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'''''Assassin's Creed: Brotherhood''''' is a [[historical fantasy]] [[Third-person view|third person]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ubisoft|Ubisoft Montreal]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]]. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in Q1 2011.<ref>[http://www.joystiq.com/2010/09/09/assassins-creed-brotherhood-pc-delayed-until-2011-euro-beta-o/ Assassin's Creed: Brotherhood PC delayed until 2011] - Joystiq.com</ref>. February 22, 2011 is the shipping date listed on most preorder sites for the PC version, including Target and Wal-mart. The game is a direct sequel to ''[[Assassin's Creed II]]'', with [[Ezio Auditore da Firenze]] and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.
'''''Assassin's Creed: Brotherhood''''' is a [[historical fantasy]] [[Third-person view|third person]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ubisoft|Ubisoft Montreal]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]]. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in Q1 2011.<ref>[http://www.joystiq.com/2010/09/09/assassins-creed-brotherhood-pc-delayed-until-2011-euro-beta-o/ Assassin's Creed: Brotherhood PC delayed until 2011] - Joystiq.com</ref>. It is expected to be released on the PC, February 22, 2010. The game is a direct sequel to ''[[Assassin's Creed II]]'', with [[Ezio Auditore da Firenze]] and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.


==Gameplay==
==Gameplay==

Revision as of 04:45, 20 November 2010

Assassin's Creed: Brotherhood
Developer(s)Ubisoft Montreal
Ubisoft Annecy (multiplayer)
Publisher(s)Ubisoft
Designer(s)Patrick Plourde[4]
(game director)
Stephane Baudet[5]
(multi-player director)
Patrice Désilets[6]
(creative director)
Writer(s)Jeffrey Yohalem[5]
Composer(s)Jesper Kyd[7]
SeriesAssassin's Creed
EngineAnvil, Havok
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360, OnLive
ReleasePlayStation 3, Xbox 360: Microsoft Windows:
Februrary 22, 2011[2][3]
Genre(s)Third-person action-adventure, open world
Mode(s)Singleplayer, multiplayer

Assassin's Creed: Brotherhood is a historical fantasy third person action-adventure video game developed by Ubisoft Montreal for Microsoft Windows, PlayStation 3 and Xbox 360. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in Q1 2011.[8]. It is expected to be released on the PC, February 22, 2010. The game is a direct sequel to Assassin's Creed II, with Ezio Auditore da Firenze and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.

Gameplay

Assassin's Creed: Brotherhood is a third person action-adventure with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system will have several improvements and for the first time in the series, the game offers a multiplayer mode alongside 20+ hours of singleplayer gameplay.[9]

The game introduces a brand-new management system: the player can recruit new members by destroying any of twelve "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player as Ezio can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins is essential to make them gain experience, and the player will be able to customize their appearance, skills and weapon training by spending the skill points they've earned. Assassins can die on missions, from which they will not return. The player will master new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings.[9] Along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.

Ezio using the BAM system (Brotherhood Assist Move).

The player will have to rebuild Rome, which has fallen into ruins due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the village of Monteriggioni in Assassin's Creed II, the player will be able to invest in the city to witness its evolution and unlock rewards.[10] The player will have to conquer and destroy Borgia's towers to free city zones from the family's influence.[9] Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II[9]) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. The players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.

The combat system has been upgraded to be faster and more dynamic. Striking first and offensive actions will be more deadly in Brotherhood than previous games where counter-attacks were the most efficient. This made the player wait until the AI strikes which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time as well, introducing the hidden pistol in combat. It has been shown that Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horsemen, arquebusiers, papal guards and others.

Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduced various types of horse-related assassinations, featuring horse-to-horse assassinations. There will be environmental objects like the flower pot in Assassin's Creed II to move faster inside the city, as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.[11]

Multiplayer

Assassin's Creed: Brotherhood is the first game in the main series to feature multiplayer mode. It was heralded by many at E3 2010, where it was showcased for the first time. GameTrailers awarded it as the Best Multiplayer Game of the show.[12] Multiplayer portion of Assassin's Creed: Brotherhood was generally well-received by critics.[13][14]

The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of Assassins and to acquire their skills using the "bleeding effect". There are four game modes and different maps, including the areas from the first and the second game like Florence, as well as new maps like Rome, Castel Gandolfo and Siena.[15] The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. Players earn points by completing each assassination without being detected and escaping after each kill. Breaking cover makes the player visible to other gamers and makes them easier to assassinate.

