Bubble Bobble (video game): Difference between revisions
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{{nihongo|'''''Bubble Bobble'''''|バブルボブル|Baburu Boburu}} is an [[arcade game]] by [[Taito Corporation|Taito]], first released in 1986 |
{{nihongo|'''''Bubble Bobble'''''|バブルボブル|Baburu Boburu}} is an [[arcade game]] by [[Taito Corporation|Taito]], first released in 1986 and later [[porting|ported]] to numerous [[home computer]]s and [[Video game console|game console]]s. The game, starring the twin Bubble Dragons {{nihongo|'''Bub''' ''(Bubblun)''|バブルン|Baburun}} and {{nihongo|'''Bob''' ''(Bobblun)''|ボブルン|Boburun}}, is an action-platformer game in which players travel through one hundred different stages, busting and pushing [[Liquid bubble|bubble]]s, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spinoffs. |
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==Game mechanics== |
==Game mechanics== |
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In the game, each player controls one of two dragons. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games. |
In the game, each player controls one of two dragons. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games. |
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The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. |
The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. |
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Enemies turn "angry" |
Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level. |
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Contact with an enemy is deadly, resulting in the loss of a life. |
Contact with an enemy is deadly, resulting in the loss of a life. |
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The game's music was written by Japanese team |
The game's music was written by Japanese team Zuntata. Peter Clarke and [[David Whittaker (video game composer)|David Whittaker]] have arranged music for home computer ports (some versions have a new intro music by Whittaker). |
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The popularity of ''Bubble Bobble'' led Taito (or its licensees) to [[porting|port]] to many [[home computer]]s and [[video game console]]s. Ports of the game were released for the [[Commodore 64]], [[Sinclair ZX Spectrum]], [[Amiga]], [[Atari ST]], [[MSX]], [[Amstrad CPC]], [[Sharp X68000]], [[Personal computer|PC]] ([[MS-DOS]], 1989 and 1996), [[Apple II series|Apple II]], [[FM Towns Marty]], [[Sega Master System]], [[Game Boy]], [[Game Boy Color]], [[Game Boy Advance]], [[Nintendo DS]], [[PlayStation]], [[Sega Saturn]], [[Nintendo Entertainment System]], [[Family Computer Disk System|Famicom Disk System]], [[Sega Game Gear]], [[mobile phone]] ([[Sprint Nextel|Sprint PCS]]), [[Texas Instruments]] [[TI-83|TI-8x series]] of calculators<ref> {{cite web|url=http://www.dwedit.org/bubblebobble/ |title=Bubble Bobble 8x |accessdate=2009-07-18 }}</ref> and [[UltraCade Technologies|UltraCade]]'s Taito Arcade Classics. A version also exists for the [[BBC Micro]] on [[public domain]] though never officially released. |
The popularity of ''Bubble Bobble'' led Taito (or its licensees) to [[porting|port]] to many [[home computer]]s and [[video game console]]s. Ports of the game were released for the [[Commodore 64]], [[Sinclair ZX Spectrum]], [[Amiga]], [[Atari ST]], [[MSX]], [[Amstrad CPC]], [[Sharp X68000]], [[Personal computer|PC]] ([[MS-DOS]], 1989 and 1996), [[Apple II series|Apple II]], [[FM Towns Marty]], [[Sega Master System]], [[Game Boy]], [[Game Boy Color]], [[Game Boy Advance]], [[Nintendo DS]], [[PlayStation]], [[Sega Saturn]], [[Nintendo Entertainment System]], [[Family Computer Disk System|Famicom Disk System]], [[Sega Game Gear]], [[mobile phone]] ([[Sprint Nextel|Sprint PCS]]), [[Texas Instruments]] [[TI-83|TI-8x series]] of calculators<ref> {{cite web|url=http://www.dwedit.org/bubblebobble/ |title=Bubble Bobble 8x |accessdate=2009-07-18 }}</ref> and [[UltraCade Technologies|UltraCade]]'s Taito Arcade Classics. A version also exists for the [[BBC Micro]] on [[public domain]] though never officially released. |
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In 1996 [[Taito Corporation|Taito]] announced that they lost the original source code |
In 1996 [[Taito Corporation|Taito]] announced that they lost the original source code. As [[Acclaim Cheltenham|Probe Entertainment]] was in charge of the home conversions, [[Taito Corporation|Taito]] sent them a ''Bubble Bobble'' [[arcade game|arcade]] [[Printed circuit board|PCB]] so they could play the original game and reproduce its mechanics. This led to the release of ''Bubble Bobble also featuring [[Rainbow Islands]]'' for [[Saturn]], [[PlayStation]] and [[Personal computer|PC]] ([[MS-DOS]]) in [[1996]]. |
