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:I'm from [[Belgium]] and I have the game, it has children in it. You can't kill them though.--[[User:Megaman en m|Megaman en m]] ([[User talk:Megaman en m|talk]]) 09:55, 11 December 2008 (UTC)
:I'm from [[Belgium]] and I have the game, it has children in it. You can't kill them though.--[[User:Megaman en m|Megaman en m]] ([[User talk:Megaman en m|talk]]) 09:55, 11 December 2008 (UTC)

::Are you sure that we are talking about the same game (Fallout 2, not Fallout 3), As i remember the bridge keeper of death he was almost invulnerable (doing hits for 0 damage) but still criticals came through doing good damage - that is the only way (i can imagine) how they made children unprofitable to kill on the Fallout 2 engine (High Hp+ damage resistance + damage absorption). Could you check this having those perks: Awareness, Better Criticals, Sniper/Slayer the trait Finesse and Luck set to 10 (use a cheated character) [[Special:Contributions/195.205.193.228|195.205.193.228]] ([[User talk:195.205.193.228|talk]]) 19:08, 14 December 2008 (UTC)Rob


== Repetition ==
== Repetition ==

Revision as of 19:08, 14 December 2008

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Predestination?

In the Easter Eggs section, it talks about how you can access "a portal similar to that found in the Guardian of Forever episode of Star Trek." And then goes on to say "Accessing it, a warning message is given that a 'water chip' has malfunctioned; a predestination paradox." However, this has no evidence of predestination, because it does not say you went back in time and caused the chip to malfunction. Isn't it far more likely that you just were transported to Vault 13, where the error message is still logged and on display? Unless if there is in game evidence of time travel, this isn't predestination. I can't remember the part accurately enough and the cited source says nothing about what the computer screen reads. The Easter Eggs still stand, reference to Star Trek and the first Fallout, but perhaps the predestination part should be cut. Bojac6 (talk) 16:14, 10 October 2008 (UTC)[reply]

If i remeber correctly the player directly caused the water chip to fail by accesing a computer in the vault. A message appears over the character to indicate that there actions have caused the chip to fail. The character then comments on feeling better knowing that events will transpire according to plan. I have forgottent the actual words used but this is the general idea. If someone could verify this that would be appreciated. —Preceding unsigned comment added by 63.76.139.12 (talk) 17:06, 23 October 2008 (UTC)[reply]

which is it?

I deleted the following section, because encyclopedia's don't generally have in text rebuttals. If someone knows the real and correct order of events and wants to do so, could they fix it?

The real reason the water chip malfunctioned was due to a series of tests by The Enclave to put the different vaults under experimental conditions. Vault 13 was considered a "test group" by the Enclave. Vault 8's GECK went to Vault 13 and Vault 13's extra chips went to Vault 8. (<- That's not right,Vault 8 did get Vault 13's Water Chips and Vault 13 Vault 8's G.E.C.K., but in the Enclave, the President said Vault 13's Water Chip breaking was an "unforseen mistake, but usefull none the less.")

Spoiler warnings?

Umm, shouldn't there be a spoiler/ending warning in this article? Most wikipedia articles on games/movies/books I've seen have such warnings before they go on to outline the entire plot.

Yeah, I was just going to write the same thing. I don't know how to put one in though. 4.249.180.231

I added one, but I can't figure out how to make the contents go above it. Also, the synopsis is pretty badly written. I'd rewrite it, but I haven't played the game. Snowboardpunk

Rimmer?

Also, in the mining town of Redding, one of the Mines is run by a character named "Dangerous Dan McGrew"- the victim in Robert Service's well-known poem "The Shooting of Dan McGrew". The name also was Rimmer's alias in the Western AI game featured in the Red Dwarf episode "Gunmen Of The Apocalypse."

Who is Rimmer? --Ifrit 07:09, 2 June 2006 (UTC)[reply]

Red Dwarf... Red Dwarf!

Trivia Section

I noticed when i played the game, when you go down a well and pick up some money, your character says something along the lines of "This was my wish, it didn't come true. I'm taking it back, I'm taking em all back" This line, if remember I correctly, is from the movie "The Goonies" when the Goonies end up in a wishing well and Mouth takes a quarter. Should I include this anywhere? Shinryu 15:32, 2 June 2006 (UTC)[reply]

Patch?

Anyone in here knowing about the patches for this game? --HRE 23:58, 2 August 2006 (UTC)[reply]

Categories

I added this article to Category:Computer and video games with multiple endings, if anyone don't see this fit, please discuss. --Voidvector 14:54, 3 September 2006 (UTC)[reply]

Article rating

I've rated this article as Start-Class. There is no development section; the entire article is written with the gamer in mind -- it needs to be rewritten for a non-gamer, with less emphasis given on listing characters and items. Strategy guide material needs to be removed. Convert lists to prose. Incoporate or remove the items in the trivia section. Pagrashtak 13:26, 30 September 2006 (UTC)[reply]

Disagree. Emphasis on what you call "strategy guide" material is completely necessary and justified, and nothing from the trivia section should be removed. Reasonable doubt1 01:34, 6 December 2006 (UTC)[reply]

should perhaps be a reminder

should perhaps be a reminder in the mention of the Guardian of Forever that the timetraveling to break the waterchip occurs in a special encounter and should therefor probably not be considered canon,

Add a section on each location

Much like the Fallout article. This would be a great way to expand the content of the article. Reasonable doubt1 01:32, 6 December 2006 (UTC)[reply]

