 - European box art
Developer(s)Probe Entertainment
Publisher(s)Acclaim Entertainment
EngineExtreme G Engine.
Platform(s)Nintendo 64, PC
Release
  • NA: October 7, 1998


Genre(s)Futuristic Racing game
Mode(s)Single-player, multiplayer

Extreme-G 2 is the second Extreme-G game to be released on the Nintendo 64, but is the third game in the Extreme-G timeline (XGRA starts in 2080, while this game starts in the mid-22nd century). It is a third party game, with Acclaim's development out to Probe Entertainment department. The same studio that ported Mortal Kombat to Sega Genesis.

Gameplay

This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. It is possible to break the sound barrier in this game, creating a sonic boom. While travelling at supersonic speeds, all game sounds are muted and all that can be heard is the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like roller coasters.

The game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. Visuals as well as the level layouts contribute to the immense speed of the game.

Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter – with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks, which are suspended several miles up in the air. Players are given three "Nitro" boosts per race.

Extreme-G has championship mode ranging from novice to expert, shoot-em-up mode, multiplayer racing, and deathmatch. In shoot-em-up mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons. The idea came from Tron and Atari's Tempest 2000.

Bikes

The 13 bikes featured in this sequel, instead of being remote-controlled, are now piloted. Every bike has its advantages and weakness:

  • G-Spark
  • Boomsta
  • Mooga
  • Grimace
  • Wraith
  • Surge
  • Zeo-Max
  • Vex
  • Freeker
  • VeloFire
  • Venom
  • Wasp
  • Spectre

Weapons

The game comes with a multiple arsenal of offensive and defensive weapons:

Offensive Weapons:

-Maxi-Bolts: The standard primary weapon.

-Homing Missiles: Guided projectiles with target-lock capacity. Before firing, they need to be locked to the nearest opponent. The amount of ammo given is variable, from one single missile to five as maximum.

-Multiple Missiles: Projectiles without target-lock capacity. Before firing, they need to be aimed manually. Best used against closed groups of opponents. The amount of ammo can vary, from two to six projectiles as maximum.

-Rear-Fire Rockets: Projectiles that are aimed to the back of the bike. These lack in target-lock capacity.

-Mortar: A short-range weapon that fires small bombs. It’s only used against opponents that are IN FRONT of the bike.

-Rail Gun: a rapid-fire gun mounted on a steel rail surrounding the bike. It has the capacity of locking instantly to the nearest opponent. When activated, the gun will not stop firing after 15 seconds aprox.

- Rear Maxi-Bolts: A less-accurate gun mounted on the back of the bike that fires one Maxi-Bolt every second.

- Leader Missile: A powerful missile that when fired, it only follows the trajectory of the actual first place in the race. It doesn’t stop until making contact with the leader.

Defensive Weapons:

-Power Shield: A module that provides a temporal but efficient shield that gives protection from Missiles, Rockets and Bolts.

- Ion Side Cannons: Ion beams oriented to the sides of the bike. These prevent opponents from getting in front by blocking them.

- Proximity Mines: These sphere-shaped mines explote in contact with other bikes.

- Magnetic Mine: This mine uses magnetism to make bikes lose equilibrium and speed

- Phosphore Flare: This weapon release a huge amount of intense light, that forces opponents in rear to slow down.

-Flame Exhaust: When activaded, the exhausts of the bike release large flames that cause significant damage to the other bikes in contact

-Smoke Exhaust: The same system as the above, but now using smoke. The visibility becomes difficult for the opponent in the rear, making them to lose control.

-Wally-Warp: a complex weapon that creates a vortex that send the affected bike to the back of the pack.

-Static Charge: Fires a electric charge that disables weapons and reverse the controls of the bikes

There are also some special weapons that appears only in specific levels and situations, like invisibility, a headlamp for dark segments of tracks, etc.