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At the end of 2006 a new port for mobile phones in Europe and Japan was released. |
At the end of 2006 a new port for mobile phones in Europe and Japan was released. |
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In October 2005, a version was released for the [[Xbox]], [[PlayStation 2]], and [[Personal computer|PC]] as part of the ''[[Taito Legends]]'' compilation of [[retrogaming|classic arcade games]]. |
In October 2005, a version was released for the [[Xbox]], [[PlayStation 2]], and [[Personal computer|PC]] as part of the ''[[Taito Legends]]'' compilation of [[retrogaming|classic arcade games]]. |
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Recently, a [[Homebrew (video games)|homebrew]] version for the [[TI-83 series|TI-83]] [[graphing calculator]] was released. |
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On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's [[Virtual Console]] service for the [[Wii]]. It costs 500 [[Nintendo Points|Wii Points]], the equivalent of [[United States dollar| |
On [[December 31]], [[2007]], the NES version of Bubble Bobble was released on Nintendo's [[Virtual Console]] service for the [[Wii]]. It costs 500 [[Nintendo Points|Wii Points]], the equivalent of $5 [[United States dollar|USD]]. |
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Halo: Combat Evolved (2001) |
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Halo 2 (2004) |
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Halo 3 (2007) |
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Halo Wars (2009) |
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Halo: ODST (2009) |
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Halo: Reach (2010) |
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Crab Nicholson Extreme Sleepover Text Adventure (2010) |
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==Reception== |
==Reception== |
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''[[Mean Machines]]'' gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".<ref>{{cite journal |last=Rignall |first=Julian |authorlink=Julian Rignall |year=1992 |month=August |title=Bubble Bobble review |journal=[[Mean Machines]] |issue=23 |url=http://www.meanmachinesmag.co.uk/review/386/bubble-bobble.php |accessdate=2009-06-04}}</ref> |
''[[Mean Machines]]'' gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".<ref>{{cite journal |last=Rignall |first=Julian |authorlink=Julian Rignall |year=1992 |month=August |title=Bubble Bobble review |journal=[[Mean Machines]] |issue=23 |url=http://www.meanmachinesmag.co.uk/review/386/bubble-bobble.php |accessdate=2009-06-04}}</ref> |
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*''[[Rainbow Islands: The Story of Bubble Bobble 2]]'' (1987) |
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*''[[Rainbow Islands: The Story of Bubble Bobble 2#Extra_version|Rainbow Islands Extra Version]]'' (1988) |
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*''[[Parasol Stars]]'' (1991 originally released for PC-Engine/TurboGrafx-16, converted for NES (Europe only), Amiga, Atari ST, and Game Boy (Europe only) |
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*''[[Bubble Bobble Part 2]]'' (1993 Nintendo Famicom, Nintendo Entertainment System, Game Boy) |
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*''[[Bubble Symphony|Bubble Bobble II]]'' (World) / ''[[Bubble Symphony]]'' (Europe, Japan, U.S.) (1994 Arcade, [[Sega Saturn]] (Japan only)) |
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*''[[Bubble Memories|Bubble Memories - The Story of Bubble Bobble III]]'' (1995 Arcade) |
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*''[[Rainbow Islands - Putty's Party]]'' (2000 Bandai Wonderswan) |
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*''[[Rainbow Islands: Towering Adventure]]'' (2009 [[WiiWare]], [[Xbox Live Arcade]]) |
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*''[[Bubble Bobble Plus!]]'' (2009 [[WiiWare]]) aka ''[[Bubble Bobble Neo!]]'' (2009 [[Xbox Live Arcade]]) |
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==References== |
==References== |
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{{ |
{{reflist}} |
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* [http://www.dwedit.org/bubblebobble/] for TI-8x ports of Bubble Bobble. |
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==External links== |
==External links== |
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*{{KLOV game|id=7222}} |