The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cooldown time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts.[15]

The multiplayer beta, exclusive for PlayStation 3 users, was announced at E3 2010 .[16] It began on 4 October 2010, with early access for Playstation Plus subscribers from 27 September,[15] and ended on 18 October 2010. Three maps have been playable in the beta: Rome, Castel Gandolfo and Siena.[17][18]

Game modes

In Wanted, up to eight players are dropped on a map of medium size where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own predator. If the player breaks cover, the target will be warned and will run away, starting a chase sequence. The player with the highest score wins. Points will be removed for dying or killing NPCs, otherwise players would feel the need to kill everyone in sight. A player cannot interact with another player who is neither the target or the hunter of that player, but they can stun their hunter. This mode is very similar to the multiplayer mode of The Ship.

In Wanted, one player chooses a character and is assigned a target to kill. The other players must find and stop the assassin. This mode relies on use of NPC characters to make it more difficult as there can be several characters who look like the target in the same area, and any visual customizations on a player character will be shared by their NPC counterparts. Killing an innocent person cancels the assassination contract.[19]

Advanced Wanted mode is a variant of Wanted mode. There's one difference: the player's radar does not specify the height of the target.[20]

In Alliance, there are three teams, each limited to 2 players. Each team represents a character. The point of this mode is to get more points than the other team, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their target simultaneously.[15]

In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining incognito. The team with the highest score wins.[21]

Characters

Players will be able to choose one of the available characters: Courtesan, Barber, Priest, Noble (Banker), Prowler (Hunter), Executioner, Doctor, Blacksmith, Soldier (Captain), Smuggler, Engineer (Merchant),[22][23] Footpad,[24][25]Thief, Hellequin (a female Harlequin, which is available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. Each character has unique assassination moves and a signature weapon.[26] Characters can be customized as the player levels up. These customization options include new accessories, costumes and gender changes.[15]

Plot

A portrait of Cesare Borgia by Altobello Melone

The story is set in 2012. After escaping the Templars' attack at the end of Assassin's Creed 2, Desmond Miles and other modern-day Assassins go to Monteriggioni and set up a new hideout in ruined Villa Auditore. After restoring the electricity in old tunnels under the villa, the player once again takes control of Ezio Auditore through the genetic memory of Desmond Miles using the Animus 2.0 (which is the game's memory interface).[9]

Ezio's story begins in 1499 as he exits the vault, still confused by what he saw inside. He escapes Rome with his uncle Mario Auditore and arrives at Monteriggioni. Soon after that, his city is besieged by Cesare Borgia, son of Rodrigo Borgia. Assassins are overpowered by this attack and the entire city is left in ruins. Mario dies in the attack and the Apple of Eden, the mysterious artifact of great power, is lost. Ezio escapes with his family and decides to travel to Rome, the center of the Templar Order in Italy. As a Master Assassin, Ezio will have to reestablish Assassin brotherhood in Rome and destroy the the Templars, as well as his new arch-nemesis, Cesare Borgia.

Development

A new Assassin's Creed episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on Internet some images of a pre-order box featuring the Assassin's Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures.[27] Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.[28]

While still in development, Creative Director Patrice Désilets left before the game's presentation at the E3 2010. Ubisoft and Production Manager Jean-Francois Boivin stated that he only took a "creative break" after completing his task on Brotherhood.[29]

A teaser trailer of the multiplayer mode was released on the official site before the E3. A cinematic debut trailer was diffused during Ubisoft's E3 2010 press conference along a walkthrough of the game's beginning.

