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'''Reverse psychology''' is a persuasion technique involving the advocacy of a belief or behavior that is opposite to the one desired, with the expectation that this approach will encourage the subject of the persuasion to do what is desired: the opposite of what is suggested. This technique relies on the psychological phenomenon of [[reactance (psychology)|reactance]], in which a person has a negative emotional response in reaction to being persuaded, and thus chooses the option which is being advocated against. Reverse psychology is often used on children due to their lack of psychological understanding and higher rate of reactance. Reverse psychology can also prey on a person's ego, as when it is used, it can make the target feel incompetent; effectively persuading the person to perform the desired action.
'''Reverse psychology''' is a persuasion technique involving the advocacy of a belief or behavior that is opposite to the one desired, with the expectation that this approach will encourage the subject of the persuasion to do what is desired: the opposite of what is suggested. This technique relies on the psychological phenomenon of [[reactance (psychology)|reactance]], in which a person has a negative emotional response in reaction to being persuaded, and thus chooses the option which is being advocated against. Reverse psychology is often used on children due to their lack of psychological understanding and higher rate of reactance. Reverse psychology can also prey on a person's ego, as when it is used, it can make the target feel incompetent; effectively persuading the person to perform the desired action.


There are numerous examples of reverse psychology in fiction and cinema, including the well-known ''[[Looney Tunes]]'' cartoon "[[Rabbit Fire]]", where [[Bugs Bunny]] and [[Daffy Duck]] are each trying to convince [[Elmer Fudd]] it's the [[hunting season]] for the other species and not their own. After a back-and-forth with Bugs proclaiming "[[Duck]] season!" and Daffy "[[Rabbit]] season!", Bugs switches to say "Wabbit (rabbit) season!", to which Daffy begins saying "Duck season!"—even going to far as to exclaim "I say it's duck season, and I say ''fire''!" Also in William Shakespeare's ''[[Julius Caesar (play)|Julius Caesar]]'' Mark Antony uses reverse psychology to get the towns people to cause a mob.
There are numerous examples of reverse psychology in fiction and cinema, including William Shakespeare's ''[[Julius Caesar (play)|Julius Caesar]]'' Mark Antony uses reverse psychology to get the towns people to cause a mob.


==Experiments in reverse psychology==
==Experiments in reverse psychology==

Revision as of 11:03, 19 April 2010

Reverse psychology is a persuasion technique involving the advocacy of a belief or behavior that is opposite to the one desired, with the expectation that this approach will encourage the subject of the persuasion to do what is desired: the opposite of what is suggested. This technique relies on the psychological phenomenon of reactance, in which a person has a negative emotional response in reaction to being persuaded, and thus chooses the option which is being advocated against. Reverse psychology is often used on children due to their lack of psychological understanding and higher rate of reactance. Reverse psychology can also prey on a person's ego, as when it is used, it can make the target feel incompetent; effectively persuading the person to perform the desired action.

There are numerous examples of reverse psychology in fiction and cinema, including William Shakespeare's Julius Caesar Mark Antony uses reverse psychology to get the towns people to cause a mob.

Experiments in reverse psychology

Classic examples of reverse psychology in popular culture include a large, bright red button with a sign next to it saying "do not push", or a sign saying "jump at your own risk", such as in the computer game Neverhood, where a large drain is accompanied by signs that say "Do not jump in!" and "You will die!", although jumping in the pipe is the only way to achieve game over in the whole game without finishing it. The Looney Tunes are also well known for using such "bright red button" gags.

Occasionally, humor is derived from reverse psychology backfiring, as in a FoxTrot strip when Jason, faced with punishment, begs his mom to take away his computer rather than make him eat a whole box of Ho-Hos, and she agrees. A similar example appears in Narbonic.

In fiction

Examples of reverse psychology are present in various stories and cartoons. In one of Joel Chandler Harris's Uncle Remus stories, Br'er Rabbit escapes from Br'er Fox by repeatedly pleading "Please, Br'er Fox, don't fling me in that briar patch." The fox does so, allowing the rabbit to escape.

Reverse psychology occurs several times on The Simpsons. In the season 3 episode "Saturdays of Thunder", Homer has a conversation with his brain after reading a passage in Bill Cosby's parental-advice book Fatherhood:

Homer's Brain: Don't you get it? You've gotta use reverse psychology.
Homer: That sounds too complicated.
Homer's Brain: OK, don't use reverse psychology.
Homer: All right, I will!

In Edgar Allan Poe's "The Cask of Amontillado", Montresor uses reverse psychology to persuade Fortunato to enter his vaults. He says that Fortunato is too tired and should get some rest, and that he should find someone else to help him with his problem. Montresor knew that Fortunato would disagree and insist on entering the vault.