Formatting

At the moment this article's format and style looks very sloppy and will never advance in its class if it remains the way it is. I've read the Wikipedia:WikiProject_Computer_and_video_games#Style section, but it does not offer much in-depth advice on how video game articles should be formatted. Both the Fallout (computer game) and Fallout 2 articles need to be completely reformatted. I ask an experience user to reformat both articles to an easier to read, more functional format. Made of people 23:38, 17 December 2006 (UTC)[reply]


>there is no way to avoid the final boss battle in Fallout 2, again, encouraging combat

Does it count as a battle if you use the computer to turn the automated guns on him, killing him before you can scroll the screen to see him again, much less enter combat mode?71.211.139.7 18:43, 24 March 2007 (UTC)[reply]

Why would it not count, it is still a fight against him.


Vault Dweller

The article mentions the death of the Vault Dweller, but there isn't anything to directly suggest this in the game itself. He/she simply goes off into the wasteland and isn't heard from again. Unless anyone can find a reference it should be removed. Jarwulf 05:28, 23 April 2007 (UTC)[reply]

It's explicitly stated by the game and the manual that the Vault Dweller founded Arroyo with others who rallied to him upon his exile. The instruction booklet's retelling of the first Fallout's events also state that the Vault Dweller is quite old when he is writing the book, and does not wish to but is asked by the village elders. Thus he is obviously living in Arroyo when he dies, but it not seen in game and thus must be dead. The memorial in the village and the Temple of Trials that houses the Vault Suit are proof enough of this. Drake Clawfang 05:48, 23 April 2007 (UTC)[reply]

could be better?

The setting of Fallout 2 is described as an "almost completely new game world". Is that really an accurate way of describing it? It IS different to the world of Fallout 1 but only in so far as it is set however many years later just north of the original gameworld (with slight overlap). Can anyone think of a better way of putting this? WookMuff 04:32, 7 June 2007 (UTC)[reply]

Differences in Euro and US versions off the game

Might want to add a section on this as there were some significant taming-downs of the game in the European version, such as no children in the game universe.

The crippled European version with out children had been sold only in some "European" countries probably Germany and Great Britain, as of Poland - I had 3 different fallout 2 editions in my hand, none had the children removed 195.205.193.228 (talk) 02:55, 11 December 2008 (UTC)Rob[reply]

I'm from Belgium and I have the game, it has children in it. You can't kill them though.--Megaman en m (talk) 09:55, 11 December 2008 (UTC)[reply]
Are you sure that we are talking about the same game (Fallout 2, not Fallout 3), As i remember the bridge keeper of death he was almost invulnerable (doing hits for 0 damage) but still criticals came through doing good damage - that is the only way (i can imagine) how they made children unprofitable to kill on the Fallout 2 engine (High Hp+ damage resistance + damage absorption). Could you check this having those perks: Awareness, Better Criticals, Sniper/Slayer the trait Finesse and Luck set to 10 (use a cheated character) 195.205.193.228 (talk) 19:08, 14 December 2008 (UTC)Rob[reply]

Repetition

I would like to point out there are two sections on "Plot". They are mostly identical, but one of them has been edited, please remove/merge them. --Voidvector 06:15, 14 September 2007 (UTC)[reply]

Black Isle/Bioware

In the article, it is postulated that Black Isle may have neglected Fallout 2 to focus on Baldur's Gate. I find this unlikely, as Black Isle was the publisher of Baldur's Gate, whereas Bioware was the developer. Unless someone has a source for this theory, I'm going to take it out.--Sidhebolg 06:35, 17 September 2007 (UTC)[reply]

Of Mice And Men

A Cultural reference that you guys missed is one to Steinbeck's novella Of mice and men. If your character's intelligence is set to 1 or 2 and you speak to Miss Kitty in New Reno at the you have option of saying "George sayz we gonna haf a few archers of owr own an' I shud keep away from yuu or he won't lemme wit the rabbitz so me go now." KillerBee —Preceding unsigned comment added by 75.164.158.241 (talk) 20:56, 20 September 2007 (UTC)[reply]

Posies

There is also a Flowers for Algernon reference in the game, in New Reno Arms's basement. An idiot savant named Algernon will upgrade your weapons for free. He occasionally makes gunfight noises, and if you talk to him with your intelligence at 1 or 2 will be given the opportunity to play 'war'...with real guns. If you pickpocket him, he is carrying flowers. --StarChaser Tyger 04:55, 10 October 2007 (UTC)[reply]

Merge 'Easter Eggs' and 'Cultural' section?

The easter eggs section is a poorly formatted jumble of easter eggs in the game... most, although not all, of the references are in both sections; the cultural part is larger. I was considering merging them, but the section together might be large enough for it's own article. Rather than being overly bold and mutilating it, I figured I'd put it up here and see... --StarChaser Tyger 04:55, 10 October 2007 (UTC)[reply]

King Rat

Couldn't "King Rat" be a reference to the James Clavell novel by the same title? Hyppolito (talk) 22:43, 21 February 2008 (UTC)[reply]

Improving article

I propose we cut or at least drastically reduce into prose the trivial culture references and blatant game guide content (such as most of the recruitable characters section) so we have a better base for future improvements to the article. As is most of the content is trivial and entirely unencyclopedic. Rehevkor (talk) 18:13, 29 May 2008 (UTC)[reply]