The game is being developed by five Ubisoft studios with Montreal as the lead, and four other developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Splinter Cell Chaos Theory.[30][31] Ubisoft also announced plans for DLC after the game's launch, but its content hasn't been detailed yet.[9] From the perspective of performance, Ubisoft have commented that they hope the gaps between the PlayStation 3 and Xbox 360 versions will be even smaller with Brotherhood.[32]

Assassin's Creed: Brotherhood has reached the gold status on October 28, 2010.[33]

Music

The music in the game was composed by Jesper Kyd, who created the scores to previous Assassin's Creed games.[7] The soundtrack was released digitally on November 16, 2010.[34][35] A physical release of the soundtrack on audio CD accompanied selected retail editions. However, the track-listing is altered from the digital release. The CD has 22 tracks in total.

Assassin's Creed: Brotherhood - Original Game Soundtrack
No.TitleLength
1."Master Assassin"3:21
2."City of Rome"5:32
3."Cesare Borgia"2:21
4."Flags of Rome"2:36
5."The Brotherhood Escapes"1:58
6."Brotherhood of the Assassins"3:03
7."The Pantheon"3:06
8."Villa Under Attack"2:13
9."Echoes of the Roman Ruins"2:51
10."Borgia Tower"2:14
11."Borgia Occupation"3:02
12."Roman Underworld"3:46
13."Countdown"3:30
14."Borgia - The Rulers of Rome"3:57
15."Ezio Confronts Lucrezia"2:56
16."Battle in Spain"1:39
17."Fight of the Assassins"2:38
18."Desmond Miles"4:41
19."VR Room"2:43
20."Apple Chamber"4:55
Assassin's Creed: Brotherhood - Codex Edition/Collector's Edition Soundtrack
No.TitleLength
1."Borgia Occupation"3:03
2."Master Assassin"3:20
3."Cesare Borgia" (Extended from the digital release)3:01
4."Infiltrating the Borgia Castle" (Flags of Rome in the digital release)2:36
5."City of Rome"5:33
6."The Brotherhood Escapes"2:03
7."Brotherhood of the Assassins"3:03
8."The Pantheon"3:05
9."Villa Under Attack"2:13
10."Echoes of the Roman Ruins"2:52
11."Rome Countryside"3:01
12."Borgia Tower"2:13
13."Roman Underworld"3:45
14."Countdown"3:34
15."Borgia - The Rulers of Rome"4:00
16."Ezio Confronts Lucrezia"2:58
17."Legacy of the Borgia Family"2:31
18."Battle in Spain"1:36
19."Fight the Assassins"2:37
20."Desmond Miles"4:47
21."VR Room"2:49
22."End Fight (AC2 Bonus Track)"1:37

Retail Editions

File:Assassin creed brotherhood CE.png
Assassin's Creed: Brotherhood Collector Edition

The are different special retail editions of Assassin's Creed: Brotherhood. Different editions are available in different regions. There is also a certain number of pre-order bonuses, which may vary, depending on the retailer. Some retailers also offered the access to the multiplayer beta on the Sony Playstation 3 system as a pre-order bonus.[36][37][38]

Features Standard Special Edition / Pre-order bonus Auditore Edition Collector's Edition Limited Codex Edition
Game disc and manual Yes Yes Yes Yes Yes
Bonus Disc with making of and game's sountrack No No No Yes Yes
Multiplayer character cards No No Yes Yes Yes
Assassin's Creed: Lineage DVD No No Yes No Yes (Europe Only)
Single-player maps No Yes (Trajan Market or Aqueduct) Yes (Aqueduct) Yes (Trajan Market and Aqueduct) Yes (Trajan Market and Aqueduct)
Multi-player characters No Yes (Officer or Harlequin) No No Yes (Officer and Harlequin)
Exclusive package No No Yes (transparency box with 3D thermoformed portrait of Ezio and "Animus" effect) Yes (Black, fold-out cardboard box) Yes (collector's chest packaging)
Helmschmied Drachen armor for Ezio No No Yes No (yes, only as pre-order bonus in Amazon) Yes
Map of in-game Rome No No No Yes Yes
Jack-in-the-box No No No Yes (The Doctor or The Harlequin) No
Art book No No No Yes No
Codex No No No No Yes