*{{KLOV game|id=7222}} |
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*[http://www.adamdawes.com/retrogaming/rg_08_bubblebobble.html ''Bubble Trouble''] A detailed analysis of the arcade version, as published in Retro Gamer magazine. |
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*[http://tjasink.com/games/bb/items2.html ''Bubble Bobble'' Items] Compiled by Stephen Tjasink and Paul Rahme. |
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*{{dmoz|Games/Video_Games/Platform/Bubble_Bobble_Series|''Bubble Bobble'' Series}} |
*{{dmoz|Games/Video_Games/Platform/Bubble_Bobble_Series|''Bubble Bobble'' Series}} |
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*[http://www. |
*[http://www.adamdawes.com/retrogaming/rg_08_bubblebobble.html ''Bubble Trouble''] A detailed analysis of the arcade version, as published in Retro Gamer magazine. |
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*[http://www.gametrailers.com/player/18261.html Bubble Bobble Video Game Vault] A brief video look back on Bubble Bobble for the NES, by ScrewAttack |
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{{Bubble Bobble series}} |
{{Bubble Bobble series}} |
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[[ja:バブルボブル]] |
[[ja:バブルボブル]] |
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[[nn:Bubble Bobble]] |
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[[pt:Bubble Bobble]] |
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[[fi:Bubble Bobble]] |
[[fi:Bubble Bobble]] |
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[[sv:Bubble Bobble]] |
[[sv:Bubble Bobble]] |
Revision as of 21:12, 26 December 2009
This article needs additional citations for verification. (March 2009) |
Bubble Bobble | |
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Developer(s) | Taito |
Publisher(s) | Taito and Romstar |
Designer(s) | Fukio Mitsuji |
Platform(s) | Arcade |
Release | 1986 |
Genre(s) | Platform game |
Mode(s) | Up to 2 players simultaneously |
Bubble Bobble (バブルボブル, Baburu Boburu) is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン, Baburun) and Bob (Bobblun) (ボブルン, Boburun), is an action-platformer game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spinoffs.
Game mechanics
In the game, each player controls one of two dragons. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games.
The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas.
Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level.
Contact with an enemy is deadly, resulting in the loss of a life.
The game's music was written by Japanese team Zuntata. Peter Clarke and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).
Ports
The Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.
The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[1] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released.
In 1996 Taito announced that they lost the original source code. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.
At the end of 2006 a new port for mobile phones in Europe and Japan was released.
In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.
Recently, a homebrew version for the TI-83 graphing calculator was released.
On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of $5 USD.
Legacy
Bubble Bobble inspired many sequels, including:
Halo: Combat Evolved (2001)
Halo 2 (2004)
Halo 3 (2007)
Halo Wars (2009)
Halo: ODST (2009)
Halo: Reach (2010)
Crab Nicholson Extreme Sleepover Text Adventure (2010)
Reception
Mean Machines gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".[2]
References
- ^ "Bubble Bobble 8x". Retrieved 2009-07-18.
- ^ Rignall, Julian (1992). "Bubble Bobble review". Mean Machines (23). Retrieved 2009-06-04.
{{cite journal}}
: Unknown parameter|month=
ignored (help)
- Bubble Bobble at Arcade History.
- [1] for TI-8x ports of Bubble Bobble.
External links
- Nintendo Archives' Review
- Bubble Bobble at the Killer List of Videogames
- Bubble Bobble Series at Curlie
- Bubble Trouble A detailed analysis of the arcade version, as published in Retro Gamer magazine.
- Bubble Bobble Video Game Vault A brief video look back on Bubble Bobble for the NES, by ScrewAttack
- Template:StrategyWiki
- 1986 video games
- Amiga games
- Amstrad CPC games
- Apple II games
- Arcade games
- Atari ST games
- Commodore 64 games
- Cooperative video games
- DOS games
- Famicom Disk System games
- Game Boy Color games
- Game Boy games
- Game Gear games
- Mobile phone games
- MSX games
- Nintendo Entertainment System games
- Platform games
- PlayStation games
- Sega Master System games
- Sharp X68000 games
- Taito games
- Virtual Console games
- ZX Spectrum games