PlayStation 3 Version

All versions of Assassin's Creed: Brotherhood for PS3 feature exclusive free additional downloadable content called the Copernicus Conspiracy which will be accessible for download on PSN from November 16, 2010. Players will have access to several new missions featuring the famous Renaissance astronomer Copernicus. Extra content includes courier, assassination and protection missions - Ezio will be tasked with foiling the conspiracy against Copernicus and defending his philosophy.[39]

Reception

Reception of the game has been very positive. It currently holds an aggregated score of 91 on Metacritic for both the Playstation 3 version and 90 for the Xbox 360 versions, both signifying "Universal Acclaim".[41] Eurogamer praised the game, giving it a perfect 10/10 score.[14] Game Informer gave the game a 9.25/10, commenting that the ability to raise a group of followers was a significant enhancement to the previous title's gameplay, and praising the new multiplayer mode as something never before seen. The magazine's review also gave very high marks to the graphics, sound effects and voice acting. Its lone criticisms were with the game's story, namely that it may be difficult for new players to approach and that it is complicated, carefully treading the "fine line between a good mystery and overly obscure nonsense."[42]

References

  1. ^ Andrew Burnes (14 June 2010). "Assassin's Creed: Brotherhood E3 2010 CG Trailer Released; November 16th Release Date Announced". Voodoo Extreme. Retrieved 11 July 2010.
  2. ^ "Ubisoft debunks PC AC: Brotherhood date". Eurogamer.net.
  3. ^ http://www.target.com/gp/detail.html/189-1851773-0811839?asin=B003L8DXS4&AFID=Froogle_df&LNM=%7CB003L8DXS4&CPNG=video%20games&ci_src=14110944&ci_sku=B003L8DXS4&ref=tgt_adv_XSG10001
  4. ^ "Twitter / Gabriel Graziani: Lead Game Designer on Assa". Twitter.com. Retrieved 2010-10-16.
  5. ^ a b Mush xx (15 June 2010). "Assassin's Creed Brotherhood Q&A". http://www.xboxliveaddicts.co.uk/. Retrieved 11 July 2010. {{cite web}}: External link in |publisher= (help)
  6. ^ McInnis, Shaun (2012-06-15). "E3 2010: Assassin's Creed: Brotherhood Multiplayer Impressions - Preview". E3.gamespot.com. Retrieved 2010-10-16.
  7. ^ a b Evoker (14 September 2010). "Assassin's Creed: Brotherhood - Interview". UGDB.com. Retrieved 15 September 2010. {{cite web}}: External link in |publisher= (help)
  8. ^ Assassin's Creed: Brotherhood PC delayed until 2011 - Joystiq.com
  9. ^ a b c d e f "Gamescom 2010: 13 killer Assassin's Creed: Brotherhood facts". ComputerAndVideoGames.com. 2010-08-18. Retrieved 2010-10-16.
  10. ^ Gaskill, Jake (2010-08-18). "Assassin's Creed: Brotherhood for Xbox 360 - Preview". G4tv.com. Retrieved 2010-10-16.
  11. ^ "AC: Brotherhood Preview for PC, 360 from". 1UP.com. Retrieved 2010-10-16.
  12. ^ Posted: Jun 29, 2010 (2010-06-29). "Best Of E3 2010 Awards Video Game, Best Multiplayer | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved 2010-10-16.{{cite web}}: CS1 maint: numeric names: authors list (link)
  13. ^ Kohler, Chris (2010-11-17). "Review: Recycled Assassin's Creed Brotherhood Is Uneasy Blend of Killing, Farming". Wired. Retrieved 2010-11-18.
  14. ^ a b c http://www.eurogamer.net/articles/2010-11-16-assassins-creed-brotherhood-review
  15. ^ a b c d e Mike Walton (27 September 2010). "Assassin's Creed: Brotherhood: Multiplayer Beta Hands-On". http://www.gamespot.com. Retrieved 28 July 2010. {{cite web}}: External link in |publisher= (help)
  16. ^ "E3 2010: Assassin's Creed: Brotherhood Beta Coming Only to PS3". 1up.com. Retrieved 2010-10-16.
  17. ^ "Assassin's Creed: Brotherhood Multiplayer Beta Is PS3 Pre-Order Perk - Voodoo Extreme". Ve3d.ign.com. Retrieved 2010-10-16.
  18. ^ "News: Assassin's Creed Brotherhood beta detailed". ComputerAndVideoGames.com. 2010-09-09. Retrieved 2010-10-16.
  19. ^ "Ac Brotherhood Hunter Mp, PS3 News - GamerZines : Free Digital Games Magazines". GamerZines. Retrieved 2010-10-16.
  20. ^ http://ps3.ign.com/articles/113/1133270p1.html
  21. ^ http://ps3.ign.com/articles/113/1133270p1.html
  22. ^ "Niet compatibele browser". Facebook. Retrieved 2010-10-16.
  23. ^ “” (2010-09-27). "Assassin's Creed Brotherhood - Beta Trailer [Europe]". YouTube. Retrieved 2010-10-16.{{cite web}}: CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  24. ^ “”. "Assassin's Creed Brotherhood Reveals: The Footpad [North America]". YouTube. Retrieved 2010-10-16.{{cite web}}: CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  25. ^ "New Assassin's Creed: Brotherhood Characters Revealed". Electronictheatre.co.uk. 2010-07-30. Retrieved 2010-10-16.
  26. ^ by JC Fletcher on Jul 23rd 2010 1:30PM (2010-07-23). "Kill some time with Assassin's Creed: Brotherhood multiplayer footage". Joystiq. Retrieved 2010-10-16.{{cite web}}: CS1 maint: numeric names: authors list (link)
  27. ^ Mike Fahey (5 May 2010). "GameStop Placeholder Art Names Assassin's Creed: Brotherhood - Update". Kotaku. Retrieved 11 July 2010.
  28. ^ Ubisoft (June 16, 2010). "Assassins Creed Brotherhood ComDev Conversation - Ubisoft E3 2010 [Europe]". YouTube. Retrieved 16 July 2010.
  29. ^ David Scammell (9 July 2010). "Assassin's Creed's Production Manager discusses Patrice Desilets' departure". GamerZines. Retrieved 11 July 2010.
  30. ^ "PlayStation 3 News Articles: - Assassin's Creed® Brotherhood announced". Nz.playstation.com. 2009-07-21. Retrieved 2010-10-16.
  31. ^ Rob Crossley (11 May 2010). "Five-studio brotherhood for new Assassin's Creed". develop. Retrieved 11 July 2010.
  32. ^ "Assassin's Creed: Brotherhood PS3 Performance Should Match Xbox 360". GamingUnion.net. 2010-11-02. Retrieved 2010-11-02.
  33. ^ "Assassin's Creed: Brotherhood goes gold, new trailer goes to Rome". Joystiq.com. 2010-10-28. Retrieved 2010-11-15.
  34. ^ http://itunes.apple.com/us/album/assassins-creed-brotherhood/id402137830
  35. ^ http://www.amazon.com/Assassins-Creed-Brotherhood-Original-Soundtrack/dp/B004AQ1NUQ
  36. ^ https://secure.ubi.com/register/Login.aspx?genomeId=35e54790-fdba-4322-a511-d0cf610f71ca&lang=en-GB
  37. ^ Yoon, Andrew (2010-06-16). "Assassin's Creed: Brotherhood gets 'Limited Codex Edition' in Europe". Joystiq. Retrieved 2010-10-16.
  38. ^ Ubisoft (2010-07-22). "Assassin's Creed Brotherhood". Assassinscreed.us.ubi.com. Retrieved 2010-10-16.
  39. ^ Gnyp, Piotr (18 October 2010). "W Assassin's Creed: Brotherhood spotkamy Kopernika" (in Polish). Retrieved 27 October 2010. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  40. ^ http://www.next-gen.biz/features/assassins-creed-brotherhood-review
  41. ^ http://www.metacritic.com/search/all/assassin%27s+creed+brotherhood/results
  42. ^ Miller, Matt (December 2010). "Assassin's Creed: Brotherhood New features steal the show in a familiar setting". Game Informer.